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EVE New Citizens Q&A

 
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Which way to go

Author
Sprox Helman
Royal Amarr Institute
Amarr Empire
#1 - 2014-03-08 06:40:15 UTC
As a new EVE Online player i am curious as to which way to go, Miner, Industrialist, Combatant, etc. If you had to start over again, which would you start out as and why? I know it completely depends on how you want to play EVE and what you want to get out of the game, but i am just looking for a general thought on this. Pirate

The quieter you become, the more you are able to hear

Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2014-03-08 07:06:12 UTC  |  Edited by: Jonah Gravenstein
Do all of the tutorials, you can repeat them with other career agents if you want to. Then try a little of everything, find something you enjoy, and do it, if you find it boring 2 weeks later, try something else. Google and youtube will yield a vast wealth of eve related stuff including tutorials on things like scanning and playing the markets.

Whatever path you choose, you can do something else on the same character, or use one of your remaining character slots to specialise in something.

Personally I do mainly bear stuff; I mine, I mission, I do a little production and trade on the markets amongst other things, but after 4 years of doing so I feel a lack of fun and a slight excess of isk leftover from bills and plex... so I've spawned myself a new Gallente alt for the purposes of making other people explode.

The new Tristan is boss btw especially with good drone skills, got some big love for that ship. I've yet to try the other racial frigs.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Samedi Baron
Doomheim
#3 - 2014-03-08 07:07:11 UTC
There is no reason why you can try them all. From what I gather by looking at the skills you can learn the basics required for most careers within a day. Theoretically you can have a miner, hauler, trader etc. within a day. The extra time is taken by specializing but with just a few skills learned you can at least get an idea if you enjoy it or not.
Sprox Helman
Royal Amarr Institute
Amarr Empire
#4 - 2014-03-08 07:41:13 UTC
Quote:

Whatever path you choose, you can do something else on the same character, or use one of your remaining character slots to specialise in something.



noob here.... i do notice in my account settings online 2 empty character slots. i can fill those for free or do i have to pay? Thanks for the replies!

The quieter you become, the more you are able to hear

Jonah Gravenstein
Machiavellian Space Bastards
#5 - 2014-03-08 07:50:25 UTC
Sprox Helman wrote:
Quote:

Whatever path you choose, you can do something else on the same character, or use one of your remaining character slots to specialise in something.



noob here.... i do notice in my account settings online 2 empty character slots. i can fill those for free or do i have to pay? Thanks for the replies!
They're free, each account gets 3 slots, if you want more characters than 3 you get another account. CCP often do deals on second accounts if you decide you need one.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sprox Helman
Royal Amarr Institute
Amarr Empire
#6 - 2014-03-08 08:23:14 UTC
Samedi Baron wrote:
There is no reason why you can try them all. From what I gather by looking at the skills you can learn the basics required for most careers within a day. Theoretically you can have a miner, hauler, trader etc. within a day. The extra time is taken by specializing but with just a few skills learned you can at least get an idea if you enjoy it or not.


Thanks! Big smile

The quieter you become, the more you are able to hear

Sprox Helman
Royal Amarr Institute
Amarr Empire
#7 - 2014-03-08 08:28:32 UTC
Jonah Gravenstein wrote:
Sprox Helman wrote:
Quote:

Whatever path you choose, you can do something else on the same character, or use one of your remaining character slots to specialise in something.



noob here.... i do notice in my account settings online 2 empty character slots. i can fill those for free or do i have to pay? Thanks for the replies!
They're free, each account gets 3 slots, if you want more characters than 3 you get another account. CCP often do deals on second accounts if you decide you need one.


Your the man! Thanks for the info!! Big smile

The quieter you become, the more you are able to hear

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#8 - 2014-03-08 09:16:52 UTC
if u just finished the tutorials this is a good arc :
https://wiki.eveonline.com/en/wiki/The_Blood-Stained_Stars
Artora
Viziam
Amarr Empire
#9 - 2014-03-08 10:34:08 UTC
Sprox Helman wrote:
Quote:

Whatever path you choose, you can do something else on the same character, or use one of your remaining character slots to specialise in something.



noob here.... i do notice in my account settings online 2 empty character slots. i can fill those for free or do i have to pay? Thanks for the replies!


It's important to note that you can only have one of your three characters training skills at any given time however.

That is of course unless you activate dual training (or even triple).
Eram Fidard
Doomheim
#10 - 2014-03-08 18:48:00 UTC  |  Edited by: Eram Fidard
Mining is about the only thing that is completely incompatible with combat.

You can for example, do combat, while doing industry or trading on the side with minimal skill investment into non-combat skills.

But to even remotely approach an acceptable isk-making level with mining will take a massive skill investment, and even after that, requires numerous alts or other players to bring the income up to 'minimum wage' standards.

By contrast, putting a week's training into (for example) salvaging will give you the potential for a much higher income than months of training into mining barges, and only requires that you have/find an experienced friend who runs 'high-level' PvE content to tag along behind. The minimal isk and SP investment will leave you with money and training time to work on combat skills/experience.

Equally so, a little bit of training and isk into planetary interaction could be a good choice to make some (relatively) passive income while focusing on combat training.

Even basic production can be profitable with few skill points, but the profitability will usually come from trading opportunities rather than the production itself. High sec production is rampant, so the margins have been squeezed quite thin over the years by those with maximum skills. You will need some good trading sense to generate a profit with lesser skills. A good example of this would be producing tech1 frigates, microwarpdrives, and cloaking devices, or cynosural field generators and putting them on the market for 200-300% profit margins in out-of-the-way systems where there are few markets. Selling these 'travel frigates' at the right locations is a great way to triple the value of minerals you get from reprocessing 'junk loot' (synergising nicely with 'salvaging' profession).

Greater opportunities you'll have to figure out for yourself, but they do exist for the creatively-minded.

At the CSM 8 Summer Summit, CCP and the CSM addressed player retention vs. activities ingame (pages 25-27), and found that those who split their activities ingame across different areas/professions tend to stay longer and quit less often. So there's that...anecdotally, I agree with them since I'm someone who has explored most of the professions ingame, and I know first-hand that one can only take so much of repeating a given activity before moving on/quitting.

All those words were really to discourage you from getting too deep into mining. The skill investment will not leave you with any room to train other options for several months, and the tiny amount of isk you can earn will lock you into the profession, barely paying for the skills and ships you need to mine 5% better so you can afford a ship 200% the price so you can now mine 10% (!) better.

Win eve, game the system. Don't become another cog/victim.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#11 - 2014-03-08 20:26:45 UTC
Although you could successfully do anything, were it me starting over, I'd do a little bit of missioning, a little bit of exporation, a little bit of salvaging, and a little bit of trade. I'd join a nullsec corp ASAP, and try out some cheap PVP asap. Many categories at once, but not all all.... and not random. I would not mine. I would not manufacture. No mining because it's just not for me. No manufacture because it's usually better to be undertaken later.

I pick those each because all of them are accessible, and pay out ISK, some more than others. Missioning scales decently, but requires continuing SP development. Trade requires no SP at all, but benefits from some SP investment. Salvaging has a low bar to entry, an pays alright early on, exploration sometimes pays well and has a low bar to entry.

PVP and Trade stick out as being ones that benefit greatly from practice. Joining a corp (nullsec especially, IMO) is the context that makes all of it enjoyable. Little of it is that fun, otherwise, frankly. Eve's capacity for fun lives and dies by your corp's quality.
voetius
Grundrisse
#12 - 2014-03-08 21:05:56 UTC
Solai wrote:
Although you could successfully do anything, were it me starting over, I'd do a little bit of missioning, a little bit of exporation, a little bit of salvaging, and a little bit of trade. I'd join a nullsec corp ASAP, and try out some cheap PVP asap. Many categories at once, but not all all.... and not random. I would not mine. I would not manufacture. No mining because it's just not for me. No manufacture because it's usually better to be undertaken later.

I pick those each because all of them are accessible, and pay out ISK, some more than others. Missioning scales decently, but requires continuing SP development. Trade requires no SP at all, but benefits from some SP investment. Salvaging has a low bar to entry, an pays alright early on, exploration sometimes pays well and has a low bar to entry.

PVP and Trade stick out as being ones that benefit greatly from practice. Joining a corp (nullsec especially, IMO) is the context that makes all of it enjoyable. Little of it is that fun, otherwise, frankly. Eve's capacity for fun lives and dies by your corp's quality.


To add my own take on the above. I got into manufacturing after playing 5 years, it can be cutthroat in terms of competition but it depends where you are and what you are doing. It can also be time-consuming. I think it's best left to when you are a bit more established, but for someone that likes that aspect of MMOs (crafting in other games), sure, dive in.

Trade again benefits from some depth of game knowledge but like manufacturing you can do it from day one if that is what you like doing.

MadMuppet
Critical Mass Inc
#13 - 2014-03-09 01:13:07 UTC
As others have said, you can get in to anything with very little training.

I would recommend that you find 'an enjoyable income stream' first. It might be running missions (get up to level3 so you earn enough to at least pay for a steady loss of frigates), mining (relaxed but lower income, but a great way to split screen and watch Netflix), or FW (faction warfare), more intense while farming LP, but the 'thrill of the chase' is always there.

Regardless, getting down the basics of any of the above along with a basic understanding of trade, refining, and looting/salvaging is very important. Bottom line with EVE is that you need a BASIC income stream. However, if you only put your interest in isk, you will find that Eve is both a job and a drag.

I have been around, on and off, for six years or so. You gradually learn to enjoy things and dislike others. The key thing to remember is to have fun and never make the game a job. Frigates are cheap, tacklers are always needed, and there are a lot of cool people here.

If it were me starting cold. I would build a mission toon as a primary income with a secondary mining toon when I am too drunk to fish in WoW. After that, I would just log in and do what I want each night... or pick a long skill to train and take a few days off while docked.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Sprox Helman
Royal Amarr Institute
Amarr Empire
#14 - 2014-03-16 00:05:51 UTC
Thank you all for such good write ups and opinions on the game. I enjoyed reading each of them. I guess i will diversify myself in the game so it doesn't become boring.

The quieter you become, the more you are able to hear

Gregor Parud
Imperial Academy
#15 - 2014-03-16 02:04:56 UTC
If anything, make sure that the choices you make are based on what sounds awesome and interesting, not on what sounds easy and within your comfort zone.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#16 - 2014-03-17 22:58:54 UTC
I'd be an awoxer/safarist, mission invader and general scumbag. Unfortunately I'm far too honest to do any of this stuff currently. It's something of a curse.

My advice is to try everything. Missions, high sec mining, FW, Exploration, low sec piracy, high sec ganking, wormhole life, gas mining, Griefing, scamming, code enforcement, white kinghting, Trade, ect.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Ethikos
Doomheim
#17 - 2014-03-18 06:31:22 UTC  |  Edited by: Ethikos
Personally, I love PvP and would recommend that to anyone interested in figuring out their place in EvE. That being said, regardless of what you decide to do ... find a group to do it with. Join a corp, make some friends, and enjoy the game with them. EvE can be one of the most rewarding games you ever play, but you really need to embrace the multi-player aspect of it and get yourself into a group. If you have any questions feel free to hit me up.

Sniggwaffe #1 Cool
Tau Cabalander
Retirement Retreat
Working Stiffs
#18 - 2014-03-18 06:32:41 UTC
If I had it to do all over again... I'd join Brave Newbies Inc. and start having fun from day one, even though I knew nothing.

Even as a vet I'm consider joining them with a rookie alt, because they seem to have too much fun.

EVE is more about the people you meet than the spaceships you shoot.