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Missions & Complexes

 
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Incursions Start here.

First post
Author
goldiiee
Bureau of Astronomical Anomalies
#561 - 2014-02-16 13:24:23 UTC  |  Edited by: Goldiiee
Bump and some numbers

Some factiods to make the Bump entertaining.

Effect of Implants and Oveheating on Artillery Machariel DPS and DP(Minute)
+0s - 841 DPS - 50,460 DMP - Heat 59,340 DPM
+1s - 857 DPS - 51,420 DPM - Heat 60,540 DPM
+2s - 883 DPS - 52,980 DPM - Heat 62,340 DPM
+3s - 892 DPS - 53,520 DPM - Heat 62,940 DPM
+4s - 909 DPS - 54,540 DPM - Heat 64,200 DPM
+5s - 927 DPS - 55,620 DPM - Heat 65,400 DPM
+6s - 945 DPS - 56,700 DPM - Heat 66,660 DPM

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tjarish
Ministry of War
Amarr Empire
#562 - 2014-02-16 23:01:46 UTC
I have been out of eve for a long time, but when I left the ship of choice for blitzing Incursions was the Legion.
I think this was for assault sights, but I cant really remember.

Are there still groups that run this sort of fleet? If not what is the best way to go and are there any good groups to join up with?

I can fly everything sub cap near maxed out. I dont mind spending the isk getting a pimp ship if it means I can get fleets often.

Thanks
goldiiee
Bureau of Astronomical Anomalies
#563 - 2014-02-17 02:38:36 UTC
Tjarish wrote:
I have been out of eve for a long time, but when I left the ship of choice for blitzing Incursions was the Legion.
I think this was for assault sights, but I cant really remember.

Are there still groups that run this sort of fleet? If not what is the best way to go and are there any good groups to join up with?

I can fly everything sub cap near maxed out. I dont mind spending the isk getting a pimp ship if it means I can get fleets often.

Thanks

I listed the communities that I am aware of in the OP, many of them have webpages designed to let you know what they will expect you ship to be fitted like and what hours they run. For the ones without a webpage their public channel MOTD is usually a good place to find relevant information, and failing that a couple questions posted in their chat will usually get you a good idea of what they need you to bring.

I think TDF still run Legion's but you would have to check with them to be absolutely sure.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Washburn
Sebiestor Tribe
Minmatar Republic
#564 - 2014-02-17 03:13:43 UTC
Have only read half the thread so far, sorry if has been discussed before;

Would a Vargur have a chance at getting into a fleet?

If so, is Marauders V skill expected?

So far I have not found much info about Vargur's and Incursions.

Regards,
goldiiee
Bureau of Astronomical Anomalies
#565 - 2014-02-17 03:29:40 UTC
Washburn wrote:
Have only read half the thread so far, sorry if has been discussed before;

Would a Vargur have a chance at getting into a fleet?

If so, is Marauders V skill expected?

So far I have not found much info about Vargur's and Incursions.

Regards,

Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

PopplerRo
#566 - 2014-02-18 21:22:14 UTC
Goldiiee wrote:
Washburn wrote:
blah blah blah

Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship.


Bastion marauders work fine for incursions (mainly vgs & assaults), but they have much higher skill requirements than a pirate BS equivalent and less paper dps. Using bastion also means having to sacrifice damage+application modules in favor of active tanking modules but you can avoid bringing logistics then in favor of more dps ships.

Many groups don't use bastion setups due to unfamiliarity with them and they may feel bad for all the logi pilots that would become redundant as a result.
Jill Antaris
Jill's Open Incursion Corp
#567 - 2014-02-19 11:40:15 UTC  |  Edited by: Jill Antaris
Basion mode active tank fittings do work for VGs, but normally the Vargurs are buffer tanked like the machs and you just fly with your standard logi setup. The reason for it is simply that it saves 2-3 more meds that can be spend on sensor boosters, tracking computers, painters or webs. In a nutshell the Vargur is like a mach, but with less speed, drones, alpha and dps. On the plus site it tanks a lot better what allows you to skip on the anti EM rig in favour of something else, got another med slot for a TC and the tracking bonus build in. For Contests it is worse than Mach, for general flying about equal(better hits up close by the extra tracking, so more consistent dps than the artillery mach) and it is better against frigs with auto cannons, since it can fit another web and tracks better. Also the 4 utility high slots can be used to lock up to 12 targets or use 3 remote shield transporters and a cap transfer making it a bit a utility platform, similar to the NM with the extra 2 high slots.

[Vargur, Incursion]
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Large Remote Capacitor Transmitter II

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I

Hobgoblin II x5
Medium Shield Maintenance Bot II x5

Edit: If you fly Vanguards completely without logi(12 dps on grid), they are great as full time logi, same as other remote rep fitted marauders, since they got the the more powerful capacitor compared to the nightmare, more targeting slots and 2 more utility high slots.
dragon dildoo
Garoun Investment Bank
Gallente Federation
#568 - 2014-02-19 14:02:38 UTC
So here I am:

Looking to get into Incursions, since that is one of the last things I haven't done before in this game.

This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.

However, as I understand missiles ships are not preferred because of the delayed damage.

Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...

To list some of my skills:

Cal BS 5
Marauder 5

Shield skills at 5 but comps at 4

CM spec 4
Torp spec 5

All missile support to 5

T2 Sentries etc etc.

For a total of about 53m SP.

goldiiee
Bureau of Astronomical Anomalies
#569 - 2014-02-19 17:03:07 UTC
dragon dildoo wrote:
So here I am:

Looking to get into Incursions, since that is one of the last things I haven't done before in this game.

This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.

However, as I understand missiles ships are not preferred because of the delayed damage.

Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...


Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat.

But get in the channels and check, opinions change and you never can tell till you ask.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

dragon dildoo
Garoun Investment Bank
Gallente Federation
#570 - 2014-02-20 07:26:42 UTC
Goldiiee wrote:
dragon dildoo wrote:
So here I am:

Looking to get into Incursions, since that is one of the last things I haven't done before in this game.

This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.

However, as I understand missiles ships are not preferred because of the delayed damage.

Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...


Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat.

But get in the channels and check, opinions change and you never can tell till you ask.



Oh allright, well thanks for the answer. I had already joined some of the channels, but may have to postpone actually joining to get some gunnery skills up.

Thanks again. o/
Destination SkillQueue
Doomheim
#571 - 2014-02-20 21:18:58 UTC
One time bump to fix forum.
goldiiee
Bureau of Astronomical Anomalies
#572 - 2014-02-20 21:24:30 UTC  |  Edited by: Goldiiee
Destination SkillQueue wrote:
One time bump to fix forum.

You beat me to it :)
But I was going to post this for the bump, so here it is anyways.
Quote:

Looks like we needed a Bump.
So here are the numbers for minimum resists and the tank it provides with Logi(s).

70% Pre OGB Resists, w/Siege OGB
2 Scimi's VG 4,784dps
4 Scimi's AS 9,489dps
6 Scimi's HQ 14,195dps

70% Resists no/OGB
2 Scimi's 3,127dps
4 Scimi's 6,284dps
6 Scimi's 9,396dps

60% Pre OGB Resists, w/Siege OGB
2 Scimi's 3,124dps
4 Scimi's 6,238dps
6 Scimi's 9,331dps

60% Resists no/OGB
2 Scimi's 2,032dps
4 Scimi's 4,025dps
6 Scimi's 6,018dps

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Lipbite
Express Hauler
#573 - 2014-02-26 10:10:28 UTC
Today I was happy to find out TVP has expanded activity to high-sec island incursions (incursions in constellations surrounded by low security): FCs shipped some optimal T2 fitted battleships + logis to the island and are offering them for "lease" to anyone who will be able to make it to the island without their own incursion-capable ship (in cloaky covops for example). To get into fleet you just have to jump into the system, ask FC to setup contract for desired ship, make deposit (350mil) and then make as much ISKies as you want. After you will be done you'll get your 350mil back in exchange for the ship. Or you can just use your usual ship if you are confident and skilled enough to make it through 1-6 low-sec systems.

I believe this service will reduce amount of drama around simultaneous moms killing - slightly.

p.s. Also bumping this thread back to the first page.
goldiiee
Bureau of Astronomical Anomalies
#574 - 2014-02-26 11:24:16 UTC
New group with experienced FC sent me a mail.

Channel Name: Helix Incursions
Comms: TS
Sight types: VG/AS


We are a new community that is interested in showing newer pilots how to be the best that they can be. Currently we run VG's and AS's, but are looking to progress into HQ's as we grow. Please contact Aeon Boirelle if you have any questions.

Thank you Goldiiee

Added to the OP.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kithran
#575 - 2014-02-26 17:43:47 UTC  |  Edited by: Kithran
Lipbite wrote:
Today I was happy to find out TVP has expanded activity to high-sec island incursions (incursions in constellations surrounded by low security): FCs shipped some optimal T2 fitted battleships + logis to the island and are offering them for "lease" to anyone who will be able to make it to the island without their own incursion-capable ship (in cloaky covops for example). To get into fleet you just have to jump into the system, ask FC to setup contract for desired ship, make deposit (350mil) and then make as much ISKies as you want. After you will be done you'll get your 350mil back in exchange for the ship. Or you can just use your usual ship if you are confident and skilled enough to make it through 1-6 low-sec systems.

I believe this service will reduce amount of drama around simultaneous moms killing - slightly.

p.s. Also bumping this thread back to the first page.


Actually it was one FC who had assembled an entire fleet's worth of ships (36 battleships, 12 logistics, 2 command ships) in Solitude, the incursion appeared when I just needed the final bunch of rigs and mods so I made a quick trip to Jita and then had to fit them all and sort out the logistics of loaning them out (I'd already worked out what needed to be done, it just needed to be set up).

Kithran
Aeon Boirelle
Roudy Rough Bois
#576 - 2014-03-01 01:36:28 UTC
Thank you Goldiiee for getting Helix added to the OP. I appreciate that. Also if anyone has any questions I'm happy to help answer as best I can.
Kyperion
#577 - 2014-03-07 11:08:01 UTC
T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.

Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?
goldiiee
Bureau of Astronomical Anomalies
#578 - 2014-03-07 11:59:15 UTC
Kyperion wrote:
T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.

Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?

Though I am sure this was answered awhile back I didn't feel like digging up the post, if you got some time I would recommend reading the first 30 pages (I know it's a long and boring read sometimes) the minimum ship requirements are laid out in some of the first few pages by most of the communities, and set up to protect you.

I can say with 100% certainty that an AF will not work, the expected DPS a Logi has to rep exceeds any possible buffer you could fit on it, ( See Link ) as for a HAC I think your going to find the range limitations and anaemic DPS, by comparison, to be the crux in that hull. But there is a low sec group that uses cruisers you might look them up ( Link to post for Shady fleet ).

If you can do a HAC your probably pretty close to doing a BS, it is the best way to get into a fleet so you can experience why the smaller hulls just wont hack it in a High sec group. (Mostly because a minor mistake become a Pod, and that mistake can be yours or the logi's either way it doesn't end well)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

James Baboli
Warp to Pharmacy
#579 - 2014-03-07 12:22:35 UTC
Cap stable tengu that will local tank VGs anyone?


[Tengu, XL booster]
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Co-Processor II

Pith X-Type X-Large Shield Booster
Pithum A-Type Adaptive Invulnerability Field
Pith X-Type EM Ward Field
Pithum A-Type Adaptive Invulnerability Field
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier

Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Core Defense Capacitor Safeguard II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Intercalated Nanofibers

Just posting because I'm a bit nutty and it was fun to create.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Iron Wraith
The Devils Own
#580 - 2014-03-10 15:01:26 UTC
looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.

assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?

is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.

what order should i focus on for an upgrade path from:
pirate hull (vindi)
faction/deadspace tank
faction/deadspace DPS

finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!

thanks :)