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How do Legion pilots deal with Interceptors?

Author
Liam Inkuras
Furnace
Thermodynamics
#21 - 2014-02-28 20:33:26 UTC
Baron' Soontir Fel wrote:
consider you're flying a multi-billion ISK T3 ship, you can afford to carry a 1mil mobile depot and a couple WCS.

Should have absolutely no problem whatsoever.

Bingo, they can also afford to carry a mobile micro jump unit instead if they so desire.

Also, the shield Legion is very common and very popular for pvp. The buffer fit Crosi posted is widely used, and I've also seen this shield fit used too:

Legion - Wot is Armur M8?

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II

Gistum B-Type 10mn Microwarpdrive
Republic Fleet Warp Disruptor
Medium Electrochemical Capacitor Booster I
Pith B-Type Large Shield Booster

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Energy Locus Coordinator II

Legion Defensive - Augmented Plating
Legion Offensive - Liquid Crystal Magnifiers
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Propulsion - Chassis Optimization

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Batelle
Federal Navy Academy
#22 - 2014-02-28 22:05:38 UTC
its the same for 3/4 ABCs
and the zealot
and a bunch of other crap too.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Liam Inkuras
Furnace
Thermodynamics
#23 - 2014-02-28 22:07:21 UTC
Batelle wrote:
its the same for 3/4 ABCs
and the zealot
and a bunch of other crap too.

All of which can be very quick ships when fitted in certain ways.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Ya Huei
Imperial Collective
#24 - 2014-03-03 15:54:17 UTC
Baron' Soontir Fel wrote:
consider you're flying a multi-billion ISK T3 ship, you can afford to carry a 1mil mobile depot and a couple WCS.

Should have absolutely no problem whatsoever.


This...


TBH, any ship that can reasonably be expected to survive longer than the online time of a mobile depot should probably carry one.
Zamarrian
Viziam
Amarr Empire
#25 - 2014-03-03 20:37:03 UTC
Alright everybody, thank you for the advice and insight.

I suppose that carrying around a depot would actually work under the right circumstances, but please forgive my earlier skepticism as i've never seen or heard of it being done before.

I think the key point to take from this is to be very very careful when flying solo, so as to not be caught in the wrong place. What it really comes down to is not flying what you can't afford to lose, and flying with a fleet as often as possible.


Soldarius
Dreddit
Test Alliance Please Ignore
#26 - 2014-03-04 14:33:55 UTC
Colt Blackhawk wrote:
There is actually no counter to boosted kitey intys. Next one of CCPs epic fails^^
Summary:
-Saw 5 arty Thrashers, I was on of them. Linked Inty attacked us and 1 thrasher died before we bailed.
-150mm Rail corm hits ****. Tested by myself.
-Cara with range rigs. Tested by myself. No way. Boosted kitey inty has point around 40km and goes more than 7k m/s. Out of effective range of rapid light cara with range rigs.
-One guy once tried to snipe inty with nado from 100 up to 120km. Didn´t hit :P
-Same with sentries and vex navy :P Doesn´t hit.

Not tested yet: Beam Coercer, Oracle.

So forget it. Inty with loki links is actually almost unkillable.

Btw CCP: Next fail. Your ****** agility nerf hit only non linked intys. Linked intys orbit at almost 40km so they are not so reliant on agility like non linked that orbit at 25km^^

Edit: Linked scramweb inty would maybe do it. As always^^ If someone has links and you don´t---->dock up.


If you can't hit an interceptor at 40km with a range-rigged Caracal, your missile skills are utter crap and you shouldn't be flying a missile boat. RLML Caracal gets 63km using faction ammo and no rigs. HAM Caracal using faction ammo and range rigs gets exactly 40km. Guess we don't need to talk about heavies. Lrn2Caldari.

If you are flying a turret-based ship that is not slow, simply burn away and keep firing. This will reduce transversal as the interceptor pilot has to move straight-line in relation to you in order to keep you in point range. At least for a moment or two.

Using large weapons (Tornado) to shoot a small ship is ********.

Drones vs inty: yep. You're screwed. He'll just outrun or out track them.

Oracle will be just as useless as the Tornado.

Beam Coercer will have the range and dps with Gleam. But I can't say whether it will track.

Frankly, you need a Rapier, Huginn, or Loki for LR webs.

As for the OP, just burn back to gate. If he has caught you away from a gate, try sling shotting and have your web overheated. If the inty pilot is fail, he might come into range. Otherwise, it'll take him so long to kill you that you're bound to make it back to gate unless he brings friends.

Or just bring friends.

http://youtu.be/YVkUvmDQ3HY

Adrie Atticus
Caldari Provisions
Caldari State
#27 - 2014-03-08 11:27:24 UTC
Soldarius wrote:
[quote=Colt Blackhawk]
If you can't hit an interceptor at 40km with a range-rigged Caracal, your missile skills are utter crap and you shouldn't be flying a missile boat. RLML Caracal gets 63km using faction ammo and no rigs. HAM Caracal using faction ammo and range rigs gets exactly 40km. Guess we don't need to talk about heavies. Lrn2Caldari.


Does that 63km include the initial 38km orbiting range + added distance due to 7km/s orbiting speed? The non-linked missiles move at 8,4km/s and have a flight time of 7,5s, meaning I need to go and read more on orbital mechanics to figure out how far you can hit that orbiting ship. I have a sinking feeling that 38km orbit at 7km/s with RLML is getting close to the edge of missile flight time.
Colt Blackhawk
Doomheim
#28 - 2014-03-08 16:06:58 UTC
Adrie Atticus wrote:
Soldarius wrote:
[quote=Colt Blackhawk]
If you can't hit an interceptor at 40km with a range-rigged Caracal, your missile skills are utter crap and you shouldn't be flying a missile boat. RLML Caracal gets 63km using faction ammo and no rigs. HAM Caracal using faction ammo and range rigs gets exactly 40km. Guess we don't need to talk about heavies. Lrn2Caldari.


Does that 63km include the initial 38km orbiting range + added distance due to 7km/s orbiting speed? The non-linked missiles move at 8,4km/s and have a flight time of 7,5s, meaning I need to go and read more on orbital mechanics to figure out how far you can hit that orbiting ship. I have a sinking feeling that 38km orbit at 7km/s with RLML is getting close to the edge of missile flight time.


Very close. Sometimes they even hit but that doesn´t matter. Due to inty low sig radius (ship bonus +skirmish links) and speed the damage is laughable.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Alexander McKeon
Perkone
Caldari State
#29 - 2014-03-13 02:44:17 UTC
In many armor T3 fleets it's quite common to fit sensor damps onto the legions: if you pre-align, then get two targeting range damps on him, you should be able to warp off without difficulty once they loose lock. At the very least you'll have a good chance of bringing them into loki web / proteus scram range.
IbanezLaney
The Church of Awesome
#30 - 2014-03-13 03:18:24 UTC
Zamarrian wrote:
Scenario: You get jumped in your Legion by an Interceptor orbiting outside of scram range.

You cant get scram. You can't get web. You probably don't have drones and if you do, the inty can probably speed tank them. You don't have neuts that extend past scram range. You probably don't have ECM, and you sure as hell can't burn away with that fat ass you've got.

What do you do? What does the solo Legion pilot do if it encounters an intelligent Interceptor pilot? Is it a sitting duck, a fish in a barrel? Does he just bide his time until the rest of the fleet arrives to take him slowly out of this world?

Perhaps I'm missing something, but it seems to me that Interceptors pose a significant threat to the solo Legion. Sure, you could argue that they're dangerous to any ship, but most other ships possess at least one or two of the common methods of dealing with frigates, while apparently the Legion has nothing.

Please advise.

Edit: Just to be clear, I'm inquiring about what the typical PVP Legion fit would be capable of doing, not what some bastardized fit with light missiles, drones, smart bombs or whatever else you can think of might be able to do.



Most would deal with it by not overshipping if they do not have a few friends around to bail them out.


Earthan
Aliastra
Gallente Federation
#31 - 2014-03-16 00:42:21 UTC
Imho its lame to complain that the ship is vulnerable tosmall ships when you dont fit it to counter them.

You can configure the ship to have drones, i didnt see so far inties that could escape warrior 2.You can alwys add 2 small guns to your setup and no intie will eb able to takeit for long..Sure you will sacrifice your chances against bigger ships, but thats Eve and these are choices.

There are no and there shouldnt be ships that can do it all with one fitting, even tough t3 cruisers are closest to it.
Crosi Wesdo
War and Order
#32 - 2014-03-16 00:48:09 UTC
Earthan wrote:
Imho its lame to complain that the ship is vulnerable tosmall ships when you dont fit it to counter them.

You can configure the ship to have drones, i didnt see so far inties that could escape warrior 2.You can alwys add 2 small guns to your setup and no intie will eb able to takeit for long..Sure you will sacrifice your chances against bigger ships, but thats Eve and these are choices.

There are no and there shouldnt be ships that can do it all with one fitting, even tough t3 cruisers are closest to it.


My maulus can outpace any drone in the game apart from speed boosted destroyer drones. Properly equipped ceptors could probably outpace those drones too, specially amarr ceptors that take a lot or warrior 2 damage.
Earthan
Aliastra
Gallente Federation
#33 - 2014-03-16 10:06:06 UTC  |  Edited by: Earthan
I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.

By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.

Lets count shall we?

A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.

Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.


So i dont know where you pull of your assumptions from, I seem to be right.
Makrov Putin
Last Rites.
#34 - 2014-03-16 21:13:18 UTC
Earthan wrote:
I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.

By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.

Lets count shall we?

A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.

Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.


So i dont know where you pull of your assumptions from, I seem to be right.


I can personally say I've witnessed Crosi hold down ships with drones in a maulus indefinately. Except for, as was previously stated, ships like Algos's ect. Maulus is too fast and to agile with boosts.
Nanny State
Doomheim
#35 - 2014-03-16 21:59:33 UTC  |  Edited by: Nanny State
Earthan wrote:
I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.

By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.

Lets count shall we?

A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.

Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.


So i dont know where you pull of your assumptions from, I seem to be right.



FRIGATES with links can outrun warrior 2s, so yes, so can interceptors
Machiavelli's Nemesis
Angry Mustellid
#36 - 2014-03-16 23:10:27 UTC
Earthan wrote:
I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.

By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.

Lets count shall we?

A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.

Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.


So i dont know where you pull of your assumptions from, I seem to be right.


Scrub who doesn't have a snake set doesn't understand.

I don't even have maxed out nav skills (one of my few remaining indiscretions) and I can still outrun your poxy drones, with or without skirmish links.
Omega Crendraven
The Scope
Gallente Federation
#37 - 2014-03-17 00:40:49 UTC
Flyinghotpocket wrote:
Crosi Wesdo wrote:
Legion doesnt have to be a brick. Used to fly with a dude who used snakes and skirmish links to create a sorta cap stable laz0r vagabond. He liked it, not my cup of tea tho. From his last loss mail;

[Legion, Mystical Might's Legion]
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Large Shield Extender II
Large Shield Extender II
Corelum A-Type 10MN Microwarpdrive
Domination Warp Disruptor

Heavy Pulse Laser II,Scorch M
Heavy Pulse Laser II,Scorch M
Heavy Pulse Laser II,Scorch M
Heavy Pulse Laser II,Scorch M
Heavy Pulse Laser II,Scorch M

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender II

Legion Defensive - Augmented Plating
Legion Electronics - Tactical Targeting Network
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization

this is not a standard legion ANYWHERE. which is what the thread maker wanted. a standard legion. armor fit.


I don't see any other reason to fly a Legion if it's not shield antisupport or 100mn HAM one.
Crosi Wesdo
War and Order
#38 - 2014-03-17 04:32:32 UTC
Earthan wrote:
I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.

By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.

Lets count shall we?

A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.

Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.


So i dont know where you pull of your assumptions from, I seem to be right.


Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.
Earthan
Aliastra
Gallente Federation
#39 - 2014-03-17 15:16:08 UTC
Crosi Wesdo wrote:

Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.


HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser.

A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other...

And thats a hell of an investement to make reguarly.

Not even sure what quafe zero is (booster?) but i guess its also nto so common.

So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter.
The Djentleman Paulson
Dreddit
Test Alliance Please Ignore
#40 - 2014-03-17 16:15:16 UTC
WHY DONT YOU TRY LIGHTING YOUR COVERT CYNO AND INTRODUCE HIM TO YOUR FRIENDS ARAZU FALCON RAPIER AND THE TORPEDO GANG
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