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Some lessons I've learned as a FW / PVP newbie...

Author
Kaivar Lancer
Doomheim
#1 - 2014-03-10 21:58:17 UTC  |  Edited by: Kaivar Lancer
Whew, I spent the last few days on a PVP marathon around the FW zones! I lost way more than I won, but I don't think there's any way that I'm going back to my carebearing ways. Fun/hr definitely beats isk/hr.

I know some PVP newbies will routinely get blapped by more-experienced players. These are a few lessons that I've learned from my PVP marathon and hope it will guide you to some victories.

1) Specialise. What I mean by this is that your ship and fit should focus on attacking certain ships and fits only. Avoid thinking like an "omni" PVPer that thinks every war target is suitable for attack. Identify a type of ship you want to kill, and come up with a ship and fit that will maximise your chance of killing this particular ship. Once you're flying in this highly-specialised ship, avoid engaging anyone except the ship(s) you want to kill. You are going to be the rock to someone's scissor.

2. Running from a fight you'd lose is winning. Winning doesn't strictly mean blowing up your enemy. It also means denying your enemy their objectives. If their objective is to kill you and you survive, in zero sum terms, their failure is your success. Only engage when you know you will win.

3. EHP is meaningless. I spent countless hours on EFT, trying to maximise my EHP. I even received advice that I should plug in any resistance holes. This is all misguided. This relates to point (1). If I'm targeting a type of ship that has little chance of shooting EM damage, for example, then why should I waste a precious slot on EM resistance? It's much better to use that slot to increase my DPS or resistance against damage I'd likely encounter, even if this means a lower EHP.

4. Build a hit list. Some pilots tend to stick to the same ship and fit that you're specialised against. Add them to your watchlist so when you encounter them in local, you're well-prepared.

5. Use Eve-kill to research your enemies. Just got blapped? Interested in how your enemy got the better of you? Look them up on Eve-kill or another killmail site. Chances are, they've used the same ship and fit in the past and died, revealing their fit.

I might expand this more as I continue my FW exploits. :) Any tips are also welcome.
Bad Messenger
Rehabilitation Clinic
#2 - 2014-03-10 22:32:19 UTC
1. select target you want to kill
2. make a plan how to kill target
3. fit proper ship for plan
4. execute

Taoist Dragon
Okata Syndicate
#3 - 2014-03-10 23:24:14 UTC
Don't be afraid to engage 'fringe' targets on you 'hit list' of ships.

If you only engage stuff you know 100% that you are fit to counter them then you won't really learn what your ship is capable of.
And if you fly is a low pop TZ (AU I'm looking at you!) picking one ship/fit etc that you will engage severely limits your opportunity for combat.

In general decent advice but don't be afraid to go out and experiment. If you are in FW then replacing T1 frigs is easy to do so don't worry if you lose then hand over foot and you'll learn way more about what ships/fit work against what.

Fly dangerous! Cos safe is boring! Twisted

That is the Way, the Tao.

Balance is everything.

Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2014-03-11 00:07:14 UTC
+1 for a solid plan.

You can expand on it by trying out several ships/fits, each specialised in a different way.

Next, using the rock/paper/scissors experience you built, you can come up with 'wide engagement profile' ships/fits, so you can engage more targets. Avoiding fights is smart, but you may find that having to run from 80% of fights isn't satisfying in the long run.

I'd suggest an ab/scram/web rail comet with some tank. Scram range kite with antimatter against brawlers, switch to lead or spike against kiters (if you can't catch them). 'Keep at range' instead of orbiting or you'll mess up your own tracking.

Another tip is flying 'surprise' fits. Everybody expects an mwd missile condor, if you fly for example an ab rocket condor with a neut you will catch many opponents off guard.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Chessur
Full Broadside
Deepwater Hooligans
#5 - 2014-03-11 01:32:29 UTC
1. Learn EVERYTHING about EVERY SHIP and EVERY FIT
2. Create a ship with a large engagement profile
3. Manual pilot
4. Practice.
ShahFluffers
Ice Fire Warriors
#6 - 2014-03-11 03:23:12 UTC
Let me add an addendum to your third point OP:

- favor damage and damage application as much as you can. While often risky (because it will come at the cost of other things like speed, tank, and/or utility), it CAN open up the number of targets you can engage and defeat (or fend off at the very least).
Reiny Dae
Sebiestor Tribe
Minmatar Republic
#7 - 2014-03-11 03:29:58 UTC
I tend to fly destroyers as they can engage most frigs, afs, and other dessies. Great dps, not so much on tanking. But it lets you engage a myriad of targets and even 1v2,3 frigs. Thrasher has been my go-to ship for solo pvp and its been working out decently.
Raiz Nhell
State War Academy
Caldari State
#8 - 2014-03-11 05:51:29 UTC
Never ever fight fair... Use every weakness against an enemy...

Do not hesitate to put the boot in once your enemy is defeated...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Starbuck05
Abiding Ormolus
#9 - 2014-03-11 08:07:43 UTC
Specialising and running away from fights you might lose are tips i would tell others myself, but as far as not counting in hp i woulndt go that far. There are but few ships that tend to use only some dmg types while the rest can switch to hit you in any resist, so like someone above said if you limit yourself to only a handfull of fights you lose out on more then half the experience you could gain and not to mention fights.

More or less the avarage solo pilot is never really solo or has something else as an ace in the hole

Just because i am blond does not make me stoopid !

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#10 - 2014-03-11 08:47:21 UTC  |  Edited by: Deen Wispa
One lesson I've learned recently is not to expect an alliance like Templis Calsf to fight my guys 40 vs 15 as have been given the opportunity to them a couple times already on a few ihubs. One wonders why we bother to form fleet when your opponent runs away...

High Five. Yeah! C'est La Eve .

Kaivar Lancer
Doomheim
#11 - 2014-03-11 13:07:28 UTC
Just a question on attacking purples (or allied militia). What happens if I attack a purple? From what I read, your faction and militia standings don't get hurt. What about security status?
Starbuck05
Abiding Ormolus
#12 - 2014-03-11 17:28:30 UTC
Kaivar Lancer wrote:
Just a question on attacking purples (or allied militia). What happens if I attack a purple? From what I read, your faction and militia standings don't get hurt. What about security status?




Purples can be either of own miltia or allied miltia , in both cases you lose standings towards the faction you atack ( awox is the better word ) . So if u atack a gallente friendly you lose fed navy standings + gallente , if u atack minmatar you lose tribal liberation and so on .

As far as security status u don't lose any AFAIK

Just because i am blond does not make me stoopid !

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#13 - 2014-03-11 19:55:19 UTC
You'll lose sec status as well if the purple has above a -5 sec status I believe.
Hrett
The Scope
Gallente Federation
#14 - 2014-03-11 20:48:17 UTC
Kaivar Lancer wrote:
Just a question on attacking purples (or allied militia). What happens if I attack a purple? From what I read, your faction and militia standings don't get hurt. What about security status?



Sadly, there are some purples that will shoot you too, so sometimes this is necessary. I've lost my Luminaire General rank a number of times because of it. Im pretty sure you lose both faction standings and security status.

spaceship, Spaceship, SPACESHIP!

ShahFluffers
Ice Fire Warriors
#15 - 2014-03-12 01:05:03 UTC  |  Edited by: ShahFluffers
Kaivar Lancer wrote:
Just a question on attacking purples (or allied militia). What happens if I attack a purple? From what I read, your faction and militia standings don't get hurt. What about security status?

The following will happen in short order...

- you will lose standings with the faction of the militia you are both a part of.
- you will lose security status if the person in question has greater than a -5.0 security status.
- you may be attacked and blown up by the allies of the person who you shot.
- you may be kicked out of the fleet you are in (if you are in one).


Over the long term...

- you will be seen as either incompetent or untrustworthy (especially if you have been in FW for some time).
- you may be blacklisted from public fleets.
- you may be kicked out of any intel channels you have access to.
- (worst case scenario for habitual offenders) any corp you join will be war-dec'ed by friendly militia corps and/or you will be publicly marked as KOS (Kill on Sight) by anyone in the militia (and there will always be lunatics who are willing to take a standings hit themselves to get rid of a militia AWOXer).
Bad Messenger
Rehabilitation Clinic
#16 - 2014-03-12 01:11:56 UTC
Deen Wispa wrote:
One lesson I've learned recently is not to expect an alliance like Templis Calsf to fight my guys 40 vs 15 as have been given the opportunity to them a couple times already on a few ihubs. One wonders why we bother to form fleet when your opponent runs away...


That has always been issue, if you **** too much your enemies, fights will end , trust me i know this P.

You have several choices, move to new area where people do not know you, change corporation, play with alts etc...

one option is to kill your enemies even they do not want to fight, this is the biggest reason why people camp example jita , rens, amarr , villore etc... they kill enemies who do not fight but are getting new ships from trade hubs.

MutnantRebel
Caldari Provisions
Caldari State
#17 - 2014-03-13 11:40:12 UTC  |  Edited by: MutnantRebel
I've a story that has some tips in it. I will place a KM with altered vic name below to provide proof.

I was flying around Heydieles looking for something to shoot in my Rifter, when I decided to go bait myself by ratting. This Crow shows up and I knew he was after me so I began to burn away knowing likely he'd hit approach. When he was 20k away I stopped my AB and hit approach to him, as I got turned I hit the AB again to close distance quickly before he realized I was closing distance. As soon as he was in scram range, I caught him, shut down his MWD, webbed him, NOS'd him, and ruined his ship.

I don't know if the fit below is still as good as it was then. But it remains that if you keep a cool head and think your way through it then an older toon with a more advanced ship does not necessarily mean you will lose.


[Rifter, PvP]
Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I
Damage Control II

1MN Afterburner II
X5 Prototype I Engine Enervator
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, EMP S
150mm Light AutoCannon II, EMP S
150mm Light AutoCannon II, EMP S
E5 Prototype Energy Vampire

[empty rig slot]
[empty rig slot]
[empty rig slot]




2009.04.03 05:23

Victim: **** *****
Corp: CASCADE OF SPECTRES
Alliance: Ocularis Inferno
Faction: NONE
Destroyed: Crow
System: Heydieles
Security: 0.3
Damage Taken: 1456

Involved parties:

Name: Eddie Monaghan (laid the final blow)
Security: -9.6
Corp: Blood Money Bootcamp
Alliance: Blood Money Cartel
Faction: NONE
Ship: Rifter
Weapon: 150mm Light AutoCannon II
Damage Done: 1102

Name: Bunzan Cardinal
Security: -10.0
Corp: Blood Money Bootcamp
Alliance: Blood Money Cartel
Faction: NONE
Ship: Thrasher
Weapon: 250mm Light Artillery Cannon II
Damage Done: 354

Destroyed items:

Catalyzed Cold-Gas I Arcjet Thrusters
Overdrive Injector System II
Caldari Navy Bloodclaw Light Missile, Qty: 468 (Cargo)
Auxiliary Thrusters I, Qty: 2

Dropped items:

Upgraded 'Limos' Standard Missile Bay I
Upgraded 'Limos' Standard Missile Bay I
Upgraded 'Limos' Standard Missile Bay I
Caldari Navy Bloodclaw Light Missile, Qty: 120
Patterned Stasis Web I
Warp Scrambler II
Inertia Stabilizers II
Inertia Stabilizers II

Trailer Trash and proud of it!

Irsam Samri
Pandemic Horde Inc.
Pandemic Horde
#18 - 2014-03-18 11:58:48 UTC
I disagree about running from every fight you can't win especially small gang fights. This is something I see all the time that involves upshipping ridiculously or calling friends in.
Its much more fulfilling to have a close fight and lose than it is to go in 20 vs 2 for a 10 mil dessy kill. If you think otherwise you have the wrong priorities in this game.
Batelle
Federal Navy Academy
#19 - 2014-03-18 17:01:35 UTC
whats unfortunate is that for every one of these threads, 10 other rookies are starting eve, getting confused, not getting involved with pvp or player corps, get bored of missions or mining or sick of griefers, and then quit.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kaivar Lancer
Doomheim
#20 - 2014-03-19 18:11:03 UTC
Ganked and podded my first strategic kill today. :)

I specifically fitted this Merlin to kill Caldari kinetic-bonused missile boats. My kinetic resistance was over 90%, which I now think is overkill. The Corax only got me down to perhaps 70% shields before I blasted him away. And I got his pod too, and all up I did 80m damage in a 6.5m frigate. :)

http://eve-kill.net/?a=kill_detail&kll_id=22535329
http://eve-kill.net/?a=kill_detail&kll_id=22535328

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