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Mining need to be changed

First post
Author
Dave stark
#141 - 2014-03-10 22:01:39 UTC
Salvos Rhoska wrote:
Dave Stark wrote:
Salvos Rhoska wrote:
Dave Stark wrote:
no, i'm not changing my argument. afk ratting is more profitable than high sec ice mining, i stated that from the outset.


Are you saying that high sec afk multibox ratting is more profitable than high sec afk multibox ice mining?


are you going to keep spewing random questions and hope we forget that you've been systematically wrong on every point?


Just answer the question.

In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?


how about you read my posts for my views? i'm not going to repeat myself.
Salvos Rhoska
#142 - 2014-03-10 22:03:05 UTC  |  Edited by: Salvos Rhoska
Dave Stark wrote:
Salvos Rhoska wrote:
Dave Stark wrote:
Salvos Rhoska wrote:
Dave Stark wrote:
no, i'm not changing my argument. afk ratting is more profitable than high sec ice mining, i stated that from the outset.


Are you saying that high sec afk multibox ratting is more profitable than high sec afk multibox ice mining?


are you going to keep spewing random questions and hope we forget that you've been systematically wrong on every point?


Just answer the question.

In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?


how about you read my posts for my views? i'm not going to repeat myself.


Just answer the question.

In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?

Id recommend you do so now, before I answer it for you and you lose all recourse to a dignified retreat from the corner you've talked yourself into.
Dave stark
#143 - 2014-03-10 22:05:12 UTC
Salvos Rhoska wrote:
Just answer the question.

In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?


in which language would you like me to repeat myself? it seems you didn't understand the english version of the sentence.
Salvos Rhoska
#144 - 2014-03-10 22:08:19 UTC  |  Edited by: Salvos Rhoska
Dave Stark wrote:
in which language would you like me to repeat myself? it seems you didn't understand the english version of the sentence.


You havent answered the question.

You said this:

Dave Stark wrote:
no, i'm not changing my argument. afk ratting is more profitable than high sec ice mining, i stated that from the outset


That is NOT what I have asked you.

I asked you this SPECIFICALLY.
In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?

The difference is highlighted in bold. It would seem perhaps you simply misread or overlooked that distinction, for which I will give you the benefit of the doubt and restate the question once more.
Dave stark
#145 - 2014-03-10 22:09:40 UTC
Salvos Rhoska wrote:
Dave Stark wrote:
Salvos Rhoska wrote:
Just answer the question.

In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?


in which language would you like me to repeat myself? it seems you didn't understand the english version of the sentence.


You havent answered the question.

You said this:

Dave Stark wrote:
no, i'm not changing my argument. afk ratting is more profitable than high sec ice mining, i stated that from the outset


That is NOT what I have asked you.

I asked you this SPECIFICALLY.
In your view, is high sec afk multibox ratting more profitable than high sec afk multibox ice mining?

The difference is highlighted in bold. It would seem perhaps you simply misread or overlooked that distinction, for which I will give you the benefit of the doubt and restate the question once more.


i don't have a view on that, as it is unrelated to this thread.
Tollen Gallen
Glory of Reprisal Enterprise
#146 - 2014-03-10 22:14:31 UTC
I like Cheese.

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Dave stark
#147 - 2014-03-10 22:14:48 UTC  |  Edited by: Dave Stark
Salvos, while your desperate attempts to try and win an argument by coming out with the most hilarious, irrelevant, and leading questions are amusing me greatly, sadly I have other pressing engagements.

perhaps you can amuse me more at some other time. I bid you good night.
Salvos Rhoska
#148 - 2014-03-10 22:25:12 UTC  |  Edited by: Salvos Rhoska
Yeah. A liar.
Just what I expected.

In HIGH-SEC, the low interactivity requirements, extremely low risks and good profits from Ice Mining are conducive to multibox afking.

Afk multibox ratting in high-sec will NOT produce more profit than high-sec afk multibox Ice Mining will.

Which brings us to the crux of my point, and where you failed, utterly.

That it is exactly the LOW INTERACTIVITY required in Ice Mining, as weighed against the negligible risk and the sizeable profit, that is the core root of this problem.

The LOW INTERACTIVITY required results in about 4.8mil ISK, for as little as 5s activity per 15min cycle, per account.

That challenges even non-high-sec afk multibox ratting, especially considering the almost nonexistant risk.
And ESPECIALLY because if you are actually so stupid as to afk-rat, you are just asking to lose ALL your ships.

You failed. Next time, maybe try being honest instead. You got caught in your own dishonesty. Typical.



As to the profitability of high sec afk multibox ice mining as compared to PLEX (assuming say a 600mil price for PLEX)

At 4.8mil per load, that comes out to 125 loads for a Mackinaws nominal 28k hold.
For those 125 loads, as 15mins of AFK and 5s of activity per load, it takes a total of 1875mins (31.25hrs) of AFKing and 625s (10.41mins) of activity.

Roughly that's about 1hr of AFKING and 20s of activity per day (assuming a 30 day month) to PLEX the account.

1hr of AFK. 20s of activity, per day, to PLEX.

Everything beyond that, is profit.

Now where it gets real, is if you are doing this with say 6 accounts.
The thing that happens there, is that that doesnt mean you have to spend 6 hrs afk mining to plex them, no, its still just the same 1 hr per day. Only your necessary activity gets multiplied. So instead of spending 5 sec every 15 mins unloading/retargetting, you spend 35s total. 35s, and then AFK for another 15mins.

So in 1hr of AFK and 2min 20s of activity, per day, you PLEX 6 (SIX) accounts, simultaneously.

Everything else, is profit, and from 6 miners pulling 4.8Mil per 15mins, that adds up substantially.

If, for example, you afk mined for 2hrs per day, you could PLEX a total of 12 (TWELVE) accounts in one month.

Go ahead. Show me someone who can afk-rat for 12 PLEX a month, on 2hrs a day AFK and 2mins20s activity.

(Goes without saying these figures are concerned only with the actual and specific activity of high-sec afk multibox ice mining)
Hasikan Miallok
Republic University
Minmatar Republic
#149 - 2014-03-10 22:45:57 UTC
meh ... the more ppl mine the cheaper the mats are for my T1 industrial production. I am too lazy to mine for myself so the more that other people mine the merrier.

Seems to me the two main reasons for objecting to this sort of mining are:
1. i want to mine and these people are stealing all the good rocks
2. i want to impress the other kids at school with how awesome I am at EVE and these AFK miner dudes make it look to easy/nerdy and ruin my street cred

neither of which effect me in the slightest ... so you guys go AFK mine as much as you want.

Abrazzar
Vardaugas Family
#150 - 2014-03-10 22:46:09 UTC
Debate club arguments like in the last few pages ruin the forums. They suffocate any coherent discussion or exchange of information.
Salvos Rhoska
#151 - 2014-03-10 22:47:24 UTC  |  Edited by: Salvos Rhoska
Abrazzar wrote:
Debate club arguments like in the last few pages ruin the forums. They suffocate any coherent discussion or exchange of information.


I agree. I tried, but he was uncooperative and resorted to stonewalling and other breaches.

Ive tried to make amends by providing some figures above to inform on what is actually being discussed here.
Dave stark
#152 - 2014-03-11 19:07:43 UTC
Salvos Rhoska wrote:
Abrazzar wrote:
Debate club arguments like in the last few pages ruin the forums. They suffocate any coherent discussion or exchange of information.


I agree. I tried, but he was uncooperative and resorted to stonewalling and other breaches.

Ive tried to make amends by providing some figures above to inform on what is actually being discussed here.


no, i didn't. you fabricated arguments i didn't make after i systematically corrected all of your inaccuracies.
Grauth Thorner
Vicious Trading Company
#153 - 2014-03-11 23:19:21 UTC
Adding some chance-component would be a nice addition to make mining more fun imo. That way you can't exactly tell what you're mining which would make it more interesting in the way that you just might be lucky. What this chance-component should be? No idea, I'd leave that to the devs.

View real-time damage statistics in-game

>EVE Live DPS Graph application forum thread

>iciclesoft.com

Salvos Rhoska
#154 - 2014-03-11 23:36:38 UTC
Dave Stark wrote:
no, i didn't. you fabricated arguments i didn't make after i systematically corrected all of your inaccuracies.


My only inaccuracy was that a Mackinaw takes 30mins to fill its hold.
You added T2+Implants to the equation and reduced that to 15mins.

I've debunked all your own ridiculous fabrications such as the pathetic attempt at comparison to afk-ratting here:
https://forums.eveonline.com/default.aspx?g=posts&m=4329504#post4329504

You are a liar as well as deliberately dishonest in discourse.
Nnam Pir
Nnam Fleet
#155 - 2014-03-12 12:17:02 UTC  |  Edited by: Nnam Pir
I think we need to make it less multi-box friendly, maybe by making it so intensive and involved for individual players that using 6 accounts to do it would just be overwhelming. :]

I have no specific suggestions, though. I'll think about it and come back later.

[comes back later]

OK, lets try requiring more player interaction. "Target rock and do something else for a few minutes" is boring. Have the activity require my attention, at least as much as ratting. I have to find targets, lock them, shoot them, loot, them, etc. Have more steps in mining Make asteroids have veins inside of them that you have to scan out and target with your miners, maybe? I'm ranting now, stopping.
Oswald Bolke
Pator Tech School
Minmatar Republic
#156 - 2014-03-12 13:13:03 UTC  |  Edited by: Oswald Bolke
[quote=BeBopAReBop RhubarbPie
Mining does need to be change, but crashing the eve economy (read as :increasing ore amounts and dropping ship prices") is not the way to do it. It needs to be changed to require active user input to decrease the effectiveness of multiboxing/botting/afk mining. No profession should reward not being at your computer more than it does paying attention. Also, no mining ships are "easy" targets if the player is at their keyboard watching local and using d-scan. If you believe that, try ganking targets that are paying attention some time.


[/quote]


I'm okay with ship prices tanking....
besides, mining needs to be much more profitable. Ship prices keep going up and up and up because nobody wants to do it because it arguably takes so darn long. I personally would wanna see mining yields and holds doubled
Salvos Rhoska
#157 - 2014-03-12 13:21:09 UTC
Oswald Bolke wrote:
I'm okay with ship prices tanking....
besides, mining needs to be much more profitable. Ship prices keep going up and up and up because nobody wants to do it because it arguably takes so darn long. I personally would wanna see mining yields and holds doubled


Wat. Seriously, wat.
Vol Arm'OOO
Central Co-Prosperity Union
#158 - 2014-03-12 13:25:47 UTC  |  Edited by: Vol Arm'OOO
Yang Aurilen wrote:
How to fix mining:

Give it a minigame everytime the miner cycles akin to exploration. The asteroid now spews "ores" for you to click in space to pick up. It's a fool proof plan that worked with exploration! Roll

Hey the OP complained about mining being boring so let's make it interactive.


Mining definitely needs a mini-game -- but i suggest it be that you have to hold your mining lasers on target for a set period of time or the rock destabilizes and explodes damaging your ship. This would have the added benefit of making it hard to multi-box as the target would be different for each rock.

I don't play, I just fourm warrior.

Dave stark
#159 - 2014-03-12 18:34:28 UTC
Salvos Rhoska wrote:
Dave Stark wrote:
no, i didn't. you fabricated arguments i didn't make after i systematically corrected all of your inaccuracies.


My only inaccuracy was that a Mackinaw takes 30mins to fill its hold.
You added T2+Implants to the equation and reduced that to 15mins.

I've debunked all your own ridiculous fabrications such as the pathetic attempt at comparison to afk-ratting here:
https://forums.eveonline.com/default.aspx?g=posts&m=4329504#post4329504

You are a liar as well as deliberately dishonest in discourse.


pretty sure the 3% mining implant isn't a t2 implant, and nor is the 5%.

once more, me correcting you at every comment.

you fabricated an argument i didn't make and debunked it. good job. once again you were wrong.

not sure which is more pathetic about your posting; the constant try-hard nature of it, or the slew of inaccuracies.
Seleia O'Sinnor
Drop of Honey
#160 - 2014-03-12 19:34:36 UTC
Goatman NotMyFault wrote:
Ive been mining at a large scale, but one thing drags it Down to shite... it takes forever. I dont have 2-4 hrs to mine everyday. Itsa f... drag. Usually i mine out 1 belt With 6 toons within 2-2,5 hrs. (1 orca, 1 freighter, 4 hulks).

From what ive seen, fewer and fewer mines now, it takes just too long. And New miners tend to be ganked as fast, cuz retrivers and covetors are shite easy targets.... so New miners are highrisk for just quit mining due to ganking and a everlast borring repetative mining. Also many miningcorps have trouble With getting miners to meet up when corp mining is issued.

At some point EVE needs to change the mining, either get T3 miners and with T3 orcas to speed Things up, or just reduce minetime or/and increase ore amount.

Something needs to be done to make mining more interesting and fun, cuz it SUCKS :D


Legalize Macros!

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.