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12 months for a remap little long?

First post
Author
Mario Putzo
#61 - 2014-03-05 02:35:25 UTC
Just set all points to 20 and get rid of remaps
Eric Stratton
Sanxing Yi
#62 - 2014-03-05 02:42:28 UTC
Tippia wrote:
It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.


It does. If remaps are to exist at all, I agree with your position. Certainly adding more remaps reduces this minor addition. I guess if I have any point at all, it would be that if someone is proposing a change to this mechanic, how do they imagine it making the game cooler, or rewarding savvier play and so on? "It makes my SP number tick faster" or "FOTM changed and now I can change with it faster" is not the thrilling innovation I'm looking for from CCP.
Hasikan Miallok
Republic University
Minmatar Republic
#63 - 2014-03-05 03:52:45 UTC  |  Edited by: Hasikan Miallok
Double Post
Hasikan Miallok
Republic University
Minmatar Republic
#64 - 2014-03-05 03:53:42 UTC
Here is another way of looking at it ~~~~~>

Lets assume we do what the OP suggests and replace the current bonus remaps for new players with a remap every 6 months option.

OLD SYSTEM:

remap at start
remap at 6 months (bonus remap)
remap at 12 months (standard remap)
remap at 18 months ( bonus remap)
remap at 24 months ( standard remap)
remap at 30 months (whoops ran out)

versus

NEW SYSTEM
remap at start and every 6 months

Sooooooooooooooooo ...... under the proposed system the new player is better off once his toon reaches around 2 and half years of play time.


uh - huh , that sure is gunna excite new players :D
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#65 - 2014-03-05 04:31:02 UTC
Remove remaps, introduce "brain training."

One attribute point is automatically remapped every couple of weeks based on which areas of the brain have been the most active.

Who put the goat in there?

Inxentas Ultramar
Ultramar Independent Contracting
#66 - 2014-03-05 09:51:02 UTC
I haven't flown anything new in a year. thus Eve is dying. Or something. I kind of agree with the OP. No wait. I don't care.
Spurty
#67 - 2014-03-05 13:43:43 UTC
When you approach 200 mill skill points how does one specialize?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#68 - 2014-03-05 14:10:46 UTC
I think I've remapped the attributes on my main character 3 times.


...in 10 years.

"The unending paradox is that we do learn through pain."

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#69 - 2014-03-05 14:11:38 UTC
Spurty wrote:
When you approach 200 mill skill points how does one specialize?


With patience

and Evemon

"The unending paradox is that we do learn through pain."

Spurty
#70 - 2014-03-05 21:50:42 UTC
Not really following your pseudo speak.

Remaps are needed to specialize (hence why that's a daft suggestion)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Your Dad Naked
Doomheim
#71 - 2014-03-05 22:00:54 UTC  |  Edited by: Your Dad Naked
At 200million SP, surely waiting 12 months per remap isn't such an issue. I'm guessing with that much SP, you've had 8-10 chances to remap already. Yet there's only 5 or so combinations that are needed, of which only 3 are necessary as a combat pilot (less in other roles).

EDIT: I think I might be misunderstanding something here, perhaps we are saying the same thing. vOv
Frostys Virpio
State War Academy
Caldari State
#72 - 2014-03-05 22:44:06 UTC
Tippia wrote:
Eric Stratton wrote:
I really don't see how attributes or attribute remaps add to the game.
It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.


The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap.
Hasikan Miallok
Republic University
Minmatar Republic
#73 - 2014-03-05 23:38:16 UTC
Frostys Virpio wrote:
Tippia wrote:
Eric Stratton wrote:
I really don't see how attributes or attribute remaps add to the game.
It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.


The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap.


The "right" remap for most new players is generally mainly perception with a little bit of intelligence and not much else.
MicroWarpdrive II
Sebiestor Tribe
Minmatar Republic
#74 - 2014-03-06 00:37:09 UTC
It seems fair, but I wouldn't complain if it was shorter.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#75 - 2014-03-06 01:20:20 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The rules:
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Tippia
Sunshine and Lollipops
#76 - 2014-03-06 01:30:21 UTC
Frostys Virpio wrote:
The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap.

Agreed, but that's also why they get a number of free remaps.

The bigger problem is really that their initial attributes don't particularly match anything you'd want to learn at the start. I mean, intuitively, it might seem like an “everything equal” spread might give them a good platform to do all that varied training on, but that intuition hinges on the attributes getting equal use and they just don't. With a better thought out initial distribution, there would be less need for them to touch the remap at all because they already have what they need for that starting period. By the time it's worth going into the longer single-pair specialised skill queues, they too would be able to reap the rewards of good planning.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#77 - 2014-03-10 13:59:14 UTC
I find it funny that people are saying that they need to remap because they need to train into a different ship but Ships are all Perception/Willpower remaps, so there is no need to remap anyway.

Anyway... 1 year is fine...