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[Kronos] Pirate Faction Frigates

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Author
Anthar Thebess
#1301 - 2014-03-10 11:48:29 UTC
But those 2 additional races don't have to be mandatory to fly this hull.
If you have those skills you will get additional benefits.

People that tried to fly Phantasm, know it is to slow , cap depended , to low DPS when compared to T1 cruisers not talking about other faction or t2 ships.


Asa Shahni
Inevitable Outcome
E.C.H.O
#1302 - 2014-03-10 13:25:20 UTC  |  Edited by: Asa Shahni
Am i the only one who thinks the cruor changes are worthless ?

Thing is you have a bonus to web range now but your neut/nos still have that 6.5km range so whats the point of having long range webs if you have to get into unbonused web range to use the ship to his full potention which is neuting the **** out of other people's ships.

I personaly think that this "new flavor" cruor is already broken unless you give something else or give him a range bonus on neut/nos to ballance things out . Roll
Kagura Nikon
Native Freshfood
Minmatar Republic
#1303 - 2014-03-10 15:02:25 UTC
Asa Shahni wrote:
Am i the only one who thinks the cruor changes are worthless ?

Thing is you have a bonus to web range now but your neut/nos still have that 6.5km range so whats the point of having long range webs if you have to get into unbonused web range to use the ship to his full potention which is neuting the **** out of other people's ships.

I personaly think that this "new flavor" cruor is already broken unless you give something else or give him a range bonus on neut/nos to ballance things out . Roll



Nope.. EVERYONE that uses pirate ships know the new cruor is useless.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1304 - 2014-03-10 15:03:24 UTC
Anthar Thebess wrote:
But those 2 additional races don't have to be mandatory to fly this hull.
If you have those skills you will get additional benefits.

People that tried to fly Phantasm, know it is to slow , cap depended , to low DPS when compared to T1 cruisers not talking about other faction or t2 ships.





And that is what the proposed change corrects dammit. Fit a 10 MN AB and you are a mosnter on the new frigate. Fit a 100MN AB on the cruiser.. same effect.

Anyoen that thinks the new snasha ships are weak have no clue about small scale PVP.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sean Parisi
Blackrise Vanguard
#1305 - 2014-03-10 15:13:31 UTC
Cruor looks perfect for anti kite duty. Webbing, catching and neuting its prey. I personally like it
Goldensaver
Maraque Enterprises
Just let it happen
#1306 - 2014-03-10 15:14:48 UTC
Anthar Thebess wrote:
But those 2 additional races don't have to be mandatory to fly this hull.
If you have those skills you will get additional benefits.

People that tried to fly Phantasm, know it is to slow , cap depended , to low DPS when compared to T1 cruisers not talking about other faction or t2 ships.



Even if they aren't required to undock, they might as well either be worthless bonuses or mandatory because if they're any good at all they will be considered minimum standard.

I like the idea of a ship recieving bonuses from all racial skills, but I really dislike the idea at the moment due to the imbalance in pirate hulls.

For example, pirate ships get bonuses from the following skills (in brackets if Sanshas got bonuses from all races).

Gallente: 4 (5) - Serpentis, Angels, Sisters of EVE, Guristas, (Sanshas)
Minmatar: 3 (4) - Serpentis, Angels, Blood Raiders, (Sanshas)
Amarr: 3 (3) - Blood Raiders, Sisters of EVE, Sanshas
Caldari: 2 (2) - Guristas, Sanshas

At present there is a large imbalance in the pirate hulls to each race with Gallente granting access and bonuses to the most, and with Caldari only having two accessible pirate groups to choose from. Personally I'd like to see yet another Amarr-Caldari line to match the Serp/Angels, and a Caldari-Minmatar line to round things off, then maybe we could see a new line that is bonused by all four racial ship skills, as no race is left behind on the pirate front.
PopeUrban
El Expedicion
Flames of Exile
#1307 - 2014-03-10 16:22:25 UTC
I really enjoyed the drones/missiles setup I was able to achieve on the Gnosis, so it's encouraging to see the wrom get some love, as I'm much more comfortable flying frigs than slow arsed battlecruisers.

The concept of megadrones seems interesting, but I wonder at the utility of it. Drone HP isn't nearly as valuable as drone velocity, which is used to capitalize on their small signatures.

I can't see the "pimp my drone" setup being truly useful unless you're hooking them up with a bit of velocity and EWAR resistance so that it isn't super easy to just wipe out half of your effective drone DPS with a single module.

I like the IDEA of "rawr, two badass drones" as it sounds fun, and could make for some hilarious mining traps with a cloaked worm escort, but I can't see just giving them more HP as making them equivalent to 4 drones. I think that's really the sweet spot. if you're outputting 6 effective drones worth of DPS, how about 4 drone's worth of tank, with the added bonus that that tank is more resistant to smartbombs due to its condensed nature?
King Rothgar
Deadly Solutions
#1308 - 2014-03-10 16:58:46 UTC
Kagura Nikon wrote:
Asa Shahni wrote:
Am i the only one who thinks the cruor changes are worthless ?

Thing is you have a bonus to web range now but your neut/nos still have that 6.5km range so whats the point of having long range webs if you have to get into unbonused web range to use the ship to his full potention which is neuting the **** out of other people's ships.

I personaly think that this "new flavor" cruor is already broken unless you give something else or give him a range bonus on neut/nos to ballance things out . Roll



Nope.. EVERYONE that uses pirate ships know the new cruor is useless.


Indeed. I like the neut/nos change on them, but the web change is, in all honesty, a massive nerf to an already underpowered ship. Unless a range bonus is added to both the turrets and the neut/nos as well, then there is absolutely no point in a web range bonus. The ship must be setup for brawling or kiting, mixing the two does not work. This has been shown time and time again with previous ship bonuses that have since been revised.

This is even more problematic for the Ashimmu, a ship that already works very well in the role of heavy tackler. The ashimmu has low dps and a very average tank for a faction cruiser, but anything it touches is instantly brought to a dead stop, even interceptors. The proposed NOS change would fit in perfectly for it and I think have the desired effect. However, the web change cripples the ship. The ONLY thing it has going for it is the ability to tackle, it isn't going to win the gank/tank fight unless it's dps output is doubled. It is a support ship like a HIC, you don't want a fleet of them. Just 1 or 2.

Changing the web bonus from strength to range destroys that super tackle ability it currently has. At that point, it doesn't really offer anything not done better by other ships. The reason the web range bonus works on the Bhaalgorn is because large neuts and BS guns both work at the extended web range. That is not the case for frigate and cruiser class mods. Also, change the web range bonus on the Bhaalgorn to the strength bonus, no reason it should be left out on the awesome webs.Twisted

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Kitty Bear
Deep Core Mining Inc.
Caldari State
#1309 - 2014-03-10 17:07:50 UTC  |  Edited by: Kitty Bear
Komodo Askold wrote:


EDIT: I'm looking forward to this new Worm! A frig that uses 2 drones that count as 8, or each one as 4, in terms of both damage and hitpoints... Can't wait to see the Gila and the Rattlesnake!


I don't see the bonus pattern translating well to the Gila/RS

2x Large Drones/Sentries is 50m3
5x Hammerheads is 50m3

I'm fairly certain 5 hammerheads is more dps than 2 sentries/heavies


[edit]
I can only think of 2 solutions
- add a 'Max Drone in Space -3' bonus
- completely overhaul drones (long overdue anyway)
but I'm sure the devs have something in mind to limit the potential for exploitability

p.s
it's high time drones were treated as the s/m/l weapon systems they are, and have those class limits applied to all applicable hulls
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1310 - 2014-03-10 18:11:28 UTC
King Rothgar wrote:
Kagura Nikon wrote:
Asa Shahni wrote:
Am i the only one who thinks the cruor changes are worthless ?

Thing is you have a bonus to web range now but your neut/nos still have that 6.5km range so whats the point of having long range webs if you have to get into unbonused web range to use the ship to his full potention which is neuting the **** out of other people's ships.

I personaly think that this "new flavor" cruor is already broken unless you give something else or give him a range bonus on neut/nos to ballance things out . Roll



Nope.. EVERYONE that uses pirate ships know the new cruor is useless.


Indeed. I like the neut/nos change on them, but the web change is, in all honesty, a massive nerf to an already underpowered ship. Unless a range bonus is added to both the turrets and the neut/nos as well, then there is absolutely no point in a web range bonus. The ship must be setup for brawling or kiting, mixing the two does not work. This has been shown time and time again with previous ship bonuses that have since been revised.

This is even more problematic for the Ashimmu, a ship that already works very well in the role of heavy tackler. The ashimmu has low dps and a very average tank for a faction cruiser, but anything it touches is instantly brought to a dead stop, even interceptors. The proposed NOS change would fit in perfectly for it and I think have the desired effect. However, the web change cripples the ship. The ONLY thing it has going for it is the ability to tackle, it isn't going to win the gank/tank fight unless it's dps output is doubled. It is a support ship like a HIC, you don't want a fleet of them. Just 1 or 2.
Twisted


As far as frigates go the new cruor is completely useless completely agree. however in current warfare the ashimmu is the ONLY t1 cruiser that can survive in a t2 cruiser tank because of it being one of the hugest tanks for t1 cruisers.

For the new web bonus to work on the ashimmu it WILL need more mids and its gonna need a bigger bonus to the web range for this to ever be considered.

we already asked for another mid on the cruor to make the new bonus work but. we have yet to see this change

Amarr Militia Representative - A jar of nitro

Caval Marten
Deep Core Mining Inc.
Caldari State
#1311 - 2014-03-10 19:08:38 UTC
Still not sold on the Cruor..

Right now with the 90% web you have a chance of catching someone and bringing them into neut range.

With the proposed changes, it's still the slowest pirate frig so what does the web range bonus do? You catch someone out to 20km but you cant scram them, apply damage, or neut them. If you close down to your damage application range, now webs are applied on you and the opponent will dictate range.

This might work in fleets but who brings pirate frigs to fleets anyway. Pirate frigs have always been a soloers niche.

If the Cruor doesn't keep it's current web velocity bonus, consider a damage or neut range bonus.
King Rothgar
Deadly Solutions
#1312 - 2014-03-10 19:36:19 UTC  |  Edited by: King Rothgar
If you want a long range webber, bring a Rapier, Huginn, Loki or Hyena. The point of the blood raider ships is the powerful neuts + webs to completely incapacitate an enemy ship. In order for that to work, the ranges of the two EW systems must be more or less matched. Having 80km webs with 6 to 12km neuts/nos isn't overly useful as you can only use one bonus at a time in that case. Currently you can use both very well together. The 90% web at 23km (fed navy web + t3 skirmish links) allows you to crash any reasonable gap to neut/nos range in a matter of seconds. And once in neut range, that 90% web is still crippling.

If the bonuses are changed as proposed, we have the following:

1) A webbing Cruor or Ashimmu that doesn't even bother fitting neut/nos since it is kiting and will never get them in range.

2) A NOSing Cruor or Ashimmu that has a web but doesn't take advantage of the range bonus since all combat is within normal web range anyways.

See the problem?

The current Cruor is actually completely fine from a bonus standpoint. The real problem lies in a lack of slots and fittings. In order for our current Cruor to work, it needs a 4th midslot + the PG/CPU to fit a small t2 cap booster. It cannot gain that slot through losing one anywhere else, it's simply short a slot. With the NOS bonus, it doesn't need the cap booster or the 4th mid. And so with only the NOS change, the ship is basically fixed. It still isn't a great ship, but it has some uses. To be more useful it needs more damage output compared to the current one on the live server. 110 dps is a bit on the anemic side imho.

The Ashimmu requires no changes as it is currently performing very well. However, I don't think any would complain if the NOS change went through. It would be a double buff in fact, as it would allow for skipping the cap booster and thus be able to fit a pair of 90% webs. Now that is powerful indeed! The web range bonus swap would remove that new ability however as suddenly you'd need 2 webs to get almost the same effect. And the range bonus is, as stated numerous times, of no value to the Ashimmu.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Goldensaver
Maraque Enterprises
Just let it happen
#1313 - 2014-03-10 20:23:00 UTC
Kitty Bear wrote:
Komodo Askold wrote:


EDIT: I'm looking forward to this new Worm! A frig that uses 2 drones that count as 8, or each one as 4, in terms of both damage and hitpoints... Can't wait to see the Gila and the Rattlesnake!


I don't see the bonus pattern translating well to the Gila/RS

2x Large Drones/Sentries is 50m3
5x Hammerheads is 50m3

I'm fairly certain 5 hammerheads is more dps than 2 sentries/heavies


[edit]
I can only think of 2 solutions
- add a 'Max Drone in Space -3' bonus
- completely overhaul drones (long overdue anyway)
but I'm sure the devs have something in mind to limit the potential for exploitability

p.s
it's high time drones were treated as the s/m/l weapon systems they are, and have those class limits applied to all applicable hulls

I really don't get why people assume it NEEDS to be a 300% bonus to all. I don't see why we can't have a number of role bonuses with the same intent so we have, say, for a medium based Gurista ship a 20mbits/s bandwidth with a 300% bonus to mediums and a 100% bonus to lights giving an effective 8 of each still, and for a heavy/sentry a 50mbit/s with a 60% bonus to lights and mediums and a 300% bonus to heavies/sentries. Still 8 of each, doesn't make, say, the lights ridiculously overpowered.
Giullare
The Candyman is Back
#1314 - 2014-03-11 08:50:22 UTC
Rattlesnake (worm and gila also) need a special bonus like other pirate bs.

Mach has cruiser hull speed + damage projection

vindi has top dps + 90% web

bhaalgorn has neut + web range

nightmare like the rattlesnake has nothing special but still worth aroudn 800 mil like other pirate bs.

If someone fly a pirate bs want to experience something can't achieve with t1 or navy ships.

Right now a rattlesnake has only tank, like a scorpion navy and a worse damage application than a t1 dominix or a cruiser hull like ishtar.

Give guristas and sansha ships unique bonuses that make them worth flying.

Right now rattlesnake/nightmare/gila/phantasm are bad copy of t1/t2 variants while pirate ships should be on top of perfomance.
Medalyn Isis
Doomheim
#1315 - 2014-03-11 09:42:42 UTC
King Rothgar wrote:
If you want a long range webber, bring a Rapier, Huginn, Loki or Hyena. The point of the blood raider ships is the powerful neuts + webs to completely incapacitate an enemy ship. In order for that to work, the ranges of the two EW systems must be more or less matched. Having 80km webs with 6 to 12km neuts/nos isn't overly useful as you can only use one bonus at a time in that case. Currently you can use both very well together. The 90% web at 23km (fed navy web + t3 skirmish links) allows you to crash any reasonable gap to neut/nos range in a matter of seconds. And once in neut range, that 90% web is still crippling.

If the bonuses are changed as proposed, we have the following:

1) A webbing Cruor or Ashimmu that doesn't even bother fitting neut/nos since it is kiting and will never get them in range.

2) A NOSing Cruor or Ashimmu that has a web but doesn't take advantage of the range bonus since all combat is within normal web range anyways.

See the problem?

The current Cruor is actually completely fine from a bonus standpoint. The real problem lies in a lack of slots and fittings. In order for our current Cruor to work, it needs a 4th midslot + the PG/CPU to fit a small t2 cap booster. It cannot gain that slot through losing one anywhere else, it's simply short a slot. With the NOS bonus, it doesn't need the cap booster or the 4th mid. And so with only the NOS change, the ship is basically fixed. It still isn't a great ship, but it has some uses. To be more useful it needs more damage output compared to the current one on the live server. 110 dps is a bit on the anemic side imho.

The Ashimmu requires no changes as it is currently performing very well. However, I don't think any would complain if the NOS change went through. It would be a double buff in fact, as it would allow for skipping the cap booster and thus be able to fit a pair of 90% webs. Now that is powerful indeed! The web range bonus swap would remove that new ability however as suddenly you'd need 2 webs to get almost the same effect. And the range bonus is, as stated numerous times, of no value to the Ashimmu.

Everyone has been saying this throughout the whole thread. Along with the Sansha proposal and Worm bonuses being disliked and this all repeated on many occasions with many good alternative solutions proposed, Rise as he has stated appears to be perfectly happy with everything.

It makes one wonder if there is any point to giving feedback when even when the feedback is overwhelming it is still deemed to be wrong by CCP.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1316 - 2014-03-11 09:53:14 UTC  |  Edited by: Kagura Nikon
King Rothgar wrote:
Kagura Nikon wrote:
Asa Shahni wrote:
Am i the only one who thinks the cruor changes are worthless ?

Thing is you have a bonus to web range now but your neut/nos still have that 6.5km range so whats the point of having long range webs if you have to get into unbonused web range to use the ship to his full potention which is neuting the **** out of other people's ships.

I personaly think that this "new flavor" cruor is already broken unless you give something else or give him a range bonus on neut/nos to ballance things out . Roll



Nope.. EVERYONE that uses pirate ships know the new cruor is useless.


Indeed. I like the neut/nos change on them, but the web change is, in all honesty, a massive nerf to an already underpowered ship. Unless a range bonus is added to both the turrets and the neut/nos as well, then there is absolutely no point in a web range bonus. The ship must be setup for brawling or kiting, mixing the two does not work. This has been shown time and time again with previous ship bonuses that have since been revised.

This is even more problematic for the Ashimmu, a ship that already works very well in the role of heavy tackler. The ashimmu has low dps and a very average tank for a faction cruiser, but anything it touches is instantly brought to a dead stop, even interceptors. The proposed NOS change would fit in perfectly for it and I think have the desired effect. However, the web change cripples the ship. The ONLY thing it has going for it is the ability to tackle, it isn't going to win the gank/tank fight unless it's dps output is doubled. It is a support ship like a HIC, you don't want a fleet of them. Just 1 or 2.

Changing the web bonus from strength to range destroys that super tackle ability it currently has. At that point, it doesn't really offer anything not done better by other ships. The reason the web range bonus works on the Bhaalgorn is because large neuts and BS guns both work at the extended web range. That is not the case for frigate and cruiser class mods. Also, change the web range bonus on the Bhaalgorn to the strength bonus, no reason it should be left out on the awesome webs.Twisted



The point you are wrong is on the ashimmu.


It will work ok aven better for the ashimu. THe problem is Nos and web bonus is not the range difference between then NOS and the bonused web. It is between the nso and the NON BONUSED web the enemy ship is using.

In the cruor that means that you web him first, but before you get in your small nos range, he webs you , and sicne you are NOT in a fast frigate, you will nto be able to push into the NOS range, therefore your nos is useless.

With the ashimmu this problem is near non existant, sicne the medium NOS and medium euts basically match non bonused web range. THat means you web enemy first and that gives you leverage to brign him into your neut range very fast and he cannot avoid it usign his own web.

Ashimmu will be very strong with this new set of bonuses.

The cruor.. will be dead.


Bhalghorns woudl have NO use at ALL for web strenght bonus. Neuts do nto track, therefore 90% webs are irrelevant. The bhallghorn just need to catch enemies passing by his neuts.

Givign 90% webs to bhaalghorn would be a huge nerf ..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1317 - 2014-03-11 09:56:24 UTC
Medalyn Isis wrote:
King Rothgar wrote:
If you want a long range webber, bring a Rapier, Huginn, Loki or Hyena. The point of the blood raider ships is the powerful neuts + webs to completely incapacitate an enemy ship. In order for that to work, the ranges of the two EW systems must be more or less matched. Having 80km webs with 6 to 12km neuts/nos isn't overly useful as you can only use one bonus at a time in that case. Currently you can use both very well together. The 90% web at 23km (fed navy web + t3 skirmish links) allows you to crash any reasonable gap to neut/nos range in a matter of seconds. And once in neut range, that 90% web is still crippling.

If the bonuses are changed as proposed, we have the following:

1) A webbing Cruor or Ashimmu that doesn't even bother fitting neut/nos since it is kiting and will never get them in range.

2) A NOSing Cruor or Ashimmu that has a web but doesn't take advantage of the range bonus since all combat is within normal web range anyways.

See the problem?

The current Cruor is actually completely fine from a bonus standpoint. The real problem lies in a lack of slots and fittings. In order for our current Cruor to work, it needs a 4th midslot + the PG/CPU to fit a small t2 cap booster. It cannot gain that slot through losing one anywhere else, it's simply short a slot. With the NOS bonus, it doesn't need the cap booster or the 4th mid. And so with only the NOS change, the ship is basically fixed. It still isn't a great ship, but it has some uses. To be more useful it needs more damage output compared to the current one on the live server. 110 dps is a bit on the anemic side imho.

The Ashimmu requires no changes as it is currently performing very well. However, I don't think any would complain if the NOS change went through. It would be a double buff in fact, as it would allow for skipping the cap booster and thus be able to fit a pair of 90% webs. Now that is powerful indeed! The web range bonus swap would remove that new ability however as suddenly you'd need 2 webs to get almost the same effect. And the range bonus is, as stated numerous times, of no value to the Ashimmu.

Everyone has been saying this throughout the whole thread. Along with the Sansha proposal and Worm bonuses being disliked and this all repeated on many occasions with many good alternative solutions proposed, Rise as he has stated appears to be perfectly happy with everything.

It makes one wonder if there is any point to giving feedback when even when the feedback is overwhelming it is still deemed to be wrong by CCP.



And they are saying it WRONG. See my previous post on WHY the web range bonus only fails at the cruor and not at the ashimmu. The range difference between your neuts and your web is NOT the problem. The problem is that small nos need smaller rang than NORMAL webs.

People need to get out of excel and do a bit more of small scale on the edge combat to realize how things really work.

Stop pretendign you are gonna killa goldfish, think on what the enemy can and will do to mitigate your actions.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1318 - 2014-03-11 09:59:04 UTC  |  Edited by: Kagura Nikon
King Rothgar wrote:
If you want a long range webber, bring a Rapier, Huginn, Loki or Hyena. The point of the blood raider ships is the powerful neuts + webs to completely incapacitate an enemy ship. In order for that to work, the ranges of the two EW systems must be more or less matched. Having 80km webs with 6 to 12km neuts/nos isn't overly useful as you can only use one bonus at a time in that case. Currently you can use both very well together. The 90% web at 23km (fed navy web + t3 skirmish links) allows you to crash any reasonable gap to neut/nos range in a matter of seconds. And once in neut range, that 90% web is still crippling.

If the bonuses are changed as proposed, we have the following:

1) A webbing Cruor or Ashimmu that doesn't even bother fitting neut/nos since it is kiting and will never get them in range.

2) A NOSing Cruor or Ashimmu that has a web but doesn't take advantage of the range bonus since all combat is within normal web range anyways.

See the problem?

The current Cruor is actually completely fine from a bonus standpoint. The real problem lies in a lack of slots and fittings. In order for our current Cruor to work, it needs a 4th midslot + the PG/CPU to fit a small t2 cap booster. It cannot gain that slot through losing one anywhere else, it's simply short a slot. With the NOS bonus, it doesn't need the cap booster or the 4th mid. And so with only the NOS change, the ship is basically fixed. It still isn't a great ship, but it has some uses. To be more useful it needs more damage output compared to the current one on the live server. 110 dps is a bit on the anemic side imho.

The Ashimmu requires no changes as it is currently performing very well. However, I don't think any would complain if the NOS change went through. It would be a double buff in fact, as it would allow for skipping the cap booster and thus be able to fit a pair of 90% webs. Now that is powerful indeed! The web range bonus swap would remove that new ability however as suddenly you'd need 2 webs to get almost the same effect. And the range bonus is, as stated numerous times, of no value to the Ashimmu.


That is complete lack of understanding of small scale cobmat (where the ashimmu will be used).

Have you even used an ashimmu? The web range bonus will be a HUGE buff to the ashimmu. Its largest problem nowadays is to CATCH its prey not to stop it compeltely (That the neuts will eventually do as well). The ashimmu is among the slwoest cruisers around, web range bonus will finally make it it useful against smart players in cruisers as well


There is a reason why we ( the corp) bought about 50 ashimmus when the changes were announced). BEcause they wil lbe come among the best ships for small gang combat (no small gang is not 50 peopel for you nullbearers, its 3 or 4 people). And we know a LOT about this small scale engagement stuff.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Cardano Firesnake
Fire Bullet Inc
#1319 - 2014-03-11 10:07:03 UTC
Fear these frigates guys. They are deadly.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Lloyd Roses
Artificial Memories
#1320 - 2014-03-11 12:39:15 UTC
Just adding to that ashimmu, C-type med NOS is like 3mil buy-order currently. So you get your 16.5km BR nos to your 20km web, which isn't terrible afterall.