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Old thread about ship skins, which are becoming a thing?

Author
Bohneik Itohn
10.K
#1 - 2014-01-28 04:48:12 UTC  |  Edited by: Bohneik Itohn
EDIT: Changing this old post to reflect that CCP has recently announced a trial run of something very similar to my older suggestion.

A link to the article.

Everything that follows is unchanged.

_____________________________________________________________________________________________________

Secondly: There are a lot of ship skins that aren't available to players, but if made available would make a lot of us pee a little.... Probably more than once.... Being able to repaint a ship in pirate or NPC faction colors for LP would be a very nice thing, allowing players many more options in customizing their ships and expressing their playstyle. Naturally there would have to be some limitations, such as no repainting a ship a pirate color if that model of ship is already available in that style. For instance, no repainting an Apocalypse in Blood colors to be identical to a Bhaalgorn. That would be unfair to Bhaalgorn owners in a way, even though they actually purchased a unique hull, not a paint job.

Nothing would change in the overview, the description, or the mechanics of the ship. Just cosmetics. It may be advisable to make this option only available to T1 ships, but maybe not. Charging more for a repaint on a T2 is certainly feasible, since T2's in general are flown longer.

I've seen Blood and EoM skins for pretty much the entire line of Amarr ships, Corelum (or am I thinking of someone else) reskins for the entire Gallente line, etc... And I see no gameplay reason not to allow it. Nobody confirms a ship type by visual appearance alone. It's always checked in the overview or the info window if there is any doubt.

Any objections to cosmetically expanding the variety of ships in the game by several magnitudes with a minimal amount of effort?

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Julius Rigel
#2 - 2014-01-28 10:27:50 UTC
Bohneik Itohn wrote:
Any objections to cosmetically expanding the variety of ships in the game by several magnitudes with a minimal amount of effort?
For one, it devalues all the existing ships which are exclusively custom paintjobs of other ships (Sarum Magnate, Sukuuvestaa Heron, etc.), it might require an entirely new software module to be developed, and it's a lot of implementation work for such a small feature.

None-the-less, why don't you make an article about your idea; write out all the little details, describe how the interface would look, where the buttons would go, include some mock-up pictures of the relevant dialogue windows, and so on. Consider all the practical effects of this change: What happens to a re-painted ship that gets repackaged? Does it lose its paintjob like rigs? Does the ship become a unique item, and stay that way when repackaged? Does the paint itemize sort of like a module? Would there be an extra prompt when trying to repackage a painted ship? Would the "rigs will be lost" prompt have to be rewritten to include paint?
Bohneik Itohn
10.K
#3 - 2014-01-28 15:02:17 UTC  |  Edited by: Bohneik Itohn
Edit: forum just lost my post, I'll retype later.

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Siegfried Tahl
STCorp
#4 - 2014-01-28 16:12:56 UTC
Dunno about repainting ships, but think those NPC and all the other existing and unavailable skins should be at least previewable. Thread in my signature.
Batelle
Federal Navy Academy
#5 - 2014-01-28 17:43:35 UTC
Bohneik Itohn wrote:

Any objections to cosmetically expanding the variety of ships in the game by several magnitudes with a minimal amount of effort?


lolwhut

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Silvetica Dian
Imperial Shipment
Amarr Empire
#6 - 2014-01-28 18:09:04 UTC
OP is correct.
Some people create avatars with way too much make up.
Supported.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Bohneik Itohn
10.K
#7 - 2014-02-14 19:08:15 UTC
Alright I know I let this topic die but I've got some free time now and I'd like to expand on this. I'm going to do it here first before moving it to the appropriate subforum because it'll give me a better chance to read through criticism and adjust accordingly if I find the criticism legitimate.

Re-skins would only marginally de-value existing reskinned ships, because you still have the factor of a limited supply of those ships being available to the market if reskins for those models, available in that faction color, aren't allowed. I own the Sukuuvestaa Heron, a Tash-Murkon Magnate, Sarum Magnate, and a few others. I couldn't care less if re-skins dropped their "value" by 10% or even 50%, because the number of them available wouldn't have changed. Any immediate drop in price would likely be a bump in the large scheme of things and the ships' value would recover and continue to increase, assuming you thought investing in dozens of them was a smart way to make lots of isk fast... (It caused me physical trauma just imagining that someone could be that deluded)

Instead you have an easy sink for both LP and isk. I think... If you follow these mechanics:

Paint jobs are a one time use application that gets destroyed when the ship is repackaged just like a rig. No extra slots, no UI design changes need to be made, it simply needs to display a different model in all of the thumbnails, fitting and information windows.

No change in name or anything that would be significant from a combat or market standpoint. You could still sell the ship painted in a contract like we already do with ships that have rigs fitted, or are fully fitted for a specific purpose and we don't feel like breaking down and selling the individual modules. People will be able to tell the ship is actually painted if it is contracted as such by looking at the info window.

In order to get a ship painted you have to be at an LP store that offers the service and you have to have the ship packaged in your ship hangar in the station, just like you have to do with other LP purchases that require items as part of the purchase price (Sister's probes being the most obvious and common example)

After purchase above I see 2 ways to handle it, both of which have pro's and cons:

After purchasing the ship is returned unpackaged. You have to fly it home from wherever you made the purchase.

Pros: This will slow down market saturation significantly, but not stop it entirely. People looking to make a quick profit by farming LP and just flooding the contracts market with re-skinned ships will find the time invested makes it unprofitable. Thus the re-skins become more a personal statement because someone either paid a premium for that specific re-skin or else invested time and effort to get the ship out of a potentially dangerous area, for those LP stores in dangerous areas.

Cons: If pirate colors are only offered in a few select LP stores, those stations will be camped 23/7 with no relief for the easy kills and so that the campling alliance can corner the market on those ships and monopolize the price. These re-skins would have to be available in enough LP stores to make camping every station they're available at impossible.


After purchasing the ship is returned packaged for easy transportation in an industry ship or freighter of your choice, just like any other newly purchased ship

Pros: Less likely to see extortion for certain factions based on availability, but this advantage is more easily addressed by making the re-skins purchasable from a large amount of stations.

Cons: High sec would be filthy with pirate faction colors, which even I find the thought of rather disappointing, and I couldn't under any circumstances be considered a roleplayer. The solution to this is to add extra requirements for flying pirate colors in high sec, such as an extra high security rating and penalties such as even more exorbitant fees if you get caught smuggling. Lots of possibilities here, including maybe having to pay Concord LP for a license? That one sounds rather nice. Fly your pirate colors in low and null all you want, but step into high sec with the ship and you gotta pay not to have it confiscated.

How does this fit into the game? Well, the entire economy as it stand is nothing but a shady back-alley swap meet with a lot of theft and bribery going on, so you're essentially bribing someone who is a part of that faction to paint your ship with the company logo. Given that many of these factions should have thousands of ships flying around under their colors, what's a few capsuleers going to matter? The employees of most of these factions get up to more shady stuff than I could ever dream of, according to Security mission details I read. =)

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Bohneik Itohn
10.K
#8 - 2014-03-07 13:19:33 UTC
Bumping this with the recent announcement from CCP that they're doing a trial run of something incredibly similar, but using the Aurum store.

Link.

Now that it's being implemented, I think it'd be a good idea to discuss how it's being implemented. I'll see if I can't change the thread title and OP to reflect that.

I personally don't have a problem with it being done through the Aurum store from a business perspective, just from a gameplay and lore perspective. It gives it a "Meh, whatever" feel when I think about seeing players with those skins because the primary method of acquiring them won't be earning them but purchasing them outright. In my opinion that gives them less individuality.

Completely a matter of personal semantics, I know, but maybe I should finish...

There are a lot of factions in Eve which, as far as I can tell, have no agents, no LP store and no way to directly earn their skins if this feature were implemented in the fashion I mentioned. So how about this CCP? Put the skins from the smaller factions like EoM and Sevens (do they have a special skin? I can't remember, been a while since I was ratting out that way) in the Aurum store, and for those factions with LP stores. I think this will not only give players a better sense of satisfaction for owning both varieties but will push up the desirability of the Aurum store skins, because it will be as far as I can tell the ONLY thing you can own from that faction.

Oh, and I'd be okay with special T3 skins on the Aurum store, since they're a conglomeration of effort from all parties within the 4 main factions. I think a lot of people would go ape-**** over being able to re-skin their T3 for a little Aurum. Personally, I'll be over here if such a thing is released.... Waiting in the front of the line to the Aurum store.

TLDR: Putting large corporation skins in LP stores and small corporation skins in the Aurum store will, in my opinion, increase demand for the Aurum variety and be a better decision by CCP as a business and more openly accepted by the players, since it fits into the game world with less conflict with the lore.

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-03-07 13:32:56 UTC
As long as I can create Farsaidh variant enyos and ishkurs in ImpossiBlack with HyperChrome sparkly bits I'm happy. What I'd *really* like is to be able to create branded ships through invention with ship bonuses (within reason) defined by me at invention time :)
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2014-03-07 13:37:21 UTC
When you go to the backwater reaches, like Derelik, you find a lot of small corporations nobody ever heard of. Nefantar Mining Association is one. Ammatar Navy is another. If you go into Kor-Azor region or down into deep Khanid space, you'll probably find others. Essence, if you head far away from the heavily trafficked trade routes, has some lesser corporations as does Everyshore and Verge Vendor.

The idea of "Put skins in the LP store if they have agents and put them in the NeX if they don't" isn't a bad notion at all and should see around a 50/50 split of skins available for LP/AUR.
Bohneik Itohn
10.K
#11 - 2014-03-07 13:43:55 UTC  |  Edited by: Bohneik Itohn
Corraidhin Farsaidh wrote:
As long as I can create Farsaidh variant enyos and ishkurs in ImpossiBlack with HyperChrome sparkly bits I'm happy. What I'd *really* like is to be able to create branded ships through invention with ship bonuses (within reason) defined by me at invention time :)



Now that would be interesting. Allowing player manufacturers to essentially make their own brand.

The only issue I see is that market pressure would push everyone towards making the obvious improvements that benefit those individual ships the most. Without some sort of limit everyone would just min-max the already existing strengths of each ship.

Maybe make it so that the industry player researches and invents a "technique" that is then applied to all ships he chooses to manufacture with that technique, and limit the number of techniques an individual industry player can invent?

Materials required and prices of the ship should increase accordingly, of course.

This deserves it's own thread.


Edit: Wasn't CCP just recently looking for ways to improve the industry and manufacturing gameplay?


CCP.... DO THIS RIGHT NOW.

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Rab See
Stellar Dynamics
#12 - 2014-03-07 14:12:37 UTC

Make the colour like rigs, when you apply the 'skin' from the store it fill these rig slots. Voila. Solved.

Can be sold on contracts (you can see whats in the 'paint' rig slot). Its typeid is the same, when repackaged, they go away, and when killed theres a killmail with those paint rigs ...

Bohneik Itohn
10.K
#13 - 2014-03-07 14:15:15 UTC
Rab See wrote:

Make the colour like rigs, when you apply the 'skin' from the store it fill these rig slots. Voila. Solved.

Can be sold on contracts (you can see whats in the 'paint' rig slot). Its typeid is the same, when repackaged, they go away, and when killed theres a killmail with those paint rigs ...




Check the middle of the thread, post #5.

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Julius Rigel
#14 - 2014-03-10 07:54:06 UTC
Bohneik Itohn wrote:
Rab See wrote:

Make the colour like rigs, when you apply the 'skin' from the store it fill these rig slots. Voila. Solved.

Can be sold on contracts (you can see whats in the 'paint' rig slot). Its typeid is the same, when repackaged, they go away, and when killed theres a killmail with those paint rigs ...

Check the middle of the thread, post #5.
Makes more sense than having individual typeids for every single variation of every single ship.

There's already support for having different weapons models based on fittings - if you fit a blaster, your ship sports blasters on its hardpoints. If you fit a beam laser, there are beam laser models on your hardpoints. It doesn't seem infeasible to switch out the ship model itself based on something similar. Hell, make it an actual rig instead of a fifth type of slot, and just have players choose between a little extra grunt a little extra sparkle.
Bohneik Itohn
10.K
#15 - 2014-03-10 15:20:15 UTC
Julius Rigel wrote:
Bohneik Itohn wrote:
Rab See wrote:

Make the colour like rigs, when you apply the 'skin' from the store it fill these rig slots. Voila. Solved.

Can be sold on contracts (you can see whats in the 'paint' rig slot). Its typeid is the same, when repackaged, they go away, and when killed theres a killmail with those paint rigs ...

Check the middle of the thread, post #5.
Makes more sense than having individual typeids for every single variation of every single ship.

There's already support for having different weapons models based on fittings - if you fit a blaster, your ship sports blasters on its hardpoints. If you fit a beam laser, there are beam laser models on your hardpoints. It doesn't seem infeasible to switch out the ship model itself based on something similar. Hell, make it an actual rig instead of a fifth type of slot, and just have players choose between a little extra grunt a little extra sparkle.



Then by all means point the devs to this thread in their official post. The less work they have to do to implement this, the more variety we'll see before they decide the project is no longer profitable.

Wait, CCP kills kittens now too?!  - Freyya

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Julius Rigel
#16 - 2014-03-11 08:39:14 UTC
Bohneik Itohn wrote:
Then by all means point the devs to this thread in their official post. The less work they have to do to implement this, the more variety we'll see before they decide the project is no longer profitable.
I'm not your secretary. I'm not interested in doing your advertising for your forum post. You can do that yourself.

Besides, in case you had forgotten, I'm arguing that it's a bad idea, not a good one. All my points are still there:

  • "Ship skins" is precious development time that is better spent on fixing and improving the game.
  • The limited edition ships we have now are supposed to be rare and special. If everyone can put racing stripes and sparkles on their hulls then the "special" ships become a little bit less special.

I'm not sure how I feel about some of the limited edition ships we have currently - it seems like some of them are connected with certain actions and happenings which don't fully agree with the broader rules (mechanics) of the game. But beyond my opinion, the important thing to note here is that a large part of the intended form, the purpose, of these limited edition ships was the intention of them being special. That gets devalued by any implementation "ship skins" in my opinion.

In short, it's two conflicting design ideas, and EVE has enough of that already.

  • Additionally, there's the "Pink Thorax Phenomenon" - I don't think it would be particularly nice to have a giant microtransaction store full of ship skins of all the colors or the rainbow, and "oh, the yellow Rifter is more exclusive than the green Rifter, so it's 60 cents instead of 25", and so on.

They already created CQ to contain the dress-up loonies, and ruined the art style of portraits in the process. I think that's more than enough.

If it has to happen, please just don't waste too many man-hours building it, put in a little checkbox in display settings so I can turn it off, and for gosh's sake none of this "special community players get special treatment" crap. Same rules for every player, please.
Hesod Adee
Perkone
Caldari State
#17 - 2014-03-11 08:54:54 UTC
I don't think any further discussion on ship skins is going to affect the decision CCP makes in the end. It's going to come down to how many of these custom skins get purchased.

Julius Rigel wrote:
"Ship skins" is precious development time that is better spent on fixing and improving the game..

It's not that simple. If the microtransaction skins are popular enough, that means CCP can afford to hire more people, meaning more people to improve Eve. Once the code for the microtransaction skins is in place, LP skins won't require any extra code. Meaning the people who fix bugs will have very little to do with them, only the artists will be needed for more skins.
Julius Rigel
#18 - 2014-03-11 10:08:55 UTC
Hesod Adee wrote:
I don't think any further discussion on ship skins is going to affect the decision CCP makes in the end. It's going to come down to how many of these custom skins get purchased.
Discussion is always going to have an effect.

Unlike in trading where you buy and sell stuff, as a consumer there is no way to "short-sell" a product. Your only options for directly affecting a seller's decision through their product are a) buy - "I approve of this product", and b) don't buy - "no comment". Thus, if you want to show support for a product, you can buy that product, and you can even buy multiple units of that product. But if you want to show the opposite, you need to not buy that product, and there is no degree or amount involved. Not buying a product is simply a single, continuous instance of the same consumer action. You can't "not buy twice" to double the impact of your decision.

What you can do, on the other hand, is find someone else who has the power to buy or not buy the product, and convince them to not buy the product. Ergo, discussion is going to have an effect, and it's going to keep having an effect, even if you're not using voice or text to communicate words directly to the seller.

Hesod Adee wrote:
It's not that simple. If the microtransaction skins are popular enough, that means CCP can afford to hire more people, meaning more people to improve Eve. Once the code for the microtransaction skins is in place, LP skins won't require any extra code. Meaning the people who fix bugs will have very little to do with them, only the artists will be needed for more skins.
Yes, and when the skins thing is successful, that's motivation for CCP to invent some new, similar thing into which to divert resources, and then another, and another. It's not like this latest idea is the last feature they will ever add to the game, and then they'll suddenly start going through their backlog of bugs and usability issues.

Heck, just writing this reply I have to deal with a glitch as old as the "new and improved" forum itself - if you take too long to hit "preview" or "post", the forum eats your message, so you have to type the message, highlight it, copy, press "preview, highlight, paste, and then press "post".

Another example is the advanced camera glitch - if the advanced camera spins around 360 degrees, then it will spin back around the other way in order to continue from 0 degrees, something I must have discovered back in '08 or '09, and documented in a bug report with accompanying video footage and everything. It's still there to this day. This glitch has out-lived a lot of features. It has seen many expansions come and go. Many iterations of the warp tunnel animation. Probes have been revamped. The tracking camera was added. CQ, wormholes, sov mechanics revamps...

So no, I don't agree with your reasoning. I don't think this latest gimmick will be the one that magically enables them or makes them interested in slowing down the feature creep and cleaning up the trail of broken mess they're leaving behind, and I'm inclined to keep discussing it until everyone with a knee-jerk reaction has developed a proper, informed opinion on the subject. If you feel like you've gained some perspective from reading this, I guess that means I just have 6999999999 people to go.
Bohneik Itohn
10.K
#19 - 2014-03-11 16:34:50 UTC
Julius Rigel wrote:
Bohneik Itohn wrote:
Then by all means point the devs to this thread in their official post. The less work they have to do to implement this, the more variety we'll see before they decide the project is no longer profitable.
I'm not your secretary. I'm not interested in doing your advertising for your forum post. You can do that yourself.

Besides, in case you had forgotten, I'm arguing that it's a bad idea, not a good one. All my points are still there:

  • "Ship skins" is precious development time that is better spent on fixing and improving the game.
  • The limited edition ships we have now are supposed to be rare and special. If everyone can put racing stripes and sparkles on their hulls then the "special" ships become a little bit less special.

I'm not sure how I feel about some of the limited edition ships we have currently - it seems like some of them are connected with certain actions and happenings which don't fully agree with the broader rules (mechanics) of the game. But beyond my opinion, the important thing to note here is that a large part of the intended form, the purpose, of these limited edition ships was the intention of them being special. That gets devalued by any implementation "ship skins" in my opinion.

In short, it's two conflicting design ideas, and EVE has enough of that already.

  • Additionally, there's the "Pink Thorax Phenomenon" - I don't think it would be particularly nice to have a giant microtransaction store full of ship skins of all the colors or the rainbow, and "oh, the yellow Rifter is more exclusive than the green Rifter, so it's 60 cents instead of 25", and so on.

They already created CQ to contain the dress-up loonies, and ruined the art style of portraits in the process. I think that's more than enough.

If it has to happen, please just don't waste too many man-hours building it, put in a little checkbox in display settings so I can turn it off, and for gosh's sake none of this "special community players get special treatment" crap. Same rules for every player, please.



I already have pointed them here. One person doesn't draw a lot of attention though.

The purpose of simplifying the implementation of ship skins is to reduce the impact on development time and quickly get the project to a point where the only people working on it are the artists. The artists (typically) don't code one whit, but companies like to keep them busy because it's either that or lay them off. Ship skins, if done efficiently, can be a very big bang for your buck improvement in gameplay satisfaction, without slowing down other projects.

Bugger limited edition ships, I own almost a dozen I think?... It's nice owning something rare, it would be nicer if I could undock it in a trade hub without being target locked. Limited edition ships are nothing but hangar ornaments with little to no in-game purpose. You want to talk about wasted development time? Let's talk about that.

I avidly collect limited edition ships, this will do little to nothing to devalue them. There will still be a limited number of those ship types in existence. It is a "Tash Murkon Magnate" not a "Magnate" that looks different, should you choose to look at it.

Those yellow, pink, and purple ships you're worried about are already in the game, you're just too busy shooting them to notice what color they are. NPC's have been flying around in their striped underwear ships for years, why shouldn't we?

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Julius Rigel
#20 - 2014-03-12 11:04:11 UTC
Bohneik Itohn wrote:
The purpose of simplifying the implementation of ship skins is to reduce the impact on development time and quickly get the project to a point where the only people working on it are the artists. The artists (typically) don't code one whit, but companies like to keep them busy because it's either that or lay them off. Ship skins, if done efficiently, can be a very big bang for your buck improvement in gameplay satisfaction, without slowing down other projects.
Yes, that's a great plan to balance your employees' workloads and generate revenue and all that. It would be very interesting to discuss that if I were the CFO of CCP. However, as a player, I simply see a big hole of work where all the glitches and usability issued have been shoved, and instead of throwing devs down the hole to sort through some of it, they've dug a different hole and filled it with tasks they invented to occupy them.

Why wash the bedsheets when you can just lay some clean ones on top, eh?

But all this, in my opinion, is beside the main point: It's such a small feature. It's completely inconsequential. It has little to no gameplay value. I guess someone would get excitement from killing skinned ships? I guess it would be fun for someone to collect all the different colors? But mostly it's just more Barbie Fashion Makeover for people who can't find the "undock" button.

Bohneik Itohn wrote:
Those yellow, pink, and purple ships you're worried about are already in the game, you're just too busy shooting them to notice what color they are. NPC's have been flying around in their striped underwear ships for years, why shouldn't we?
Sure. Let's fly NPC Ships. I've always said that I think EVE would be an even more interesting place if everyone played by the same rules, NPCs included. Let us fly their ships, let us claim their sov, let them punish criminals in "player high sec", give rats GCC for shooting at players, and so on. The colors are the least interesting part of that particular argument. I don't care about the colors, they don't add any gameplay. They're just a waste of photons.

Bottom line, EVE can't have every feature imaginable, and I don't think it needs this one.