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Why dont we use the cloud?

Author
Aih-Li Tahn
Ministry of War
Amarr Empire
#61 - 2014-03-05 18:47:55 UTC
so then...... the problem as u ppl are saying is bandwith b/w servers. but srsly how much data actualy needs to be transfered?? ONE person going from one server to another (eg jumping) is maybe few kb's..... wtf is 10 Gbps for?
DaReaper
Net 7
Cannon.Fodder
#62 - 2014-03-05 18:51:53 UTC  |  Edited by: DaReaper
Ok.. OP, i'm sorry but here we go... *looks at you with his are you stupid face*

Time to explain something...

TQ as of a few years ago, is one of the 500 largest super computers in the world. Think about that a min and let that sink in. TQ has more processing power then nearly every computer on the planet. Let me say that one more time so it sinks in. As of a few years ago, TQ is rated as one of the 500 largest super computers on the planet.

TQ is many computers networked together to be a large computer that distributes the work between all the computers within its structure. This is then connected to the internet. TQ is by definition a cloud computing system.

Now, here is why adding more hardware will not work. This has been said many times, several by me, and I might be old in eve, but I hate repeating myself, so i'm going to say this one more time...

EvE's issue is not hardware, its software. When eve was being made in the early 2000's the big trend in computing was for more GHZ! They were predicting 10 GHZ processors by 2010 when EvE was released in 2003. For this reason, the coding of EvE was written for single core processors, with the idea that the GHZ would go up in the future. But there was a problem. CPU makers ran into issues when they tried to get more GHZ out of the CPU's. So to fix this, they decided to add a second core to the cpu, in essence doubling power without increasing GHZ. The first dual core came out in like 07 I think, so four years after eve was made. Once this was done, the new trend in computing went from more GHZ to more cores!.

Eve is made for a single core processor. What this means is it can not scale more then a single core very well, easily, or at all. In other words, if there is heavy load the software can not move some of the lode to another core to help it deal with the load. It just can't. That is where the lag in eve comes from. In a fleet fight, it could me happening on a node with 30 cores (server computers using Xeon or AMD server processors have a lot of cores) but the code for the fight, each system, is limited to a single core. So when that one core hits its max load, it chokes. As it has no way to go 'oooh i'm using a lot of power, but hey the 29th core has nothing on it, i'll move some of this there' which is what current software does.

Its like this... you have a Pinto, which most people will tell you is a POS car. You take it for a drive on this brand new highway. This road is the smoothest, straightest, most aerodynamic, less friction road ever made. And you want to floor it and expect your care to drive like a Maserati... but it can't, why? BECAUSE ITS A ******* PINTO!

Adding more computers will not help. Adding servers over the cloud, or internet, will not work as now instead of all your servers in a single network, you have them split over multiple networks, this would cause lag, and if a ddos hit one of your link between servers you could lose 1/2 or 1/3 of all TQ services.

The only way to fix eve, is to remove, kill, and rewrite the only single core code and make it able to use multi cores. Which is what CCP is slowing doing with things like crime watch, brain in a box, etc.

When people complain about a small seeming fix that appears to do nothing, they forget that each 'fix' is prolly a piece of old single core code that has now been changed to use multiple cores. Each small change, be it graphics, or ship changes, that comes out of single core and goes to multi core, will give TQ a huge performance boost.

So in closing, use ******* google and look up what the damn cloud actually is, because your idea, if you have not researched what TQ is and what the actually problem is, is a stupid one.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#63 - 2014-03-05 18:57:36 UTC
Aih-Li Tahn wrote:
so then...... the problem as u ppl are saying is bandwith b/w servers. but srsly how much data actualy needs to be transfered?? ONE person going from one server to another (eg jumping) is maybe few kb's..... wtf is 10 Gbps for?


its not a few kb. its more then that, as each time you jump the server makes a query to the DB server asking for all yoru info, everything. To which is sent back. You don't have your own dedicated DB, you have a few that are used by everyone. So its not just you jumping, but every jump, ever made, every dock, undock, cyno, everything quires the DB. So you have MB or even GB of data transferring back and forth all day, everyday. you add more lines or slipt stuff up it will cause bottle necks and slow things down. Because, now your asking to hit a server maybe a block away, in a fleet fight, there are thousands and DB quires every few seconds. To see where your ship and stuff and drops are. So Think of it like this, right now everyone in your house can turn a faucet and that tells your house/cities water system to send you water. So now you split your house into 7 different rooms, across a longer area, but you still get the same amount of water to your house. If everyone turns on the faucet at once it will take longer to get the water, and less amounts due to distance. now add more houses in the same setup feeding off you water. It will get slower and slower.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Aih-Li Tahn
Ministry of War
Amarr Empire
#64 - 2014-03-05 18:59:53 UTC
DaReaper wrote:
Aih-Li Tahn wrote:
so then...... the problem as u ppl are saying is bandwith b/w servers. but srsly how much data actualy needs to be transfered?? ONE person going from one server to another (eg jumping) is maybe few kb's..... wtf is 10 Gbps for?


its not a few kb. its more then that, as each time you jump the server makes a query to the DB server asking for all yoru info, everything. To which is sent back. You don't have your own dedicated DB, you have a few that are used by everyone. So its not just you jumping, but every jump, ever made, every dock, undock, cyno, everything quires the DB. So you have MB or even GB of data transferring back and forth all day, everyday. you add more lines or slipt stuff up it will cause bottle necks and slow things down. Because, now your asking to hit a server maybe a block away, in a fleet fight, there are thousands and DB quires every few seconds. To see where your ship and stuff and drops are. So Think of it like this, right now everyone in your house can turn a faucet and that tells your house/cities water system to send you water. So now you split your house into 7 different rooms, across a longer area, but you still get the same amount of water to your house. If everyone turns on the faucet at once it will take longer to get the water, and less amounts due to distance. now add more houses in the same setup feeding off you water. It will get slower and slower.

distributed databases exist, right? in ur scenario its like u use more utility companies for more water
Serene Repose
#65 - 2014-03-05 19:04:05 UTC  |  Edited by: Serene Repose
DA REAPER!! YOU de MAN!! Thank you so much for taking the time to type all that out.
Thank-you thank-you thank-you! I actually understood it! I owe you...but you can't haz my stuff.

*saunters away feeling a whole lot smarter...but in truth, just better informed*

EDIT: Felt so good I had to "like" one of Tippia's posts!

We must accommodate the idiocracy.

Tippia
Sunshine and Lollipops
#66 - 2014-03-05 19:04:38 UTC
Aih-Li Tahn wrote:
so then...... the problem as u ppl are saying is bandwith b/w servers. but srsly how much data actualy needs to be transfered?? ONE person going from one server to another (eg jumping) is maybe few kb's..... wtf is 10 Gbps for?

Yeah, see… this is where you start making claims about stuff you don't know anything about. Ok, “start” may be the wrong word, but still… And no, bandwidth is just half of it. Latency is the big killer.

You're trying to apply a solution for asynchronous loose-latency storage to a problem that requires real-time no-latency processing (and no-latency storage).
Benny Ohu
Royal Amarr Institute
Amarr Empire
#67 - 2014-03-05 19:09:45 UTC
Tippia wrote:
You're trying to apply a solution for asynchronous loose-latency storage to a problem that requires real-time no-latency processing (and no-latency storage).

then backup the mainframe's auxiliary processing with a lossless digital hardwire duh this ain't rocket science
Notorious Fellon
#68 - 2014-03-05 19:13:24 UTC
OP: you have just barely enough knowledge to be dangerous, but not enough to understand what you are proposing.

"The Cloud" is not a place of magic that suddenly causes a single threaded app to become distributed. Nor does it ensure faster DB queries, nor does it ensure enough bandwidth is available for inevitable surges in load. The list goes on and on.

"The Cloud" is more of a marketing gimmick than anything else.

Crime, it is not a "career", it is a lifestyle.

Aih-Li Tahn
Ministry of War
Amarr Empire
#69 - 2014-03-05 19:14:23 UTC
Benny Ohu wrote:
Tippia wrote:
You're trying to apply a solution for asynchronous loose-latency storage to a problem that requires real-time no-latency processing (and no-latency storage).

then backup the mainframe's auxiliary processing with a lossless digital hardwire duh this ain't rocket science

wtf? i think some of u are using wierd terms just to confuse me Sad
Unsuccessful At Everything
The Troll Bridge
#70 - 2014-03-05 19:16:22 UTC
For years we campaign to make CCP let us turn off clouds.... Big smile




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Vyl Vit
#71 - 2014-03-05 19:18:53 UTC  |  Edited by: Vyl Vit
Let's see. I have a server where I park my domain. If, using a serverside OS like uh...Windows, I then allow people to upload files of their own (you know, like pictures of their cat) into their own designated folders that can then be addressed using a good old URL, that's a "cloud" then, right?

Paradise is like where you are right now, only much, much better.

Winterblink
#72 - 2014-03-05 19:19:07 UTC
OP says the cloud will help thwart DDOSing. By post #4 OP admits that the cloud does not make you DDOS-proof.

I think we're done here.
DaReaper
Net 7
Cannon.Fodder
#73 - 2014-03-05 19:19:09 UTC
Yea I can't take this thread anymore... seriously op, read what I wrote, you will understand what the real issues is with TQ, and why your idea is horrible.

My brain can not process this anymore... i'm gonna have an aneurism.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#74 - 2014-03-05 19:21:46 UTC
DaReaper wrote:
My brain can not process this anymore

sync it to the cloud
Soshala Garemoko
Moar Tears Industrial Consortium Ltd.
#75 - 2014-03-05 19:25:25 UTC
look OP if you dont need to see the clouds because ur computer is trash CCP has given to you to turn them off in settings
Aih-Li Tahn
Ministry of War
Amarr Empire
#76 - 2014-03-05 19:27:17 UTC
Soshala Garemoko wrote:
look OP if you dont need to see the clouds because ur computer is trash CCP has given to you to turn them off in settings

not the cloud im talkin about dipshit read the thread Roll
masternerdguy
Doomheim
#77 - 2014-03-05 19:29:32 UTC
Soshala Garemoko wrote:
look OP if you dont need to see the clouds because ur computer is trash CCP has given to you to turn them off in settings


This thread delivers Lol

Things are only impossible until they are not.

Soshala Garemoko
Moar Tears Industrial Consortium Ltd.
#78 - 2014-03-05 19:29:40 UTC
Aih-Li Tahn wrote:
Soshala Garemoko wrote:
look OP if you dont need to see the clouds because ur computer is trash CCP has given to you to turn them off in settings

not the cloud im talkin about dipshit read the thread Roll


i did read ass the OP wanted to know why Not to use the clouds in game
Vyl Vit
#79 - 2014-03-05 19:33:16 UTC
Can we run with DX 11 yet?

Paradise is like where you are right now, only much, much better.

Tippia
Sunshine and Lollipops
#80 - 2014-03-05 19:41:04 UTC
Vyl Vit wrote:
Can we run with DX 11 yet?

No, it's far too sharp. Just take your time and walk with it.