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How to utterly demolish bot mining easily

Author
Nevyn Auscent
Broke Sauce
#121 - 2014-03-05 01:15:34 UTC
A Covetor can have a mining laser cycling every 20-30 seconds give or take. You want them to have to play a minigame EVERY SINGLE TIME IT CYCLES! Seriously?
One Minigame per Asteroid they start mining 'might' be valid. And only if it only increases yield but doesn't decrease it relative to currently.
Even then that would be a lot of minigames. You have to consider things sucj as RSI, how many clicks will said minigame take. how many times will a miner have to play it in a given area of space per hour. How much does this limit their ability to do other things.

For instance things active miners already do, actively scan all asteroids looking for the most efficient to mine based on ore remaining. Check they aren't depleting a belt of a type of ore which hurts respawning ore for tomorrow. Time the cycles on their strip miners to not waste time sucking a dry roid till end of cycle. Cap manage (Because mining lasers use cap at the start of the cycle so stopping them early increases cap useage. Piloting to ensure a ready supply of fresh asteroids. Deep Scan, watch local. Even in high sec smart miners do this because they have flagged known gankers as hostile.

You are attempting to 'solve' a problem that doesn't exist.
Reaver Glitterstim
The Scope
Gallente Federation
#122 - 2014-03-05 04:02:04 UTC
Tyberius Franklin wrote:
Game mechanics defeating a majority of bots is a myth. The reason being bots aren't static. If one doesn't work after a change either they will update it or change to one tha
It hasn't been a myth since Turing devised his test. Ever since then, people will work for years and years and spend tremendous amounts of resources to build computers that can beat humans at various tasks selected for their AI difficulty--and every time a computer is made to beat a task, the task is updated quickly or a new one is swiftly devised by a single person that once again defeats the machine.

There's no practical limit to what things an AI can do, but crafting one to best a human at the things humans do best is extremely difficult to accomplish yet all too easy to topple.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#123 - 2014-03-05 04:15:11 UTC  |  Edited by: Tyberius Franklin
Reaver Glitterstim wrote:
Tyberius Franklin wrote:
Game mechanics defeating a majority of bots is a myth. The reason being bots aren't static. If one doesn't work after a change either they will update it or change to one tha
It hasn't been a myth since Turing devised his test. Ever since then, people will work for years and years and spend tremendous amounts of resources to build computers that can beat humans at various tasks selected for their AI difficulty--and every time a computer is made to beat a task, the task is updated quickly or a new one is swiftly devised by a single person that once again defeats the machine.

There's no practical limit to what things an AI can do, but crafting one to best a human at the things humans do best is extremely difficult to accomplish yet all too easy to topple.
At last check, chess wasn't updated to beat deep blue.

Edit: But ok, lets think out this arms race. Thousands of humans with human reaction times vs a single capable bot creator developing a piece of software with much higher limits. What did you do that made the bot's adaptation something exceptionally difficult that didn't do the same to the miners. Furthermore, after the bot catches up, do we do it again? How long will the human miners put up with not understanding mining after each expansion, and how many unique iterations of mining should CCP make only to wind up right back where they were? Actually, considering the level of PvE mechanics in eve, what are the chances that mining could be the next chess, and what are the chances most humans will ever reach that level?
Reaver Glitterstim
The Scope
Gallente Federation
#124 - 2014-03-05 08:40:30 UTC
Tyberius Franklin wrote:
At last check, chess wasn't updated to beat deep blue.

http://arimaa.com/arimaa/
Sure it was. Of course, since Traditional Chess leans so strongly in favor of the AI, the rules had to be changed so dramatically that you wouldn't call it Chess. But it can be played with the same board and pieces.

Chess is a terrible example because of all human games, Chess is one of the ones that AI can beat humans at most easily. It is a game in which in many situations, only a handful of millions of possible outcomes can result in victory, and the setup is easy for a computer to understand. Pick almost any other game and a computer has a harder time beating humans at it.

Tyberius Franklin wrote:
how many unique iterations of mining should CCP make

One. Like with probes and the new hacking mechanic. I don't know how well the new hacking mechanic will stand up against bots but I do know there aren't any good probe bots, and the reason for that is that they don't have the spacial reasoning to contemplate the symbols the server sends, and even if they were integrated well enough into the client to read the probe map as it is rendered, they still would only be able to scan down sites that had already reached a yellow signal strength.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#125 - 2014-03-05 08:55:45 UTC
Reaver Glitterstim wrote:
Tyberius Franklin wrote:
At last check, chess wasn't updated to beat deep blue.

http://arimaa.com/arimaa/
Sure it was. Of course, since Traditional Chess leans so strongly in favor of the AI, the rules had to be changed so dramatically that you wouldn't call it Chess. But it can be played with the same board and pieces.

Chess is a terrible example because of all human games, Chess is one of the ones that AI can beat humans at most easily. It is a game in which in many situations, only a handful of millions of possible outcomes can result in victory, and the setup is easy for a computer to understand. Pick almost any other game and a computer has a harder time beating humans at it.

Tyberius Franklin wrote:
how many unique iterations of mining should CCP make

One. Like with probes and the new hacking mechanic. I don't know how well the new hacking mechanic will stand up against bots but I do know there aren't any good probe bots, and the reason for that is that they don't have the spacial reasoning to contemplate the symbols the server sends, and even if they were integrated well enough into the client to read the probe map as it is rendered, they still would only be able to scan down sites that had already reached a yellow signal strength.

To your first point, yeah, that's not chess, but you raise a point in that by raising the bar of possible moves you do create an obstacle for a bot, but that's going to be a level beyond what we will likely see in eve and even then is just a matter of time and effort to create an AI that can handle.

To the second, have we really seen any real attempts at scanning bots? I'm can't disagree with your point since I haven't seen any other than to say that bots have tended to target steady income sources like mining or ratting, not sporadic, luck based activities like exploration. Creating such a game in one of those constant income streams, which seems to be one of the ideas mentioned, may well provide that motivation.
Lephia DeGrande
Luxembourg Space Union
#126 - 2014-03-05 09:10:02 UTC
Why not simply add a Window every time you Start mining where you have to choose a ore vein by clicking (which position apears random on the window) or something, nothing special just to make mining hardly Botable.
Reaver Glitterstim
The Scope
Gallente Federation
#127 - 2014-03-05 09:23:51 UTC  |  Edited by: Reaver Glitterstim
Defeating bots isn't about raising the number of moves, it's about making the moves fluid. Bots work better with static moves. Chess is static and easy for a modern computer yet difficult for a human. It is very easy to make a game that is the reverse, such as Poker. The static components of Poker are very easy for a human to grasp, yet the fluid and dynamic components of gameplay take a lot of practice to do well, and are phenomenally difficult to program into an AI. If you wanted to compute Poker into a number of possible moves, it might be like comparing the number of possible moves in Chess vs. a game with a number of possible moves in which the exponent is the number of possible moves in Chess. I don't know if you have any idea of the scale of that, but it doesn't matter how advanced a computer is, for the quanta that make up the matter the computer is made from are not small enough for such a computer to be capable of playing a perfect Poker game as quickly as a human due merely to the limitation of the speed of light on internal processing.

The only way to make a bot that can play Poker with humans as well as a human can is to make a bot that thinks like a human. Now that's difficult.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lephia DeGrande
Luxembourg Space Union
#128 - 2014-03-05 09:32:12 UTC
"Aktiv" Mining was already suggested many times befor, and the infamous Hacking Game did show that most miners dont want go in that kind of direction, so we simply need another solution.
Reaver Glitterstim
The Scope
Gallente Federation
#129 - 2014-03-05 09:50:43 UTC
what about less time spent mining for the same amount of minerals? Less demand for bots, easier to get what you need without em.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Voxinian
#130 - 2014-03-05 10:01:20 UTC
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play.
Oh wait, CCP encourages mutli accounting...
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#131 - 2014-03-05 13:54:24 UTC
So basically your saying that if you make mining worthless no one will do it. Congratulations

Solution: Make highsec mining not profitable enough to sustain an account all by itself.

Oh so now my 1 account makes me unable to play. not all of us have 5 alts you know.
Notorious Fellon
#132 - 2014-03-05 14:23:25 UTC
Voxinian wrote:
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play.
Oh wait, CCP encourages mutli accounting...


Anyone behind a NAT of any kind, and anyone behind a shared private/public router would be sharing their IP with others.

Did you think that through or just spew it out of a random orifice?

Crime, it is not a "career", it is a lifestyle.

Lephia DeGrande
Luxembourg Space Union
#133 - 2014-03-05 14:23:40 UTC  |  Edited by: Lephia DeGrande
Introduce an Anti-Cheat Engine which gives automatically killrights to James315.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#134 - 2014-03-05 14:38:35 UTC
Voxinian wrote:
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play.
Oh wait, CCP encourages mutli accounting...


What about the people who use several accounts at the same time for a wide variety of things, including boosters for fleets, scouts for fleets, market PVP, industrial stuff excluding mining, Plex/Ano/Mission running? This idea has been suggested in a separate topic already and it was utterly demolished there. For the exact same reasons. Any more nice ideas on how to not solve issues?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lephia DeGrande
Luxembourg Space Union
#135 - 2014-03-05 14:48:37 UTC
Rivr Luzade wrote:
Voxinian wrote:
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play.
Oh wait, CCP encourages mutli accounting...


What about the people who use several accounts at the same time for a wide variety of things, including boosters for fleets, scouts for fleets, market PVP, industrial stuff excluding mining, Plex/Ano/Mission running? This idea has been suggested in a separate topic already and it was utterly demolished there. For the exact same reasons. Any more nice ideas on how to not solve issues?


To be fair, other Games fill this roles with other humans, i dont like Boxer or even Alts but yes we should accept it that its simply a common Part of Eve Online.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#136 - 2014-03-05 14:56:32 UTC
As discussed in other threads multi-boxing and alts are valid game tools that present their own challenges. I have no real problem with them either way as long as a one char player with 2 alts can conceivably plex on their own by smart play/use of industry. As long as that takes some skill and knowledge then its fair either way.
Daichi Yamato
Jabbersnarks and Wonderglass
#137 - 2014-03-05 15:00:55 UTC
Voxinian wrote:
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play.
Oh wait, CCP encourages mutli accounting...


facepalm

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#138 - 2014-03-05 15:12:29 UTC
Lephia DeGrande wrote:

To be fair, other Games fill this roles with other humans, i dont like Boxer or even Alts but yes we should accept it that its simply a common Part of Eve Online.


When it comes to being a booster character, good luck finding one, who wants to sit on a safe, watching for probes and not getting on any kills. You now are going to say that ongrid boosters should be used, which is indeed a viable option, until you realize that, on the one hand, you still cannot get on kills, because your utility slots and weapon slots are full with required boosters for the fleet, or, in the other hand, you get killed early in fights and thus doom your fleet.

When it comes to intel of scouts for a fleet I can only say that other humans are stupid, they have high latency when you need accurate information quickly and the accuracy is lackluster as well. This means in turn that relying on other humans for work that, to a certain degree, can be done more efficiently and accurately by yourself, puts your fleet in danger and your operation at risk. There are of course limits to how much one person can do alone and after some threshold you must use other humans. Other humans also can be trained to be better than worse scouts and many entities also try to do that, but not everyone is capable of functioning efficiently under pressure (just think of the recent Aeon kill where the Aeon pilot said the enemies "left", but instead just warped off the grid or something) and if you have to rely on these people to give you accurate information on what's on the other side of the gate or in a system you want to bridge to, it can have catastrophic results.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Voxinian
#139 - 2014-03-05 16:08:15 UTC
Rivr Luzade wrote:
Voxinian wrote:
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play.
Oh wait, CCP encourages mutli accounting...


What about the people who use several accounts at the same time for a wide variety of things, including boosters for fleets, scouts for fleets, market PVP, industrial stuff excluding mining, Plex/Ano/Mission running? This idea has been suggested in a separate topic already and it was utterly demolished there. For the exact same reasons. Any more nice ideas on how to not solve issues?


I am aware htat people use alts for lots of reasons. For cyno and stuff you have a corp with other players, mining only needs 1 account, market only needs 1 account, mission running needs 1 account. And if you can't do those things with 1 account then do it with other players (hence the existance of corporations).

Personally I would love to see only single accounts, that would even the odds quite a bit in EVE.

And I am also aware that it will never happen cos then all the multi account vets will start rage quiting :)
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#140 - 2014-03-05 16:14:58 UTC
Voxinian wrote:


Personally I would love to see only single accounts, that would even the odds quite a bit in EVE.

And I am also aware that it will never happen cos then all the multi account vets will start rage quiting :)


Nah, they'd have a RageBot do it for them...