These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Bastion - A Noose Around Your Missioning Wreck

Author
Arsine Mayhem
Doomheim
#21 - 2014-03-04 14:59:10 UTC
And it would be so hard to fix.

Check for an active bastion module in the disconnect routine and deactivate it, then warp the ship out.

It really amazes me things like this go on this long. Proves they have a severe lack of competent programmer(s).
Estella Osoka
Cranky Bitches Who PMS
#22 - 2014-03-04 18:41:51 UTC
Arsine Mayhem wrote:
And it would be so hard to fix.

Check for an active bastion module in the disconnect routine and deactivate it, then warp the ship out.

It really amazes me things like this go on this long. Proves they have a severe lack of competent programmer(s).


More like a severe lack of competent gamers. Right click on the Bastion module and turn off auto repeat. If you disconnect it will run through the cycle, stop, then ewarp. Of course this means that while you are playing you will actually have to restart bastion mode every time a cycle completes.
Batelle
Federal Navy Academy
#23 - 2014-03-04 19:11:51 UTC
Estella Osoka wrote:
Arsine Mayhem wrote:
And it would be so hard to fix.

Check for an active bastion module in the disconnect routine and deactivate it, then warp the ship out.

It really amazes me things like this go on this long. Proves they have a severe lack of competent programmer(s).


More like a severe lack of competent gamers. Right click on the Bastion module and turn off auto repeat. If you disconnect it will run through the cycle, stop, then ewarp.


The whole point is that it will run through its cycle, stop, and then not ewarp, because it only checks for ewarp when you DC, and doesn't attempt it again if something is preventing you at that moment (bastion).

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#24 - 2014-03-05 01:14:06 UTC  |  Edited by: Jeanne-Luise Argenau
Batelle wrote:
Estella Osoka wrote:
Arsine Mayhem wrote:
And it would be so hard to fix.

Check for an active bastion module in the disconnect routine and deactivate it, then warp the ship out.

It really amazes me things like this go on this long. Proves they have a severe lack of competent programmer(s).


More like a severe lack of competent gamers. Right click on the Bastion module and turn off auto repeat. If you disconnect it will run through the cycle, stop, then ewarp.


The whole point is that it will run through its cycle, stop, and then not ewarp, because it only checks for ewarp when you DC, and doesn't attempt it again if something is preventing you at that moment (bastion).


as far as i know this is a known bug and should be reimbursed, not sure where i have read that, so dont nail me on that Blink
And for ppl saying that it should already have been fixed, think again this game is over a decade old. I dont think we players cant say how deep that thing is buried in the code and how much u need to change to make it work, maybe it is easy maybe not but i rly dont like how some ppl always say ccp sucks only because they cant solve a problem right the second they find it.
Throktar
Deep Core Mining Inc.
#25 - 2014-03-05 23:20:54 UTC
I lost my Paladin last week that I have had for 4 years, due to the only disconnect I have had in a really, really long time... I was quite unhappy as you can imagine.

Bastion mode needs to be disabled and warp initiated if you DC. If you are tackled, well then you are just out of luck. There is no reason to lose billion dollar hulls to npc's that are not tackling you, for no reason other than a random disconnect and bastion mode. I must have disconnected in between turning on Bastion and then my repper. I thought I was in no danger even in the DC because I had my repper on. Obviously I was wrong. About 1.6B down the drain in 3 minutes from something that not one single one of us can do anything about.

voetius
Grundrisse
#26 - 2014-03-06 08:36:58 UTC
Throktar wrote:
I lost my Paladin last week that I have had for 4 years, due to the only disconnect I have had in a really, really long time... I was quite unhappy as you can imagine.

Bastion mode needs to be disabled and warp initiated if you DC. If you are tackled, well then you are just out of luck. There is no reason to lose billion dollar hulls to npc's that are not tackling you, for no reason other than a random disconnect and bastion mode. I must have disconnected in between turning on Bastion and then my repper. I thought I was in no danger even in the DC because I had my repper on. Obviously I was wrong. About 1.6B down the drain in 3 minutes from something that not one single one of us can do anything about.



Exactly what happened to me, last week, DDOS, lost the Kronos. The good news is my reimbursement was accepted and I got a hull back yesterday. I was expecting to wait a couple of weeks according to the complaints I've seen on the forums so I was quite pleased with the speed of response.
Batelle
Federal Navy Academy
#27 - 2014-03-06 14:56:18 UTC
Throktar wrote:
Bastion mode needs to be disabled and warp initiated if you DC. If you are tackled, well then you are just out of luck. There is no reason to lose billion dollar hulls to npc's that are not tackling you, for no reason other than a random disconnect and bastion mode.


If you can't end bastion early in normal gameplay, then there is no reason for a DC to let it end early.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Abyss Azizora
Viziam
Amarr Empire
#28 - 2014-03-06 16:54:46 UTC
Batelle wrote:
Throktar wrote:
Bastion mode needs to be disabled and warp initiated if you DC. If you are tackled, well then you are just out of luck. There is no reason to lose billion dollar hulls to npc's that are not tackling you, for no reason other than a random disconnect and bastion mode.


If you can't end bastion early in normal gameplay, then there is no reason for a DC to let it end early.


They aren't asking for the bastion mode to end early, only for the game to start the deactivation when a disconnect is detected and then try and warp out when the module finishes it's normal cycle time. It is an incredibly realistic request, and something that should have already changed.
Batelle
Federal Navy Academy
#29 - 2014-03-06 18:12:02 UTC
Abyss Azizora wrote:
Batelle wrote:
Throktar wrote:
Bastion mode needs to be disabled and warp initiated if you DC. If you are tackled, well then you are just out of luck. There is no reason to lose billion dollar hulls to npc's that are not tackling you, for no reason other than a random disconnect and bastion mode.


If you can't end bastion early in normal gameplay, then there is no reason for a DC to let it end early.


They aren't asking for the bastion mode to end early, only for the game to start the deactivation when a disconnect is detected and then try and warp out when the module finishes it's normal cycle time. It is an incredibly realistic request, and something that should have already changed.


I'm asking for that too. But that's not what I heard from the guy i quoted.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Estella Osoka
Cranky Bitches Who PMS
#30 - 2014-03-06 22:02:48 UTC
Have people put in petitions for this? What kind of responses have you gotten?
Throktar
Deep Core Mining Inc.
#31 - 2014-03-07 15:08:26 UTC
Batelle wrote:
Abyss Azizora wrote:
Batelle wrote:
Throktar wrote:
Bastion mode needs to be disabled and warp initiated if you DC. If you are tackled, well then you are just out of luck. There is no reason to lose billion dollar hulls to npc's that are not tackling you, for no reason other than a random disconnect and bastion mode.


If you can't end bastion early in normal gameplay, then there is no reason for a DC to let it end early.


They aren't asking for the bastion mode to end early, only for the game to start the deactivation when a disconnect is detected and then try and warp out when the module finishes it's normal cycle time. It is an incredibly realistic request, and something that should have already changed.


I'm asking for that too. But that's not what I heard from the guy i quoted.



I don't want it to stop immediately, just when its done with the cycle and warp off.
Ralph King-Griffin
New Eden Tech Support
#32 - 2014-03-07 15:10:52 UTC
Estella Osoka wrote:
Have people put in petitions for this? What kind of responses have you gotten?

From what iv read people have been reimbursed but you would need to confirm that with someone who petitioned.
Batelle
Federal Navy Academy
#33 - 2014-03-07 15:25:45 UTC
Ralph King-Griffin wrote:
Estella Osoka wrote:
Have people put in petitions for this? What kind of responses have you gotten?

From what iv read people have been reimbursed but you would need to confirm that with someone who petitioned.


I would expect they're being reimbursed because of recent ddos attacks. Reimbursements might not be so forthcoming otherwise.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Estella Osoka
Cranky Bitches Who PMS
#34 - 2014-03-07 17:37:46 UTC
I believe so too, Batelle. The device is working as intended. I do not believe you will get any sympathy from CCP if you lose connection that is not because of DDOS. The module is meant to mimic the abilities of a triage/siege module. A carrier or dread using those modules also does not ewarp, and usually do not get reimbursed if they disconnect; so what makes a Marauder using Bastion mode special? If you do not like how the module works, you do not have to use it.
Arsine Mayhem
Doomheim
#35 - 2014-03-07 18:51:32 UTC
Estella Osoka wrote:
I believe so too, Batelle. The device is working as intended. I do not believe you will get any sympathy from CCP if you lose connection that is not because of DDOS. The module is meant to mimic the abilities of a triage/siege module. A carrier or dread using those modules also does not ewarp, and usually do not get reimbursed if they disconnect; so what makes a Marauder using Bastion mode special? If you do not like how the module works, you do not have to use it.


Well lets see, 10-15 jumps to the server any one of those routers can hiccup and you lose connection, power outages, CCP's laggy servers, etc.

Yea, they do need to fix it for all of those ships.

But hey, they are working on menial UI changes.
Batelle
Federal Navy Academy
#36 - 2014-03-07 19:03:42 UTC  |  Edited by: Batelle
Estella Osoka wrote:
The module is meant to mimic the abilities of a triage/siege module. A carrier or dread using those modules also does not ewarp, and usually do not get reimbursed if they disconnect; so what makes a Marauder using Bastion mode special? If you do not like how the module works, you do not have to use it.


Marauders in bastion are special because they're used differently. By that I mean, the context in which triage/siege is used renders it a complete non issue. I would say that dreads and carriers should get their opportunity for a 1-shot ewarp right as the cycle ends, its just that in practice this would irrelevant because you've in pvp, you will probably be tackled before you align anyway, and you have a decent chance of being repped until you come back into game (once the cycle ends and you're still sitting there). So I would support a change allowing the cycle to end followed by a single attempt to ewarp for all 3 modules. It just wouldn't change pvp at all, but it would make a whole swath of people with rare or even regular connection troubles able to more confidently use marauders.

Losing something expensive to something unpredictable, out of the player's control, and unrelated to gameplay (such as a DC) is no fun, and CCP should take reasonable steps to prevent it, unless there is a compelling reason not to (ie breaking game mechanics or making DCing a desireable tactic). In this case, the solution is simple (although possibly difficult to implement) and steps on no-one's toes.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arsine Mayhem
Doomheim
#37 - 2014-03-07 19:20:14 UTC  |  Edited by: Arsine Mayhem
Batelle wrote:

Losing something expensive to something unpredictable, out of the player's control, and unrelated to gameplay (such as a DC) is no fun, and CCP should take reasonable steps to prevent it, unless there is a compelling reason not to (ie breaking game mechanics or making DCing a desireable tactic). In this case, the solution is simple (although possibly difficult to implement) and steps on no-one's toes.


It should not be that difficult. These are people that work on this code day after day. It's not like they do a whole lot to the game.

Find the disconnect routine, check for active bastion, disable it, warp.
Estella Osoka
Cranky Bitches Who PMS
#38 - 2014-03-08 01:23:50 UTC
Batelle wrote:
Estella Osoka wrote:
The module is meant to mimic the abilities of a triage/siege module. A carrier or dread using those modules also does not ewarp, and usually do not get reimbursed if they disconnect; so what makes a Marauder using Bastion mode special? If you do not like how the module works, you do not have to use it.


Marauders in bastion are special because they're used differently. By that I mean, the context in which triage/siege is used renders it a complete non issue. I would say that dreads and carriers should get their opportunity for a 1-shot ewarp right as the cycle ends, its just that in practice this would irrelevant because you've in pvp, you will probably be tackled before you align anyway, and you have a decent chance of being repped until you come back into game (once the cycle ends and you're still sitting there). So I would support a change allowing the cycle to end followed by a single attempt to ewarp for all 3 modules. It just wouldn't change pvp at all, but it would make a whole swath of people with rare or even regular connection troubles able to more confidently use marauders.

Losing something expensive to something unpredictable, out of the player's control, and unrelated to gameplay (such as a DC) is no fun, and CCP should take reasonable steps to prevent it, unless there is a compelling reason not to (ie breaking game mechanics or making DCing a desireable tactic). In this case, the solution is simple (although possibly difficult to implement) and steps on no-one's toes.


Wow. You really changed your stance didn't you Batelle?

Remember this little forum you posted in?
https://forums.eveonline.com/default.aspx?g=posts&t=308976&p=2

Here's the quote you made.

Batelle wrote:
wow, if you have DC issues, fit something that can perma-tank. Or better yet, can at least tank for 2 minutes while you reconnect. There are plenty of excellent mission battleships. I think its a bit silly that people want to fit paper-thin tanks for maximum isk/hr and then want to be protected when their connections drop. There are plenty of ships with enough hp or tanks that can run long enough to keep you alive for a long time, even if you're tackled when you DC. You can also fit your marauder to tank for a long time with bastion active, and have the bastion auto-repeat until the dps is lower, that way you'll still be tanking away when you come back.

Allowing bastioned ships to warp is a dumb idea that defeats the purpose of the module.

Would it be great if the e-warp was saved until bastion ended? sure. Is this required to safely use a marauder? lolno.



There are other ships you can use to PVE in. If people do not like the risk of using Bastion mode, then do not use it. The module works the way it does so it can't be abused in PVP situations. If the module worked the way people want it to, I could use a Marauder to great effect in PVP situations, and if things started to look bad I could just pull my connection and then restart the client. Once I log back in and warp back to the fight, if the targets are still there I fight a little more, and do the same trick again. I can keep doing this until help arrives, or the enemy gets bored. Imagine doing this with a fleet of bastion fit Marauders. Making Bastion mode able to use e-warp would be over-powered.
Batelle
Federal Navy Academy
#39 - 2014-03-08 09:15:06 UTC
Estella Osoka wrote:
Wow. You really changed your stance didn't you Batelle?


My tone changed, but not my stance. Bastion mode ending early = no, bastion mode ending normally and giving one ewarp attempt = yes.

Estalla Osoka wrote:
The module works the way it does so it can't be abused in PVP situations. If the module worked the way people want it to, I could use a Marauder to great effect in PVP situations, and if things started to look bad I could just pull my connection and then restart the client.


That's a complete fantasy. That's not even how logoffs work. Even if it ended bastion mode early to have you warp (which no one apparently is asking for), you would still just die horribly, because "if things look bad" you're certainly going to get tackled the moment you exist bastion, especially if they see you log out. And if the change is implemented as broadly requested here, then logging off would do nothing more than what any player could do while still logged in.

There is no possible way in which what you just said makes sense.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jar Re
Death N No Taxes
#40 - 2014-03-08 13:19:58 UTC  |  Edited by: Jar Re
I was one of those people who "never dc'd" so I fit my paladin for full damage and lost it a month ago to a power outage.


there really is no good reason it doesn't work the way suggested here and elsewhere since bastion was implemented. there is no way to exploit the game ewarping after bastion cycle ends and CCP obviously thought people losing ships needlessly to DC's was bad for business by addind ewarp in the first place.


It still makes me sick everytime i look at my wallet knowing i was robbed of that isk . i eventually accepted it and am now flying a perma tanked pally and would HIGHLY suggest anyone who uses bastion to do so as well. it's only a matter of time.
Previous page123Next page