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Player Features and Ideas Discussion

 
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My suggestions are the best in the world: - Create a universal PvP system ability

First post
Author
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#41 - 2011-11-28 09:55:32 UTC
Solstice Project wrote:

Nice trollthread.

kthxbye.


indeed, i read it and responded to it before i looked who is the author.

My bad.
CCP Phantom
C C P
C C P Alliance
#42 - 2011-11-28 09:56:23 UTC
Moved from General Discussion.

CCP Phantom - Senior Community Developer

baltec1
Bat Country
Pandemic Horde
#43 - 2011-11-28 09:57:05 UTC  |  Edited by: baltec1
THXBYE wrote:


FW in highsec? In Jita? Or in your system when you mine or mission in highsec? Dude just leave.
Besides many other aspects Im not even gonna mention about fw.

If you are a noob dont post in my thread please kthx.





I went and did a solo invasion of Gal highsec in my trusty geddon when I was in FW. I also took part in caracal plages of high sec.

Also RVB
B0X
Republic Military School
Minmatar Republic
#44 - 2011-11-28 10:00:25 UTC
THXBYE wrote:
Somebody move this god dam thread to the right place ty??


The waste bin?
THXBYE
Elite War Squad
#45 - 2011-11-28 18:02:50 UTC
[quote=RubyPorto]
Learn the mechanics of the game you play. If you join FW you are a valid target everywhere. Your enemy faction FW pilots are valid targets everywhere. Drrrrrrrrrr

[quote]

lmao you are a noob dude, jita afker, just gtfo of my thread if you have no idea about what you're talking about.
Id like to see when did someone in FW was flying around in highsec looking for someone from a different FW to kill before being popped by the navy. . youre so ******* noob, disgusting..

The whole idea of this suggestion, is to bring and make the PvP experience of hunting down targets and/or living life in continuously danger, a lot more accessible to people living in highsec.
Said that, apart from ALL other things different from this, you cant compare it to any form of pvp outside highsec to start with.

Having to steal from a CAN in order to shoot someone you already know is PvP ??? G T F O
That **** is older than my grandma and its something in eve that MUST go away already, evolve ffs.

This would also make all of that people scared of lowsec/0.0 to become a little more familiar with pvp, targets hunting, etc..

Again, if you dont want this, dont choose "PvP Mode", if you want this choose "PvP Mode".

Simple, and theres nothing that it would affect anyhow all the inconsistent naysayers.

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

Morgan North
Dark-Rising
Wrecking Machine.
#46 - 2011-11-28 19:34:18 UTC
Make people who have bounties on them not being able to get concord support if they are attacked... Or not?
Spawne32
Caldari Provisions
Caldari State
#47 - 2011-11-28 23:30:08 UTC
If theres one thing i learned the most in eve, its that PVP happens the most to people who dont want to participate, and PVP players actively seek that out, rather then fighting other PVP players on their own terms, they would rather attack a transport ship instead.
RubyPorto
RubysRhymes
#48 - 2011-11-28 23:47:30 UTC
THXBYE wrote:

lmao you are a noob dude, jita afker, just gtfo of my thread if you have no idea about what you're talking about.
Id like to see when did someone in FW was flying around in highsec looking for someone from a different FW to kill before being popped by the navy. . youre so ******* noob, disgusting..

The whole idea of this suggestion, is to bring and make the PvP experience of hunting down targets and/or living life in continuously danger, a lot more accessible to people living in highsec.
Said that, apart from ALL other things different from this, you cant compare it to any form of pvp outside highsec to start with.

Having to steal from a CAN in order to shoot someone you already know is PvP ??? G T F O
That **** is older than my grandma and its something in eve that MUST go away already, evolve ffs.


Some clever people make a spectacular career of killing FW targets in hisec. The killboards don't lie (neither do Shakira's hips). While Faction police can be a PITA (I've had the -5 standings before), they're certainly not CONCORD.

Second. And I repeat myself, some enterprising players have created your system already. They call it RvB.

Third. I suppose I should shout something insulting here, so... MRAAA YU SO NOB, YOU PLAY SANDBOX BAD

Fourth. There are plenty of mechanics that allow you to shoot at each other without flipping a can first. If you don't like them, CCP Guard has a message for you here.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

THXBYE
Elite War Squad
#49 - 2011-11-29 00:28:40 UTC  |  Edited by: THXBYE
Morgan North wrote:
Make people who have bounties on them not being able to get concord support if they are attacked... Or not?


Where does that have anything to do with this thread? lol

RubyPorto wrote:
Some clever people make a spectacular career of killing FW targets in hisec. The killboards don't lie (neither do Shakira's hips). While Faction police can be a PITA (I've had the -5 standings before), they're certainly not CONCORD.

Second. And I repeat myself, some enterprising players have created your system already. They call it RvB.

Third. I suppose I should shout something insulting here, so... MRAAA YU SO NOB, YOU PLAY SANDBOX BAD

Fourth. There are plenty of mechanics that allow you to shoot at each other without flipping a can first. If you don't like them, CCP Guard has a message for you here.


This has absolutely nothing to do with 2 teams fighting, or I would have call it the proper name.
This has no specific place in the entire universe to happen.
This is 1 single person flying around with more people in fleet or not (doesnt matter) and can attack ANYONE that chose to be playing under that mode (lets call it PvP mode).


Spawne32 wrote:
If theres one thing i learned the most in eve, its that PVP happens the most to people who dont want to participate, and PVP players actively seek that out, rather then fighting other PVP players on their own terms, they would rather attack a transport ship instead.


Good side note.


In between tons of good things it would bring to eve, I just remember about another one, which happens the same in WoW, which is when someone totally overpowered comparing to us comes and kills us while we are missioning for example, then we get mad and call our friends to come and kill him lol or wardec his corp etc.. more pvp more fights more drama more politics more relationships, more activity in an enormous amout of unused space,etc etc etc..

Also more contacts set to blue, more contacts set to red, contacts would have a meaning in highsec, etc etc etc.. I can reason with 1000 different things of why this is great idea.

You like it? Choose PvP mode.
You dont like it? Dont click it.
Period, theres no reason to deny it. If you are against it without a valid reason you are at minimum delusional.

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

RubyPorto
RubysRhymes
#50 - 2011-11-29 00:39:53 UTC
THXBYE wrote:

You like it? Choose PvP mode.
You dont like it? Dont click it.
Period, theres no reason to deny it. If you are against it without a valid reason you are at minimum delusional.


Besides the fact that we've been trying to show you where to find the same content you want to add, there's the fact that a PvP tickbox wouldn't make sense from an RP POV, the waste of Dev Resources, and the implication for newbies that not ticking the box keeps them safe.

There are a lot of people making fairly well reasoned arguments against your idea. Your counterarguments have thus far boiled down to "WOW does it like that, so EVE should." Come up with a reason why you need this (besides your laziness [not going for RvB, or FW] and your fear [not wanting to leave Hisec]) and you might get some new responses.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

THXBYE
Elite War Squad
#51 - 2011-11-29 00:57:59 UTC  |  Edited by: THXBYE
RubyPorto wrote:
THXBYE wrote:

You like it? Choose PvP mode.
You dont like it? Dont click it.
Period, theres no reason to deny it. If you are against it without a valid reason you are at minimum delusional.


Besides the fact that we've been trying to show you where to find the same content you want to add, there's the fact that a PvP tickbox wouldn't make sense from an RP POV, the waste of Dev Resources, and the implication for newbies that not ticking the box keeps them safe.

There are a lot of people making fairly well reasoned arguments against your idea. Your counterarguments have thus far boiled down to "WOW does it like that, so EVE should." Come up with a reason why you need this (besides your laziness [not going for RvB, or FW] and your fear [not wanting to leave Hisec]) and you might get some new responses.


Please refrain from posting in this thread any further and move on with your pathetic life.
The ONLY reason I see and it was you is the devs resources part, all other posters all they did was posting irrelevant negativity and vague stupidity.

About you, well first of all you are not a DEV you dont know absolutely nothing whatsoever if its hard or not to implement something like this, all you are posting is broscience tiptop trash talk out of your mouth.

Besides as I said, it brings a LOT more value stuff into eve creating a much more dynamic environment and gaming enjoyment rather than if ANY downside.

As I said:

You like it? Choose PvP mode.
You dont like it? Dont click it.


Im pretty sure many people would end up using it permanently, as well as other newer/scared players, would get in touch with pvp hunting and protection a LOT easier and more often.


For example, incursions was a GREAT idea from CCP, and yea its like raids on WoW. And what about it? Whats the problem of talking about WoW? Break that taboo in your mind, cause taboos limit your imagination and your personality from being the person you really wanna be, instead of a basement dweller.

Incursions make people get together, make scared pvp players to know what a fleet actually is and how everything works, its funny, it gives at least to 50% of all the players in this game to learn more about fittings and ships etc etc, while at the same time makes them feel more comfortable with the pvp and combat environment.

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

Katie Frost
Ministry of War
Amarr Empire
#52 - 2011-11-29 01:08:24 UTC  |  Edited by: Katie Frost
Although having a little FFA in hi-sec may be an interesting idea - and I could see some potential benefits (i.e. exposing people to PvP in high-sec without necessarily doing it on a corp v corp or alliance v alliance basis; enticing missioners and miners to experience some PvP), what this would effectively do, in my opinion, is add a little more sandbox to PvP.

I'd rather like to see more people move to and roam in low-sec/0.0 which is deserted as it is than promote hi-sec PvP, which is lame in its current form. And before you go on about how your targets would be valid anywhere, let's face it... this would be an exclusively hi-sec PvP prospect.

Sorry... not supported.
RubyPorto
RubysRhymes
#53 - 2011-11-29 01:20:25 UTC
THXBYE wrote:

Please refrain from posting in this thread any further and move on with your pathetic life.
The ONLY reason I see and it was you is the devs resources part, all other posters all they did was posting irrelevant negativity and vague stupidity.


Disagreement isn't personal, and doesn't mean it's irrelevant. It's a part of presenting new ideas. Enjoy it.

Quote:

About you, well first of all you are not a DEV you dont know absolutely nothing whatsoever if its hard or not to implement something like this, all you are posting is broscience tiptop trash talk out of your mouth.

It's more than zero effort to implement, agreed? In that case, I posit that it's resources that could be better spent elsewhere.

Quote:

Besides as I said, it brings a LOT more value stuff into eve creating a much more dynamic environment and gaming enjoyment rather than if ANY downside.

You still need to show what void this fills. If you want consensual PvP, there are already options. If you want nonconsensual PvP there are options (which come with their own consequences).

Quote:

As I said:

You like it? Choose PvP mode.
You dont like it? Dont click it.


Im pretty sure many people would end up using it permanently, as well as other newer/scared players, would get in touch with pvp hunting and protection a LOT easier and more often.

First, The ability to skip content is not a good reason to implement that content.
Turn it on to pew, off to make isk. No sane person makes their hauling/PvE riskier for no extra reward.

Quote:

For example, incursions was a GREAT idea from CCP, and yea its like raids on WoW. And what about it? Whats the problem of talking about WoW? Break that taboo in your mind, cause taboos limit your imagination and your personality from being the person you really wanna be, instead of a basement dweller.

Incursions make people get together, make scared pvp players to know what a fleet actually is and how everything works, its funny, it gives at least to 50% of all the players in this game to learn more about fittings and ships etc etc, while at the same time makes them feel more comfortable with the pvp and combat environment.


I wasn't saying that it's a Bad idea because it's from WoW. I'm saying that just because WoW does something doesn't make it a Good idea.

And please keep this civil. I try to.

FAKE EDIT: Stupid 5 quote limit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

THXBYE
Elite War Squad
#54 - 2011-11-29 01:24:20 UTC  |  Edited by: THXBYE
Katie Frost wrote:
Although having a little FFA in hi-sec may be an interesting idea - and I could see some potential benefits (i.e. exposing people to PvP in high-sec without necessarily doing it on a corp v corp or alliance v alliance basis; enticing missioners and miners to experience some PvP), what this would effectively do, in my opinion, is add a little more sandbox to PvP.

I'd rather like to see more people move to and roam in low-sec/0.0 which is deserted as it is than promote hi-sec PvP, which is lame in its current form. And before you go on about how your targets would be valid anywhere, let's face it... this would be an exclusively hi-sec PvP prospect.

Sorry... not supported.


100% agreed.
And everything very well pointed out.

You are just forgetting 1 single thing, it is the fact that 0.0 is deserted cause most people in highsec is scared of it, in a way they do not want to even try it out.

Yes, this would be more directed and intended to highsec (and thats the whole purpose of it), but it could be very much applied to lowsec as well, and 0.0 since its already like that.


So lets say people do experience this kind of pvp in highsec, get familiar with it, and now they move to 0.0.

All Im saying is there is an extremely lack of PvP and action in highsec, limiting people from experiencing EvE as its supposed to be.

EvE = Everything Against Everything



Edit: On a side note not relevant; 0.0 is deserted cause there is no real connection between empire and 0.0, they are considered 2 different lifestyles which one can hardly belong to both of them at the same time. 0.0 has its goods and its cons, however empire has them too and more imo, theres more action more stuff to do, etc etc.. If they could come up with some genius idea to connect these 2 distant worlds maybe everything would become more universal and balanced.

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

Katie Frost
Ministry of War
Amarr Empire
#55 - 2011-11-29 04:11:49 UTC
Going on a FFA roam through hi-sec/low-sec is very different than trying to break into 0.0...

The mechanics are different (bubbles, JBs etc). PvP is conducted in a different way and if you are a hi-sec carebear - yes the prospect of coming down to 0.0 to do some PvP is probably fairly scary. Whether what you are proposing is a way for hi-sec dwellers to get some PvP experience and maybe push them into low-sec and even 0.0...? I certainly doubt it.

It would be far more likely that this would sandbox PvP and people would be content to fly around hi-sec for a few hours killing stuff and thinking that they are PvP-ing before going back to their missions and belts… and when they think they are good enough to jump into 0.0 and warp to a gate, only to find themselves in a magical blue bubble and 10 people shooting at them; you can just hear them thinking: "Geez... why can't I warp out and why aren't these guys on my overview blinky red?! Ah screw this null-sec hacking... back to my barge and casual rifter PvP!"

Your idea has merits in its additional entertainment value for missioners, miners and bored PvPers in giving them something PvP-orientated to do in hi-sec with no strings attached. There is far more potential for this feature to close hi-sec off further than actually get people out of it.

I would much rather see players leave hi-sec than be given more reason to stay in it.

Spawne32
Caldari Provisions
Caldari State
#56 - 2011-11-29 05:01:16 UTC
bubbles and gate camps are the singular reason behind why null is a ghost land now, people cant get through the camps, again this all goes back to the great wall of high sec and the issue with griefers being catered to again with their buffs that CCP provides them. Before the time of gate bubbles there was alot more movement in and out of low and no security systems.
RubyPorto
RubysRhymes
#57 - 2011-11-29 05:11:52 UTC
Spawne32 wrote:
bubbles and gate camps are the singular reason behind why null is a ghost land now, people cant get through the camps, again this all goes back to the great wall of high sec and the issue with griefers being catered to again with their buffs that CCP provides them. Before the time of gate bubbles there was alot more movement in and out of low and no security systems.


Bubbles and Gate camps are simply not as common as people seem to think.
That said, I wouldn't want to try to live in Null without being part of a group... which is what Null has always been about. The ability to create an empire of players. Empire (both High and Low) doesn't actively punish soloers. The mechanics of Nullsec do.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nestara Aldent
Citimatics
#58 - 2011-11-29 06:14:49 UTC  |  Edited by: Nestara Aldent
Katie, you can't force a carebear to pvp. You just need to realize futility of attempting that. Just ask yourself why they haven't tried pvp already, or they don't pvp if they did, or will they just find another game if you force them to play in a way they don't want to? How would you feel if devs tried to force you to mine for example and you don't want that?

THXBYE, that WoW mechanic of pvp flagging have no place in this game, and has it's own issues. Here you're flagged for pvp everywhere and it should remain so. By changing that you'd change very much the essence of this game.

There are other games that have pvp flagging, if you don't like being flagged all the time. Just don't try to pass this as trying to make carebears to pvp, because that is impossible and even an oxymoron.
RubyPorto
RubysRhymes
#59 - 2011-11-29 06:20:44 UTC
Nestara Aldent wrote:
Katie, you can't force a carebear to pvp. You just need to realize futility of attempting that. Just ask yourself why they haven't tried pvp already, or they don't pvp if they did, or will they just find another game if you force them to play in a way they don't want to? How would you feel if devs tried to force you to mine for example and you don't want that?


Sure there is. It's called an Alpha Tempest. or an Alpha Apoc (though that always makes me think I need to go to a community center for bad coffee)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

THXBYE
Elite War Squad
#60 - 2011-12-12 15:18:03 UTC
Bump.

Id really like this implemented as soon as possible.

Its funny, doesnt hurt those who dont agree with, its one more exciting option of what we can do, its another pvp option, gives easy access to true pvp of hunting and/or survival, its an accessible opportunity for those a little more scared with which they can experiment, learn and be able to go and explore other areas in eve they've always feared.

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038