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EVE New Citizens Q&A

 
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A question: What do you wish you had known?

First post First post
Author
Cynar Pappotte
University of Caille
Gallente Federation
#161 - 2014-03-06 15:35:11 UTC  |  Edited by: Cynar Pappotte
As someone new not only to EVE but to MMORPG's in general, so far I haven't come across anything that's had me chucking the keyboard around in frustration. I would second this though:

Quote:
That you can fly off and leave your drones orphaned. It's be nice if you have the safety thing enabled that it would warn you that your drones will be left there, like flies absent a corpse.


It'd also be handy to know that although tutorial missions can be completed in any order, items given as rewards may need other non-earned skills or items before they can be used. Although I suppose it is a good way of making players learn how to use the market early on...
Lemon Nado
The Circus Corp
#162 - 2014-03-09 03:07:38 UTC
Gaia Ma'chello wrote:
How to find a group to get involved with that would actually be a fun group to get involved with.

Edit: Even now this is an issue.


I agree..... All I encounter is PARANOIA!!! Recently I flew in to null sec and minus true sec with a fast little junker in case I get blown up. At the transition gate was a bubbly gate camp set up as welcome 8). I docked a few times at bases where folks were docked and tried to chat in local.... well.... common response... GTFO... Alright then.... lovely GAME...
My comments are not meant bitter, but for example in Team Fortress 2 we had a fun gang together shortly we started to recognize each other a few times. Here it's more like "GET OF MY LAWN!!!".

Links to hook up for fun fleets etc... wold be appreciated. Not ripoff corps and all that carp... Just something to join once in a while for a fun "trip". If that's possible at all....

Lemo
Seras Shakiel
#163 - 2014-03-12 13:39:58 UTC  |  Edited by: Seras Shakiel
Question I would like answering is how long after buying 3 months subscription can I post on other forums? Or do I have to wait for my remaining 20 days free trial to expire?

Answer:- Few hours afterwards.
The Signature.
deeks87 deacon
The Scope
Gallente Federation
#164 - 2014-03-14 13:47:50 UTC  |  Edited by: deeks87 deacon
CCP Gargant wrote:
Greetings new citizens!

We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?

Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?


I would make new members aware of the concept of Awoxing and not being able to kick them from your corp unless they are docked.

Ohh, and that Eve players can be untrustworthy hahah

Those who forget the past, are destined to revisit it! use us for all your insurance needs @  http://igc-eve-online-insurance.webs.com

Seraphi Nephalis
Seraphi Nephalis Corporation
#165 - 2014-03-26 05:29:24 UTC  |  Edited by: Seraphi Nephalis
A lot fo good stuff in this thread. I'm kind of a wierd type of 'new' player in that I generally log into EVE once a year or so to see how things have changed. I've got a fairly good grasp of the basics, but mostly just enough to know what kind of questions to ask.

Here are some things I'd wished I'd known all along:


  • How security status and standing works, and why they're important or not.

  • The difference between Highsec, Lowsec, and Nullsec, and what generally goes on in each.

  • That mission instances or 'rooms' are not private, and do not lock people out if they know how to find you inside them.

  • That it is not necessary to train skills to level 5 to be effective.

  • How attributes effect SP gains.

  • The difference between autopilot and manually piloting to places.

  • How to operate the galaxy/solar systme map and their respective settings.

  • That Highsec =/= safe PVE zone.

  • The difference between different level agents, and what to expect from a mission(still a little unclear on that, besides higher generally means more difficulty conditions and/or more specialized ships or groups to complete).

  • That killing ships of the 4 major racial factions can significantly hurt your standing with them, even if it's a mission.

  • How much ISK/hour is good at lower skill levels, and what some general ideas of how much ISK/hour can be made using different skill paths(Mining/exploring/trading/missions).

  • What "Don't fly anything you can't afford to lose" really means. To me anything over a half of my total worth is too much. Anything more than 10% of my current ISK is a hard hit, but easily replaceable. Depends on the person I guess, but some guidelines for new players wouldn't hurt.





There's a lot more that I can't think of. EVE is a game that has such a broad number of things that are possible. And I think it's folly to try and include too much into tutorials. The tutorial missions should really only get a person to the point where they can start understanding the right questions to ask, and from there it should be a fairly simple matter to find things out using Google, Youtube, Rookie Help, and these forums.

"What a sad world we live in, where politeness is mistaken for weakness."  - Usagi Yojimbo

J'Poll
School of Applied Knowledge
Caldari State
#166 - 2014-03-27 03:41:54 UTC
Seraphi Nephalis wrote:
A lot fo good stuff in this thread. I'm kind of a wierd type of 'new' player in that I generally log into EVE once a year or so to see how things have changed. I've got a fairly good grasp of the basics, but mostly just enough to know what kind of questions to ask.

Here are some things I'd wished I'd known all along:


  • How much ISK/hour is good at lower skill levels, and what some general ideas of how much ISK/hour can be made using different skill paths(Mining/exploring/trading/missions).

  • What "Don't fly anything you can't afford to lose" really means. To me anything over a half of my total worth is too much. Anything more than 10% of my current ISK is a hard hit, but easily replaceable. Depends on the person I guess, but some guidelines for new players wouldn't hurt.


There's a lot more that I can't think of. EVE is a game that has such a broad number of things that are possible. And I think it's folly to try and include too much into tutorials. The tutorial missions should really only get a person to the point where they can start understanding the right questions to ask, and from there it should be a fairly simple matter to find things out using Google, Youtube, Rookie Help, and these forums.


To those 2 bullet points:

1. Since when is ISK/hour important???

There are 2 important measurements in EVE, ISK/hour isnt one of them;

A. Are you doing what you want to do?
B. Are you achieving the maximum Fun/hour possible doing point A.

2. Dont fly what you cant afford to lose =/= dont fly what you ca t afford to replace.

Simple measurement, if you agree to the fact there is a possibility that the ship that you are about to undock can be blow up before you redock it, and you agree to that fact; you passed the "dont fly what you ca t afford to lose" rule.

I personally flown ships that I did not have the wallet for to replace them when they exploded. I knew that, I knew the risk of undocking it and still did it because in the end a ship is just a bunch of spacepixels worth an set amount of pixelmoney. If you wont be upset if you see a pretty explosion where your ship used to be, go ahead and undock it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Seraphi Nephalis
Seraphi Nephalis Corporation
#167 - 2014-03-27 20:39:42 UTC  |  Edited by: Seraphi Nephalis
J'Poll wrote:

To those 2 bullet points:

1. Since when is ISK/hour important???

A. Are you doing what you want to do?
B. Are you achieving the maximum Fun/hour possible doing point A.


To many people it is very important. ISK, along with skillpoints, can very often determine what a person can or can not do effectively. Just about EVERYTHING in EVE requires a fund of ISK. If you have no income, and no ISK, all you're doing is flying around space in a rookie ship or pod, or sitting in a station watching your SP accumulate. If that's fun for you, sure, knock yourself out. But everything else? Get some ISK to buy the ship/equipment/skills you need to do it.

ISK/hour is concrete and definable. FUN/hour is not, since fun is highly subjective.

Giving a new pilot a better idea of how self-sufficient they're going to be while playing their chosen specialization is something I think a lot of people would find valuable when first starting EVE. Keep in mind we're talking about pilots who have just started the game and have no real idea of what is possible. Having enough ISK to explore all their options could prove extremely useful.

However, the more I think about it, I suppose it wouldn't need to be an exact ISK/h figure. But more along the lines of letting newer players know what they're going to need in order to be successful in a given role. It's not enough to say 'It can be very profitable!" Because almost anything can be profitable with the right skills, the right corp, and the right player.

"What a sad world we live in, where politeness is mistaken for weakness."  - Usagi Yojimbo

J'Poll
School of Applied Knowledge
Caldari State
#168 - 2014-03-27 21:35:06 UTC  |  Edited by: J'Poll
Seraphi Nephalis wrote:
J'Poll wrote:

To those 2 bullet points:

1. Since when is ISK/hour important???

A. Are you doing what you want to do?
B. Are you achieving the maximum Fun/hour possible doing point A.


To many people it is very important. ISK, along with skillpoints, can very often determine what a person can or can not do effectively. Just about EVERYTHING in EVE requires a fund of ISK. If you have no income, and no ISK, all you're doing is flying around space in a rookie ship or pod, or sitting in a station watching your SP accumulate. If that's fun for you, sure, knock yourself out. But everything else? Get some ISK to buy the ship/equipment/skills you need to do it.

ISK/hour is concrete and definable. FUN/hour is not, since fun is highly subjective.

Giving a new pilot a better idea of how self-sufficient they're going to be while playing their chosen specialization is something I think a lot of people would find valuable when first starting EVE. Keep in mind we're talking about pilots who have just started the game and have no real idea of what is possible. Having enough ISK to explore all their options could prove extremely useful.

However, the more I think about it, I suppose it wouldn't need to be an exact ISK/h figure. But more along the lines of letting newer players know what they're going to need in order to be successful in a given role. It's not enough to say 'It can be very profitable!" Because almost anything can be profitable with the right skills, the right corp, and the right player.


If you are thinking that you need "x" amount of SP or ISK before you can do something, you are playing EVE wrong.
No offense, but ANYTHING can be done from day one. Sure, as a new player it will be hard, but it is NOT impossible.

Also, ISK/hour is very hard to give an estimate guess on, as it is very dependent on HOW you do something, how your fit is and if you do it solo or with friends.

The same the other way. It's hard to say you need "x" ISK to be self sufficient in "y" because it depends on many many factors (local market, what are you using, what are you losing, what are you doing EXACTLY).


And although Fun/hour is much more subjective, it's also MUCH MORE important.
Unless you are like all the other mindless high-sec people who value their ISK above the fun they have playing...

Personally, myself I rather LOSE money playing the game and having fun then maximizing my ISK/hour in any way possible and not having fun playing. For the latter I have something they call a real life job.


EDIT:

Let's take the listed things by you as an example:

Mining:

What ship are you using? A venture, procurer, retriever, covetor, skiff, mackinaw, hulk? How is that ship fitted? Are you receiving any fleet boosts? What asteroids are you mining? Are you selling ores or minerals? How are your refining skills? How are your standings with the station you are refining in? Where are you selling the product? Where are you mining?

Exploration:

What type of exploration are you doing? Are you going maximize efficiency on loot spew? What system are you selling the items you find? What region are you doing your exploration? Are you after specialized stuff or doing general drops?

Trading:

What items are you trading in? Are you station, regional, inter-regional trading? Are you doing safe trading or market speculation? What system are you based from? How much money do you start with? How much are you putting back into the trading part vs how much are you taking out to use?

Missions:

Are you blitzing or doing full runs? What level agent? What system security level is it? Are you looting / salvaging? How quickly can you do missions? What ship are you using? How is that ship fitted (uber tank / uber gank / balanced loadout)?



See, NONE of your examples have a fixed or even an estimate "x" ISK/hour is good, as there are too many parameters that will change the outcome.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jethrow Toralen
Science and Trade Institute
Caldari State
#169 - 2014-04-06 04:11:49 UTC  |  Edited by: Jethrow Toralen
There are quite a few things I have noticed that could be explained better, or which would enhance the new player experience:

1) The very first tutorial mission does not allow one to right click and 'set destination' from the link location in the mission text while inside the station. That is a bad one - have confirmed it on 2 chars now. After reading that I could set a destination, I spent quite a while wondering what I was doing wrong the first time round. [Ed. Putting the ship a jump away so one can actually set a destination might also cause confusion, but getting Aura to intervene and say that a destination can be set if the location is more than a jump away, while for this location within the system the pilot should undock, right click the location and warp there; would also work]


2) The ability to do multiple helpings of ME and PE research on BPOs in one research run is not explained. I am guilty of contributing to the clogged up research facilities in New Eden because I did not realise one could do more than 1 point of ME or PE at one time. It was only on the third use I noticed there was a drop down box... and that both ME and PE could be set to the required end level in one run. I think this might be a common rookie occurrence, because I checked with the friend who started with me and he also had made this mistake.


3) Acceleration gates. I experienced confusion in my first multi gate deadspace because I thought I was seeing the acceleration gate that I had just passed thru from the 'other side' (and not using it) when I was in fact looking at the new gate that I had to use. More emphasis should placed on these gates as devices that fling you into your own remote pocket of space which is similar to an instance in other MMOs yet different in that other players can discover you with combat tools and also enter.


4) The exploration career missions. Overwhelmingly need a re-write, tho' the interaction with the agent in the field is good and should be kept. Scanner, overlay scanner, probe scanner, directional scanner, relic and data analyzers - all become a jumble to a first day rookie.

Suggest compartmentalise the scanner functions and do not introduce elements into each that do not occur in real in-game use.

Eg. a) Proof of Discovery: Anomalies - this is terrible. The rookie's first introduction conflates ordinary fly-along alt-d scanner-open use with opening a scatter can in data/relic analyzing. This blurs the later learning of what one has to do for data/relic sites. It should be simply presented as a tool for gathering information on the presence of anomalies and signatures in New Eden which replicates in an easy to browse format the green/red diamonds that the pilot sees in space when their full screen overlay scanner is on. For the actual mission, get rid of the scatter can and have the pilot do something that one actually does in an anomaly, like mine a piece of omber or kill an npc in a combat site - and check mark the location, rather than use Proof of Discovery.

b) Signatures. Scanning the data and relic sites. Needs to be clarified that you are using the same scanner tool but with the addition of probes and with the goal of refining the signatures in order to pinpoint their location and warp to them. Also, for goodness sake - please please - do something to make newly resolved signatures stand out (in the tutorial only eg. blink). The first time I did this I spent about 40 minutes trying to resolve a data signature because I did not notice that *I was* successfully resolving it and it was popping up the top with the slew of other green lines (training anomalies). It was not until I left it and came back that I realised I must've successfully resolved multiple data signatures the time before.


5) The salvage mission - salvaging a structure and getting something out of a can is a really really bad idea. You are conflating exploration concepts with salvage concepts. Make the salvage mission target look like a wreck and behave like a wreck when the salvaging is successful.

[Ed This is not an exhaustive list. But imo, some of the most egregious rookie stumbling blocks]
Joakim Mecir
Sebiestor Tribe
Minmatar Republic
#170 - 2014-04-07 17:44:40 UTC
I quit after two months playing solo. I sold my plex and liquidated most of my assets and gave them away to people that helped me.

I read about the sandbox mode and thought that I could stay away from PVP. However, you cannot. I thought that I could explore most areas of space. However, as a solo pilot this is very difficult. I thought I could run missions without getting podded. However, I was podded running a lvl 1 mission. This is a sandbox mode game for very experienced players and for groups and corps.

I always felt like this game was using me. It needed new blood so that the more experienced cannibals could eat. I wish I knew that before starting/paying.

I wish that I knew about all of the scamming that goes on. Flying around in constant fear and not being able to trust anybody was pure torture.
Precurseur
Inner Geek
#171 - 2014-04-08 12:52:40 UTC
Joakim Mecir wrote:
I quit after two months playing solo. I sold my plex and liquidated most of my assets and gave them away to people that helped me.

I read about the sandbox mode and thought that I could stay away from PVP. However, you cannot. I thought that I could explore most areas of space. However, as a solo pilot this is very difficult. I thought I could run missions without getting podded. However, I was podded running a lvl 1 mission. This is a sandbox mode game for very experienced players and for groups and corps.

I always felt like this game was using me. It needed new blood so that the more experienced cannibals could eat. I wish I knew that before starting/paying.

I wish that I knew about all of the scamming that goes on. Flying around in constant fear and not being able to trust anybody was pure torture.


Not true, if you're risk adverse you can minimise your exposure to it seems to me that you didn't do anything or make an effort to. Yeah you can get ganked doing a L1, but I would suspect either your corp was a war or you'd gone suspect.

You failed to protect yourself!

You can trust people - to an extent. Just don't be dumb and give away all your assets or something you don't want to lose. Ask questions, why, how, where and learn how to protect yourself. "We will courier all your stuff?" - Sure, if you pay the collateral, and so on!

On Topic: The tutorial agent should scam you. Srs.

Jethrow Toralen
Science and Trade Institute
Caldari State
#172 - 2014-04-08 15:16:56 UTC
Precurseur wrote:
On Topic: The tutorial agent should scam you. Srs.


Actually, the tutorial/career agents do, in a way.

Firstly, they encourage you to make ships and items which are more economical to buy from the market, than refine your ore and manufacture.

Secondly (oh, most evil) one encourages you to use autopilot and 'Sit back and enjoy the journey'!!! Snort!
Lemon Nado
The Circus Corp
#173 - 2014-04-15 02:48:29 UTC
That a docking request might be refused....
Clara Pond
Never Not Snazzy
#174 - 2014-04-16 23:55:25 UTC
The NPE and tutorials stream players into highsec PVE, and many stay there for their entire Eve careers. I wish there had been someone to expose me to the sandbox before I quit in boredom. As it was, I was lucky on my second time around (years later) that player content found me and opened my eyes.
Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#175 - 2014-04-24 17:54:36 UTC
I wish I had known about scanning probes:

A single scanning probe only knows the distance (not the bearing) to an anomaly.

With that in mind,

1 probe seeing an anomaly will produce a red sphere
2 probes seeing it will produce a red circle - (which is the intersection of 2 spheres)
3 probes seeing it will produce a pair of red dots - (which is the intersection of 2 circles) (the 2 dots will have the same name in the ID column of the Scan Results)
4 probes seeing it will produce a single dot (probably at a low percent, which requires tightening the cluster and shrinking it in size.)
Titan Andronicus
Rookie Mission Tax Haven
#176 - 2014-05-04 19:11:31 UTC
^^ that's incredibly useful and excellent use of clear English. Thank you :)

For me, the one thing i wish I'd known was the correct use of simple and advanced buying options, and that when selling mined ore to a buy order you'd better switch back to 'simple' or pay extra in broker fees despite selling at the same price. I lost loads that way..
Ranzabar
Doomheim
#177 - 2014-05-06 00:45:32 UTC
That the game really isn't designed for solo players

Abide

InF3RNo Sp41n
The Scope
Gallente Federation
#178 - 2014-05-06 17:44:35 UTC
How profitable and rewarding is to team up with your corp people. I always ended up playing alone, but playing with people is much more fun.
Marcus Iunius Brutus
Hoborg Labs
#179 - 2014-05-08 08:29:36 UTC
Things I wish I knew in the beginning:

  • how to deal with overview and how easy it is to f*** it,
  • that I should not touch my remaps for the first few months(!),
  • how market works and that it's not even close to what you could expect from a computer game,
  • there are trade hubs and logistics is a (vary important) thing,
  • contracts exist,
  • that corpmates can shoot each other at will (can you even get this info in game?),
  • how useful DScan is,
  • how standings work and how easy it is to lose them (my trade alt is not able to enter Min/Gal space after grinding standings to anchor a POS in Amarr/Caldari space and I'm still not sure how it happened),
  • what can happen with your standings and security status in low sec and in FW,
  • scanning is much harder than it seems during tutorials (for low SP character),
  • gate gun mechanics (were they designed to explode newbie pirates?),
  • how to use in game map (I admit, I still cannot use it effectively, I rely on 2D maps on dotlan),
  • RvB exists and is a lot of fun - I discovered them after seeing hundreds of kills on a star map in Poinen (probably FFA event),
  • it is pointless to create fits in game, EFT is mandatory,
  • it's quite easy to save a pod in high sec and low sec,
  • bookmarks have many uses other than bookmarking stations.
Tehas Crendraven
Sebiestor Tribe
Minmatar Republic
#180 - 2014-05-09 16:40:25 UTC
- How many hours i would end up putting in this game