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Player Features and Ideas Discussion

 
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Cloak Fuel - A cure to afk cloaking

Author
Foghail
Sons of Chaos and Anarchy
#101 - 2011-11-29 00:03:57 UTC
Gerrick Palivorn wrote:
Foghail wrote:
Again only unintelligent responses to support their Pro Docking position showing your inability to adapt and overcome, change the Docking system and see if there is a benefit - to date there is more that like it then dislike it, Ship spinning, CQ etc if you have a station and your afraid of someone not even at there computer. Docking needs some type of control and before you get all high on yourself the thread is about how unfair it is to always dock up with reds in system and if its a benefit drawback and other solutions possible moving forward.


There I fixed it for you :)


Lol and there you go for proving the point - contribute something, cloaking has only been running like this since what 2006 are you really that unable to adjust to change?

---

Vote +1 for Stacking Cap consumption Penalty for duration of module activation (Prototype, Improved, Etc) - You cycle no penalty.
Vote +1 for Fuel Requirement to run Cloaked. (Covert Ops) - You cycle no penalty.

Gerrick Palivorn
Caldari Provisions
Caldari State
#102 - 2011-11-29 00:12:17 UTC
Foghail wrote:
Are you really that unable to adjust to change?


I could ask you the same question... but you already have proven that you cannot adapt to a person in your SOV that isn't even there. Truth be told is that if this 'problem' has been around since 2006, and you still haven't come up with a viable way to deal with the problem other than getting safe and waiting, then you need to readjust where you are at in your Eve career. You don't need to go crying to ccp just because I want to watch you build your sandcastle and poke at it.

Planning and forethought are needed to live in SOV, you can overcome the lonely little ship that you can one shot out of the sky and then pod to oblivion. I mean really, 2500 EHP isn't that hard to kill. Roll

MMOs come and go, but Eve remains.  -Garresh-

Grumpy Owly
Imperial Shipment
Amarr Empire
#103 - 2011-11-29 00:23:25 UTC
Foghail wrote:
With regards to Grumpy Owly's hate/cryragequit/rant


Still here, still happily cloaking, will enjoy the benefits of improved group cloaking in the new patch where CCP have now allowed cloaked shipped formations to not drop cloaks. I think this nicely demonstrates the current view of how much CCP doesn't think cloaking is "griefing".

Pity you still have to use false projections to try and prove an argument.

Foghail wrote:
...hell this isn't even fun there's no active engagement nor tactical planning...


This would explain the complete absence of cloaked casualties on the kill board then would it?

Cloaking does not confer an unfair advantage as pound for pound cloaking dedicated ships are less equipped for PvP as a result of this behaviour and act very much more in the intelligence/support role as a result. This can easily be best demonstrated when you compare the dps and combat abilities of a strategic cruiser configured for cloak use. I've already explained targeting delays which removes the aspect of a "quick gank" issue as it removes the element of surprise, happily ignored by some it seems. As such it seems it is only the inability to cope with situations or be attentive and mindfull of your environment that seem to be the problem.



On the subject of taking your Sov space, do I need to apply in triplicate, allow you to choose the time and place of the engagement and pander to your tactical configuration requirements before I can engage?

Funnily enough I don't need your permission if the mood takes me, and to be honest I'd much prefer to think these things through, maybe get some intel using cloaked recon, after all it helps to engage the grey matter once in a while about these things, you should try it. But there again this kind of duel type challange as a result of a debate with heated antagonising insults is likley to come from the "knuckle scraping" types like yourself.

Vote -1 to Cloak nerfs, Cloaking is not broken and no real valid reason has been given why these nerfs are required, other than lack of competence to deal with the technology resulting in uneeded feelings of paranoia imho.
Mag's
Azn Empire
#104 - 2011-11-29 00:26:06 UTC
Endeavour Starfleet wrote:
Just a heads up. When they say "rat in groups" to "defeat" AFK cloaking. They really want you to group together so they can hotdrop you. Not only is it not a solution to AFK cloaking (My idea is BTW) it is a setup for more hotdrops disguised as advise.
Your idea was not balanced and was shown to be a bad one. It nerfed cloaks without addressing the cause for AFKing.

As far as hot dropping is concerned, if you have an issue with it, then suggest a change in that regard. Nerfing cloaks won't cure, what is a totally separate mechanic.

Any chance you could answer the question now?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#105 - 2011-11-29 00:28:04 UTC  |  Edited by: Mag's
Foghail wrote:
Lol and there you go for proving the point - contribute something, cloaking has only been running like this since what 2006 are you really that unable to adjust to change?
2004, but they were much stronger back then and were balanced to make them what they are today.. Blink

Foghail wrote:
to date there is more that dislike it then like it,
You can of course back this up? Because looking at this thread, the likes against this bad idea seem to be quite high.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sealy
The Huskarl's
#106 - 2011-11-29 02:34:56 UTC
Foghail wrote:
Sealy wrote:
If you have a periodic popup someone can make a macro to acknowledge this, If you make a periodic popup that pops up in a random place on the screen, someone can make a macro to find it and click on it.

Costing fuel to run a covert ops cloaking device is a good idea but again if it is known how long the fuel will last they could move a can into system a refuel on a timer / macro also.

Encouraging macro miners/pve/bots, well what does this really matter, there is so much ISK in the game from PLEX and GTC,c how much does it really matter (Isk in the game is another problem as Mega corps have so much it doesn’t matter)

The one way I thought to counter this is: -
For every cycle of the covert ops cloaking device it increases the cap usage by a random amount, so eventually it would kill the cap, If your cap runs with the cloaking device enabled it causes a fail safe which switches off the cloaking device for 5min and causes a signature bloom of a battle ship. This would stop all AFK cloaked pilots and if it happens to a real playing person they would have to jump around the system for 5 min during the cool down. It means they would have to watch there system for the capacitor. With this you could increase the amount reactivation time between turn on and off dependant on the time it has been activated, you don’t know what it is until you turn it off. Causing the covert ops pilot to move off and fly around until the timer has ended

Yes they could make a bot which could watch this and yes they could make a bot to switch the cloaking on and off every 5 min.


Hate ***** and whine all you like guys, by far this is one of the more realistic suggestions to date, as to dealing with Botting and cloaks that is a completely other matter, to date other then when someone is SCREAMING on the forums about it, or blabbing on another website very little is done about it by ccp as these guys continue to keep their accounts in good standings. Botting is prohibited in eve and if they want to gamble their accounts like that so be it.

Lets focus on the problem at hand that's being discussed. In short cloak fuel although a great idea, at this stage I think is needlessly complex component to add to the game (btw fuel bay for it), as to a general cap failure with a cooldown on the cloak, the idea is brilliant. As a Recon/Blackop pilot i welcome this change, being able to cloak indefinitely in a system with 8 accounts scattered around is a game breaking mechanic, how many times have you jumped into system dropped probes and presto the guy cloaks up, if my probes are deployed and i'm patient i should get a shot at getting him, they've got a pos/station they can haul ass to if they need the womb, otherwise when the cap drains down be ready for combat, btw, if you use a cloak, you should have an aggression timer (this is needed immediately) so no more cloak and dc, cycle finish's and we have time to find you - anothe nice way of us dealing with AFK cloakers when they do periodically disconnect, the Sig Bloom is BRILLIANT as well helping to mitigate time to scan down. You cloaky killers claim to want PVP here's a valid solution that Im sure would satisfy both parties.


Thanks I was trying to think of a way that wouldnt take too long to program
Corina Jarr
en Welle Shipping Inc.
#107 - 2011-11-29 03:00:40 UTC  |  Edited by: Corina Jarr
Fuel would be the death of me.

I scout WHs a lot. I have spent over a month at a time travelling through WHs, not once entering regular space.
I do this to gather information. Who has a POS in what WH. Stuff like that.
Fuel would make my EVE impossible.

I wouldn't object so much if it was something that recharged in less than a second once you decloak, because I don't spend every moment of travel cloaked.

But fuel... no.




Also, afk cloakers prevent botting because null bots stop activity and hide when there is an unknown in local (the cloaker). So any cloaker in a null system can shut down botting operations. Not so much in HS though....

As for the cloaker making null pilots hide, that it the problem for the null pilots.




The problem is, trying to "fix" the "problem" of afk cloaking just adds a hassle for those using it the "right" way.



Edit: To the poster above... PLEX and GTCs do not add ISK to the game. They only move it around.
simukz
#108 - 2011-12-10 22:36:59 UTC
this topic has a fine line... and there is not one point solution for it. Straight

before the fuel thing can be implemented, Boting needs to be salved.
This is the only way to prevent bots from making endless ISK for now... Twisted

not having this also hurts casual players too... but this is where you have an advantage over bots... gather in teams to rat it is a lot more fun anyways then just grinding by yourself...Blink

<<< read before you respond >>>

Woo Glin
State War Academy
Caldari State
#109 - 2011-12-11 00:46:08 UTC
There are a whole lot of people in NPC corps super concerned about 0.0 issues. Glad to have all of you newbies aboard!
Montevius Williams
The Scope
Gallente Federation
#110 - 2011-12-11 05:45:47 UTC  |  Edited by: Montevius Williams
GuRasta wrote:

if you need to be gone that long players should be forced to log off


This would fix your issue - I dont know if this happens in other MMO's, but EVE is the only MMO that I know of where you can be logged on indefinately. All the other MMO's I play log you off after 15-30 minutes of inactivty. I tend to agree with this.


Edit: I dont think 15-30 minutes would work in EVE, but 2-3 hours would suffice.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Mike C
Perkone
Caldari State
#111 - 2011-12-11 06:44:41 UTC
AFK cloaking is not an issue

AFK cloaking is not a problem

The problem lies only in that you know he is there. The fact that cloaks do not hide you from local (as if you were logged off) is the issue.

Instead, let's make cloaks remove you from local after 5 minutes of not moving.
Wormerling
Center for Advanced Studies
Gallente Federation
#112 - 2011-12-11 09:20:41 UTC  |  Edited by: Wormerling
This topic has grown to a point where it's hard to dig through all the information that posted. OP, please summarize everything said up to this moment in the first post, lest you want this to become a heap of rubbish.

However, I've read more or less through all the discussion and would rather say "no" for fuel idea or ideas that require interaction to keep cloack online. Much have already been said and I can't clearly explain why, but I'm feeling this is introducing more problems than solutions and simply a wrong thing to do.

I support Tippia with the idea that there is no big problem in AFKcloaking, but rather there is a poblem in local chat. Local is indeed a very powerful intelli tool. I personally support an option of putting local in delayed mode, because intelli should be gathered at "gates, belts and stations" by actually flying around the system and using D-Scan (which must use some love from devs and be made more convenient to use). In my opinion the way scanning works should be revisioned and merged with probing, but it's the other story.

For those of you who don't like the idea of putting local in delayed mode there is less drastic solution. As noted above, there might be a delay (pretty significant) before newcomer appears in local and before he can see local himself. In this case the following solution looks very attractive:
Tippia wrote:
Activating a cloak disconnects you from the local channel.

It should be added that the person who uses cloak should remain visible for others in local but must not see local himself. In addition, there must be a significant delay before he reconnects to the local channel after decloaking. And then I believe stations should be excluded from local channel as well: people in the system don't see who are in stations, people in stations don't see who are in the system. The same delay (that prevents both appearing you in local and seeing local) must be applied after undocking and logging in while in space.

And a word for AFKcloaking support: as noted above it might be something that really shuts down the usage of farming bots! Isn't this the real reason people are so angry about AFKcloaking?
Kobodera
Soggy Bottom Balls
#113 - 2011-12-11 14:32:02 UTC
Tippia wrote:
GuRasta wrote:
When at any point in my idea did i say i wanted all cloaking to be nerfed?
When you made a suggestion that nerfs all cloaking.
Quote:
one scrub in a recon can keep 20 faction bs's docked?
No, he can't. Only the BS pilots can do that.
Quote:
Nor am i trying to nerf psychological warfar or income denial
Yes you are, by expressly wanting to remove the uncertainty of the situation and ensure that local is a 100% accurate intel tool. AFK cloaking is the one thing that lets other players disrupt that tool — until local goes, AFK cloaking stays.
Quote:
[This] would stop the masses being pissed over the few with NOTHING they can do about it
There are plenty of things they can do about it — they just don't want to because that would mean thinking and effort.

AFK cloaking is not a problem — people's reliance on an overpowered intel tool, and them getting their panties in a knot when that tools is being subverted is. The “solution” to AFK cloaking has nothing to do with AFKness or cloaking, but lies entirely within that intel tool. Trying to do it any other way will only end up doing the wrong thing, usually by nerfing cloaking for no good reason.


I live in WH space and basicly what I have come to realize is the major diffrence between 0.0 and WH space is the way people interact.

In deep WH space you either cooperate or you do nothing. Running plexes, hell even ladar sites, requires you to team up and do stuff together.

In 0.0 you basicly do everything on your own. If you are running anomalies, plexes and/or do belt ratting and someone comes along and starts doing that in "your" system then hard words are being said about it. I used to live in 0.0 a long time ago, and it was that way back then so I have no reason to think that has changed now.

So... while WH space breeds cooperation 0.0 breeds egoism. If a hostile ship turns up in your WH you immediatly start gathering people to counter that hostile ship. In 0.0 if a hostile ship turns up, then everyone and their dogs run for the closest POS/station to dock up in. And most of the time they stay there for as long as that hostile is showing up in local.

I have gone into 0.0 places with a buzzard from a WH and within 30 seconds people have been running for the hills in every direction, I **** you not.

Are cloaks broken? Yes and no. They are broken but not in the sence that most people here think. I think that covert ops and black ops ships should not show in local at all. Improved cloaks should show up in local and prototype cloaks should not cloak anything but the overview... that is... you should remain totally visible in space with the prototype cloak. Also prototype and improved cloaks should be scannable if a lot harder than normal.

What is completely broken however is the failsafe local. It gives you a great sense of security, nobody can sneak up on you... but the drawback is that anyone cloaking in local will give you a great sense of insecurity. To me those two seem like peas and carrots. They go together hand in hand and as such should not be fixed by messing with the cloaks.
Weasel Juice
Mayhem and Destruction
#114 - 2011-12-11 14:37:30 UTC
If cloak removes you from local, then the current AFK cloakers (that do this for psychological warfare) will be AFK flying ships at 20km/s. Can't catch it, and the threat of a cyno popping up over your head remains.


Quote:
Or you could grow some balls and realise nullsec isnt a 100% safe place for all you pathetic carebears
<< this I think is the best response I've read so far. AFK cloaking adds more to the unpredictable/risky atmosphere in Eve.



cornholio508
Ministry of War
Amarr Empire
#115 - 2011-12-11 16:40:29 UTC
Having fuel for the cloak is pointless and will effect more than just those in null with cloaky ships .

The fuel costs will rise once there is a demand for it . In turn this will effect the markets in more ways than one and also effect the running of player owned structures . Not to mention the fact that you are basically nerfing covert ops ships by doing this .
Jesus Rambo
Criterion.
#116 - 2011-12-12 01:15:54 UTC
Okay, so say we eliminate AFK cloaking.

Now I get a dram, fit it out to go 5-6k m/s cap stable, and leave that flying into space. Sure, you can probe it down, but by the time you warp to it it's off grid. AFK cloaking v2.0, nothing changes.
LeHarfang
Federal Navy Academy
Gallente Federation
#117 - 2011-12-12 02:25:55 UTC
Jesus Rambo wrote:
Okay, so say we eliminate AFK cloaking.

Now I get a dram, fit it out to go 5-6k m/s cap stable, and leave that flying into space. Sure, you can probe it down, but by the time you warp to it it's off grid. AFK cloaking v2.0, nothing changes.


You still have to be on the move so it's not being afk.

Eliminating afk cloaking is in fact really simple: create some covert ops hunter destroyer who has a module to detect and pin point the location of cloaked ships. By the time he finds you, you would have time to leave if you're not afk. It would also give null sec owners a way to counter spies. Of course for balance, the uncloaking near objects for covert ops could be eliminated or reduced.
Tahna Rouspel
Viziam
Amarr Empire
#118 - 2011-12-12 03:08:54 UTC
Gerrick Palivorn wrote:
Tippia wrote:
Activating a cloak disconnects you from the local channel.


I can really get on board with this. Cloaking disconnects you from local, so they can't see you, but you can't see them either.

It would legitamize the black ops fleets and hunters moving in the same time as the fleets they'll be dropping.

EDIT: Fun fact, I'm afk cloaking your system right now...


Wormholes are like that and they make you fraking paranoid!
Gerrick Palivorn
Caldari Provisions
Caldari State
#119 - 2011-12-12 05:03:10 UTC
Tahna Rouspel wrote:
Gerrick Palivorn wrote:
Tippia wrote:
Activating a cloak disconnects you from the local channel.


I can really get on board with this. Cloaking disconnects you from local, so they can't see you, but you can't see them either.

It would legitamize the black ops fleets and hunters moving in the same time as the fleets they'll be dropping.

EDIT: Fun fact, I'm afk cloaking your system right now...


Wormholes are like that and they make you fraking paranoid!


Good, there are to many fatbodies in null as it. I really do want to send them all back to hisec and save room for the GF's.

0.0 is about conflict and resources, when conflict balances and things seem to be settling down, it seems as though there is a slight game mechanic change that sparks the next major conflict. I'm telling you that CCP wants us to fight all the time, and will do anything to keep the GF's rolling.

MMOs come and go, but Eve remains.  -Garresh-

Ingvar Angst
Nasty Pope Holding Corp
#120 - 2011-12-12 13:48:26 UTC
This is a horribly bad idea. By breaking cloaks you're effectively breaking wormhole intel gathering and screwing with the entire wormhole system. You see... it's often necessary to be cloaked up in a hostile system for days or even weeks on end. As such, it's not viable to have cloaks broken to require fuel and prevent someone from being able to effectively gather intel over time. You would, by doing something as stupid as this suggestion, effectively deal a massive blow to wormhole PvP.

There's a far more simple and elegant solution to "fix" the afk cloaking non-issue. The real problem is that you can see the person in local that's cloaked in your system. So...

1. When a ship cloaks, it should be removed from local.
2. When a ship cloaks, it should also lose access to local. You can't be seen in local, you can't see it either. This would require intel gathering to be similar to how it is in wormholes already... you actively go gather the intel.
3. To prevent possible cyno abuse, have a delay in being able to fire off a cyno when decloaking, say 15 seconds, 30 seconds... whatever value brings balance. I'd add an exception for Black Ops ships, being that they're a special category that shouldn't be subject to this limitation imo.

There you go... "afk cloaking" is fixed without breaking the other areas of the game that require cloaking to be and remain effective.

Six months in the hole... it changes a man.