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Warfare & Tactics

 
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FW farming.... It's getting REALLY lame.

Author
Gully Alex Foyle
The Scope
Gallente Federation
#141 - 2014-03-04 17:24:58 UTC
raider womb wrote:
If I want maximum profit which militia should I join?
All of them

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Thanatos Marathon
Moira.
#142 - 2014-03-04 17:42:26 UTC
raider womb wrote:
If I want maximum profit which militia should I join?


The one with the highest tier that you can do missions in a Stealthbomber. When the tier drops roll another alt for the other side and then run missions for them. Rinse and Repeat and farm your heart out.
raider womb
Dreddit
Test Alliance Please Ignore
#143 - 2014-03-04 18:15:02 UTC
That sounds like effort - I'd rather do some actual pvp with some profit :P
Thanatos Marathon
Moira.
#144 - 2014-03-04 18:33:43 UTC
raider womb wrote:
That sounds like effort - I'd rather do some actual pvp with some profit :P


Then Gully's answer has you covered.
Gully Alex Foyle
The Scope
Gallente Federation
#145 - 2014-03-04 18:45:54 UTC
Thanatos Marathon wrote:
raider womb wrote:
That sounds like effort - I'd rather do some actual pvp with some profit :P


Then Gully's answer has you covered.


Big smile Actually, 'any of them' would be a more precise answer in this case.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Catherine Laartii
Doomheim
#146 - 2014-03-04 19:15:01 UTC
A decent solution would be changing back to the old system of having a bunch of rats spawn in the plex. I think it was set up that way specifically to combat the farming issue, but the AI and lackluster power of the NPCs forbade that from happening. A compromise where you have just a few less rats than before but make them fairly strong would be a good route to go; forcing group gameplay in that situation would be ideal since the complexes would be able to hold themselves against most people excepting assault frigates or cruisers that actually take the time to burn down all the rats, and even then they'd be putting themselves in a vulnerable state if an enemy decides to hop in.

It would help even out the system control spread in the warzone, and if you combine it with giving system capping itself a lot more in the way of point value vs the upgrade system, and change missions so they help cap the contested level of the system, you have a good setup that discourages farming and botting, promotes group gameplay and incentivizes territory gains, which is what the damn war should be about in the first place in regards to the relationship between game objectives and rewards. The current issue is a problem of the devs own making.
Catherine Laartii
Doomheim
#147 - 2014-03-04 19:19:27 UTC
IbanezLaney wrote:
Lina Theist wrote:
Garric Shadowbane wrote:
Today I saw another russian Farming alt 2 weeks old hit my home system for the entire day (24 hours). FW is great, but the farm really sucks life out of it. Who cares about hitting systems when we have alts that can plex harder and longer than any of us. There is probably a bot running the crap out of this.


I know you guys are tired of it too, and are probably really tired of people complaining about it also. But CCP wont change anything unless we bring forward the topic.


perhaps already suggested, but prehaps a standing requirement to join? Like 1.00 with the faction you want to join?



CCP removed the old standing requirements which is what started the farming.

I cbf searching for it - but many predicted this exact farming situation and posted exactly what would happen right before the standing req changed.



I was there when it happened. It was not only lamentable but a hilariously stupid thing to do. Why should someone with bad standing with your nation be allowed to join its military? Shouldn't they have had to work on it a bit first? Also, hopping from faction to faction should be discouraged. Once you join one, it should lock you in. If they don't like that they can either make a new account or buy one, I think.
Bienator II
madmen of the skies
#148 - 2014-03-04 19:28:26 UTC  |  Edited by: Bienator II
X Gallentius wrote:
Bienator II wrote:
you think the FW system works if you have only two systems in the entire warzone where you can get fights out of? huola and lulm? The entire point of this thread is to make it work for the remaining 99% of the warzone - thats where the farming happens and not in high traffic systems.

Endgame is near, and players complain about fights in concentrated area of space. Roll

we complain about broken plexing mechanics, which only work in 1% of the space. It doesn't matter if thats what you call "endgame" is approaching or the warzone is in balanced state - the mechanics are broken all the time. The tier is meaningless if its based on mechanics which only work on 1% of the space.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

X Gallentius
Black Eagle1
#149 - 2014-03-04 20:43:03 UTC
Bienator II wrote:
X Gallentius wrote:
Bienator II wrote:
you think the FW system works if you have only two systems in the entire warzone where you can get fights out of? huola and lulm? The entire point of this thread is to make it work for the remaining 99% of the warzone - thats where the farming happens and not in high traffic systems.

Endgame is near, and players complain about fights in concentrated area of space. Roll

we complain about broken plexing mechanics, which only work in 1% of the space. It doesn't matter if thats what you call "endgame" is approaching or the warzone is in balanced state - the mechanics are broken all the time. The tier is meaningless if its based on mechanics which only work on 1% of the space.
There's more fights in other areas of space when the enemy isn't concentrated in 1 or 2 systems.
Bienator II
madmen of the skies
#150 - 2014-03-04 21:06:59 UTC  |  Edited by: Bienator II
X Gallentius wrote:
enemy isn't concentrated in 1 or 2 systems.

ok. make it 5. You can get fights in 5 systems out of all 70+ systems in the warzone. tier doesn't matter. All remaining systems are ruled by farmers, providing 0 content to the MMO due to broken plexing mechanics.

the pattern in this thread is the following:
1) people say plexing is broken
2) someone replies come to the 5 systems

1 has NOTHING to do with 2

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

X Gallentius
Black Eagle1
#151 - 2014-03-04 21:17:08 UTC  |  Edited by: X Gallentius
I was never really able to get fights in 80-85% of the systems no matter what the plexing mechanics were. That part of FW isn't going to change. You go to where the other side lives and you get fights.

However, yes, reducing the effectiveness of the afk farming alts will go a long way towards allowing smaller groups to colonize less populated areas.
Bienator II
madmen of the skies
#152 - 2014-03-04 21:38:48 UTC  |  Edited by: Bienator II
X Gallentius wrote:
I was never really able to get fights in 80-85% of the systems no matter what the plexing mechanics were. That part of FW isn't going to change. You go to where the other side lives and you get fights.

However, yes, reducing the effectiveness of the afk farming alts will go a long way towards allowing smaller groups to colonize less populated areas.


right. plexing never functioned since CCP didn't fix the root cause of the problem, they patched the symptoms.

CCP saw that vigils are kiting NPCs while running down timers, CCP changed it so you have to kill the NPCs.
CCP saw that people now fit a gun on the T1 frig and still run down the timer 70km away from the warpin, ccp moved the warpin cloaser to the beacon.
now what? forbid stabbs and cloaks? It would still not fix the root cause, since nothing has been fixed in the first place.

Running would remain more efficient than defending your progress and staying in the plex. The fix are timer resets. CCP could literally revert all FW mechanics back to pre inferno and implement timer resets on top of it and plexing would be largely fixed.
And people saying, please come to the 5 systems would still be right (but off topic).

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Julius Foederatus
Federal Navy Academy
Gallente Federation
#153 - 2014-03-04 22:19:46 UTC
You know the more I ponder it, the more it seems like a good idea. What do you all think of actually making FW LP payout the same as Incursion LP payout? In other words, you get no LP for offensive plexing until that system's IHUB has been bashed.
X Gallentius
Black Eagle1
#154 - 2014-03-04 22:28:23 UTC
Julius Foederatus wrote:
You know the more I ponder it, the more it seems like a good idea. What do you all think of actually making FW LP payout the same as Incursion LP payout? In other words, you get no LP for offensive plexing until that system's IHUB has been bashed.
Honestly whatever system is implemented... I'll adjust.

However, can't you already hear the whines of the unpaid defensive plexers in the distance?
Veskrashen
Deep Core Mining Inc.
Caldari State
#155 - 2014-03-04 23:23:52 UTC
X Gallentius wrote:
Julius Foederatus wrote:
You know the more I ponder it, the more it seems like a good idea. What do you all think of actually making FW LP payout the same as Incursion LP payout? In other words, you get no LP for offensive plexing until that system's IHUB has been bashed.
Honestly whatever system is implemented... I'll adjust.

However, can't you already hear the whines of the unpaid defensive plexers in the distance?

"Please, sir, won't you flip the hub?"

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

IbanezLaney
The Church of Awesome
#156 - 2014-03-05 02:00:40 UTC
I have noticed many people think changing NPCs or adding more of them is a 'fix'

The one thing we don't want is harder or more NPCs used to stop the farmers.
That was the biggest factor that discouraged pvp under the old system.

A WT would appear on short and you had just leave as tanking the WT and a heap of NPCs was just not possible.
More non player content is never the answer or a 'fix'.

I like the fights the current system brings.


The only issues are non covert cloaks and warp stabs. They are only used by people who do not want to properly participate in the war.



Covert Cloaks are fine - People who fly ships that use them are there to pvp from my experience.


Taoist Dragon
Okata Syndicate
#157 - 2014-03-05 04:52:28 UTC  |  Edited by: Taoist Dragon
Very simple fix for FW farming.

Timers reset to 'neutral' within 30 seconds of the plex being left by the person running it down.

After all why would your guys who you've just come in to defend wait 15+mins to reset their operation back to normal.

So simple scenario would be.:

Farmer runs novice plex down. You enter plex and farmer either cloaks up or warps off. 30s later the timer 'resets' to neutral and you start running the 10 min timer down for d-plexing.

Simple. This would then mean that if you want the LP for plexing you need to stay there and defend it! The FW players who actively participate in FW will get their rewards as this is how they generally operate. The farmers can still farm but anyone can easily screw with thier LP rates by forcing them out of the plex.

You'd get a slight buff to D-plexing a system in terms of time required but probably won't make a great difference.

Actually my only concern with this system is that in reallity farmers are required in FW as they are the only ones concered with plexing all systems. If we stop the farmers then you rely on roughly equal numbers/skill level in FW to stop it becoming a complete curbstomp of the 'lesser' militias.

That is the Way, the Tao.

Balance is everything.

Silivar Karkun
Doomheim
#158 - 2014-03-05 05:11:58 UTC
may i post something here, have you talked about changin the mechanics completelly?, wouldnt the orbit a button thing be the fundamental problem or something?, like for example, make FW plexes combat related, instead of running around a button you have to destroy an structure or something i guess there are plexes like this already, and make more sense than the plexes you're speaking of......the amount of LP would be fixed and would obligue the player to kill all the NPCs along with the structure, each structure destroyed sums to the conquest....
Colt Blackhawk
Doomheim
#159 - 2014-03-05 07:25:29 UTC
Honestly.
Fw is dead like hell. It has become pure farming party. Nothing else.
Amarr got on T4 yesterday. I see whole quadbox tengu corps and triplebox bomber squads everywhere.
Farmers, farmers, farmers, farmers, lp, lp, lp, lp....
This **** is broken like hell. Really.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#160 - 2014-03-05 08:55:53 UTC
I don't know much about the mission side of things but I was thinking about a way of improving the Plexing system and I had a thought, could beacons be given EHP, be destructable, not much EHP either say 10-15K for a Novice/Small, 30K for a Medium and 60-70K for a Large.

This would mean that anybody could come into your plex and remove it, preventing you from acquiring the LP if you chose not to fight to defend it.

( EHP numbers simply to illustrate an example, would obviously be subject to balance)