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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Solhild
Doomheim
#481 - 2014-03-07 16:54:51 UTC
The game design behind this is sadly completely absent. Please get rid of the NEX store - it's killing the development of EVE.

I agree with those that want a specialised ship paint slot. This can work like an implant but pay isk to insert into the ship - perhaps include an option to pay isk to remove it safely from the ship.

I'd like all paint schemes to be generated from in-game content only, e.g. missions, lp rewards, standing rewards, loot drops.

NO to content that is beamed into the EVE Universe from cash outside of game.

Vanity/Cosmetic content is still part of the game and should be part of the sandbox.
Ranger 1
Ranger Corp
Vae. Victis.
#482 - 2014-03-07 17:02:30 UTC
Galmas wrote:
Not interested at all.

I pay for my account and that is about the money you will get from me. Paint jobs for isk: also not interested at all.

Fortunately, you can get your paint jobs with ISK as well. Blink

Try actually reading the blog next time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#483 - 2014-03-07 17:05:07 UTC
When was the last time CCP changed the price of subscriptions? (Within a currency.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ranger 1
Ranger Corp
Vae. Victis.
#484 - 2014-03-07 17:06:44 UTC
Wolf Kruol wrote:
I am happy that the painting ship project is slowing advancing. What I'm sad to see that there are preset paint "skinned" Ship choices rather than having the player being able to custom paint there own ship.

I doubt its all code as an excuse for the problem or bandwidth. I believe your more concerned about players making unique looking ships that might offend racial / religious groups and that may cause legal issues. Solution is allow players to have custom painted ships within there own PC.

In the players computer they can paint there ships and spin it or fly it.. Only they can see it. Others players see the default hull skins. Only way they can share the look is via screen shots or recordings. This washes your hands of legal issues for fanatical p3n1s painted ships etc and the players can have there fancy painted looking ships. Something for you to consider as an option?

Preset paints are nice but for me pointless. I'm not interested in someone elses concept of how the ships should look I like to use my own artistic look to my own ships. This was what I was expecting to see about the custom painted ships.

Still CCP your direction is good.. I'm patient for the day I can paint my own cool looking ship. Big smile

Keep up the good work CCP.

Wolf

To be honest, I doubt you will find much support for the "only you see your custom paint job" approach. Most EVE players would consider that completely pointless and a waste of development time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#485 - 2014-03-07 17:11:12 UTC  |  Edited by: Ranger 1
Carmen Electra wrote:
I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.

That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?

Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job.

THEN
PAY
WITH
ISK

(and learn to read)

I'm seriously considering starting a running count of all the people who completely miss the point that they can also pay for these custom paint jobs using only ISK (and more ways to do so than one). However, I'm afraid that it would simply take too much time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Maul555
Xen Investments
#486 - 2014-03-07 17:29:52 UTC
I am still mad about you guys changing the paint scheme of the gallente shuttles from orange to green... I WANT MY ORANGE SHUTTLES BACK!!!!! please make this a reality.
Markus Reese
Deep Core Mining Inc.
Caldari State
#487 - 2014-03-07 17:41:20 UTC
I am for the test, but the one big flaw I see is application. Maybe my idea isn't possible due to the mechanics of the shader application, but is the following not possible?

Have the paint package act like a rig and give a secondary set of fitting slots in the fitting window?

"Destroyed if removed"

One for alliance logo, and one for paint scheme.

This way I won't have to tear all the rigs off my ships that I would want to have a custom paint scheme on?

I dunno, just a thought....

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#488 - 2014-03-07 17:49:31 UTC
Ranger 1 wrote:
Carmen Electra wrote:
I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.

That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?

Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job.

THEN
PAY
WITH
ISK

(and learn to read)

I'm seriously considering starting a running count of all the people who completely miss the point that they can also pay for these custom paint jobs using only ISK (and more ways to do so than one). However, I'm afraid that it would simply take too much time.


What? I don't want to pay with ISK either Shocked

I should have to pay ISK to buy ships and modules. I don't have to pay ISK to recustomize my portrait, and I shouldn't have to pay ISK/AUR to paint my ship.
Louis Robichaud
The Scope
Gallente Federation
#489 - 2014-03-07 17:49:54 UTC
I really am in favor of paint jobs on ships but the isk cost seems out of whack. This will limit use by capsuleers and lead you to falsely conclude that demand is low.

I blog a bit http://hspew.blogspot.ca

Silivar Karkun
Doomheim
#490 - 2014-03-07 17:58:46 UTC  |  Edited by: Silivar Karkun
time to put again a Wall of text here:

the current concept for ship skins may be for testing but i again, to CCP devs, if you want to make paintjobs a feature, dont go with the special edition asset versión.....ship painting could be a feature the same way as carácter customization, with a more gameplay approach taking in account that we will be using the ships:

1. add aditional code to the Carbon Engine so it allows to edit ship meshes with custom paints, it could even take important parts of the ship and separate them in a base color, a secondary color and details like lights, logos and markings.....the editor would be similar to a mix between the fitting menú and the carácter editor, replacin the fitting service with this, you get a dual feature where players can customize the hull appearance and even the modules appearance (for visible modules of course) along with normal fitting service

2. special skins like the pólice comet would be obtained through LP stores, factions would sell different paintjobs not depending on the ship, i mean, they would sell "sets" of their faction colors and features so for example i could pay to the imperial navy for a set of imperial navy colors, and that set would remain in the ship customization menú and i could mix it with any ship i would like to use for it. the skin would be permanent to use, but i would have to apply it to every ship i want to have using it

3. CCP made skins would be avaliable in the NEX store at the same cost you're giving, and they would work the same as what i have mentioned before

4. player made skins would be able to be shared, and even sold at the market, custom paints would show the colors and details used in their info description so people can look what they're gonna put on their ships before buying

5. changing the ship's appearance in an station would have a cost of 1% of the ship's build cost, 1% is fine for all ships in the game, supercapitals would be able to change appearance in the mantainance array (fitting services changed for the new ship customization system)

6. there has to be a long term plan for ship remodels in order to give emphasis to the visual difference between Navy and T2 ships from their T1 variants, we already saw some of that with Bombers and Marauders, but there still much to do before players are able to have custom paintjobs, or we will Hear complains about people trolling with the paintjobs....(if there's people that doesnt actually look what ship they're ganking or something)......

no manufacturing, no rigs or module stuff, just simple and plain "if i have an editor for player characters, then an editor for ships should be possible too" and you know it.......Pirate
Taunting Yu
Underworld Innovations
Sindication
#491 - 2014-03-07 18:18:11 UTC
Note to being with: I'm not reading through 25 pages to see if what I have to suggest has been posted already. Sue me :D

I'm not sure if CCP has thought of the following or not, but it makes much, much more sense to me than what was detailed in the dev blog...

Instead of making unique ships, just add some more slots that can be fitted like rigs. You have a texture, color, pattern, maybe a few more, I don't know what could be added or not within reason. I know this will probably take a bit more coding time (instead of just ship designing), it opens up so many more possibilities.
Ruareve
Caldari Provisions
Caldari State
#492 - 2014-03-07 18:22:31 UTC
I really like the idea of painting ships and I hope it is implemented whether through AUR, ISK or whatever. Well, ok I'd rather it be ISK and not AUR. That said I won't be buying any of the BPCs currently in the pilot program because none of the current ship options match what I'd like to do to my ships.

I have a Maelstrom and some Rokhs but I won't be getting the skins that are shown currently, although I would love to have a range of options to choose from. Heck if we could just pick a main color and some highlight colors that would go a long way to making Eve feel more personal.

Ships I would like to see in a trial.

Badger and Badger MK II

Scorpion, SNI, Raven, Rattlesnake, and Domi.

Drake, Hurricane, Myrm, Ferox, and Cyclone.

Mining barges, Orca, and Charon.

Caracal, Moa, and Osprey.

So umm... pretty much everything Caldari and ORE.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Halycon Gamma
Perkone
Caldari State
#493 - 2014-03-07 18:43:49 UTC  |  Edited by: Halycon Gamma
If my back of the envelope math is right(Which it probably isn't) at 22 cents US CCP has to sell 90 frigate paint jobs to make make 1 Plex. Or $19.95. Which makes it cost 8.3 mil isk a pop.

Now, CCP probably will sell 90 paint jobs starting out. Truth be told they'll probably sell a couple thousand of the things, and then sales will trickle off, just like they do for the special edition ship paint jobs currently on the market that can't be sold because they're over priced. Everyone wanted one at first. The forum was on fire with, "OMG, so cool, I want one!", then people stopped buying. They're hanger queens, no one flies them. So long term, ship painting at this price point is not a profitable venture any more than Quaff branded Iterons are. For long term income viability CCP needs to bring the price so low that every single ship ever undocked has a custom skin. To where it's such a small part of the overall cost of ownership that why wouldn't you spend a bit more to look cool. If CCP can do that, they'll be selling the things for another decade, not just for a month or two after the initial deployment and a few here and there. And absolutely no one will complain about the Auram cost. The ***** ing about auram is really just a complaint about cost in general. Make the cost low enough, and no one cares. Sure, they won't get that big cash injection up front on the release, but we're in a long tail business model here. They'll be selling these things for the foreseeable life of the game. It makes sense to price them low and pulling continued reliable profit. If CCP can price them to where every single ship, on all 500,000 accounts, has a custom paint job... They'll add a couple million to their bottom line every year. And we'll be happily handing it over to them.
Dinsdale Pirannha
Pirannha Corp
#494 - 2014-03-07 19:00:39 UTC
Halycon Gamma wrote:
If my back of the envelope math is right(Which it probably isn't) at 22 cents US CCP has to sell 90 frigate paint jobs to make make 1 Plex. Or $19.95. Which makes it cost 8.3 mil isk a pop.

Now, CCP probably will sell 90 paint jobs starting out. Truth be told they'll probably sell a couple thousand of the things, and then sales will trickle off, just like they do for the special edition ship paint jobs currently on the market that can't be sold because they're over priced. Everyone wanted one at first. The forum was on fire with, "OMG, so cool, I want one!", then people stopped buying. They're hanger queens, no one flies them. So long term, ship painting at this price point is not a profitable venture any more than Quaff branded Iterons are. For long term income viability CCP needs to bring the price so low that every single ship ever undocked has a custom skin. To where it's such a small part of the overall cost of ownership that why wouldn't you spend a bit more to look cool. If CCP can do that, they'll be selling the things for another decade, not just for a month or two after the initial deployment and a few here and there. And absolutely no one will complain about the Auram cost. The ***** ing about auram is really just a complaint about cost in general. Make the cost low enough, and no one cares. Sure, they won't get that big cash injection up front on the release, but we're in a long tail business model here. They'll be selling these things for the foreseeable life of the game. It makes sense to price them low and pulling continued reliable profit. If CCP can price them to where every single ship, on all 500,000 accounts, has a custom paint job... They'll add a couple million to their bottom line every year. And we'll be happily handing it over to them.


I will never buy a skin.
And I truly hope there are many like me.

I have enough trouble grinding ISK for a plex each month (and it just got WAY WAY harder), let alone some stupid vanity thing. I fly with my overview zoomed way out, and would never see any point for this thing anyway.
Solo Player
#495 - 2014-03-07 19:02:34 UTC  |  Edited by: Solo Player
As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say...

This is BULLSHlT!

Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this area of customisation.

I have played for nigh eleven years and given this game a couple thousand bucks. I will not pay a single dime on your real money store, period.

I'd be willing to pay in isk for a paintjob what seems appropriate according to the lore - which is clearly not a lot. Around 1 per cent of a ship's cost seems realistic. A thousand for a frig, a million for a bs.

If you hope to grab serious amounts of money from players through AUR or PLEX for this, I predict it's going to cost you more in reputation than you can ever make cash-wise, and you'll have to reinvest it and more for damage control. Wouldn't that just be greedy and stupid?

Oh, and: implementation - not bad, that, even if renting a factory slot for this seems a bit over the top. But: you will never meet all our tastes by predetermining colour options. Just give us the template (1-run blueprints, please) and then let us choose from a range of colours for two or three sections of this template. That way: millions of combinations -> happy players.

Not as if anyone in the say would read page 26 of a comments thread, mind...
Warde Guildencrantz
Caldari Provisions
Caldari State
#496 - 2014-03-07 19:32:19 UTC  |  Edited by: Warde Guildencrantz
need a ferox with that WOH skin

These paint blueprints better be sellable on the market/contracts.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Niborande Nightshade
Doomheim
#497 - 2014-03-07 19:45:50 UTC  |  Edited by: Niborande Nightshade
Warde Guildencrantz wrote:
need a ferox with that WOH skin

These paint blueprints better be sellable on the market/contracts.


that is what the original blog post sais they are (or atleast the copies are)
baltec1
Bat Country
Pandemic Horde
#498 - 2014-03-07 19:49:03 UTC
You picked the hyperion over the megathron.

Why do you toy with me like thisSad
baltec1
Bat Country
Pandemic Horde
#499 - 2014-03-07 19:50:12 UTC
Solo Player wrote:
As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say...

This is BULLSHlT!

Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this area of customisation.

I have played for nigh eleven years and given this game a couple thousand bucks. I will not pay a single dime on your real money store, period.

I'd be willing to pay in isk for a paintjob what seems appropriate according to the lore - which is clearly not a lot. Around 1 per cent of a ship's cost seems realistic. A thousand for a frig, a million for a bs.

If you hope to grab serious amounts of money from players through AUR or PLEX for this, I predict it's going to cost you more in reputation than you can ever make cash-wise, and you'll have to reinvest it and more for damage control. Wouldn't that just be greedy and stupid?

Oh, and: implementation - not bad, that, even if renting a factory slot for this seems a bit over the top. But: you will never meet all our tastes by predetermining colour options. Just give us the template (1-run blueprints, please) and then let us choose from a range of colours for two or three sections of this template. That way: millions of combinations -> happy players.

Not as if anyone in the say would read page 26 of a comments thread, mind...


Just buy it in jita for isk.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#500 - 2014-03-07 20:11:29 UTC
baltec1 wrote:
You picked the hyperion over the megathron.

Why do you toy with me like thisSad

Actually, thinking about it the former tier 2 lineup would have been nice, especially with the remodeled hulls. But considering the lack of faction/T2 variants, I guess the former tier 3's could use some attention.