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[Kronos] Pirate Faction Frigates

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#1201 - 2014-03-05 13:14:33 UTC
Garviel Tarrant wrote:
He's talking about tding it or kiting it i believe.
The thing is that this strategy will be far less effective than doing it against any other ship : you will decrease not even the third of the dps and still leave about 150dps fully applyed. Focusing on a drone means the fight is not a 1v1 anymore but a 1v3.

If you dedicate one of your midslot to control one drone, you basicaly free the Worm and the other drone, you forgo range and speed control and you're toasted.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1202 - 2014-03-05 14:31:34 UTC
Bouh Revetoile wrote:
Garviel Tarrant wrote:
He's talking about tding it or kiting it i believe.
The thing is that this strategy will be far less effective than doing it against any other ship : you will decrease not even the third of the dps and still leave about 150dps fully applyed. Focusing on a drone means the fight is not a 1v1 anymore but a 1v3.

If you dedicate one of your midslot to control one drone, you basicaly free the Worm and the other drone, you forgo range and speed control and you're toasted.


it's a worm, it has missiles. it doesn't particularly care what range you're at.
Batelle
Federal Navy Academy
#1203 - 2014-03-05 14:40:15 UTC
Meytal wrote:
CCP Rise wrote:
As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness.

This is why people are talking about the Gila and Rattlesnake; you said each Guristas ships not just the Worm. And it's a horrible idea for the reasons already mentioned; it adds an impossible-to-balance situation regarding sentry drones, which I think you guys could use a little less of.


Why is this impossible to balance? The ship goes from 7.5 effective drones to 8, assuming theres a restriction capping it at 2 active drones.

Quote:

What about using Guristas to solve other real drone problems, instead of rehashing a tired, old buff: time to apply damage to target. If drones could be on target almost as quickly as they are launched, that would go a long way to giving Guristas a very useful drone buff.


There's no reason guristas needs to solve this instead of it being fixed for all drones.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Buckethead bot
Ministry of War
Amarr Empire
#1204 - 2014-03-05 14:50:16 UTC
Medalyn Isis wrote:
Joe Boirele wrote:
The AB bonus wasn't supposed to do much on the nightmare, because Rise is happy with it where it is right now.

I still disagree with having a bonus which does nothing, or very little on the most important ship in the line up, but barring that fact, then Sansha ships are still lacking on damage dealing abliity.

Right now the Succubus is doing less than 70% of the damage that a Daredevil can do, all it can do at the moment is run away from things with its afterburner bonus, but it can't brawl with any thing else as it will die. At max skills with Conflageration and two heatsinks all it can do is 254 dps, a firetail can almost match its dps. The Daredevil with two heatsinks is going to be doing 376 dps which is almost 50% more damage.

It is a similar story for the Nightmare and Phantasm which are both going to be affected by this afterburner bonus even less.

I would suggest bumping up the role bonus to "175% bonus to Small Energy Turret damage" across the whole Sansha line up. Either that or dropping the damage bonus and giving them all an extra turret slot.

True to all of that, i am not even to mention cruor dps...
Silivar Karkun
Doomheim
#1205 - 2014-03-05 14:56:09 UTC
Batelle wrote:
Meytal wrote:
CCP Rise wrote:
As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness.

This is why people are talking about the Gila and Rattlesnake; you said each Guristas ships not just the Worm. And it's a horrible idea for the reasons already mentioned; it adds an impossible-to-balance situation regarding sentry drones, which I think you guys could use a little less of.


Why is this impossible to balance? The ship goes from 7.5 effective drones to 8, assuming theres a restriction capping it at 2 active drones.

Quote:

What about using Guristas to solve other real drone problems, instead of rehashing a tired, old buff: time to apply damage to target. If drones could be on target almost as quickly as they are launched, that would go a long way to giving Guristas a very useful drone buff.


There's no reason guristas needs to solve this instead of it being fixed for all drones.


the Rattlesnake is a brick, now that brick has 2 overpowered sentries, suddenly, take in account the drone bay of the Rattlesnake is unchanged, that thing would become a mini carrier, now imagine a fleet of them doing spidertanking and deploying each one 2 drones, subcapital slowcats (?)
Harvey James
The Sengoku Legacy
#1206 - 2014-03-05 15:12:54 UTC
Silivar Karkun wrote:
Batelle wrote:
Meytal wrote:
CCP Rise wrote:
As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness.

This is why people are talking about the Gila and Rattlesnake; you said each Guristas ships not just the Worm. And it's a horrible idea for the reasons already mentioned; it adds an impossible-to-balance situation regarding sentry drones, which I think you guys could use a little less of.


Why is this impossible to balance? The ship goes from 7.5 effective drones to 8, assuming theres a restriction capping it at 2 active drones.

Quote:

What about using Guristas to solve other real drone problems, instead of rehashing a tired, old buff: time to apply damage to target. If drones could be on target almost as quickly as they are launched, that would go a long way to giving Guristas a very useful drone buff.


There's no reason guristas needs to solve this instead of it being fixed for all drones.


the Rattlesnake is a brick, now that brick has 2 overpowered sentries, suddenly, take in account the drone bay of the Rattlesnake is unchanged, that thing would become a mini carrier, now imagine a fleet of them doing spidertanking and deploying each one 2 drones, subcapital slowcats (?)


well if they follow the worm pattern .. they will bonus heavies only

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bertrand Butler
Cras es Noster
#1207 - 2014-03-05 15:32:27 UTC  |  Edited by: Bertrand Butler
Quote:
well if they follow the worm pattern .. they will bonus heavies only


I think that a possible RS bonus will apply to sentries and heavies alike, but the drone bay will go to sth like 125mbit storage. Also, Rise has said that the guristas role bonus is not chained to 2 drones only as we have seen in the Worm, so we might get 3 or 4 bonused drones for the hull with a different role bonus percentage.

The concept is indeed very nice. It will differentiate Guristas from other drone ships enough to make it viable/desirable, while bringing some new tactics to gameplay both for brawling and gang support.
Harvey James
The Sengoku Legacy
#1208 - 2014-03-05 16:07:36 UTC
Bertrand Butler wrote:
Quote:
well if they follow the worm pattern .. they will bonus heavies only


I think that a possible RS bonus will apply to sentries and heavies alike, but the drone bay will go to sth like 125mbit storage. Also, Rise has said that the guristas role bonus is not chained to 2 drones only as we have seen in the Worm, so we might get 3 or 4 bonused drones for the hull with a different role bonus percentage.

The concept is indeed very nice. It will differentiate Guristas from other drone ships enough to make it viable/desirable, while bringing some new tactics to gameplay both for brawling and gang support.


well it would make no sense to bonus sentries .. the design intent is clearly for brawling only .. keeping it to 2 or 3 drones max will prevent using off bonused drones i.e. sentries ... so only armour based gallente ships will be sentry boats

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bertrand Butler
Cras es Noster
#1209 - 2014-03-05 16:10:46 UTC  |  Edited by: Bertrand Butler
Harvey James wrote:

well it would make no sense to bonus sentries .. the design intent is clearly for brawling only .. keeping it to 2 or 3 drones max will prevent using off bonused drones i.e. sentries ... so only armour based gallente ships will be sentry boats


Why? With no damage projection or tracking bonuses for drones, and no application of projection bonuses to missiles, sentries in a RS hull would serve very well as an alternative to heavies in brawling or fleet use. Having limited bandwidth but no sentry bonus would kill the hull (we already have 10 BS T1/faction/pirate hulls that can put out 5 sentries, with or without bonuses).
Anya Klibor
Native Freshfood
Minmatar Republic
#1210 - 2014-03-05 16:46:19 UTC  |  Edited by: Anya Klibor
CCP Rise wrote:
Most complaints about the Worm at this point seem centered around the missile bonus. As I've already said, I agree that it's a little weird to have a missile bonus on the Gallente skill, but there really isn't a good way out of this. If the drone bonus is on the Gallente skill you are essentially required to have that skill to 5 which we would rather avoid. As for having the missile bonus at all, we preferred giving the option of very high damage output to Guristas over giving more specialized drone bonuses that would either overlap with other ships or not be very useful. That certainly doesn't mean you are required to fit missiles and seeing Worms with Neutralizers rather than missiles wouldn't surprise me at all. Oh, and I wanted to mention that the Worm missile bonus absolutely DOES affect rockets.


Name me one ship that doesn't get max performance out of the accompanying skills being maxxed.

Go ahead, I can wait.

EDIT:

For all of you saying that the Rattlesnake and Gila will probably be able to field a full flight of drones and there's nothign saying otherwise, let me quote the OP for you:

CCP Rise wrote:
This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.


Bolded relevant portions.

Leadership is something you learn. Maybe one day, you'll learn that.

Arthur Aihaken
CODE.d
#1211 - 2014-03-05 16:55:52 UTC  |  Edited by: Arthur Aihaken
Anya Klibor wrote:
Bolded relevant portions.

Rattlesnake with two heavy drones and possibly a +50% thermal/kinetic missile bonus. Run (don't walk) to Jita and put it up for sale now… Wonder what happens to the Vindicator, Bhaalgorn and Nightmare with respect to drone bandwidth/capacity?

I am currently away, traveling through time and will be returning last week.

Bertrand Butler
Cras es Noster
#1212 - 2014-03-05 16:56:41 UTC  |  Edited by: Bertrand Butler
Anya Klibor wrote:



For all of you saying that the Rattlesnake and Gila will probably be able to field a full flight of drones and there's nothign saying otherwise, let me quote the OP for you:


I don't think that anyone called for a full flight. Here is what you are looking for.

CCP Rise wrote:
Ashley Animus wrote:
There would be no need to continue the 300% drone bonus on the gila and rattlesnake. Serpentis and Angel ships also don't have a consistant bonus for their damage.

Daredevil 200%
Vigilant 75%
Vindicator 37.5%

Dramiel 100%
Cynabal 25% ROF and 10% damage per level
Machariel 25% ROF and 5% damage per level

The only consistant ones were sansha and blood and now sansha is leaving blood behind on that too it seems.


^^

https://forums.eveonline.com/default.aspx?g=posts&m=4280029#post4280029

Bolded the relevant parts.
Batelle
Federal Navy Academy
#1213 - 2014-03-05 17:23:14 UTC  |  Edited by: Batelle
CCP Rise wrote:
Ashley Animus wrote:
There would be no need to continue the 300% drone bonus on the gila and rattlesnake. Serpentis and Angel ships also don't have a consistant bonus for their damage.

Daredevil 200%
Vigilant 75%
Vindicator 37.5%

Dramiel 100%
Cynabal 25% ROF and 10% damage per level
Machariel 25% ROF and 5% damage per level

The only consistant ones were sansha and blood and now sansha is leaving blood behind on that too it seems.


^^


Yeah, but they also use different sizes of turrets and have different numbers of them. Of course you wouldn't have to give everything a 300% damage bonus, but doing this along with resitricting to two max drones is a very sensible way to make sure we have the same effect without having something stupid like 20 effective warriors coming out of a gila.

So unless you just plan on leaving the drone bays untouched on the gila/snake and leaving the 50% bonus, there's no other clearly logical way to implement the "fewer but stronger" drones.

EDIT: see posts below.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Bertrand Butler
Cras es Noster
#1214 - 2014-03-05 17:35:22 UTC
Just quoted what Rise hinted at.

Right now, the worm gets a double limitation to its drone bonuses.

1. Bandwidth (limiting effective bandwidth to 10mbit)
2. Drone type (limiting the bonus to scout drones only)

There is no arbitrary hull limit on the number of drones you can field (since its not needed). When we do get to Gila or the RS though, an arbitrary limit might be the only way to keep the ships balanced. If not, we are going to get a Drone type limit that chains the hull to a particular drone type (for example, scout/medium drones in the Gila and heavy/sentry drones to the RS).
Syrias Bizniz
some random local shitlords
#1215 - 2014-03-05 17:35:38 UTC
Lunkwill Khashour wrote:
I had a whole post prepared about lore, flavour, uniqueness and power that combines to make the pirate ships but instead:

- Sansha needs work
- Cruor needs Minmatarbonus changed to: 20% range to modules requiring propulsion jamming skill per level
- Worm, DD, Dram are fine

TL,DR:
Cruor needs web and scram bonus to balance low mobility.




Cruor bonuses are fine as they are.
Even if the general EVE-Player doesn't get it, in terms of Frigate 1v1 (or whatever) it will whack anything that isn't: A Keres, a lucky Blaster DD, a Rail DD.

And Worm & Succubus will probably be 'goodfights'.

The Cruor is, at is stands, a highly mobile *BRAWLER*. Highly mobile because it will use an MWD. You won't be able to kite it, cause anything closer than 26 kilometers will get webbed, and unless the base velocity of the webbed ship is somewhar at 7km/s, the Cruor will close in.
Once the Cruor is close, it activates it's NOSFERATUS, not neuts, NOSFERATUS and will drain 10 cap per second with a nos-cycle hitting the enemy every 1.5 (read: 1 or 2) seconds. Normal EVE Players will now say the following: 'But, NOS range is lower than scram range, you will get scramkited!'

The obvious answer to this is: l2p, if you want to bring a Cruor into solo pvp in the first place, take some more ISK into your hand and bling that *****. For an average of ~25 to 30m Isk you will be able to purchase A-Type Small NOS. They outrange scramblers by a good amount, so only linked up ships or ships with a good chunk of scramrange bonus are able to 'scramkite' you. In which case you're just like 'whatever', load Scorch and blast them with 160 dps.

Conclusion: If a well fit Cruor ever gets on top of your frigate, there is exactly ONE good reaction:
Overheat everything and pray to the Gallente Gods that you win the fight.




Also:


Dramiel is NOT fine. Dramiel was popular back then because of it's high mobility, and some other stuff like good damage at above average ranges for frigates.

A nerf happened, where the Dram lost a good chunk of fittingspace, took a slight hit to mobility, and is unchanged since then.
A change happened to ALL THE OTHER ships in it's class, most notably to 'Tech 1 Frigates', and recently, INTERCEPTORS.

There is now NO reason at all to fly a Dramiel anymore if you have some common Sense (and some edge-cases where no Ceptors can enter a Novice in FW).

Interceptors warp FASTER, are immune to BUBBLES, are roughly equally mobile AND have tackling bonuses.
Where an Ares warps through a heavily bubbled Gatecamp like it doesn't give a daaaaayyyyuuuuumn, a Dramiel will be locked up an vaporized.

Where a Firetail gives you damn good bang for it's buck, you'll have to dish ~200m ISK into a Dramiel to have a *slightly better* Firetail. And if you want to make it reasonably better than a Firetail, you're looking into an Investment of ~500m for the mods just to get your impslots free of Genocores and/or %PG / %CPU imps so you can put some Pirate Imps on there.



Dramiel needs a rework. You listen, Rise? Look at it. It looks good on paper, but in the new surrounding of updated frigates it's just a bad mixup of some more dedicated - and by far cheaper - other hulls.

Give it more fitting, cut some velocity, and maybe put a slight dash of more DPS into it.
Batelle
Federal Navy Academy
#1216 - 2014-03-05 17:58:57 UTC  |  Edited by: Batelle
Bertrand Butler wrote:
Just quoted what Rise hinted at.

Right now, the worm gets a double limitation to its drone bonuses.

1. Bandwidth (limiting effective bandwidth to 10mbit)
2. Drone type (limiting the bonus to scout drones only)

There is no arbitrary hull limit on the number of drones you can field (since its not needed). When we do get to Gila or the RS though, an arbitrary limit might be the only way to keep the ships balanced. If not, we are going to get a Drone type limit that chains the hull to a particular drone type (for example, scout/medium drones in the Gila and heavy/sentry drones to the RS).


Gila/Snake
50% damage bonus as normal.
50mbit bandwidth
150% damage/hp bonus to heavy and sentry drones (and logi drone heal amount plox).
drone bay unchanged.

7.5 effective drones no matter what type is used (not 8 Cry). The heavy/sentry bonus just means it can carry tons of extra drones. Same dps, net effect increased drone bay (well why the hell not). No need to specifically limit # of drones.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Crazy KSK
Tsunami Cartel
#1217 - 2014-03-05 18:12:14 UTC  |  Edited by: Crazy KSK
elitatwo wrote:
if you are worried about the meta 1-5 NOS range, well use the deadspace type-a one - haz 15.6km range.


which adds 46 mil to its price as mandatory requirement, all the other frigates don't absolutely need faction mods to function properly
although I can't find the quote, I remember some ccp saying that ships are balanced on tech 2 mods and not faction

Edit: a-type smal nos range is 10.21km which is actually not enough to stop you from getting kited by overheated t2 webs so you can fit them all you want, its not gonna help you much at all

Caitlyn Tufy wrote:

Exactly the opposite - Tengu's AB speed forms a huge portion of her tank. Try to hit the ship at full speed, then web it and try to hit it again. You'll notice it's taking a bucketloads of damage more. That's why an elite frigate with web is her worst enemy in pve, but at the same time, it makes her pretty much immune to battleships.


yes it is a significant part of the tank because it can be moving all the time also a 100mn fitted tengu has either about 80k ehp buffer or around a thousand dps active tank with a LSB
neither of those things the phantasm will be able to reach no matter the amount of money put on it (maybe with estamels invul lol) also to actually make use of speed tanking like that you need to be moving a lot with guns that only have ~20km range for pulses or terrible tracking for beams and pretty bad ~300dps for both
its just really unpractical

Quote CCP Fozzie: ... The days of balance and forget are over.

Bertrand Butler
Cras es Noster
#1218 - 2014-03-05 18:18:46 UTC  |  Edited by: Bertrand Butler
Quote:
Gila/Snake
50% damage bonus as normal.
50mbit bandwidth
250% damage/hp bonus to heavy and sentry drones (and logi drone heal amount plox).
drone bay unchanged.

7.5 effective drones no matter what type is used (not 8 Cry). The heavy/sentry bonus just means it can carry tons of extra drones. Same dps, net effect increased drone bay (well why the hell not). No need to specifically limit # of drones.


The problem with the drone bay is that if you leave it as is then you encourage blobbing drone assist. If you think about it, a RS like the one you described would be able to field 12 sets of sentry drones. Thats the equivalent of a 1500mbit drone bay for sentries. At the same time, the big HP bonus would make RS sentries very resistant to removal (SBs or bombing runs). And the big damage bonus would circumvent the recent drone assist nerf (by moving the limit from 50 to 187.5 sentries).

I think that we are going to see something like this:

Gila
Gallente Bonus:
10% bonus to kinetic and thermal missile damage
Caldari Bonus:
4% bonus to all shield resistances
Role Bonus:
200% bonus to light and medium combat drone damage and hitpoints


Bandwidth: 30mbit
Drone Bay: 75mbit

RS
Gallente Bonus:
10% bonus to kinetic and thermal missile damage
Caldari Bonus:
4% bonus to all shield resistances
Role Bonus:
300% bonus to heavy and sentry combat drone damage and hitpoints


Bandwidth: 50mbit
Drone Bay: 125mbit
Syrias Bizniz
some random local shitlords
#1219 - 2014-03-05 18:21:23 UTC
Crazy KSK wrote:
elitatwo wrote:
if you are worried about the meta 1-5 NOS range, well use the deadspace type-a one - haz 15.6km range.


which adds 46 mil to its price as mandatory requirement, all the other frigates don't absolutely need faction mods to function properly
although I can't find the quote, I remember some ccp saying that ships are balanced on tech 2 mods and not faction




A good Daredevil will need a Faction Web. No, a Blaster-Daredevil ain't a good Daredevil.
A good Dramiel (as pointed out earlier) will need a few faction / deadspace mods.


Also, if only using Tech 2 mods, a Cruor will still be a pretty nice ship - not for solo, but for gangs.
It brings longrange webs (where you would have to bring, say, a Hyena - which then adds NOTHING to the gang) so it can catch stuff, and f necessary, close in and deal some 200 dps with Multi, 220 with conflag. And, if closed in, it can also unleash some neuting pressure (for which you would have to bring a Sentinel) between 10 and 40 cap/s, depending on highslot layout.

Harvey James
The Sengoku Legacy
#1220 - 2014-03-05 18:36:09 UTC
Bertrand Butler wrote:
Quote:
Gila/Snake
50% damage bonus as normal.
50mbit bandwidth
250% damage/hp bonus to heavy and sentry drones (and logi drone heal amount plox).
drone bay unchanged.

7.5 effective drones no matter what type is used (not 8 Cry). The heavy/sentry bonus just means it can carry tons of extra drones. Same dps, net effect increased drone bay (well why the hell not). No need to specifically limit # of drones.


The problem with the drone bay is that if you leave it as is then you encourage blobbing drone assist. If you think about it, a RS like the one you described would be able to field 12 sets of sentry drones. Thats the equivalent of a 1500mbit drone bay for sentries. At the same time, the big HP bonus would make RS sentries very resistant to removal (SBs or bombing runs). And the big damage bonus would circumvent the recent drone assist nerf (by moving the limit from 50 to 187.5 sentries).

I think that we are going to see something like this:

Gila
Gallente Bonus:
10% bonus to kinetic and thermal missile damage
Caldari Bonus:
4% bonus to all shield resistances
Role Bonus:
200% bonus to light and medium combat drone damage and hitpoints


Bandwidth: 30mbit
Drone Bay: 75mbit

RS
Gallente Bonus:
10% bonus to kinetic and thermal missile damage
Caldari Bonus:
4% bonus to all shield resistances
Role Bonus:
300% bonus to heavy and sentry combat drone damage and hitpoints


Bandwidth: 50mbit
Drone Bay: 125mbit


i think that would be a mistake ... it gives too much versatility .. and kind of impedes on gallente droneboats..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using