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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#341 - 2014-03-07 00:51:06 UTC
Eral Adoulin wrote:
I admit that I haven't read all of the comments, so I apologize in advance if someone already mentioned something like this.

I think it would be cool to be able to specify a primary, secondary, and highlight color, in addition to a logo. Maybe more or fewer, but two or three colors plus a logo seems right to me. Each of these gets a dedicated slot on the ship, like a rig, and the "paints" are single-use items which can be traded. You'd have to determine which parts of every ship would fall into the primary/secondary/highlight categories, but I think this is better than allowing fully custom skins and it's more flexible than having a bunch of pre-built paint jobs, especially if a paint job can only be applied to a specific ship.

I'd really like to be able to change the paint job on my ship whenever I want. It doesn't really make sense that I could replace gun turrets on a ship but not re-paint it. The key is to avoid having to list differently painted versions of the same ship on the market (a packaged ship would be unpainted), and I really don't want custom painted ships to become rare and expensive. That seems better reserved for special edition ships, although maybe certain "special" colors could be rare.

In terms of cost, I can't see myself spending more than 20% of the cost of a ship on a paint job, unless it's something really special. If the cost were at or below 10%, I'd custom paint every ship - and I'd love to be able to do that! To me, convenience factors into the cost; if I have to trade PLEX for aurum, I'm probably not going to bother.



It's possible to buy Aurum from the market (if people buy aurum from the site, they get tokens that can be sold on the market)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mara Rinn
Cosmic Goo Convertor
#342 - 2014-03-07 00:57:06 UTC
Steve Ronuken wrote:
It's possible to buy Aurum from the market (if people buy aurum from the site, they get tokens that can be sold on the market)


It will also be possible to buy the paint jobs (or in this current iteration, specially painted ships) for ISK.

I will add my voice to the people suggesting that an 8M ISK paint job for a 500k ISK frigate should probably be a job lot of 10 or 20, especially if I'm planning on using this in PVP. Yet I'd also be happy to part with 5000 Aurum for a custom skin for a mission-running CNR, so go figure.
Jonah Gravenstein
Machiavellian Space Bastards
#343 - 2014-03-07 01:03:33 UTC
Source for the pink scorpion

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Meandering Milieu
The Scope
Gallente Federation
#344 - 2014-03-07 01:18:35 UTC
I pray to Nyx that this gets popular enough to justify letting players pay to have their own custom skins.

I WANT MY HELLO KITTY NAVY DOMINIX! I WOULD PAY A BILLION ISK.

I... I'm sorry I don't know what came over me. Oops
God Raf
All Space Chrome
#345 - 2014-03-07 01:24:56 UTC
I love this idea
rofflesausage
State War Academy
Caldari State
#346 - 2014-03-07 01:29:37 UTC
DaReaper wrote:

Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying.


https://en.wikipedia.org/wiki/Eve_Online#Subscribers

Sir, that is simply not true. It's game dependant.
Sylveria Relden
#347 - 2014-03-07 01:31:40 UTC
It's going to be interesting to see all the attempted ganks just because someone actually spent AUR for a paintjob Smile

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Kane McKenzie
Republic Military School
Minmatar Republic
#348 - 2014-03-07 01:33:01 UTC
I have a thought that I would like to put out there.

It mentioned something about having to create new tags for all of these ships that have the different paint jobs because they are created through manufacturing another ship altogether.

Would it be possible to just add another slot in the fitting window specifically for skins?

They would work just like a rig, destroyed when the ship is destroyed. It cant be removed from the ship unless it is destroyed.

It will also keep the market from being flooded with all of these new ships with skins because in order to sell the ship with skins it would have to be done via contracts, just like a fully rigged ship would.

Anyway, it was just a though and I thought I would put it out there.

I don't know if anyone else has posted this idea before me and If so I had no intention of just re-posting someone else's idea.

Regards,



Kane
Humang
Sudden Buggery
Sending Thots And Players
#349 - 2014-03-07 01:35:55 UTC
You thought otherwise that there would be overwhelming support for this?

Summary of how I would see it once its done:

  • New skin slot on all ships.
  • New skin module.
  • Skins are size/class relative. (small/medium/large/capital)
  • Corporation colour scheme skins available through LP stores.
  • Special or Player-made skins sold on the NEX store.


And with that my EvE-life would be complete.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

MeBiatch
GRR GOONS
#350 - 2014-03-07 01:38:13 UTC
not sure if asked but will the skin show up on kill mails?

since these things will be sold on the open market you can gather data and add how much that lost skin cost on top of the rest.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Regan Rotineque
The Scope
Gallente Federation
#351 - 2014-03-07 01:47:00 UTC
I find myself Mildly excited by this......

I have never wanted a Rokh before.....now i want a to fly a mother f*... Rokh....

Ty CCP.....your pricing on this looks like you have learned from the 1000$ jeans and 60$ monocles as well. A buck or two is not much to ask and seems both fair and reasonable - you should add all the clothes you have as well and use this type of pricing ie: a buck or two

So ty CCP this looks like a good way of introducing this and getting both feedback and doing some testing.

Aria Jimbojohnson
University of Caille
Gallente Federation
#352 - 2014-03-07 01:53:59 UTC
scimichar wrote:
Chirjo Durruti wrote:
Quote:
for Aurum

Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. Evil


You do realize in other MMOs you not only pay for the subscription but also the expansions? Charging a few pennies for a custom ship paint job, something that has been requested for years, is not that big of a deal.


CCP hasn't released an expansion in years. Tweaking a few numbers here and there are what every other MMO on the planet calls a "content patch", and are included with a subscription. Hell, some of the recent "expansions" don't really even qualify as content patches, since they're basically just number balances.
Jessica Danikov
Network Danikov
#353 - 2014-03-07 01:56:06 UTC  |  Edited by: Jessica Danikov
Ali Aras wrote:
Jessica Danikov wrote:

It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put £30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).

So, uh, I guess we need a 'plex for features' thing in-game?

An effective pilot test of a program will have different success goals depending on what the program is. Some ship skins will be sold for AUR, so it makes sense to test them with ship skins sold for AUR, as well as ship skins sold via in-game methods. As someone else on the thread pointed out, if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component.

For another feature, a test would include people using that feature more and interacting with it and finding it valuable, which is unlikely to involve AUR. CCP gets money when those features succeed too, in the form of greater subscription retention. So, no, we don't need 'plex for features'.


You're right, we don't need this generally (was being a little tongue in cheek), but in this specific case I think it's a far better way of measuring interest than 'here's a small number of potentially overpriced skinned ships, if you buy lots of them we promise we'll do skinning right'.

I'm only interested in buying other skins once they do skinning right (and doing it right is what I really want more so than any individual skin), so I guess this initiative as is will succeed or fail without my 'support' (read: money), as much as I'd like to give my support.

However, I don't see why 'Plex for Features' or some kind of CCP in-house Feature Kickstarter would be such a bad idea- CCP is after all a business and if players are willing to grant them extra revenue towards developing non-essential features that CCP have indicated as 'nice to have, but can't afford to do'.... isn't that win-win all around? Players vote with their wallet and potentially get something they're keen on, the community gets new game features beyond CCP's typical pace of development, CCP can employ more people and make more money.

Going by the amount of money people will throw at things they're keen for on kickstarter for token signs of appreciation, it seems criminal not to do something like this.
Lelira Cirim
Doomheim
#354 - 2014-03-07 01:56:53 UTC  |  Edited by: Lelira Cirim
I have a simple suggestion for further empowering GM corrective actions: PUCE! Shocked
Best behave or have everything you undock from your hangar appear as the ugliest hue from Old Earth. (huehuehue)

(Also I'm mildly frightened for the inevitable Pony Fleets. Brand Synergy all-up-ins. Ugh)

Do not actively tank my patience.

Vila eNorvic
#355 - 2014-03-07 02:14:16 UTC
Boogalo wrote:
I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched.

Again, what free Aurum?
Ali Aras
Nobody in Local
Deepwater Hooligans
#356 - 2014-03-07 02:26:11 UTC
Dinsdale Pirannha wrote:
Mangala Solaris wrote:
Ive been itching to spill the beans on these, so happy this blog is out.


Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members.

No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either.

http://warp-to-sun.tumblr.com -- my blog

Ravcharas
Infinite Point
Pandemic Horde
#357 - 2014-03-07 02:27:47 UTC
Vila eNorvic wrote:
Boogalo wrote:
I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched.

Again, what free Aurum?

This free aurum; http://community.eveonline.com/news/dev-blogs/coming-soon-eve-is-real/
KIller Wabbit
MEME Thoughts
#358 - 2014-03-07 02:38:46 UTC
A "camo" module with scripts would be the best way to get around the id problem.

The elaborate paint jobs probably loads up the graphics team beyond reason. How about just having strategic color panels? They could be treated much the same as weapons module emplacements. Also provides an insignia path later on - one or two of the panels become logo carriers instead of being a color panels. Implemented the same way, the logo would be scripted - allowing RP and deception ops. :)

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#359 - 2014-03-07 02:55:42 UTC
Ali Aras wrote:
Dinsdale Pirannha wrote:
Mangala Solaris wrote:
Ive been itching to spill the beans on these, so happy this blog is out.


Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members.

No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either.

Do you know the reason that they pulled the orca and other skins.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#360 - 2014-03-07 03:19:49 UTC
CCP Fozzie wrote:


I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it.

Will this interest be gauged solely by how many are purchased?

If so, i see a flaw, or three.

This cannot be used on currently rigged ships, unless one destroys their current rigs (could be rather costly). This means that there are likely many who will pass on these for the simple reason they infact can't use it on their currently rigged ship.

There seems to also be a very limited number of options, based on what is on SiSi. Literally only the ships pictured in the dev blog. What if someone doesn't like those particular hulls...or wanted a different scheme on one of them. They really are INTERESTED, but according to the data you are logging, are infact 'not interested' since they did not purchase what you offered.

Also, this is like trying to gauge the market interest of various colored balls, while only offering RED balls. What if someone doesn't like red, what if they like yellow, or green?