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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#221 - 2014-03-06 19:41:05 UTC
Callic Veratar wrote:
One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.

On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough.

"T2/Faction/Pirate ships" don't need to be skined beacause they already have there own skins. Straight

CEO of Lanate Industries

Citizen of Solitude

Robert Parr
Iron Tiger T3 Industries
#222 - 2014-03-06 19:42:03 UTC
Crasniya wrote:
People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.

And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff.



Sorry must have missed something but last I checked, the very point of Eve was that it was not 'just like every other MMO'? I don't really have anything "up my rear" in particular about Aurum but I do have a serious issue with conformity. Personally, if WOW or DIABLO is doing something, that's justification enough for doing the exact opposite!!!
Commander IceQ
Ascendance
Goonswarm Federation
#223 - 2014-03-06 19:42:38 UTC  |  Edited by: Commander IceQ
I like.

I see a lot of "modules/rig" ideas, not bad, but just adding a column to the database for "typeSkinID" will be the least amount of work.

Skins table with all the current skins as defaults and (depending on columns) can be used to hold custom skins as well.

I could probably do the whole set of tables, but I guess the guys & girls at CCP should know how to manage/change a database. :P

I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.

rofflesausage
State War Academy
Caldari State
#224 - 2014-03-06 19:43:04 UTC
Narkashima wrote:
Teinyhr wrote:
Georgiy Giggle wrote:
All I see:
Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money.
When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.

All I offer: make it both in market (or LP) and in AURUM shop.
So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.

Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!

Come on guys. Remove donations from game.
I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one.


All I see is some waah waah waah.

As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money.


Exactly. Nothing wrong with using AUR for vanity items. Quit acting butt hurt when CCP tries to earn a bit of extra money on a vanity feature pilots have been asking about for years.


No one is 'butt hurt', the point is very simple: Should we get charged AUR when the next sov change happens, or the next POS iteration happens? After all, the players have been asking about it for years.

No. This feature is being done with existing devs, and their time is allocated for this feature. This isn't costing CCP anything more than normal development costs, so it's not like they have to recuperate additional costs.

This is a dangerous slope. The next thing that the players have wanted for years could be spun into another AUR fee, all under the guise of 'it being cosmetic'.

Eve doesn't need micro-transactions for things like this. It's totally out of place. If this is technically doable, then it should be done as part of the normal development cycle of an expansion.
DaReaper
Net 7
Cannon.Fodder
#225 - 2014-03-06 19:43:29 UTC
What I would love to see in the future, the ability to make custom skins, save them, then sell them for isk. If anyone has played Forza you can custom paint a car, then auction the car with your custom paint job on it.

This could easily be done for plex (well not easily, programming would be what it is) but as stated make like a 'Paint Shop' or whatever in the hanger, you go in there, and then have at it. For a custom job you pay in Aurum or something and have it a single fee.

Then it pops out a module or rig of your paint job, which you attach or sell.

Honestly this is what mico transaction should be, then you use them to fund themselves and maybe get incarina finished. I love this idea and will toss some of my AUR that I have at it, might even spend isk to buy some more aur.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Xadiran
Moira.
#226 - 2014-03-06 19:43:52 UTC
While I think a LOT of players want ship skins, especially custom ones we can 'make' ourselves with a paint bucket tool, I don't see a $2 per ship price scheme doing very well. More than likely, people will purchase 1 or 2 skins, maybe even lose a few and then buy 1 or 2 more, but after the initial interest dies down, so will sales.

Why instead not make the color scemes themsves something you purchase the rights to, at a higher price point (say, a few thousand aurum) and you can then apply that skin to any ship, with no limitations.

Combine that with a large selection of preset skins, as well as the ability to make up a paintjob youself from templates, and I think you would generatr not only more interest, but also more revenue.
Celfea Dur
TEXAS RENEGADES
#227 - 2014-03-06 19:44:31 UTC
I don't fully understand why a custom paint scheme would require a unique item ID. You're not creating a new item, you're only applying a new shading layer to an existing graphic model.

This early test implementation may accomplish some basic custom coloring for a few specific ship hulls, but it in no way approaches the ultimate desire for solo pilots to fly a unique paint scheme on their entire private fleet (such as the famed Red Baron did during WWI) nor does it promise to allow for corporations and alliances to have standardized paint schemes across their respective fleets (such as modern commercial aviation liveries or military squadron markings)

It's a step in the right direction that is long, long, long overdue....but this implementation is severely limited.

This implementation will never be adopted by even a "small" nullsec Maelstrom alpha fleet and therefore will only appeal to individual solo pilots willing to spend leftover Aurum to pretty up a few hulls in their hanger just to have them.

The results of this test will not give a true measure of how popular a ship skinning feature could actually be because it is such a limited, short-reaching implementation that will only appeal to individual pilots and completely fails to reach the corp or alliance interest level.
Mane Frehm
Immortalis Inc.
Shadow Cartel
#228 - 2014-03-06 19:45:00 UTC
Congrats CCP this is an excellent way to get the ball rolling. While the choices are limited, that's what a pilot program is all about - a few options at minimal development cost to confirm interest/opportunity.

Key elements here:
- no impact on combat capability
- reasonable price point
- up to each player if they want one....or not
- sounds like it will explicitly show up on KBs - which will make more tasty treats for those of us who like to see explosions


I will be getting myself a police car - woop, woop
Dirtstarr
Pacific Rift Runners
#229 - 2014-03-06 19:47:22 UTC
I was excited about the program until I realized it was "skins". I don't want your pre-created designs. If I want a yellow ship with red pinstripes and a smiley face on my hull, allow me to create it and get ganked.

I would prefer more freedom of customization, such as dye (ie, inks, paints,) and logos. Star Wars: Old Republic is a good example of color customization. Allow the 'paints' to be a commodity, like ore.

Understanding your need for profit, make the 'skins' ship variant designs. Slightly alter the look of the ship, but still discernible. That "skin" I would pay for.

Dirtstarr
TigerXtrm
KarmaFleet
Goonswarm Federation
#230 - 2014-03-06 19:50:43 UTC
As usual the EVE community shows its vast ability to not read properly. Over 50% of the responses are: OMG! I have to pay out of game money to get this! RAAAAAGE!

No... this will work the same as PLEX. Supply and demand. People will buy them with money and put them for sale on the market where you can buy them for ISK. Problem solved, don't **** your pants any more over this please...

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Robert Parr
Iron Tiger T3 Industries
#231 - 2014-03-06 19:52:54 UTC
Xadiran wrote:
While I think a LOT of players want ship skins, especially custom ones we can 'make' ourselves with a paint bucket tool, I don't see a $2 per ship price scheme doing very well. More than likely, people will purchase 1 or 2 skins, maybe even lose a few and then buy 1 or 2 more, but after the initial interest dies down, so will sales.

Why instead not make the color scemes themsves something you purchase the rights to, at a higher price point (say, a few thousand aurum) and you can then apply that skin to any ship, with no limitations.

Combine that with a large selection of preset skins, as well as the ability to make up a paintjob youself from templates, and I think you would generatr not only more interest, but also more revenue.



CCP, this^!!!! Hope you are listening!!!!!!!!!!!
Crasniya
The Aussienauts
#232 - 2014-03-06 19:53:30 UTC
Robert Parr wrote:
Crasniya wrote:
People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.

And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff.


Sorry must have missed something but last I checked, the very point of Eve was that it was not 'just like every other MMO'? I don't really have anything "up my rear" in particular about Aurum but I do have a serious issue with conformity. Personally, if WOW or DIABLO is doing something, that's justification enough for doing the exact opposite!!!


Being different doesn't mean EVE is a charity. And if CCP's going to work on vanity items in ADDITION to regular game development, they need ADDITIONAL funds. Otherwise they have to cannibalize other things to work on vanity stuff.

I gave Blizzard as an example of the worst case. Literally pay for max level is insane. But every online multiplayer game has microtransactions now, that's the state of the industry, and like it or not, it isn't changing back. It's something you have to HTFU and learn to live with. And then push for responsible and reasonable use of MT (like vanity items).

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

DaReaper
Net 7
Cannon.Fodder
#233 - 2014-03-06 19:54:55 UTC
rofflesausage wrote:
Narkashima wrote:
Teinyhr wrote:
Georgiy Giggle wrote:
All I see:
Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money.
When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.

All I offer: make it both in market (or LP) and in AURUM shop.
So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.

Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!

Come on guys. Remove donations from game.
I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one.


All I see is some waah waah waah.

As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money.


Exactly. Nothing wrong with using AUR for vanity items. Quit acting butt hurt when CCP tries to earn a bit of extra money on a vanity feature pilots have been asking about for years.


No one is 'butt hurt', the point is very simple: Should we get charged AUR when the next sov change happens, or the next POS iteration happens? After all, the players have been asking about it for years.

No. This feature is being done with existing devs, and their time is allocated for this feature. This isn't costing CCP anything more than normal development costs, so it's not like they have to recuperate additional costs.

This is a dangerous slope. The next thing that the players have wanted for years could be spun into another AUR fee, all under the guise of 'it being cosmetic'.

Eve doesn't need micro-transactions for things like this. It's totally out of place. If this is technically doable, then it should be done as part of the normal development cycle of an expansion.


Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying.

Most player really have no issue with some simple crap being charged for AUR that does nothing to change game play. Playing space Barbie doesn't hurt me or you in the slightest. You don't want to change your ship colors? then don't. However, ccp has already said they will have other and more options to get skins. It could be in the future that only a custom paint job you design is paid for by aur. I feel, that doing it this way is good on two or three points.

1) CCP can get the money form this pilot to pay for a few guys to work on it, and not hurt fixing things that players desperately want fixed. Like pos' or optimization of code to kill tidi.

2) This shows CCP two things, 2a) if people are willing to pay for this stuff. and 2b) if people want it. If only the comet skin is used in a ton of numbers it shows that there is a want, but we don't want to pay for it. If people fork out aur then it shows that we are willing to pay for this type of stuff.

3) If its successfully, the money ccp makes off this can be used to fund things that use this type of transaction. IF its successful, you could see WIS eventually being funded this way and being completed. Also, if ccp makes $$$ off micro transactions on top of subscriptions it gives them more money to hire more devs to fix more things. I understand that people do not like micro transactions, but tis the way of the world of gaming, and if it gives ccp more money to make cooler and more games like eve valkaryie, and get dust fixed, and ass more things to eve, I personally have no issue. As long as we don't go the dust route and get this special ammo for aur, then I could care less if they give me options for new clothes and things.

People tend to forget ccp is a business, and needs to make money. The more money they make, the more they can devolpe products. EvE is a niche product, so they need to get more money somehow. I'm ok with this.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Kusum Fawn
Perkone
Caldari State
#234 - 2014-03-06 19:59:57 UTC
NO.

Make ship painting an addition to ships, not new ships.
Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.

Why the same ship painted green instead of brown would have be an entirely new item, and one that is only available form specialty shops, is kind of mind boggling when you attempt to apply it to any real life analogues.

paint is not a rare substance and with the proliferation of ships in eve its rather difficult to imagine that ammarian color paints could be restricted to only amarrian ships in any enforceable way.

I would approach this issue thusly :

2 new item types, that plug into ships, purchaseable in stations for isk/arum from the station.
- Sov stations do not recoup this expense by pilots, but the price is lowered to represent "at cost" for those whom have standing with owning corp/alliance. NPC stations all make a "profit" though lessened by player standings towards pilot.
- installed like rigs, they are destroyed by changing them, 1 pattern, up to 3 colors per pattern.

1. Paint patterns x 5
- the basic way that a ship is painted, be it cammo, stripes, or solid colors this is the format for the color placement
- this is different by ship type, but consistent by ship. my merlin with cammo5 is the same pattern/color placement as your merlin with cammo5, but the incursis with cammo5 has a slightly different look

2. Colors x 10
- each pattern has several options, this changes which color is where, but consistent with the pattern.
- think color by numbers, simply changing which color goes with which number.

this could be the addition of 18900+ items that represent all the possible pattern and color options as one info item or 15 items per hull (1890) that represent pattern and color to be filled in by the client.
(5x3x10x126) or (5x3x126)

and as always, remember to allow clients to choose to display ship colors or not.

Edit, while i was writing this others have stated a preference for rig type colors and the same setup as my idea.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Spectre Wraith
Darwin Inc.
#235 - 2014-03-06 20:01:41 UTC
I support ship painting.

I do not support use of Aurum.

Dear lord, please help me deal with the insufferable....

matchstickman
Featherweight Productions
#236 - 2014-03-06 20:02:45 UTC
I am very much looking forward to this.

How much for one of these
Robert Parr
Iron Tiger T3 Industries
#237 - 2014-03-06 20:03:25 UTC
Crasniya wrote:
Robert Parr wrote:
Crasniya wrote:
People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.

And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff.


Sorry must have missed something but last I checked, the very point of Eve was that it was not 'just like every other MMO'? I don't really have anything "up my rear" in particular about Aurum but I do have a serious issue with conformity. Personally, if WOW or DIABLO is doing something, that's justification enough for doing the exact opposite!!!


Being different doesn't mean EVE is a charity. And if CCP's going to work on vanity items in ADDITION to regular game development, they need ADDITIONAL funds. Otherwise they have to cannibalize other things to work on vanity stuff.

I gave Blizzard as an example of the worst case. Literally pay for max level is insane. But every online multiplayer game has microtransactions now, that's the state of the industry, and like it or not, it isn't changing back. It's something you have to HTFU and learn to live with. And then push for responsible and reasonable use of MT (like vanity items).



Again, I don't have any issue with paying for something (seems you missed that part). I have a problem with your "hey everybody else does it" argument!!
Spacing Cowboy
Perkone
Caldari State
#238 - 2014-03-06 20:04:08 UTC
Aurum / LP payment is fine

As long there always be a isk option on the market.




Seed with LP / Aurum

Be able to -market- it , with ISK
TigerXtrm
KarmaFleet
Goonswarm Federation
#239 - 2014-03-06 20:04:10 UTC
Kusum Fawn wrote:
NO.

Make ship painting an addition to ships, not new ships.
Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.


Did you even bother reading ANYTHING in that dev blog? Like... how this is just a test? And how this is not final? And how the final system will be different.

Open your damn eyes...

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Lady Naween
Ministry of War
Amarr Empire
#240 - 2014-03-06 20:06:10 UTC
*major fangirl squee*

Police.. *shakes* persui..*/shudders and squees again*

As an honest space pilot just trying to keep the spacelanes clear of undesirables it is a joyus day when I can step into a police ship to give some more official look to my pirac.. i mean policing.