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Warfare & Tactics

 
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FW farming.... It's getting REALLY lame.

Author
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#161 - 2014-03-05 10:29:34 UTC  |  Edited by: ALUCARD 1208
Colt Blackhawk wrote:
Honestly.
Fw is dead like hell. It has become pure farming party. Nothing else.
Amarr got on T4 yesterday. I see whole quadbox tengu corps and triplebox bomber squads everywhere.
Farmers, farmers, farmers, farmers, lp, lp, lp, lp....
This **** is broken like hell. Really.



Im sorry for your t4 but i do remeber less than a week ago u and a few of ur alliance members saying amarr didnt want t4 and wasnt busting the bunkers on purpose errrrrrrr what happened???????
Colt Blackhawk
Doomheim
#162 - 2014-03-05 10:50:33 UTC
ALUCARD 1208 wrote:
Colt Blackhawk wrote:
Honestly.
Fw is dead like hell. It has become pure farming party. Nothing else.
Amarr got on T4 yesterday. I see whole quadbox tengu corps and triplebox bomber squads everywhere.
Farmers, farmers, farmers, farmers, lp, lp, lp, lp....
This **** is broken like hell. Really.



Im sorry for your t4 but i do remeber less than a week ago u and a few of ur alliance members saying amarr didnt want t4 and wasnt busting the bunkers on purpose errrrrrrr what happened???????


Nothing. We didnĀ“t even bust one bunker. Still maybe 7 vulnerable or so.
Farmers donated enough like mad. Grrrrrr.
Now we are the floppy bear ears militia^^

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#163 - 2014-03-05 10:58:02 UTC
Colt Blackhawk wrote:
Honestly.
Fw is dead like hell. It has become pure farming party. Nothing else.
Amarr got on T4 yesterday. I see whole quadbox tengu corps and triplebox bomber squads everywhere.
Farmers, farmers, farmers, farmers, lp, lp, lp, lp....
This **** is broken like hell. Really.


Nah mate, it's working as intended. You're just not used to playing the game at a half decent tier for any length of time.

Hold Amarr in tier four for long enough and you'll be able to buy all my Fedo's. (Farking things breed like FW farmers at Tier 3+).


Veikitamo Gesakaarin
Doomheim
#164 - 2014-03-05 11:13:49 UTC
I still believe the best solution is to add another effect to the deadspace pocket beyond being unable to warp inside an FW plex:

Warp core stabilizers cause x amount of damage per second to your ship that stacks with each wcs fitted when inside an FW plex.

Kurilaivonen|Concern

IbanezLaney
The Church of Awesome
#165 - 2014-03-05 11:22:28 UTC
Danny John-Peter wrote:
I don't know much about the mission side of things but I was thinking about a way of improving the Plexing system and I had a thought, could beacons be given EHP, be destructable, not much EHP either say 10-15K for a Novice/Small, 30K for a Medium and 60-70K for a Large.

This would mean that anybody could come into your plex and remove it, preventing you from acquiring the LP if you chose not to fight to defend it.

( EHP numbers simply to illustrate an example, would obviously be subject to balance)



I like this idea.


Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#166 - 2014-03-05 11:46:42 UTC
IbanezLaney wrote:
Danny John-Peter wrote:
I don't know much about the mission side of things but I was thinking about a way of improving the Plexing system and I had a thought, could beacons be given EHP, be destructable, not much EHP either say 10-15K for a Novice/Small, 30K for a Medium and 60-70K for a Large.

This would mean that anybody could come into your plex and remove it, preventing you from acquiring the LP if you chose not to fight to defend it.

( EHP numbers simply to illustrate an example, would obviously be subject to balance)



I like this idea.




awsome idea

This is my balls to the wall idea

(puts on flame proof jacket)

you complete a plex with a warp stab or cloak fitted and you loose all your LP on every account you have ever owned or will own int he futrue from now until the end of time. and it reduces all SP on ur chars to 0.

I like this idea more :) I hate farmers
Bad Messenger
Rehabilitation Clinic
#167 - 2014-03-05 12:51:29 UTC
FW is working fine, we do not need any mechanics that prevent people spending more time in plexes.

CCP removed effects of downtime plexing just to make sure there is reason to be in plexes 24/7, and that was something what players wanted. Now it seems that people want to get back same kind of denial mechanics to prevent farming.

Try to decide already what you want, because your ideas may do something else than what you could 1st think, like it did when CCP 1st version of tier system was implemented.

If you do not like farmers then hunt those down until they do not farm anymore, problem solved.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#168 - 2014-03-05 13:06:47 UTC
Bad Messenger wrote:
FW is working fine, we do not need any mechanics that prevent people spending more time in plexes.

CCP removed effects of downtime plexing just to make sure there is reason to be in plexes 24/7, and that was something what players wanted. Now it seems that people want to get back same kind of denial mechanics to prevent farming.

Try to decide already what you want, because your ideas may do something else than what you could 1st think, like it did when CCP 1st version of tier system was implemented.

If you do not like farmers then hunt those down until they do not farm anymore, problem solved.


Its nigh on impossible to kill determined FW farmers.

The current plexing mechanic facilitates low effort, low risk isk with no effort, it does not encourage PVP in any way.

So no, it is not working fine.

Also I have no idea what your 3rd paragraph actually meant.
Bad Messenger
Rehabilitation Clinic
#169 - 2014-03-05 13:21:31 UTC
Danny John-Peter wrote:
Bad Messenger wrote:
FW is working fine, we do not need any mechanics that prevent people spending more time in plexes.

CCP removed effects of downtime plexing just to make sure there is reason to be in plexes 24/7, and that was something what players wanted. Now it seems that people want to get back same kind of denial mechanics to prevent farming.

Try to decide already what you want, because your ideas may do something else than what you could 1st think, like it did when CCP 1st version of tier system was implemented.

If you do not like farmers then hunt those down until they do not farm anymore, problem solved.


Its nigh on impossible to kill determined FW farmers.

The current plexing mechanic facilitates low effort, low risk isk with no effort, it does not encourage PVP in any way.

So no, it is not working fine.

Also I have no idea what your 3rd paragraph actually meant.


You sure can prevent farming totally if you want, make organisation who controls whole area kill all plexers and prevent plexing.

It is not something one guy can do alone, and that is reason what makes it working mechanic in mmo.
David Devant
CTRL-Q
Ushra'Khan
#170 - 2014-03-05 13:27:45 UTC  |  Edited by: David Devant
Derp.
David Devant
CTRL-Q
Ushra'Khan
#171 - 2014-03-05 13:32:21 UTC
Solution is a new deployable. CCP should buy that.

Amarr Infiltration Unit: This deployable structure uses hyper space noodles to take control of a bunker's defensive defence matrix.

500k a pop. 30kehp. Variable timing for different plexes. When destroyed you have to start again.

Minmatar Acquisitional Distortion Array: Does the same thing but for the defender. When the timer goes down the plex is hidden and no longer appears on scan or overview.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#172 - 2014-03-05 14:07:11 UTC
Fix: Allow interdiction and anchorable bubbles in low sec.

Just not on grid with any stations or stargates.

bam,
done.
pay me

"The unending paradox is that we do learn through pain."

Gully Alex Foyle
The Scope
Gallente Federation
#173 - 2014-03-05 14:37:37 UTC
Leak: CCP solved the farmer problem.

This: Farmer Police

Stats like the Fed Navy Comet, but with just 2 fitting slots (highslots):

1) It can fit a new 'Farmer Buster Cloak II' module that allows you to warp cloaked directly to the plex beacon (entirely bypassing the acceleration gate)*

2) It can fit a new 'Farmer Doomsday' module that only works in FW plexes, does zero dps, but when activated on a stabbed ship it will instapop it

Farmer Police ships and mods will be made available each month to the Top 10 wartarget killers of each Faction.





*On a more serious note, this is an interesting proposal, not necessarily limited to FW plexes

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Veskrashen
Deep Core Mining Inc.
Caldari State
#174 - 2014-03-05 16:31:06 UTC
Gully Alex Foyle wrote:
*On a more serious note, this is an interesting proposal, not necessarily limited to FW plexes


Justified Chaos - bringing you inventive, emerging gameplay through more ways to pew pew. From the inventors of the Derptron, favorite of attrition warfare speed junkies everywhere.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Veshta Yoshida
PIE Inc.
Khimi Harar
#175 - 2014-03-05 16:35:56 UTC
Some of the ideas to solve it are so far out that the box is but a dot on the horizon :)

Let the farmers farm if that is what they want, just keep their "efforts" well away from the war proper.

De-couple LP and VP. Problem solved.

Just two possible ways of doing it:
1. Move majority of LP generation out of plexes, that one change is what brought the farmers .. easy, no risk cash always attracts flies.
2. Add a tick-box/option in the militia interface setting a flag that determines whether one is to get LP or VP until the setting is changed again ..
2a. Above almost demands that in-plex fighting is completely standings neutral, both to bring in more pirates but also to allow for one to shoot farmers (even blues) to maximize VP.

But 'meh'. CCP are happy with it .. and the farmers who pay CCP's salaries are happy with it .. FW will not be changed :)
Bad Messenger
Rehabilitation Clinic
#176 - 2014-03-05 16:40:25 UTC
Veshta Yoshida wrote:
Some of the ideas to solve it are so far out that the box is but a dot on the horizon :)

Let the farmers farm if that is what they want, just keep their "efforts" well away from the war proper.

De-couple LP and VP. Problem solved.

Just two possible ways of doing it:
1. Move majority of LP generation out of plexes, that one change is what brought the farmers .. easy, no risk cash always attracts flies.
2. Add a tick-box/option in the militia interface setting a flag that determines whether one is to get LP or VP until the setting is changed again ..
2a. Above almost demands that in-plex fighting is completely standings neutral, both to bring in more pirates but also to allow for one to shoot farmers (even blues) to maximize VP.

But 'meh'. CCP are happy with it .. and the farmers who pay CCP's salaries are happy with it .. FW will not be changed :)


So you want to remove reward from actual fw play and leave all isk just to farmers. excellent proposal.

but NO.
Silivar Karkun
Doomheim
#177 - 2014-03-05 16:53:13 UTC  |  Edited by: Silivar Karkun
Danny John-Peter wrote:
I don't know much about the mission side of things but I was thinking about a way of improving the Plexing system and I had a thought, could beacons be given EHP, be destructable, not much EHP either say 10-15K for a Novice/Small, 30K for a Medium and 60-70K for a Large.

This would mean that anybody could come into your plex and remove it, preventing you from acquiring the LP if you chose not to fight to defend it.

( EHP numbers simply to illustrate an example, would obviously be subject to balance)


thats a very interesting concept, kinda similar to the ESS, while active in system the thing will give LP to the militians in the whole system, but can be taken down by the enemy militia, so obligues players to group together in order to keep their LP making machine in place.....

no reinforced mode BTW......the thing goes down or not......it depends on the players......the amount of LP given is well, i dont know how much.....

it could give a new system, take out the passive plexes, and leave only combat plexes, the beacon while is active in system will improve the LP earn by a percent overtime (up to 25%), of plexes, players will have to put combat in their FW or not get any reward....killing people from the enemy militia would be bonused from this too......
Veskrashen
Deep Core Mining Inc.
Caldari State
#178 - 2014-03-05 16:57:08 UTC
Silivar Karkun wrote:
Danny John-Peter wrote:
I don't know much about the mission side of things but I was thinking about a way of improving the Plexing system and I had a thought, could beacons be given EHP, be destructable, not much EHP either say 10-15K for a Novice/Small, 30K for a Medium and 60-70K for a Large.

This would mean that anybody could come into your plex and remove it, preventing you from acquiring the LP if you chose not to fight to defend it.

( EHP numbers simply to illustrate an example, would obviously be subject to balance)


thats a very interesting concept, kinda similar to the ESS, while active in system the thing will give LP to the militians in the whole system, but can be taken down by the enemy militia, so obligues players to group together in order to keep their LP making machine in place.....

no reinforced mode BTW......the thing goes down or not......it depends on the players......the amount of LP given is well, i dont know how much.....


An LP ESS would be a very, very, very interesting thing indeed. Especially if it gave tags that could be turned in to militia agents to get faction-appropriate LPs.

Would be an awesome way for low tier factions to steal LP from their higher tier opponents... Talk about griefability!

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#179 - 2014-03-05 17:40:20 UTC
Ninteen Seventy-Nine wrote:
Fix: Allow interdiction and anchorable bubbles in low sec.

Just not on grid with any stations or stargates.

bam,
done.
pay me

and the bubble only works if you have stabs on amirite?

Amarr Militia Representative - A jar of nitro

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#180 - 2014-03-05 18:36:02 UTC
Flyinghotpocket wrote:

and the bubble only works if you have stabs on amirite?


wtf did that come from? why would you even... ?

Kids, this brings me to my next point; don't do drugs.

"The unending paradox is that we do learn through pain."