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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Sacu Shi
UK Corp
Goonswarm Federation
#381 - 2014-03-07 05:29:26 UTC  |  Edited by: Sacu Shi
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#382 - 2014-03-07 05:35:53 UTC
CCP Xhagen wrote:
Max Von Sydow wrote:
Some quick questions about your plans for this.

What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?

Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?

How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.


If we make a skinning system proper, we would have to go the route of "the thing that changes the color of your ship" is an item of some sort that can then be applied/fitted/affect to your ship.

We will not continue with the BPC implementation as it is very limiting and unsustainable in the long run.

I was thinking of something little different
Depending on the number of different base colours on the primary skin, have this number of Slots on the fitting window each correlating to the base colours(shades of colours not included as they can be expressed as a variation of the base colour), and you can drop a paint item into each of them, to get different combinations of colours. Made them like rigs that you have to destroy them to remove them, and then sell the paint colours on the NEX Store.
Nam Dnilb
Universal Frog
#383 - 2014-03-07 06:01:13 UTC


These are nice. But,.. T'Ambers greatest creation is sadly missing. Behold the *cough* Megathron.
Mara Rinn
Cosmic Goo Convertor
#384 - 2014-03-07 06:02:27 UTC
Ascentior
PIE Inc.
Khimi Harar
#385 - 2014-03-07 06:07:33 UTC
There are a few posts from Devs stating that this may not remain as an Aurum thing. And that they are thinking of other options.

This test is relatively pointless. I have LOTS of Aurum that I have never had the desire to use. I may use it for this. I may not.
I WOULD use custom skins on my ships. I would buy countless skins over and over for corp ships. We would probably sink isk equal to the price of the fit ship on the skins for frigates at least.

This test will not show ANY of those figures. It will simply show how many people consider this the acceptable reason to waste their bank of Aurum.

Punisher is a Tech 2 Component. 2 mid brawler is not useful in today's game.

The skins need to be player designed. Cost ISK and/or materials to create a design. Cost less ISK / Materials to copy the design to use on a ship. Stop taking creation AWAY from the players. You keep saying "We have such a helpful and talented community".

Make things cost ISK. If people want more ISK than they can make in game, they will PLEX. You are watering down your own product (PLEX) with a counterfeit (AURUM).

Admiral of PIE Inc., Praetoria Imperialis Excubitoris (See 'PIE Public' for recruitment)

Honorary Fabricator-General of the Imperial Navy

Chosen by God to serve the Empire.

Ranger 1
Ranger Corp
Vae. Victis.
#386 - 2014-03-07 06:08:01 UTC
Salpun wrote:
Mara Rinn wrote:
MeBiatch wrote:
not sure if asked but will the skin show up on kill mails?


That's what it says in the dev blog.

It shows the new name of the ship, no mention of a change unless you know what you are looking at.

Quote:
To reiterate, the only thing that changes is the color. All the stats will remain the same. Also, to state the obvious: When your painted ship is destroyed, well… then it is destroyed. Yes, this destruction will be supported in killmails.

It's pretty clear to me that a kill mail will have the painted ships unique name (and market value) listed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#387 - 2014-03-07 06:14:12 UTC
Does CCP have a way to monitor what will be the free AUR spent and what will actually be people paying for these with newly created AUR to see what kind of demand there is?
I imagine the initial release is going to see a surge of purchases from people due to the free AUR on accounts but am wondering if that will be added to data making it look like people are willing to pay for items.

I guess you could just look at how much AUR is people buy, on which note...

FIX THE AUR PRICES IN ACCOUNT MANAGEMENT! It's been more efficent to just buy and convert a PLEX since forever!

Turelus CEO Utassi Security

Cranky Wraith
Journal Juggling Scrap Scoundrels
#388 - 2014-03-07 06:17:49 UTC
Is it too early to request Graffiti drones?
Ranger 1
Ranger Corp
Vae. Victis.
#389 - 2014-03-07 06:20:43 UTC
Ascentior wrote:
There are a few posts from Devs stating that this may not remain as an Aurum thing. And that they are thinking of other options.

This test is relatively pointless. I have LOTS of Aurum that I have never had the desire to use. I may use it for this. I may not.
I WOULD use custom skins on my ships. I would buy countless skins over and over for corp ships. We would probably sink isk equal to the price of the fit ship on the skins for frigates at least.

This test will not show ANY of those figures. It will simply show how many people consider this the acceptable reason to waste their bank of Aurum.

Punisher is a Tech 2 Component. 2 mid brawler is not useful in today's game.

The skins need to be player designed. Cost ISK and/or materials to create a design. Cost less ISK / Materials to copy the design to use on a ship. Stop taking creation AWAY from the players. You keep saying "We have such a helpful and talented community".

Make things cost ISK. If people want more ISK than they can make in game, they will PLEX. You are watering down your own product (PLEX) with a counterfeit (AURUM).

While it is true that many people will use AURUM they already have, the metrics generated on people purchasing new AURUM will tell them a great deal.

I'm sure they'd LOVE to be able to allow people to go crazy with designs, but there are many well documented technical (and social) issues that make that extremely problematic.

And finally, AURUM is simply a way to break PLEX down into smaller pieces in a manner that allows CCP to track how that particular revenue stream (for them) is being used in game very precisely. It will also facilitate (and offer a method of control) for future economic interactions with DUST. At our end using AURUM or ISK is essentially the same... at CCP's end it's a different story and serves a distinct purpose.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#390 - 2014-03-07 06:24:15 UTC  |  Edited by: Ranger 1
By the way, in case you haven't guessed, R1 approves. Blink

Well done. A lot of careful thought, retrospection, and hard work went into this.

It's appreciated.

One point was well made above though. The price point should be very carefully considered.

At it's current level, it will be used frequently for ships not often intentionally put at risk, and will generate a good level of revenue for you.

However, if the price point is such that most everyone will feel comfortable putting custom skins on combat vessels as a common practice, it will quickly become an extremely high volume revenue stream. I could easily see whole corporations (or alliances) specifying a certain color scheme for their members to use (or even provide for them) if the price isn't prohibitive. Potentially this could bring in far, far more money because lets face it, who wouldn't throw in a little bit more to put their favorite paint scheme on all of their ships if it's only an incidental amount. Particularly if the mechanic lends itself well to doing them in bulk, and if corp logo's ever make it in people will want to do at least those in bulk.

Don't get me wrong, the current price points will probably work... but at a really low price point people won't think twice about how much they end up spending by the time they dress up all of their ships, as opposed to only dressing up the "special" ones.

Either way, this is miles beyond anything previous. Again, well done.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zappity
New Eden Tank Testing Services
#391 - 2014-03-07 06:25:21 UTC
Far too expensive. That much for a paint job on a 500k hull? Umm... no.

Zappity's Adventures for a taste of lowsec and nullsec.

Dinsdale Pirannha
Pirannha Corp
#392 - 2014-03-07 07:10:31 UTC
Ali Aras wrote:
Dinsdale Pirannha wrote:
Mangala Solaris wrote:
Ive been itching to spill the beans on these, so happy this blog is out.


Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members.

No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either.


Right, and I am sure CCP tracks every possible trading alt of every CSM member, plus all the alts of all their friends.
Sorry, plex prices spiked as soon as this was announced.

Anyone who knew ahead of time just made out like bandits.

And I just love how me playing the game just got more expensive in order to pay for someone else's vanity.
By the time this program hits full gear we will be seeing 750M plexes, bare mininum.
Lirbank
OMICHRON INDUSTRIES
#393 - 2014-03-07 07:13:13 UTC


Altrue wrote:
Crasniya wrote:
Chirjo Durruti wrote:
Quote:
for Aurum

Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. Evil


Would you rather your subscription money pay for ship skins, or more actual gameplay? By charging separately for skins, your subscription money isn't wasted on cosmetics development. Why would anyone complain about this?


You've been nicely formatted indeed Big smile

But I don't think CCP hired anyone for this so this is effective dev time wasted.


Grind some ISK (around 650-700 mill) buy a plex from the market (ingame). Convert to arum. And your subscription and some work have paid your paint job.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#394 - 2014-03-07 07:13:47 UTC  |  Edited by: Akrasjel Lanate
You should also take in mind that:

- Some poeple may not use those skins yet beacause they waiting for Kor-Azor skin or Su-ve magacorp skin
- Some may not use them yet beacause they will be aweilable for one typo of a ship per class atm like it shows on SiSi where you have them only for example on Punisher, Omen, and Abbadon and they may wanot use it on a Apocalypse


For example i propably wont spend AUR on them yet beacause i'll prefer wait for MORE skins and in the mean time i'll watch the market a bit beacause it overal may bea cheaper to get them from market then doing it your self

CEO of Lanate Industries

Citizen of Solitude

Arthur Aihaken
CODE.d
#395 - 2014-03-07 07:21:24 UTC
Dear CCP/Devs, as a token of my appreciation for the Ship Painting Pilot Program, I purchased 2500 AUR tokens today. Even though the paint blueprints are not yet available nor for my favorite ship, and even though this endeavour is still in its infancy - I wanted to show my support (and vote with my wallet) for what is probably the most sought-after aesthetic upgrade for EVE. Thank-you.

I am currently away, traveling through time and will be returning last week.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#396 - 2014-03-07 07:21:46 UTC  |  Edited by: Rivr Luzade
Bah, Kador is too dark and lacks the cold contrast that EOM ships have. It's clearly all Tash-Murkon they are waiting for! Big smile

Quote:
Arthur Aihaken wrote:
Dear CCP/Devs, as a token of my appreciation for the Ship Painting Pilot Program, I purchased 2500 AUR tokens today. Even though the paint blueprints are not yet available nor for my favorite ship, and even though this endeavour is still in its infancy - I wanted to show my support (and vote with my wallet) for what is probably the most sought-after aesthetic upgrade for EVE. Thank-you.



You should have shown your support in not buying AUR and thus encouraging CCP going along this path. We need these skins for ISK and LP form their respective faction LP stores, not overpriced PLEX grinders.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Vila eNorvic
#397 - 2014-03-07 07:24:48 UTC  |  Edited by: Vila eNorvic
Crasniya wrote:
People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.

And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff.
So what? This is EVE, who the hell cares what happens anywhere else?

Teinyhr wrote:
As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money.
Why all this talk about vanity stuff? Choosing an individual paint scheme should be part of the basic game package - i.e. included in character creation (but with the option to alter it later as with avatar clothing).
Vance Armistice
Republic Military School
Minmatar Republic
#398 - 2014-03-07 07:24:53 UTC
Completely in favor of this!

I like to see CCP be able to offer players the option to have micro transactions that those of us who have the money and want the skins can purchase them without causing any p2w issues to creep up. Everyone wins here .

CCP I suggest tat you not lower the price until you have had some time and sales to reflect on.

Lastly I would have a season where only certain hulls are painted that way only some premade skins will be available at a given time, players would have to buy the skins at the low prices or get gouged by resellers tHat did buy at the appropriate time.

Keep the good stuff coming, I think there will be a strong market for it. I certainly will have one of each to display in my hangar
Josef Djugashvilis
#399 - 2014-03-07 07:26:21 UTC
The skins need to have a purely nominal cost so that no one will care if they get ganked as soon as they undock.

Pile 'em high, sell 'em cheap.

This is not a signature.

Vila eNorvic
#400 - 2014-03-07 07:27:24 UTC
Celfea Dur wrote:
I don't fully understand why a custom paint scheme would require a unique item ID. You're not creating a new item, you're only applying a new shading layer to an existing graphic model.

Kusum Fawn wrote:
Make ship painting an addition to ships, not new ships.
Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.

Why the same ship painted green instead of brown would have be an entirely new item, and one that is only available form specialty shops, is kind of mind boggling when you attempt to apply it to any real life analogues.
This is clearly explained in the blog.