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PROPOSAL - Ship Graveyards

Author
jacob2471
Caldari Provisions
Caldari State
#1 - 2011-11-29 02:22:53 UTC  |  Edited by: jacob2471
Its standard night for your alliance, the enemy coalition has been encroaching on your territory, putting up towers, so your forming up to fight back. You're in a Moros, a dreadnaught, the 3rd most powerful ship class in all of New Eden. As you sit in the friendly POS a mixture of capitals and support start landing around you. It's almost time to go.

The support gets on the Titan for bridging. A scout reports a spike in local 3 jumps away from the target system. It seems the enemy are not going to sit by and let you destroy their POS.

Your spy on the enemy comms reports they plan to warp straight to the tower and start repairs. A friendly cyno HIC is already in the target system, he gets into position 30km off POS in line with the enemy in gate.

2 jumps, 1 jump.

They jump in and your HIC bubble goes up, They warp straight into his bubble, and he pops his cyno. Your fleet jumps.
As the system initializes you start following the FCs primaries, easily tracking enemy ships once they are webbed down.

On the other side of the POS you can see the remnants of the previous nights engagement. Capital and battleship hulls too large disintegrate even as they explode under heavy fire.

As the fight draws to a close it is obvious you have won a decisive victory. Many new space hulks are now scattered around this moon. It will be a warning for future invaders to stay away.




So the basic idea here is to have the ship wreck graphic not be destroyed when someone destroys or salvages the wreck. I think this would create a more interesting universe, where we could go on a pos bash or to a fleet fight, and see the remnants of the previous weeks slaughter. A mark of shame for enemy pilots passing through the system, seeing their alliances fleet from the other night decimated.

Making the fights we have create a visual mark in the system, not just on the sov map ~Levels of Immersion~

Proposal:

This is for 0.0 and low sec only - Concord runs a ship cleaning service where all wrecks are automatically destroyed to keep space clear.

Only battleship hulls and above would leave behind the wreck models after wreck icon is targeted and destroyed/salvaged. Other smaller craft are too flimsy and fall apart due to the rigors of space without their shields/armor.

Happens anywhere in the system apart from gates - Gates are unstable areas due to the energy they use, and this speeds the process of disintegration. (Can include gates if it wouldn't get too cluttered)

Battleship/Capital wreck models last 2/4 weeks, Super Capitals last infinitely, A constant mark on the universe. This depends on how much it would affect game play. Currently even when you remove wrecks from overview you can still see them in space so I wouldn't think it would be too different.

Wouldn't affect cloaks as the wrecks are insubstantial, just debris.
Corina Jarr
en Welle Shipping Inc.
#2 - 2011-11-29 02:42:00 UTC  |  Edited by: Corina Jarr
In order for wrecks to exist visually, they must be an item. Therefore, they will effect cloaks.

Even missiles will decloak someone if they pass close enough (really hard to do though).


Also, the lag would be horrendous....
Certain stations and null sec areas would be unusable because of the insane number of wrecks created in a week.
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2011-11-29 03:00:34 UTC
Definetly a yummy idea, though mayeb supercapitals just stay around for a month or 2? maybe make the whole of all the wrecks from frigs up saty for a monthy or 2, would eb interesting palces to explore. and make it after the month ro 2 is up they dissappar, since everything in sapce not around an orbital body will drift away, adn anything in an orbital body wil slowly crash into the atmosphere.

but this is definetly an idea only suitable for once the war on lag has been won.