These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Mining need to be changed

First post
Author
Angelica Dreamstar
Aliastra
Gallente Federation
#61 - 2014-03-07 10:38:25 UTC
As soon as CCP makes mining a non afk able profession, prices will go up. Just saying.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Gillia Winddancer
Aliastra
Gallente Federation
#62 - 2014-03-07 10:43:23 UTC
Core (har har) problem of mining is the fact that it needs to take time. I am slightly doubtful whether any minigame could improve mining overall although it sure as hell could use with one regardless.

With that said - I dunno if anyone here follows the development of Limit Theory. This video is the latest one and is in fact about how mining will work there. The developer brings up the very problem of mining being boring/time consuming and has a first iteration on mining in this game.

http://www.youtube.com/watch?v=e8SOZxCXokg

Senfora Anophis
An Errant Venture
#63 - 2014-03-07 12:21:27 UTC
Tacomaco wrote:
Goatman NotMyFault wrote:

At some point EVE needs to change the mining
...
...
Something needs to be done to make mining more interesting and fun, cuz it SUCKS :D


CCP couldn't care less for mining. If less players mine, the ore price goes up and some new players will get into minig again for ISK.

Also they made some of the mining barges specially for been ganked by low cost frigates. It's content for this high-sec gankers. If you look at the kills of such a ganker you see they went to low sec, got killed a few times there and they got back in high-sec where they feel safe and CCP provided some targets for them.


"Fewer" players mining.

Because you literally can, if you had enough patience (or CCP data/resources) determine the amount of miners in New Eden at any given point.

And if you want excitement, get the hell out of Hi Sec. Try low sec or *le gasp* any of the 3 null sec mining options (Sov, NPC Null or Wspace)!
Sentamon
Imperial Academy
Amarr Empire
#64 - 2014-03-07 14:22:32 UTC
Goatman NotMyFault wrote:
Ive been mining at a large scale.


Have you considered going to school instead? So I can understand your post!

~ Professional Forum Alt  ~

Malcolm Shinhwa
The Scope
Gallente Federation
#65 - 2014-03-07 16:51:24 UTC
Goatman NotMyFault wrote:
Jamagh wrote:
It is relaxing. If you find it boring, take something else up. Go PVP, I can use more buyers for my minerals.


i agree it relaxing... if u got the time and dont work, or is home sick... or sitting at work doing shite...

Mining is only fun the 100 first times u do it, then suddenly it hits u in the face With a shovel and u realize wtf ure wasting ur time on.


Then you join the New Order and realize how much fun mining really is!

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Lamajagarn McMyra
State War Academy
Caldari State
#66 - 2014-03-07 16:59:38 UTC
An addition of a capital miner would be intresting. Assuming the ship beeing limited to low and null sec it would perhaps also bring more industry out there. As for the mining mechanics of this ship there should be a possibility to go into some sort of siege mode, from where it can acctually tractor in entire asteroids. An active pilot could perhaps use mining lasers together with the asteroid scanner to locate richer veins in the asteroid and trimm the "dead rock". With a long enough siege timer and high enough profit potential this might encourage some fun mining fleets and pirate roams to attack those.
Lugia3
Federal Navy Academy
Gallente Federation
#67 - 2014-03-09 00:23:30 UTC
Unsuccessful At Everything wrote:
Mining is about as fun as watching paint dry while listening to grass growing on the radio.






Commas. The difference between the sounds of grass and a grassy radio.

"CCP Dolan is full of shit." - CCP Bettik

Nicolai Serkanner
Incredible.
Brave Collective
#68 - 2014-03-09 00:52:07 UTC
Mining is fun!

Mine in low or null sec. Wait for the pirates to get you and either hero tackle them in your bait procurer or warp of triple warp stabbed.
Or go Ninja mining ... which is knowing the pirate is there but mine an asteroid for about a minute at a time because that is what a good scanner needs to scan you down.

Another option ... scan a wormhole entrance and go solo mining gas or ore, never a dull moment because there will be sleepers or WH dwellers kicking you out.

It is all about fun per hour, not Isk per hour and mining is THE way to do it.
Dave stark
#69 - 2014-03-09 07:47:07 UTC  |  Edited by: Dave Stark
Goatman NotMyFault wrote:
Ive been mining at a large scale, but one thing drags it Down to shite... it takes forever. I dont have 2-4 hrs to mine everyday. Itsa f... drag. Usually i mine out 1 belt With 6 toons within 2-2,5 hrs. (1 orca, 1 freighter, 4 hulks).

From what ive seen, fewer and fewer mines now, it takes just too long. And New miners tend to be ganked as fast, cuz retrivers and covetors are shite easy targets.... so New miners are highrisk for just quit mining due to ganking and a everlast borring repetative mining. Also many miningcorps have trouble With getting miners to meet up when corp mining is issued.

At some point EVE needs to change the mining, either get T3 miners and with T3 orcas to speed Things up, or just reduce minetime or/and increase ore amount.

Something needs to be done to make mining more interesting and fun, cuz it SUCKS :D


know what's faster than mining?

doing something else instead of mining and buying your minerals from the market.

you already have choices for speeding up mining, and further devaluing the profession by increasing yield isn't the way to do it.
Lyelle Wolf
Center for Advanced Studies
Gallente Federation
#70 - 2014-03-09 08:23:44 UTC
You know what's better than mining? LvL 4 missions and reprocessing the loot. That's how I get my minerals. Plus you can sell the Meta 4 for decent ISK.

//LW
ctx2007
Republic Military School
Minmatar Republic
#71 - 2014-03-09 09:05:16 UTC
Doireen Kaundur wrote:
Eccon Dustwaver wrote:
Yang Aurilen wrote:
How to fix mining:

Give it a minigame everytime the miner cycles akin to exploration. The asteroid now spews "ores" for you to click in space to pick up. It's a fool proof plan that worked with exploration! Roll

Hey the OP complained about mining being boring so let's make it interactive.

so basically turn EVE into star wars galaxies. After all that was generally how mining worked in that game.



Or we could just hide mines in asteroid fields for the unexpected BOOM!! every now and then.

Did I mention the mines can damage your ship?Twisted



Just like mining the blockade in the olde days mines used to go off doing your ship serious damage Smile good fun

You only realise you life has been a waste of time, when you wake up dead.

Miriya Zakalwe
World Wide Welp
#72 - 2014-03-09 09:12:21 UTC
Lamajagarn McMyra wrote:
An addition of a capital miner would be intresting. Assuming the ship beeing limited to low and null sec it would perhaps also bring more industry out there. As for the mining mechanics of this ship there should be a possibility to go into some sort of siege mode, from where it can acctually tractor in entire asteroids. An active pilot could perhaps use mining lasers together with the asteroid scanner to locate richer veins in the asteroid and trimm the "dead rock". With a long enough siege timer and high enough profit potential this might encourage some fun mining fleets and pirate roams to attack those.


Then there would be whine threads about how it wasn't fair that the mining caps couldn't come to highsec, like the other... oh.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#73 - 2014-03-09 09:38:26 UTC  |  Edited by: Nerath Naaris
We have Syphon Units so why not Syphon Lasers for the minerals in the ships´ bays?
Should naturally "yield" a lot more minerals than normal mining lasers but still have a moderate cycle so it would be most effective against AFK and Bots (which are purportedly hated even by normal miners) but still do not require staring at the screen all the time.
That would forego any of that "minigame" crap while introducing more direct (but nonlethal) competition among miners themselves making it more interesting.

Hell, that way even I would be tempted to try out "mining"....

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Dave stark
#74 - 2014-03-09 09:56:35 UTC
Nerath Naaris wrote:
We have Syphon Units so why not Syphon Lasers for the minerals in the ships´ bays?

because that's even more passive, afk, and uninteresting than the current format that mining takes.

not that there's anything particularly wrong with the current mining format. *shrug*
Kara Vix
Perkone
Caldari State
#75 - 2014-03-09 11:54:56 UTC
I hate mining, my husband however loves it, finds it relaxing...more power to him. I think it safe to say however that since Eve has been successful for so many years (my oldest account is from games launch week) without dying, that mining is not broken, the game is not dying, the forums are idiotic and CCP knows what they are doing. Thats it in a nutshell, if you don't like mining, don't do it, I don't.
Gully Alex Foyle
The Scope
Gallente Federation
#76 - 2014-03-09 12:03:16 UTC
New equipment that mines twice as fast.

Except Concord considers it illegal, you get a suspect flag for activating it.

So:

- More fun in highsec

- More profit in low, null, wormhole space

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave stark
#77 - 2014-03-09 12:12:38 UTC
Gully Alex Foyle wrote:
New equipment that mines twice as fast.

Except Concord considers it illegal, you get a suspect flag for activating it.

So:

- More fun in highsec

- More profit in low, null, wormhole space


you've just devalued mining for everyone, just to gank miners in high sec.

not quite sure this is actually a solution to anything.
Jonah Gravenstein
Machiavellian Space Bastards
#78 - 2014-03-09 12:20:46 UTC  |  Edited by: Jonah Gravenstein
Tacomaco wrote:
they made some of the mining barges specially for been ganked by low cost frigates.
Really? which mining ships were especially designed to be ganked by low cost frigates? Last time I checked all of the existing barges had just had a significant buff.

Quote:
It's content for this high-sec gankers. If you look at the kills of such a ganker you see they went to low sec, got killed a few times there and they got back in high-sec where they feel safe and CCP provided some targets for them.
Your arse, it's talking again. A lot of the people who gank miners are also miners & highsec industrialists, as well as highsec PvPers and people from low and nullsec. Highsec is a target rich environment, why wouldn't they ply their trade there?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gully Alex Foyle
The Scope
Gallente Federation
#79 - 2014-03-09 12:35:29 UTC  |  Edited by: Gully Alex Foyle
Dave Stark wrote:
Gully Alex Foyle wrote:
New equipment that mines twice as fast.

Except Concord considers it illegal, you get a suspect flag for activating it.

So:

- More fun in highsec

- More profit in low, null, wormhole space


you've just devalued mining for everyone, just to gank miners in high sec.

not quite sure this is actually a solution to anything.
How did you come to that conclusion?


'Everyone' is too generic. So let's assume people mine for 3 reasons:

1) enjoyment

2) make ISK

3) need minerals to build stuff


Now let's try to imagine how the option of illegal mining equipment would impact these 3 groups of people (remember, it's an option, you can still use the current equipment just fine):

1) no impact, unless you want to try the thrill of going suspect in highsec. could be fun for some, no?

2) more ISK if you're willing to 'up your game', less ISK if you're not. in other words, you can make more money if you're willing to 'outplay' your competitors. I assume this would make mining 'more fun' for some players at least

3) the most complex impact to imagine imo. I'm thinking the most significant impact would be people in low/null/wh mining more often. so more pvp opportunities maybe? would also give a boost to local industry maybe? many players are asking for that. finally, highsec ISK-making may indeed be reduced in favor of low/null/wh, maybe some players would 'migrate' from 'crowded' to 'underpopulated' regions, could be a good thing overall for the game

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave stark
#80 - 2014-03-09 12:38:42 UTC
Gully Alex Foyle wrote:
Dave Stark wrote:
Gully Alex Foyle wrote:
New equipment that mines twice as fast.

Except Concord considers it illegal, you get a suspect flag for activating it.

So:

- More fun in highsec

- More profit in low, null, wormhole space


you've just devalued mining for everyone, just to gank miners in high sec.

not quite sure this is actually a solution to anything.
How did you come to that conclusion?


'Everyone' is too generic. So let's assume people mine for 3 reasons:

1) enjoyment

2) make ISK

3) need minerals to build stuff


Now let's try to imagine how the option of illegal mining equipment would impact these 3 groups of people (remember, it's an option, you can still use the current equipment just fine):

1) no impact

2) more ISK if you're willing to 'up your game', less ISK if you're not. in other words, you can make more money if you're willing to 'outplay' your competitors. I assume this would make mining 'more fun' for some players at least

3) the most complex impact to imagine imo. I'm thinking the most significant impact would be people in low/null/wh mining more often. so more pvp opportunities maybe? would also give a boost to local industry maybe? many players are asking for that. finally, highsec ISK-making may indeed be reduced in favor of low/null/wh, maybe some players would 'migrate' from 'crowded' to 'underpopulated' regions, could be a good thing overall for the game


how did i come to that conclusion?
supply and demand. you've just increased supply which drops the price. there's nothing mystical about it.

also, your idea hasn't solved a single issue.