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Ships & Modules

 
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Neuts vs Vampires

First post
Author
Figaro Devars
Kenshin Industries.
Kenshin Shogunate.
#1 - 2014-03-09 23:47:14 UTC
I know that in the old days vampires were a popular form of EW, but I know that these days everyone seems to fit neus instead. Therefore, I'm assuming there must have been a nerf to vampires sometime in the past. Does anyone remember what exactly CCP did to make vampires less effective? Also, what benefit do neuts have now?
Kosetzu
The Black Crow Bandits
Northern Coalition.
#2 - 2014-03-10 00:03:25 UTC
Vampires used to be able to drain all the cap of the enemy just like neuts, but now only drains when your cap is lower than theirs in flat numbers. Incoming buff to Blood Raider ships planned though, so they will have NOS work like it used to on those.

Neuts have the advantage of capping out your enemy. NOS is more of a thing to keep tackle or something now often.
Figaro Devars
Kenshin Industries.
Kenshin Shogunate.
#3 - 2014-03-10 00:10:45 UTC
Kosetzu wrote:
Vampires used to be able to drain all the cap of the enemy just like neuts, but now only drains when your cap is lower than theirs in flat numbers. Incoming buff to Blood Raider ships planned though, so they will have NOS work like it used to on those.

Neuts have the advantage of capping out your enemy. NOS is more of a thing to keep tackle or something now often.


I see. Thank you, Kosetzu. It will be interesting to see what happens with those new Blood Raider ships.
Dato Koppla
Spaghetti Militia
#4 - 2014-03-10 03:25:40 UTC
Kosetzu basically said it all. NOS are only really used to maintain tackle under neuting, or also on cap heavy ships (active tanks, lasers) where your cap will often be lower than your opponents cap.
Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2014-03-10 12:02:12 UTC
Dato Koppla wrote:
Kosetzu basically said it all. NOS are only really used to maintain tackle under neuting, or also on cap heavy ships (active tanks, lasers) where your cap will often be lower than your opponents cap.


NOS can also be used alongside neuts.
If you run your own cap very low using neuts on 1 or 2 foes you can keep these modules running by using a NOS on a 3rd target.
Many frigs try and have a NOS in a utility high if they have fitting space either as neut defence or just to keep their modules running a few seconds longer.
cruisers and up will most likely prefer neuts to NOS accept for the exceptions given in the thread already.

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Batelle
Federal Navy Academy
#6 - 2014-03-10 16:06:40 UTC
Originally, fitting max nos allowed you to cap out an opponent while running your own tank forever. This was hilariously OP.

Then Nos was nerfed so that it only drained if your capacitor was a lower % than the targets capacitor %. This was useless and no one used nos for years, except only very situationally on tackle frigates.

Then nos was buffed to operate on max capacitor instead of %. It saw better usage, especially on smaller ships. However nos was still not a popular choice for battleships vs capitals, as they're more interested in neuting out the target than running their own tanks. This is the nos we have now.

Blood raider nos will soon operate like the original nos, hopefully to entertaining effect.

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Figaro Devars
Kenshin Industries.
Kenshin Shogunate.
#7 - 2014-03-10 17:26:27 UTC
I guess we all know what the FOTM ships will be then. I remember back before the nerf, being in a "care bear" corp that had been war dec'd by a pilot in a Curse, and everyone was scared. Can you even fit a Cov Ops cloak on a Curse anymore?
Malcanis
Vanishing Point.
The Initiative.
#8 - 2014-03-10 19:07:35 UTC
Figaro Devars wrote:
I guess we all know what the FOTM ships will be then. I remember back before the nerf, being in a "care bear" corp that had been war dec'd by a pilot in a Curse, and everyone was scared. Can you even fit a Cov Ops cloak on a Curse anymore?


Covops cloaks never fitted on Curses. You're thinking of the Pilgrim.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

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Darth Mouse
Deep Core Mining Inc.
Caldari State
#9 - 2014-03-11 12:34:11 UTC  |  Edited by: Darth Mouse
Just a silly question:

Is it based on the % of cap vs the enemy or the actual figure?
A Curse will always have less cap in flat figures than a BS at the start of a fight for example, so wondering if I can turn NOS on right at the start or only as I nuke my own Cap...

Or as a tackle etc :)
Kosetzu
The Black Crow Bandits
Northern Coalition.
#10 - 2014-03-11 13:02:38 UTC
Darth Mouse wrote:
Just a silly question:

Is it based on the % of cap vs the enemy or the actual figure?
A Curse will always have less cap in flat figures than a BS at the start of a fight for example, so wondering if I can turn NOS on right at the start or only as I nuke my own Cap...

Or as a tackle etc :)

It is currently based on the actual amount in your capcitors. As long as you are 1 capacitor below the target you will get a full NOS cycle out of it.

It used to be percentage based, but nobody used NOS then so they changed it once more to flat amount.
Zor'katar
Matari Recreation
#11 - 2014-03-11 13:03:46 UTC
Darth Mouse wrote:
Just a silly question:

Is it based on the % of cap vs the enemy or the actual figure?
A Curse will always have less cap in flat figures than a BS at the start of a fight for example, so wondering if I can turn NOS on right at the start or only as I nuke my own Cap...

Or as a tackle etc :)

Used to be percent, but changed last year to absolute quantity.