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The siphons are kinda crap

First post
Author
Burneddi
Avanto
Hole Control
#21 - 2014-03-07 22:20:27 UTC  |  Edited by: Burneddi
Kenrailae wrote:
Any change you make to siphons to impact the Larger coalition is going to more severely impact the independent/smaller group. Your suggestions may work for the larger coalition that can afford to have 20 people watching their POS network all day, every day, but smaller groups that can't do that are going to suffer more severely for your suggestions.

That is not true. It is entirely possible to develop them into a mechanic that will not punish small groups of players with a few moons, but will be a larger problem for people who own "too many" moons. For instance, if it was easier (= in any way feasible in the first place) for the siphon owner to defend them from being destroyed, it would be harder on large alliances who own moons far away from where they actually live, and not really affect people who own moons in their home system. The reason for this being simple: remote moons will be operated by fewer people with less of a foothold in the area, while moons operated near a corporation's staging logically will have more active players to defend them.

Kenrailae wrote:
Moving siphons off grid is also not really sensible.

Which is why I have never mentioned it.


Kenrailae wrote:
About the only thing siphons MIGHT need a tweak in is HP. And by a tweak, I mean a few thousand this way or that, nothing really drastic. These units are only anchorable cruisers with moon goo tractor beams after all.

A nice HP tweak would be to get more of their EHP into their shield, because that recharges. A few times I've been in a situation where the POS owner slowly whittles down the siphon's measly structure HP by getting off one volley before I drive him away from it. However, that wouldn't really be anything more than a tweak, and wouldn't ultimately fix the siphons at all.


Kenrailae wrote:
To comment on your perspective of 13m each being a fortune to deploy on 60 moons.... how much do those towers, miners and fuel cost? I'm really not understanding how stealing 60 units out of 100 produced an hour is not efficient enough for you? You may as well just own the POS. But that would require time, effort, planning, and more time to maintain, rather than just drop cruiser with moon goo tractors on it and go about your merry way.

As I've said before, I'm not set out to make heaps of ISK using siphons. My primary interest in them is to be a pain in the butt for people who run money POSes far away from where they actually live, as I really think they're intended to be.

Comparing siphons to POS income is kinda dumb, anyway. The two are certainly directly related to each other, but they're fundamentally different. POS income is passive, while siphons are designed to be a way to steal from that passive income by means of active gameplay. The issue is, siphons are a moderate failure in that regard, and that is exactly the purpose of this thread: fixing the siphons to not suck at what they are supposed to do.

I'm not denying POSes are a significant logistics effort. They require relatively large initial effort to set up, and you need to maintain them regularly to keep them up and running. However, you really seem to be exaggerating their complexity in your posts -- once set up, maintenance is a rote, and with a huge amount of HP and reinforcement timers the likelihood of them being violenced upon, especially within the confines of the blue donut, is probably too slim for what their gains are. You really can't deny that in practice and compared to other forms of income, POS income is mostly passive and remarkably low-risk, rather significant income. Before siphons were introduced, literally the only risk to moon mining was one of your neighbours violencing upon your POS, and that happens way too seldom to POSes in sov null.

EDIT: Also, stealing 60 units out of 100 is very efficient. However, it's not cost-efficient, twice so on anything that isn't Dysprosium. It takes 19 hours of uninterrupted siphoning to break even on a Technetium moon. If you're siphoning Cadmium or something, jesus christ what are you even doing you're gonna be there for 29 hours and still haven't made back your initial investment.
Humang
Sudden Buggery
Sending Thots And Players
#22 - 2014-03-08 00:04:37 UTC
The only gripe I have is not being able to scoop a siphon.

I want to use hybrid siphons, I have to make them myself or pay a fortune in the market, and making them takes a good 5+ days worth of PI to produce ONE. There is no (passive) way to work out what polymer is being processed at a POS without anchoring a siphon, and due to the very nature of WH's I can't spend more than 16-24 hours in the same hole without trapping myself. So unless I get lucky and the POS is making the select few valuable polymers, then there is no chance to recoup the resources spent in making the siphon.

If I could just scoop my siphon to avoid straight out wasting it, then I would be happy.

Side note: I am in no position to comment on the other siphons as I have no experience with them or moon-goo.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

mynnna
State War Academy
Caldari State
#23 - 2014-03-08 07:48:40 UTC
Unfortunately for making isk - which, given that the first half of your OP was about making isk and the frequency with which it's popped up throughout the rest of your posts, is what your main concern is - a dysprosium moon is worth about 5.5m isk per hour. That actually is not very much isk at all for something that requires heaps of nerds to take and defend, plus multiple visits a day from the handlers, plus the normal fueling & emptying of silos. Given that they seem to be undervalued for the amount of effort required to upkeep them, I'm glad that you agree that increasing moon value by a factor of ten would be appropriate, which would naturally have the side effect of making your siphons more profitable.




Of course, that will never happen, so alas. In the meantime, I've passed your thread on to aforementioned logistics team. While they aren't very big fans of siphons, I'm sure the knowledge that their tireless efforts to keep our moons in Delve clear caused you to come here and sperg out a bunch will keep them going. Bear

Member of the Goonswarm Economic Warfare Cabal

Sigras
Conglomo
#24 - 2014-03-08 10:12:29 UTC
@OP
Have you ever done moon mining? Its fairly obvious why siphons cant work on complex reactions. See, moon materials, and simple reactions are all the same size, but complex reactions vary widely in size and yield. It would have been far more complicated for them to come up with something that could accommodate all of the sizes and variations in end products so they just decided not to deal with that.

That being said, I would love to see a siphon variant that focuses on destroying the moon goo, but not before they add more ways to get moon materials in the first place.

Moon goo is one of the only things in New Eden that doesnt scale with player activity meaning that there is a maximum amount of moon goo per hour to be mined and there is no amount of player activity that will make more moon goo if we need it.

I think the idea that best fits the guerrilla tactics these things should promote would be the ability to offline them and pick them back up.

I would make this like a 15 minute process meaning you cant just fly by with a blockade runner and never have any risk, but if you thought you had been found out you could pack up and go; maybe even give them a short (2-3 hour) reinforce timer, nothing major but something to encourage fights. The real trick would be to have enough forethought as to when to pull out. I would even be in favor of giving them a price hike and a 0.1 AU range so fights happen off grid of a POS
Sigras
Conglomo
#25 - 2014-03-08 10:16:38 UTC
Humang wrote:
The only gripe I have is not being able to scoop a siphon.

I want to use hybrid siphons, I have to make them myself or pay a fortune in the market, and making them takes a good 5+ days worth of PI to produce ONE. There is no (passive) way to work out what polymer is being processed at a POS without anchoring a siphon, and due to the very nature of WH's I can't spend more than 16-24 hours in the same hole without trapping myself. So unless I get lucky and the POS is making the select few valuable polymers, then there is no chance to recoup the resources spent in making the siphon.

If I could just scoop my siphon to avoid straight out wasting it, then I would be happy.

Side note: I am in no position to comment on the other siphons as I have no experience with them or moon-goo.

Please do your research before complaining about something. Its usually simple to work out what reaction is most likely taking place on a moon.

99% of reactions either use some sort of material on the moon or import it from another tower in the same system; difficulty and risk increase exponentially when you have to jump a gate.

This means you can launch your own moon probe to see what is on the moon, and survey the other towers in system to see if theyre owned by the same corp. From there it takes only a very basic knowledge of how moon goo works to determine what they're mining.
Sigras
Conglomo
#26 - 2014-03-08 10:22:25 UTC  |  Edited by: Sigras
mynnna wrote:
Unfortunately for making isk - which, given that the first half of your OP was about making isk and the frequency with which it's popped up throughout the rest of your posts, is what your main concern is - a dysprosium moon is worth about 5.5m isk per hour. That actually is not very much isk at all for something that requires heaps of nerds to take and defend, plus multiple visits a day from the handlers, plus the normal fueling & emptying of silos. Given that they seem to be undervalued for the amount of effort required to upkeep them, I'm glad that you agree that increasing moon value by a factor of ten would be appropriate, which would naturally have the side effect of making your siphons more profitable.

Of course, that will never happen, so alas. In the meantime, I've passed your thread on to aforementioned logistics team. While they aren't very big fans of siphons, I'm sure the knowledge that their tireless efforts to keep our moons in Delve clear caused you to come here and sperg out a bunch will keep them going. Bear

Only a goon would think it's unfair to have trillions of isk flowing into her wallet for comparatively little work. that 5.5 million an hour is close to 4 trillion isk a month all for having to make one trip out there every week to unload the dysprosium

I cannot wait until the day CCP takes away your isk factory (yes i know moon goo isnt an ISK faucet)
Burneddi
Avanto
Hole Control
#27 - 2014-03-08 12:53:22 UTC  |  Edited by: Burneddi
Sigras wrote:
@OP
Have you ever done moon mining? Its fairly obvious why siphons cant work on complex reactions. See, moon materials, and simple reactions are all the same size, but complex reactions vary widely in size and yield. It would have been far more complicated for them to come up with something that could accommodate all of the sizes and variations in end products so they just decided not to deal with that.

No, I haven't. Thanks for enlightening me about this -- it's still a sort of a dumb reason IMO, but at least it's a reason.

mynnna wrote:
a dysprosium moon is worth about 5.5m isk per hour. That actually is not very much isk at all for something that requires heaps of nerds to take and defend

And that's exactly why the siphons won't really work for making money on a wider scale (unless you find heaps of mostly unmaintained R64s, which hopefully don't exist after the introduction of siphons). That's completely alright, though, as their purpose is to steal resources, but as I've numerous times said, their cost-inefficiency makes them rather poor for that purpose -- you may deny 60% of the resource for a bit, but the process of keeping that up is expensive, and actively defending the siphons is tricky and unrewarding. This is why I suggested moving the siphons further away from POS shields. Not off grid, but further away so that they aren't 10km outside of the POS shields. Scooping the siphons would also help in this regard.

Other than that, please try and keep the thread on-topic. You would think a member of the CSM would know better than to attempt to derail a Features & Ideas thread into smugness and GRR GOONS -bickering.

EDIT: Also, the first half of my post was about their cost-efficiency, not about their ISK making prospects. They are extremely cost-inefficient, especially on anything that isn't Dysprosium, and you really can't deny this.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#28 - 2014-03-08 13:58:02 UTC  |  Edited by: JetStream Drenard
Burneddi wrote:

Kenrailae wrote:
To comment on your perspective of 13m each being a fortune to deploy on 60 moons.... how much do those towers, miners and fuel cost? I'm really not understanding how stealing 60 units out of 100 produced an hour is not efficient enough for you? You may as well just own the POS. But that would require time, effort, planning, and more time to maintain, rather than just drop cruiser with moon goo tractors on it and go about your merry way.


Comparing siphons to POS income is kinda dumb, anyway. The two are certainly directly related to each other, but they're fundamentally different. POS income is passive, while siphons are designed to be a way to steal from that passive income by means of active gameplay. The issue is, siphons are a moderate failure in that regard, and that is exactly the purpose of this thread: fixing the siphons to not suck at what they are supposed to do.


EDIT: Also, stealing 60 units out of 100 is very efficient. However, it's not cost-efficient, twice so on anything that isn't Dysprosium. It takes 19 hours of uninterrupted siphoning to break even on a Technetium moon. If you're siphoning Cadmium or something, jesus christ what are you even doing you're gonna be there for 29 hours and still haven't made back your initial investment.

And what pray tell is the break even time for a POS to churn moon goo??
That is exactly his point. It would be criminal of you to complain that your 13 mil investment takes a whole day to break even when a POS operation takes much much longer.

Now if you are talking about making them more defensible only, then you have a good point. But you keep derailing your own topic with cost efficiency. Keep it focused on how to make syphons require a human presence to take a risk to defeat and you have a winning argument.
Mixu Paatelainen
Eve Refinery
#29 - 2014-03-08 14:37:49 UTC
IMO I think they shouldn't store stolen reactions at all. They should be genuinely about harassing income of your target and should just destroy what they huff. They're clearly not a particularly reliable way of making isk so maybe they shouldn't make isk at all and focus on being annoying?
Arya Regnar
Darwins Right Hand
#30 - 2014-03-08 15:01:41 UTC
Alvatore DiMarco wrote:
Would it be unreasonable for siphons to not show up on dscan?

Do this and you pretty much fix siphons.

EvE-Mail me if you need anything.

mynnna
State War Academy
Caldari State
#31 - 2014-03-08 15:19:12 UTC  |  Edited by: mynnna
Sigras wrote:
mynnna wrote:
Unfortunately for making isk - which, given that the first half of your OP was about making isk and the frequency with which it's popped up throughout the rest of your posts, is what your main concern is - a dysprosium moon is worth about 5.5m isk per hour. That actually is not very much isk at all for something that requires heaps of nerds to take and defend, plus multiple visits a day from the handlers, plus the normal fueling & emptying of silos. Given that they seem to be undervalued for the amount of effort required to upkeep them, I'm glad that you agree that increasing moon value by a factor of ten would be appropriate, which would naturally have the side effect of making your siphons more profitable.

Of course, that will never happen, so alas. In the meantime, I've passed your thread on to aforementioned logistics team. While they aren't very big fans of siphons, I'm sure the knowledge that their tireless efforts to keep our moons in Delve clear caused you to come here and sperg out a bunch will keep them going. Bear

Only a good would think it's unfair to have trillions of isk flowing into her wallet for comparatively little work. that 5.5 million an hour is close to 4 trillion isk a month all for having to make one trip out there every week to unload the dysprosium

I cannot wait until the day CCP takes away your isk factory (yes i know moon goo isnt an ISK faucet)


Aight so either you are really bad at math, or you come from a country where "trillion" actually means "billion". I'm not sure which.

Burneddi wrote:

And that's exactly why the siphons won't really work for making money on a wider scale (unless you find heaps of mostly unmaintained R64s, which hopefully don't exist after the introduction of siphons). That's completely alright, though, as their purpose is to steal resources, but as I've numerous times said, their cost-inefficiency makes them rather poor for that purpose -- you may deny 60% of the resource for a bit, but the process of keeping that up is expensive, and actively defending the siphons is tricky and unrewarding. This is why I suggested moving the siphons further away from POS shields. Not off grid, but further away so that they aren't 10km outside of the POS shields. Scooping the siphons would also help in this regard.

Other than that, please try and keep the thread on-topic. You would think a member of the CSM would know better than to attempt to derail a Features & Ideas thread into smugness and GRR GOONS -bickering.

EDIT: Also, the first half of my post was about their cost-efficiency, not about their ISK making prospects. They are extremely cost-inefficient, especially on anything that isn't Dysprosium, and you really can't deny this.

You seem to be all over the place with your arguments. Are they for stealing or are they for harassment? Make up your mind.

Member of the Goonswarm Economic Warfare Cabal

Burneddi
Avanto
Hole Control
#32 - 2014-03-08 15:35:17 UTC
JetStream Drenard wrote:
Now if you are talking about making them more defensible only, then you have a good point. But you keep derailing your own topic with cost efficiency. Keep it focused on how to make syphons require a human presence to take a risk to defeat and you have a winning argument.

The reason for this 'derailing' is that I think both solutions would help fix the siphons, but it is true that I would prefer making them more defensible. Both of these solutions would ultimately increase their cost-effectiveness, make them more bang for your buck.

Perhaps introducing Medium and Large siphons, which are identical in yield for the siphoner but possibly destroy more produce from the POS, and are tankier and can be deployed further away would be nice. This would allow them to be used as sort of a gatecamp except for POSes, instead of being just the mostly passive cat-and-mouse game that the current siphons are.
Psianh Auvyander
Hedion University
Amarr Empire
#33 - 2014-03-08 15:38:02 UTC  |  Edited by: Psianh Auvyander
Mixu Paatelainen wrote:
IMO I think they shouldn't store stolen reactions at all. They should be genuinely about harassing income of your target and should just destroy what they huff. They're clearly not a particularly reliable way of making isk so maybe they shouldn't make isk at all and focus on being annoying?


I think an argument can be made for making siphons being destruction only tools, but I think that would be a mistake.

It's important that we widen our view and determine first what siphons are intended to do, if they're meeting that intent, and if not, what can be done to make that happen before we move towards changing the original intent to something new.

The siphon idea is focused around disrupting the collection of moon materials in a clandestine way. That last part is important, because siphons are small and can be placed without alerting anyone, which means that anyone from a one man corporation to the largest coalition can use these effectively.

We have to try and ensure that changes scale well, and currently the siphon's profitability scales well enough, no matter how many people are on your side. Note that this post isn't to say whether the profit itself is suitable, only that the scaling is more or less on target.

If we were to remove the collection of moon materials which can be collected by anyone we'd see a change that would negatively effect the smaller groups but wouldn't really matter to the larger groups. Being able to actually profit off of your theft is part of the attraction that smaller groups see in using these against large, powerful foes - a way to strike at them without having to clash fleets with one another. The idea there - that smaller groups can strike at larger groups without having to force a fight - is the core concept behind the siphons, as I said, but the question is whether it's meeting its goal?

Currently it's not. People aren't incentivized to use them because the follow through isn't rewarding enough for the attacker. The defender can clear siphons with minimal (yet mind-numbing) effort which doesn't allow a siphon's collected resourced to swell into a useful amount. In conjunction with this, game play is stale and boring. Siphons need player interaction at a micro level so that the size of one's corporation, alliance, or coalition doesn't play into it still, yet players are given actual things to do.

We're at a point where siphons could be made useful, fun, and engaging without changing their intent, and that's what we should push for.

My Blog

@wsethbrown

Kenrailae
Center for Advanced Studies
Gallente Federation
#34 - 2014-03-08 15:42:09 UTC
Sigras wrote:
mynnna wrote:
Unfortunately for making isk - which, given that the first half of your OP was about making isk and the frequency with which it's popped up throughout the rest of your posts, is what your main concern is - a dysprosium moon is worth about 5.5m isk per hour. That actually is not very much isk at all for something that requires heaps of nerds to take and defend, plus multiple visits a day from the handlers, plus the normal fueling & emptying of silos. Given that they seem to be undervalued for the amount of effort required to upkeep them, I'm glad that you agree that increasing moon value by a factor of ten would be appropriate, which would naturally have the side effect of making your siphons more profitable.

Of course, that will never happen, so alas. In the meantime, I've passed your thread on to aforementioned logistics team. While they aren't very big fans of siphons, I'm sure the knowledge that their tireless efforts to keep our moons in Delve clear caused you to come here and sperg out a bunch will keep them going. Bear

Only a good would think it's unfair to have trillions of isk flowing into her wallet for comparatively little work. that 5.5 million an hour is close to 4 trillion isk a month all for having to make one trip out there every week to unload the dysprosium

I cannot wait until the day CCP takes away your isk factory (yes i know moon goo isnt an ISK faucet)



I think you miscarried a few zero's there. 5.5m/hr = ~130m a day * 30 days =~ 4B, not 4T. That calculation also assumes your moon isn't siphoned or RF'd, both of which take significant bites out of that income margin.


And as I write this, I see Mynna is already saying the same thing... lol.


@ Jetstream: I don't have experience with things like Dyspro or tech moons. I'm familiar enough with some lower end ones like cad, cobalt, chrom, etc. A Cad moon takes.... give or take a week/week and a half to make back the tower, harvester, and silo costs. It also takes roughly another week to make back it's fuel costs for a month. No, I'm not going to throw all kinds of maths around because they vary from week to week, and method to method. I'm operating under the 'assuming you buy all your fuel for your tower' approach, for sake of discussion.


@ OP: You really can't talk about siphons without talking about POS mechanics, including POS income vs expense. If your only interest is in making siphons more of a PITA, then focus on that. Push to have them be not targettable by POS guns, have some of their EHP shuffled into their shields. But as has been said several times... you keep clouding the issue by bouncing all over. Siphons really shouldn't be too much cheaper than they are. They need to represent an 'investment of some sort' not just a complete throw away unit. They also can't really siphon too much more without being completely out of balance with current POS mechanics. Perhaps they have been 'mis-advertised' this is true. But with current POS mechanics.... siphons are in a pretty decent place in terms of cost vs potential gain/disruption value. What remains in player hands is target selection and application.

The Law is a point of View

The NPE IS a big deal

Sigras
Conglomo
#35 - 2014-03-08 17:36:28 UTC
yeah massive mistype on my part, but yes billion is what I meant...
Burneddi
Avanto
Hole Control
#36 - 2014-03-09 15:28:17 UTC  |  Edited by: Burneddi
Kenrailae wrote:
Siphons really shouldn't be too much cheaper than they are. They need to represent an 'investment of some sort' not just a complete throw away unit. They also can't really siphon too much more without being completely out of balance with current POS mechanics. Perhaps they have been 'mis-advertised' this is true.

Their issue is, they're just not very good. I don't know how else I'd put it -- they're by design a "throw away unit", and rely completely on POS owner negligence. In a sense they've achieved their purpose, as their mere existence means that POS owners have to log in and check on their POSes every now and then to keep them clean of siphons, but that's about all they do. They are almost completely useless if the POS owner does just that, and their gameplay isn't very compelling as they're essentially just a cat-and-mouse game.

In other words, by just being in the game they're achieving something, but that doesn't mean actually using them is viable, compelling or fun. That is what I would like to see changed.

Kenrailae wrote:
But with current POS mechanics.... siphons are in a pretty decent place in terms of cost vs potential gain/disruption value. What remains in player hands is target selection and application.

Key here is 'potential'. Sure, if you find a POS whose owner never ever clears it of siphons, siphoning it will probably give you net gains equal to what owning the POS yourself would while the POS owner will make little to nothing. However, in practice, they're not even close to this potential. Their potential relies entirely on POS owner negligence, and there's nothing that you as the siphoner can do to increase or decrease it. If it was possible to actively defend them, for instance, there would be something the siphoner can do to increase their potential, but that's unfortunately not the case.
Kenrailae
Center for Advanced Studies
Gallente Federation
#37 - 2014-03-09 21:19:10 UTC
Why can't you actively defend them?

What else are you expecting them to do? They are built to take advantage of opportunity. That's kinda one of the corner stones of Eve, seizing opportunities given. They already Disrupt moon goo processing. They already force POS owners to baby sit their networks more diligently. They also allow you the opportunity to make some of your isk back, or else steal from other people's work.


Most these problems have to be considered in reflection of POS mechanics as well. Those particular mechanics are known to be a very broken mess which CCP has kind of avoided re-writing because... well... they'd prolly have to redo the entire system.

So far I've seen 2, maybe 3 viable suggestions to improve them:

Make them scoop able(which is sensible, but also somewhat debatable as you're talking about POS mechanics again, which require anchoring quite a few structures(some with relatively lengthy anchor and online timers)

Make it so POS guns can't target them. This is sensible, if a bit of a PITA for POS owners, it does force the opportunity for interaction between attacker and defender.

Shift some of their EHP into their shield. Maybe this is necessary... maybe not. You used Sniping Oracles as your example of why. I respond with any fleet committed to a position as opposed to long range sniping fleets. Your fleet has to stay on your POS or station to rep it... snipers warp in at range, primary 1-2 vessels, fire, and warp off. This isn't exclusive to Siphon's. Your response is likely going to be 'You can warp your fleet off or try to fly out to them, or put scouts on their warp ins to decloak and tackle.' This is true, but your ship is a ship, and this is a cheap structure. You can still put scouts on their warp ins, though, and can also counter with snipers of your own, or a sensor damp or two.



Lastly, these units are not meant to in any way replace owning a POS in terms of net gains. Their meant to pick and choose and take a bit from this person, then this person, then that person. If you keep siphoning the same thing... well, it's like continuously RF'ing the same tower. It becomes a predictable pattern. Shifting around, preying on the few hours of opportunity you have from target to target is more in line with the spirit of these siphons. They weren't meant to be a way to shut down active POS owners who monitor and care for their networks. In line with the system they were slaved to, No, siphons aren't really fun... but have you managed a POS network lately? I'd rather mine... at least then I get to shoot some belt rats from time to time. Until the POS re-write.... siphons are kinda doomed to be of a similar mind to their parent system, POS's, because any drastic changes to them puts them well out of balance with current POS mechanics.

You COULD siege the POS owners in their stations.... you COULD attack their towers elsewhere... there are alot of things you COULD do to draw their attention from their POS's... I'm NOT saying these are worth the time and suddenly turn these units into isk factories... I am saying that using them alone and hoping they work with a few ships to try and gank anything that comes to the siphon seems like a bland and unimaginative use for these modules.


The Law is a point of View

The NPE IS a big deal

Inspiration
#38 - 2014-03-09 21:46:18 UTC
Just remove them, contrary to the OP, i find them a terrible idea that makes no sense whatsoever!

I am serious!

Burneddi
Avanto
Hole Control
#39 - 2014-03-09 21:59:40 UTC
Inspiration wrote:
Just remove them, contrary to the OP, i find them a terrible idea that makes no sense whatsoever!

How do they not make sense? By just being in the game, the threat of having your towers siphoned has turned moon mining from a completely passive value factory to a mostly passive value factory. Gameplay mechanics wise they definitely have a right to exist, and removing them would be a step backwards as far as promoting smaller scale active gameplay goes.

Or do you perhaps mean they make no sense from a setting standpoint? I'd also have to disagree with you there.
Ludi Burek
The Player Haters Corp
#40 - 2014-03-10 00:27:36 UTC
I agree that the siphons are crap, for everyone involved.

Clearly you (the OP) do not own any moons or maintain towers because you would know that siphons already are an immense pain in the rear. Checking your posses is time consuming and annoying and if your towers are siphoned daily (very common) your bottom line is being hurt no matter how vigilant you are. Allowing these things to suck out the valuable complex reactions could likely make the POS not worth running when time and effort are evaluated.

On the other hand you are correct that these things are awful for the siphon owner. I have not placed a single siphon but have looted so many others that at one stage before the novelty wore off I was collecting so much goo in couple low sec regions from others' investments it was as if I owned 3 personal R64s. This alone made it clear that it wasn't worth actually anchoring one. And yes, while they may be annoying to blow up it's equally annoying that you very rarely even see any profit from your own siphon.

I agree with you that they need to go further from the shields to promote conflict and the pos gun thing could be partially solved by making the siphon orbit instead of anchor ( tracking ? ).

My second suggestion would be instead of being killed allow it to go reinforced for a shot period of time and send notification to owner. Reinforced mode would lock acces to it to everyone but the owner. Then the person that placed the siphon has an opportunity to come collect his **** if he wants to. Of course people may be waiting for him Smile

Also, I'm pretty sure a dedicated complex reaction siphon is planned by CCP.

POSes need some sort of passive defense vs these. Maybe some sort of "blocking" module that reduces the amount siphoned. Could be a mobile structure too maybe, I dunno.

In summary, the current system is bad.
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