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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#241 - 2014-03-06 20:10:33 UTC
matchstickman wrote:
I am very much looking forward to this.

How much for one of these


NO... just NO!! Evil

CEO of Lanate Industries

Citizen of Solitude

Caelo Agalder
Pator Tech School
Minmatar Republic
#242 - 2014-03-06 20:11:02 UTC
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR

That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519

Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already.
Xylem Viliana
homeless bum
#243 - 2014-03-06 20:11:17 UTC
WTB

Carebear catalyst paint job.
CCP Fozzie
C C P
C C P Alliance
#244 - 2014-03-06 20:12:35 UTC
Caelo Agalder wrote:
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR


1 PLEX actually converts to 3500 AUR

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Sven Viko VIkolander
In space we are briefly free
#245 - 2014-03-06 20:13:39 UTC  |  Edited by: Sven Viko VIkolander
Caelo Agalder wrote:
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR

That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519

Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already.


1 PLEX = 3500 AUR m8

Edit -- Fozzie is too quick for me! =[
Arkon Olacar
black.listed
#246 - 2014-03-06 20:14:22 UTC
Caelo Agalder wrote:
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR

That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519

Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already.

1 PLEX = 3500 AUR

Also please tell us more about how Pubbie McPubberson knows more about the actual feasibilities of implementing these changes than the actual devs
Bob Niac
Aliastra
Gallente Federation
#247 - 2014-03-06 20:14:29 UTC
Can someone PLEASE make a fake km with a officer hull tanked super? Preferably with hello kitty paint?

“Bob Niac" wrote:
REAL MEN HULL TANK IN PINK SHIPS WITH LASER KITTENS ON THEM!

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Caelo Agalder
Pator Tech School
Minmatar Republic
#248 - 2014-03-06 20:14:53 UTC
CCP Fozzie wrote:
Caelo Agalder wrote:
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR


1 PLEX actually converts to 3500 AUR



Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.
DaReaper
Net 7
Cannon.Fodder
#249 - 2014-03-06 20:15:18 UTC
Clearly people are not reading... reading comprehension 101 for the win...

For thouse of you whining about it being skins and not real custom jobs.. READ THE DAMN BLOG!

1) This is a trial program, to see if there is any intrest what so ever. People can say 'I want this!' but the devs know a minority of players are on the forums. Thus if only 100 people really want custom paint jobs, and they spend 1000 man hours to program that, that other 300k of us will **** a massive brick. So this gives them some solid numbers as to what we the players want.

2) They want to test the MT waters, and see how viable this will be to do it via MT or other ways.

3) They say there will be more options, so you might get sweet skins via LP but have to pay for a custom GS skin.

4) This uses very little dev time to make, and if its fails they can pull the plug easily.

5) This will not be the final feature, so this can easly change.

6) To the people complaining about the typeid, you did not write the DB, so you dunno how its set to draw the id's. You also have to remember, the database programing is 11+ years old, and when eve first came it, it could not support customization of ships without melting. This is also why they are testing, to see if the server's can handle this without freaking out. Then they can use the money to fix the DB so this is possible.

and

7) this will give them the money they need to allocate resources to make this happen. without harming other task.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#250 - 2014-03-06 20:16:48 UTC
Caelo Agalder wrote:
CCP Fozzie wrote:
Caelo Agalder wrote:
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR


1 PLEX actually converts to 3500 AUR



Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.


however, billy bob player could pay for it via a plex and decide to sell it on the market for 1m isk. He paid for the plex with irl money, so can sell it for whatever he wants.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Callic Veratar
#251 - 2014-03-06 20:20:01 UTC
Akrasjel Lanate wrote:
Callic Veratar wrote:
One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.

On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough.

"T2/Faction/Pirate ships" don't need to be skined beacause they already have there own skins. Straight


Says you. If I could get my hands on a Kurusal Machariel I would totally pay for it.
Marieta Kayal
Halaima Mining Consortium
#252 - 2014-03-06 20:24:00 UTC
I am REALLY excited about this. I would especially like it if we could do corp paint schemes!!!Big smile
Flamespar
WarRavens
#253 - 2014-03-06 20:28:18 UTC
Ship it already.

It'll be interesting to see what a much more expensive paint job will look like.

Pricing seems fair.

Let this day be known as the day CCP finally made a happy
Jessica Danikov
Network Danikov
#254 - 2014-03-06 20:29:41 UTC  |  Edited by: Jessica Danikov
Hrm. On the one hand, if you're feeling out for demand, starting with an upper-limit price point isn't really the way to do it. On the other hand, people would be flipping tables if you hiked the price after a while and too low could calibrate people's expectations in the wrong direction.

My misgiving is that if this goes badly and doesn't generate the sales desired, do you blame the price point or 'lack of interest'? I'm sure if all the skins were 1 Aurum, you'd get a lot more interest...

Also ship identification is definitely of concern- prefixes on the ship names can make Overviews much harder to parse due to identical ships being in massively different spots of the alphabet, not to mention a number of 3rd party developers are having aneurysms on how to deal with the new ships/killmails etc.

The sad reality is that none of these ships are doctrine ships where I fly, so the chances of me wanting to go out and buy one, let alone lose one in any of the fleets I fly in, are small. If you really wanted to test the waters, you should have done a Megathron skin...

It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put £30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).

So, uh, I guess we need a 'plex for features' thing in-game?
Artis Marxon
Doomheim
#255 - 2014-03-06 20:29:41 UTC
Why charge for it at all?
Lilliana Stelles
#256 - 2014-03-06 20:30:39 UTC
Caelo Agalder wrote:
CCP Fozzie wrote:
Caelo Agalder wrote:
Nice idea.

Too expensive.

1000 AUR = 1 PLEX

1 PLEX = 650mil ISK

1 Painting = 45 AUR


1 PLEX actually converts to 3500 AUR



Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.


No one said these were one run blueprints.
And that's something they can easily balance. 2, 5, 10 runs? Could be dirt cheap.

Not a forum alt. 

Dun'Gal
Myriad Contractors Inc.
#257 - 2014-03-06 20:31:18 UTC
Vincent Athena wrote:
Question: If I want to apply one of these BPCs to a ship, does it have to be a packaged ship? If I got an existing ship that happens to be rigged, is that unusable?

Answer to this please, I have to assume it needs to be a packaged ship, but confirmation would be nice.
Lilliana Stelles
#258 - 2014-03-06 20:32:13 UTC
Artis Marxon wrote:
Why charge for it at all?


It's a way to see if people really want it, while funding development.
Think of it like a kickstarter.

Not a forum alt. 

Administrator Burns
Sons of Olsagard
#259 - 2014-03-06 20:33:04 UTC
So ships painted in the pilot program get a new itemID, i assume that means they wont be usable in invention(not that it would be a good idea to do that).

From an EVE Lore point of view, invented ships are not completely new ships, they built from an old one. If the old ship has a paint job, should that effect the upgrade process, should there be an option to keep the pain job on the new upgraded (T2) ship ?
michaelthered
Caldari Provisions
Caldari State
#260 - 2014-03-06 20:34:02 UTC
1) It's cool in theory, but unless everyone is rolling around with space paint....those that do are basically hanging a sign around themselves saying "primary this". Heck, I already know one hi sec merc in particular who will make it his lifes mission to hunt lvl 4 mission runners in hi sec. So just undocking will say shoot here.

2) How bout new ship designs? Paint jobs are cool but I'm sure alot of us would rather see some of these hideous ships either get a design overhaul or just scrapped all together in favor of some professionally designed hulls.......and not using the same hulls over and over across different ship classes. Much more important than space paint imo.