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So it is true you can earn 120m per hour from Iskursions?

Author
LacLongQuan
Doomheim
#121 - 2011-11-28 13:32:40 UTC
whoyoulookingat wrote:
Daedalus Arcova wrote:

But you can go anywhere in highsec (faction standings notwithstanding), and go there without risk. Players who want to run incursions in highsec can run one, then go and do the next one as soon as it appears. Highsec incursions also get completed, so all the pilots who participated get massive LP payouts.




Again, there is one (well, actually, there's more than one if you put the time & effort in). Suggest all you null sec dwellers try working together for a change, just like the high sec pubbies Blink

another hisec bear got mad?
thoth rothschild
Aliastra
Gallente Federation
#122 - 2011-11-28 14:07:35 UTC  |  Edited by: thoth rothschild
90% of the incursions i fly are consisting of 0.0 alt characters in Highsec :)
Pure empire dwellers do prefer flying missions or trading because they do it for ages now.


Incursions do get more and more crowded, i expect the number of people in them to double within the next 6 months.
The more people the less profitable. A nerf at the current point i would really like. i made my billions with incursions. if you nerf them before inflation hits my wallet will be very pleased.
Fearless M0F0
Incursion PWNAGE Asc
#123 - 2011-11-28 14:19:30 UTC
Endeavour Starfleet wrote:
The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.

And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.

The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast.


Actually the risk is as easy as blinking, just yesterday I was temporarily FCing a fleet into an OTA site when a shield fleet came in to contest. they won the site but lost a faction fitted shield Bhaalgorn Shocked

In a mission, you can kill tacklers and gtfo if things are not going your way. Inside an incursion site, all it takes is for a logistics pilot to blink...

Running incursions take your full attention every second you are inside the site. Rats shift their primary in a blink just like real pvp fleets do. Is not like some LVL 4 missions where you can warp-in your domi, release drones and go for a coffee Blink
Onictus
Federal Navy Academy
Gallente Federation
#124 - 2011-11-28 19:36:31 UTC
JitaJane wrote:
40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.



No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet.

Do I really need to do that math.
Barakkus
#125 - 2011-11-28 19:47:33 UTC
Fearless M0F0 wrote:
Ahhh the mythical 120m/hr ... Roll

I just put my weekend incursion results in a spreadsheet and got this:

On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr.
Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr Shocked
Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr) Ugh

There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up...

You might make 120m/hr running incursions but for that you have to:
- Fly a maxed out Legion fitted with faction/officer/deadspace mods.
- Find 8 other Legion pilots with same fit and experience running incursions.
- Find a couple of really good logistic pilots.
- Find a couple of off-grid boosters
- Find a quiet vanguard system with never ending stream of NCOs

Imho, 120m/hr is an edge case. I would say the average is about half of that.


Your problem is you are running armor fleets.

http://youtu.be/yytbDZrw1jc

Gavjack Bunk
Genos Occidere
HYDRA RELOADED
#126 - 2011-11-28 19:55:07 UTC
CCP are not going to nerf hisec incursions.

Can you imagine how many buckets Hilmar filled when he heard that somebody was finally looking to join a public fleet in Eve?

8 years later and they've finally managed to do what ever other MMO managed on day one, I bet everybody had to swim for their lives when he heard the news.

"Oh. Yes. Dthat Blizzarrd Monney Whil Be Rohling insoon. This. Yes. More Ofdthis. Khip hit up guys."
LacLongQuan
Doomheim
#127 - 2011-11-28 20:01:07 UTC
Fearless M0F0 wrote:
Endeavour Starfleet wrote:
The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.

And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.

The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast.


Actually the risk is as easy as blinking, just yesterday I was temporarily FCing a fleet into an OTA site when a shield fleet came in to contest. they won the site but lost a faction fitted shield Bhaalgorn Shocked

In a mission, you can kill tacklers and gtfo if things are not going your way. Inside an incursion site, all it takes is for a logistics pilot to blink...

Running incursions take your full attention every second you are inside the site. Rats shift their primary in a blink just like real pvp fleets do. Is not like some LVL 4 missions where you can warp-in your domi, release drones and go for a coffee Blink

the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk??

the pay out in wh after split isnt much greater than incursion
Takseen
Federal Defense Union
Gallente Federation
#128 - 2011-11-28 20:07:30 UTC
LacLongQuan wrote:

the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk??
the pay out in wh after split isnt much greater than incursion

What definition of risk are you using then? Is the chance of your ship exploding not a risk just because its from an NPC and not a player?
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#129 - 2011-11-28 20:19:58 UTC
Takseen wrote:
LacLongQuan wrote:

the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk??
the pay out in wh after split isnt much greater than incursion

What definition of risk are you using then? Is the chance of your ship exploding not a risk just because its from an NPC and not a player?


Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.

Takseen
Federal Defense Union
Gallente Federation
#130 - 2011-11-28 20:36:43 UTC
Soi Mala wrote:


Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.


Ah right. So when people say highsec Incursions have "zero risk", they actually mean "low risk assuming a decently knowledgeable and competent group of players".
Tore Vest
#131 - 2011-11-28 20:48:40 UTC
Try to run a incursion before complaining in here....
You whiners dont make any sense.. Lol

No troll.

Ammzi
Dreddit
Test Alliance Please Ignore
#132 - 2011-11-28 20:58:51 UTC
Takseen wrote:
Soi Mala wrote:


Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.


Ah right. So when people say highsec Incursions have "zero risk", they actually mean "low risk assuming a decently knowledgeable and competent group of players".


Lol, owned.
Feilamya
#133 - 2011-11-28 21:02:33 UTC
RubyPorto wrote:
2. You made 100m a day. How many hours atk did that take. Also, l4 missions have always made 50-70m isk/hr depending on how well you trade your lp for your atk isk making pleasure.

Trade LP? Ever heard of scan probes?

RubyPorto wrote:
4. There are easier ways to make more isk. Try to find them. Hint: Isk Faucets are limited, try instead to make isk eddy and pool in your wallet.

This. Linear income is for noobs.
LacLongQuan
Doomheim
#134 - 2011-11-28 21:05:00 UTC  |  Edited by: LacLongQuan
Takseen wrote:
LacLongQuan wrote:

the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk??
the pay out in wh after split isnt much greater than incursion

What definition of risk are you using then? Is the chance of your ship exploding not a risk just because its from an NPC and not a player?

running sites in wh, fleet gotta rely on logistics/carrier. and the risk of being dropped by others
the payout after splitting isnt much greater han incursion.
JitaJane
Science and Trade Institute
Caldari State
#135 - 2011-11-28 21:37:19 UTC
Onictus wrote:
JitaJane wrote:
40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.



No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet.

Do I really need to do that math.

Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Angus Thermopollye
#136 - 2011-11-28 21:48:19 UTC
math r hard 2 do.

It's grrrrrrrreat!

Denidil
Cascades Mountain Operatives
#137 - 2011-11-28 21:58:53 UTC
Pinaculus wrote:
The payouts for those sites generally go to the 2 or 3 badass, well-run fleets.


with an average ship value of 500m isk - MINIMUM.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#138 - 2011-11-28 22:45:07 UTC
Takseen wrote:
Soi Mala wrote:


Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.


Ah right. So when people say highsec Incursions have "zero risk", they actually mean "low risk assuming a decently knowledgeable and competent group of players".



Fair enough, but by those standards you could call breathing a low risk activity, after all, someone like you could choke on their tongue if they lose concentration for a second. Breathing is pretty tricky yo', someone should pay me for this...

lol competent group of players. "Hurrdurr orbit the anchor and press F1". After 3 sites, our group was rinsing through sites without saying a word, without broadcasting, without any communication at all. We knew what had to be done, and in what order. But no you're right, it takes planning, dedication, both ingame and real life skills, and above all, knowledge and competence. You really fight tooth and nail for those iskies.

I'm sorry if i come off a little brash, i've just been assuming that you're intentionally trying to play down the ease of incursions in a vain attempt to keep hold of your cash cow. But maybe that isn't the case. Maybe you're just not very good at this game.
Onictus
Federal Navy Academy
Gallente Federation
#139 - 2011-11-28 22:58:06 UTC  |  Edited by: Onictus
JitaJane wrote:
Onictus wrote:
JitaJane wrote:
40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.



No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet.

Do I really need to do that math.

Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you...



Are you ******* serious?

Bouncing around ONE system and getting a 10.7 mil hit EVERY 6-7 minutes is ALWAYS going to be faster than running level 4s there is a hell of a lot less set up, NO missions sending you two jumps away, NO going back for agents, no "crap I don't have the right ammo"

I don't pickup incursions, the fleet is set and rarely stops until the FC decides he's bored, and maybe a 10 minute break so people can bio.

I can care bear it up TRUST me level 4s are absolutely a poor isk.hr comarison, EVEN if I have to make 22 jumps to go from where I live to where the incursion is I'll come out ahead EVERY time in time to isk ratio, no smoke and no bulls!tting.

Try it.
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#140 - 2011-11-28 22:59:08 UTC
JitaJane wrote:
Onictus wrote:
JitaJane wrote:
40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.



No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet.

Do I really need to do that math.

Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you...


They last for several days so very often, yes, you log on in system. 20 minutes jumping there? Try 5-10 minutes at worst, they're pretty much always within 10 jumps of a hub, often within 5.
You can find a fleet when traveling, If you aren't a moron with a crap fit, then you'l get snapped up in 5 minutes. Secondly, if you're a regular, you'l have a group of friends who'l find you a spot pretty quick. Nearly every time i join a fleet its literally 5 minutes traveling then straight into the sites.
As for the rewards, his estimates were rather conservative at 9 per hour. One particularly good group i got in with was crashing out vans in just over 4 minutes.

So lets do that maths shall we?

60 / 4 = 15 sites per hour, though we'l take away 2 for the purposes of that one off travel session Roll)

13 x 10.7m = 139.1m per hour

After which it's 15 sites per hour so -

15 x 10.7 = 160.5

So, for the 3 hour session you're looking at -

139.1 + 160.5 + 160.5 = 460.1m

For your benefit, we'l drop 60m for the sake of a toilet break and sometimes having to wait for a site (decent fleet will have a scout looking for the next empty one to minimize this).

So there you go, 400m, 3 hours.