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Is skill training a bit too slow?

Author
Jonah Gravenstein
Machiavellian Space Bastards
#81 - 2014-03-04 11:34:38 UTC
Hasikan Miallok wrote:
Plus if you really want a high SP character just go to the character bazaar and get one.
Not that it'll do a newbie any good, because a newbie with a 100M SP character is still a newbie, with absolutely no idea about how to leverage that characters SP effectively, taking the pay2win (Tacomacos words not mine) shortcut invariably ends in tears, because Eve is as much about personal skills as it is about the characters skills.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Caitlyn Tufy
Perkone
Caldari State
#82 - 2014-03-04 12:10:41 UTC
Jonah Gravenstein wrote:
Hasikan Miallok wrote:
Plus if you really want a high SP character just go to the character bazaar and get one.
Not that it'll do a newbie any good, because a newbie with a 100M SP character is still a newbie, with absolutely no idea about how to leverage that characters SP effectively, taking the pay2win (Tacomacos words not mine) shortcut invariably ends in tears, because Eve is as much about personal skills as it is about the characters skills.


^ What he said. EVE isn't about bigger and better, it's about using what you have to the best of your abilities. Often a frigate can turn out to be a far better tool for the job than the biggest ship you can fly - and they don't take a whole lot of training to use well.
Gully Alex Foyle
The Scope
Gallente Federation
#83 - 2014-03-04 12:23:38 UTC
Storm Novah wrote:
Giving a 1 time bonus as a gift is not the same as a consistent permanent change.
Not exactly the same, but very similar. Difference being the effect would be concentrated instead of distributed in time.

After a +5% SP gift, you'd have roughly the same SP that you would've had if the training time were 5% faster for the entire duration of your toons' 'active EVE lifespan' (adjusted for your remap/implant choices). Roughly 2.5 weeks/year, so 5-6 weeks in your case.

It would still have an impact on the character bazaar, for example, and still give people (especially older players) some new toys fast.

Are you saying you are less 'hardcore' than most of the other posters, and would oppose faster skill training but would welcome a one-time SP bonus to all active toons?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Reiisha
#84 - 2014-03-04 12:47:10 UTC
Gully Alex Foyle wrote:
Bernie Nator wrote:
good advice to train faster and to make better use of the skills you already have


unidenify wrote:
good advice to train faster


Hasikan Miallok wrote:
good advice to train more effectively and to make better use of the skills you already have


Nimrod vanHall wrote:
good advice to train faster


Thanks for the advice guys, but I'd like to clarify: I wasn't asking how to train faster/more effectively or how to have fun with the skills I have.

I wanted to ask: wouldn't EVE be more fun for everybody - and still remaining pretty much the challenging game we all love - if we had a slight 5-10% boost both to current SP and to new SP progression?

Or in other words: wouldn't you enjoy a slight skill boost? Remember 5-10% boost means you'd still have to train many many months for that Archon... still not 'instant gratification' by any measure.


This kind of change would only really benefit training skills from 4 to 5. Training 1 to 4 takes a LOT less time so the gains will be pretty much lost as they're simply not noticable, unless you decrease training time by 30% or more.

No one is stopping people from just training stuff to 4 and leaving it there, training other skills to 3 or 4 before training the first to 5...

This proposal assumes that everyone trains skills from 1 to 5 in one go and never trains up a new skill to 3 or 4 before the previous one is at 5. Therefore the proposal basically aims to fix bad planning and unreasonable goals, which is a player error, not a game design fault.

If you do things right, people won't be sure you've done anything at all...

Gully Alex Foyle
The Scope
Gallente Federation
#85 - 2014-03-04 13:07:08 UTC
Reiisha wrote:
No one is stopping people from just training stuff to 4 and leaving it there, training other skills to 3 or 4 before training the first to 5...

This proposal assumes that everyone trains skills from 1 to 5 in one go and never trains up a new skill to 3 or 4 before the previous one is at 5.
Not really.

Training, say, racial Drone Specialization to V just adds +2% dmg bonus so yeah, most people would postpone it.

OTOH, Propulsion Jamming V is necessary to fly 'dictors and HICs, for example.

So the essence of the question was: do you think having more people able to fly around in T2 ships is a good idea? Would it make EVE a better place?

Vast majority answered no, I'm fine with that, it's cool that people like the 'pace' of the game as it is. Big smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Stigmus Vrekk
Science and Trade Institute
Caldari State
#86 - 2014-03-04 13:20:26 UTC
masternerdguy wrote:
Stigmus Vrekk wrote:
Being new to the EVE universe I haven't encountered the month + wait yet but I will say this: The skill que system in EVE is superior to any other mmo time sink skill grind method I've endured. That play style is for the birds. The que system here allows me to do more productive things while I wait... like study and learn the game.


This man gets it.



Thank you sir.

Spreading dis-ease with mental wine & cheese since 79'

Good Posting
Doomheim
#87 - 2014-03-04 13:30:29 UTC
I understand the arguments of the op but honestly, the faster you interiorize the mantras of eve, the better for you, really. Come on, don't be shy, join the cult.

Muestereate
Minions LLC
#88 - 2014-03-04 13:31:45 UTC
I think we could use a bit more in the beginning, there's a lull period after the training missions are run where the new guys have some cash but get a bit stuck in level ones and can't pull twos. Granted they learn some other valuable lessons like how painful ship loss can be without a plex and the idea of training being important gets burned into their mind at this time. Its not very fun though. I'd like to see the numbers for accounts quitting during this time. It often takes a lot of convincing to get them over the hump. THen the pace becomes about right and before you know it they are moving right along.

The lull might be addicting, to me it could be costing subscriptions but more to the point of this thread. THe noobs build up a lot of caution that costs them fun if they don't have someone pushing or pulling them on.
Gully Alex Foyle
The Scope
Gallente Federation
#89 - 2014-03-04 14:12:26 UTC
Good Posting wrote:
I understand the arguments of the op but honestly, the faster you interiorize the mantras of eve, the better for you, really. Come on, don't be shy, join the cult.
Ah, but I am mate. Big smile

Got into solo lowsec PVP in my second month (80 kills / 120 losses, and yes SP was rarely if ever the deciding factor) and now I'm hosting a hot topic on GD - which is arguably riskier than throwing away 120 T1 frigs...

Doing my best to become a cultist, with or without Cruiser V!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#90 - 2014-03-04 14:28:09 UTC
Muestereate wrote:
I think we could use a bit more in the beginning, there's a lull period after the training missions are run where the new guys have some cash but get a bit stuck in level ones and can't pull twos. Granted they learn some other valuable lessons like how painful ship loss can be without a plex and the idea of training being important gets burned into their mind at this time. Its not very fun though. I'd like to see the numbers for accounts quitting during this time. It often takes a lot of convincing to get them over the hump. THen the pace becomes about right and before you know it they are moving right along.

The lull might be addicting, to me it could be costing subscriptions but more to the point of this thread. THe noobs build up a lot of caution that costs them fun if they don't have someone pushing or pulling them on.
I would argue lvl 2s are pretty much doable in your first week, lvl3s in your 2nd or 3rd. If you enjoy a little bit of challenge, that is.

The first real lull I came across is when you need V in lots of rank 2s and higher to gain access to T2 ship classes and gear.

But by then, you're already pretty much hooked.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

March rabbit
Aliastra
Gallente Federation
#91 - 2014-03-04 14:35:21 UTC
masternerdguy wrote:
Peter Raptor wrote:
OP obviously wasn't here when we had to train for 3 months just to get started properly by maxing learning skills, those were the


days. Now most of the attributes are maxed, skill training is actually very fast in comparison to what it was ...


The old learning skills need to return. Learning skills weeded out lots of the whiners early on. I remember the big debate of training to 4 or 5 before starting other skills. I chose 4 because I was willing to trade some loss in SP gain for being able to actually do stuff.

Learning skills forced you to think and to set priorities and were the first big training decision you had to make instead of handing you the easy way out.

this is exactly what 'amateur' players couldn't do. So they demanded learning skills to be removed

The Mittani: "the inappropriate drunked joke"

Notorious Fellon
#92 - 2014-03-04 16:51:38 UTC
Bruce Kemp wrote:
Lol When will people realize, Higher SP does not make EVE more fun to play.

Find a good corp and forget about needing 100's of millions S/p.

Just have fun.



Fun is a matter of opinion. You have your own, and do not get to dictate to others what theirs is. Some like large ships; some want to fly carriers, as an example. They consider that fun.

That being said, I will also jump on the "no" bandwagon.

Training speed is slow and painful. Some fought through that pain to get where they are. To remove it now would make their achievements worth less. If you need instant gratification, buy a character using legit methods.

Crime, it is not a "career", it is a lifestyle.

Marsha Mallow
#93 - 2014-03-04 17:13:49 UTC  |  Edited by: Marsha Mallow
I doubt a 5% buff to skilltraining would be all that noticeable in all honesty. Older players do eventually learn about diminishing returns, it's rare to see them complain about skilltraining times.

I can see why newer players might want a slight buff early on - and I suspect most people remember varying degrees of frustration - hence the ongoing debate about whether initial skilltraining adversely affects player retention. There's an idea here suggesting changes to new characters - which I don't suport - but the comments section highlights why people are divided over change.

If issues about skill progression have roots largely in new player ignorance about what to train and how far perhaps there could be a better explanation about skilltraining in the NPE, or even a few core basic skillplans like the one in Tippia's sig. I love Evemon and 3rd party apps, but it is annoying that something as basic as a skillplanner isn't integrated into the game.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Tippia
Sunshine and Lollipops
#94 - 2014-03-04 17:40:50 UTC
Gully Alex Foyle wrote:
So the essence of the question was: do you think having more people able to fly around in T2 ships is a good idea? Would it make EVE a better place?
No, the essence of the question was: would it be better if everyone trained faster. It has nothing to do with T2.

If getting into T2 ships faster was the intended end-state, there are far better ways of doing that than changing every skill in the game.
Gully Alex Foyle
The Scope
Gallente Federation
#95 - 2014-03-04 18:07:57 UTC
Tippia wrote:
No, the essence of the question was: would it be better if everyone trained faster. It has nothing to do with T2.

If getting into T2 ships faster was the intended end-state, there are far better ways of doing that than changing every skill in the game.
You are correct, my OP was generic.

But yes, the end-state I had in mind was pretty much an EVE-universe with more people in T2s. Not because T1 is bad in any way, nor because T2s are necesarily more powerful. Just because they open up more options, specifically in pvp (which is my main interest).

The idea that seemed appealing is having more often different ships with different abilities on the field. In solo, gang, fleet combat whatever. I figured that would make for more interesting gameplay for all, newbies and vets alike.

On the side, I thought achieving this with a flat 'faster training' could have a similar positive effect (more variety) on other EVE carreers as well.


Vast majority of people seem pretty much ok with the way things are though, and seem concerned that having new toys faster would take some of the value out of them. Do you have a different take, specifically on 'time-to-acquire' T2 ships?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

baltec1
Bat Country
Pandemic Horde
#96 - 2014-03-04 18:10:17 UTC
I like the fact that even after a decade of playing EVE I still have a lot of things I have yet to train.
Winchester Steele
#97 - 2014-03-04 18:34:58 UTC
Eccon Dustwaver wrote:
Tacomaco wrote:
Jacob Holland wrote:
[quote=Gully Alex Foyle]things too much - although primarily when I was doing time sink skills (Advanced Spaceship Command for example).
The base time is, in my opinion, actually too short. To get a rank 1 skill from skillbook to V is less than four days (with a peak remap and implants) - I would support stretching that to seven, a week to fully develop a skill seems about right.


Coming from a player almost 10 years in the game is no surprise.

Who knows, maybe in 10 years I'll have a similar opinion. That is if no other company takes the good ideas from Eve and makes a game that would get the Eve players base.

Already happening. Star Citizen will be in alpha later this year and released in 2015. It is fully player funded btw.



Don't let the door hit you and your fellow fairweather capsuleers on the way out. Enjoy your vaporware.

...

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#98 - 2014-03-04 19:30:50 UTC
Kimmi Chan wrote:
They should create skills that help you train skills faster.

Have 2 types:

1 Standard set for each attribute.
1 Advanced set for each attribute.

The standard set can be just Rank 1 skills and the Advanced set can be like Rank 3 skills. Both the Standard and the Advanced would raise the attribute by 1 point.

And then have one skill that affects all five attributes and adds like 2% per level for each level you train, with +10% at Level V.

Would that help with what the OP is looking for?

This is such a fabulous idea I think the csm should make it a priority!

...

Learning skills were the worst.

There are a few sets of skills that could be re-balanced in terms of training times/requirements/power (I'm looking at you drone skills, grr), but there's no reason to decrease training times across the board.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Muestereate
Minions LLC
#99 - 2014-03-04 19:50:28 UTC
ANother issue, and I only jest a bit relates to players with lots of skills. CCP has to keep swinging the nerf bat because of our level 5's and large fleets. I fear that they can't swing it fast enough if they increase skills across the board.
Lipbite
Express Hauler
#100 - 2014-03-04 20:23:59 UTC
As new player you are obliged to be an easy prey for older players who paid for this right few hundreds bucks during many years. Accept your fate and wait 2-4 years till you'll join ranks of easy-mode veterans.