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Trying to figure out a Rattlesnake fit, need some pointers

Author
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#1 - 2014-03-03 21:09:14 UTC
This is what I have made up right now.

Here are the issues I'm having:
I want a mwd for mobility. Trying to save cap for the mwd takes away from the tank (shield power relay). If I have 2 shield power relays which gives me a more comfortable tank I barely have 45% cap total with tank running. If I have just one I get 73% remaining cap, but tank is, well, less tanky.

Any ideas?

[Rattlesnake, RATTLESNAKE]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capacitor Power Relay II
Shield Power Relay II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Gist A-Type 100MN Microwarpdrive
Explosive Deflection Field II
Explosive Deflection Field II
Kinetic Deflection Field II
Adaptive Invulnerability Field II

Drone Link Augmentor I
Drone Link Augmentor I
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile
'Arbalest' Cruise Launcher I, Nova Cruise Missile

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Semiconductor Memory Cell I

Hobgoblin II x10
Warrior II x5
Republic Fleet Bouncer x5
Federation Navy Garde x5
Optimal Range Script x2
Tracking Speed Script x2
Mjolnir Cruise Missile x1272
Scourge Cruise Missile x1164
Inferno Cruise Missile x844
Nova Cruise Missile x1220
Goldensaver
Maraque Enterprises
Just let it happen
#2 - 2014-03-03 21:34:35 UTC
Rather than putting in contradictory modules in the lows, you might instead consider Power Diagnostic Systems which give a bonus to both shield HP and capacitor recharge and size.

Better than all of this is to just plain and simple use an active tanker, as it's much more efficient and easier to fit effectively if you aren't trying to AFK.

I'm also assuming the resist mods are going to be changed out as need be. I wouldn't mention it, but bads be bads so you have to make sure.
Rovinia
Exotic Dancers Union
#3 - 2014-03-03 21:47:23 UTC  |  Edited by: Rovinia
If it's for PvE, perhaps try to switch one of your resist-Modules to a Micro Jumpdrive. Especially for the use of sentrys it's very useful. I used the following fitting, worked well for me.

Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Prototype 100Mn Microwarpdrive I
Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Explosive Deflection Field II
Kinetic Deflection Field II
Adaptive Invulnerability Field II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II
Drone Link Augmentor II
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#4 - 2014-03-03 22:53:55 UTC
Goldensaver wrote:
Rather than putting in contradictory modules in the lows, you might instead consider Power Diagnostic Systems which give a bonus to both shield HP and capacitor recharge and size.

Better than all of this is to just plain and simple use an active tanker, as it's much more efficient and easier to fit effectively if you aren't trying to AFK.

I'm also assuming the resist mods are going to be changed out as need be. I wouldn't mention it, but bads be bads so you have to make sure.


Great! I'll try those modules. Didn't know they bonused like you just described. I have used the active tank version, and while it is better on paper, I wanted to try this instead. I like the mobility of a mwd, and having a active module that sucks cap for tank didn't really fit into the idea. The passive tank has been good enough.

Rovinia wrote:
If it's for PvE, perhaps try to switch one of your resist-Modules to a Micro Jumpdrive. Especially for the use of sentrys it's very useful. I used the following fitting, worked well for me.

Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Prototype 100Mn Microwarpdrive I
Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Explosive Deflection Field II
Kinetic Deflection Field II
Adaptive Invulnerability Field II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II
Drone Link Augmentor II


Thanks for the fit you have here! However, since the rattlesnake is a really good tank, and the drone bonuses don't include a range buff, I prefer to be a little more up close and personal.
Dato Koppla
Spaghetti Militia
#5 - 2014-03-04 01:07:15 UTC
Generally speaking passive tanking Battleships is a bad idea, it's very slot-inefficient so you're giving up a lot of potential damage. If you use an active fit you shouldn't have any problem tanking and it will free up slots for other things, bear in mind you do not need to be cap-stable, you need just enough cap to run your shield booster while you kill stuff to reduce the dps you need to tank. Another option (and my favored option) is to simply use a cap booster to solve all your cap needs to run the shield booster.
Tauranon
Weeesearch
CAStabouts
#6 - 2014-03-04 01:48:44 UTC
I544CJON35 Aldent wrote:
This is what I have made up right now.

Here are the issues I'm having:
I want a mwd for mobility. Trying to save cap for the mwd takes away from the tank (shield power relay). If I have 2 shield power relays which gives me a more comfortable tank I barely have 45% cap total with tank running. If I have just one I get 73% remaining cap, but tank is, well, less tanky.



The capacitor is most efficiently used if you cycle your booster at about 32% cap and let it run down to about 26% (ie it seems to generate most energy/sec running back up from 26 to 33). I have a ship where I use that strategy (a battleship ratter), and I usually use cap boosters and cycle a rep once at a time for mission running. Any cap that is above 33% with everything running has some sort of waste in the fit.

Droneboats also mostly drop sentries, then MWD to gates after everything is dead which means any booster can be turned off whilst the MWD runs.

If its a mission like angel extravaganza, you can start pockets with bouncers, and then change to barzerkers when the npcs get close, which means you can then slowboat towards the gate before the pocket is finished, so you don't _always_ need a prop mod. I'd also never bring a propmod on a sentry boat for a blockade - I'd usually counterfit the expected ewar type for the race of the npc.

Batelle
Federal Navy Academy
#7 - 2014-03-04 05:07:38 UTC
spending that much on a mwd is folly when you're using t2 hardeners and a Pith A-type explosive one is only 17m in Jita. If you are concerned about tank deadspace hardeners offer very good value for your money.

If you don't have enough cap to feel comfortable with 2 sprs, just use one SPR and a damage control. Improves tank, really improves EHP (good for rats and gankers), doesn't use cap, doesn't hurt your cap recharge.

don't fit a semiconductor memory cell on a passive shield fit. That's bad. Use an offensive rig, an other tanking rig, or of course just a third purger.

Being the kind of ship to drop drones and blap, the ship works really well with a mobile depot.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kairavi Mrithyakara
#8 - 2014-03-04 05:51:17 UTC  |  Edited by: Kairavi Mrithyakara
I544CJON35 Aldent wrote:

Thanks for the fit you have here! However, since the rattlesnake is a really good tank, and the drone bonuses don't include a range buff, I prefer to be a little more up close and personal.


The Rattler may not have a range buff, but that's okay. You're going to be using two Drone Link Augmentors anyway, and possibly a Drone Scope Chip rig. You'll have plenty of range even without the kind of optimal buffs Domi/Ishtar get.

Sentries + Cruise finishes missions quicker than heavies + torps. You've got to keep in mind that with a close-range fit, there's a lot of movement, lot of chasing stuff around required on your part, which, even with a MWD, will not be all that quick. There's also the travel time of your heavy drones, all of which are slow as a rule, even with navigation computers. Then there's the tendency of rats to target your Heavies which, without RR support, will die quickly. In addition to that, you'll also be taking the full force of enemy DPS, which is quite high at close ranges in certain L4 missions, so a decent permatank will be needed (which, admittedly, won't be much of a problem with the Rattler's shield bonuses, but if you can avoid it...)

With sentries, you're sat at a reasonable distance, taking a lot less damage than you usually would. And your drones don't have to move about to hit stuff.

My 2 pence; stick with sentry sniping if you want better mission completion times.
Batelle
Federal Navy Academy
#9 - 2014-03-04 06:01:08 UTC  |  Edited by: Batelle
I run an active rattle.

4 DDAs
damage control / BCS II
BCS II or sigamp

Pith large booster (best burst of the L boosters, also cheap)
2-3 hardeners/invulns
2 omnis
prop mod / sebo / dual prop / 3rd omni

cruise launchers
DLA
Remote Rep / Cloak / Second DLA / Whatever

T2 scope chip
T2 CCC
T2 Shield Extender Rig

Its pretty beastly, and does a lot of DPS at any range, with over 1000 dps in garde range and at minimum 800dps at extreme warden range. Pure 100% selectable damage type, good application (can shoot preciision cruises 100km). 19k shields. Has more ehp than any other mission BS or bastioned marauder, despite being active tank. If you throw 4-5 hardeners on it starts getting silly-big EHP numbers, so even if you have a lot of bling you can still come up with pretty safe travel fits.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Nash MacAllister
Air
The Initiative.
#10 - 2014-03-06 19:45:38 UTC
Consider running 2 Faction NOS in the highs instead of the DLA's (which you don't need). Personal preference but I ran passive purger fit with SPR and an AB (instead of a MWD). Worked like a champ and could solo any room's full aggro. But really, just try different combo's and see what you like best.

Yes, if you have to ask yourself the question, just assume we are watching you...

Celestra Doxaila
MinTek Tactical Division
#11 - 2014-03-07 22:31:52 UTC
That is an oddly specific number of missiles.
Batelle
Federal Navy Academy
#12 - 2014-03-07 22:41:13 UTC
Nash MacAllister wrote:
Consider running 2 Faction NOS in the highs instead of the DLA's (which you don't need). Personal preference but I ran passive purger fit with SPR and an AB (instead of a MWD). Worked like a champ and could solo any room's full aggro. But really, just try different combo's and see what you like best.


pretty sure nos does nothing.

don't need DLAs ? madness. imo at least one, although two is still preferable if you use a MJD.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#13 - 2014-03-07 23:42:41 UTC
im assuming u run missions with it so u might wanna try something like this be warned its the bling fit which i never used just put it into eft to see how much i can get out of it,

[Rattlesnake, mission]

4x Cruise Missile Launcher II (Inferno Fury Cruise Missile)
2x Drone Link Augmentor II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Gistum A-Type EM Ward Amplifier
Gistum A-Type Thermic Dissipation Amplifier
2x Federation Navy Omnidirectional Tracking Link (Optimal Range Script)
Phased Weapon Navigation Array Generation Extron

3x Caldari Navy Ballistic Control System
3x Drone Damage Amplifier II

Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II
Large Drone Scope Chip II

5x Warden II
5x Garde II

2760x Inferno Fury Cruise Missile
15x Cap Booster 800