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PvP Help (Month old player)

Author
Sonoske Kautsuo
Irked inc.
#1 - 2014-03-03 01:06:23 UTC
Lets skip the lame ass comments about new players, rules of eve, etc... I have heard it all...

I am sick and tired of wasting millions of isk and time on useless fits, ships and skills. When I started playing all I wanted to do was PvP. I find L1 missions boring as hell and I am tired of being told how to ******* play.

I learn very fast and play a lot of different games, I have an awesome tactical know how in pvp games but I am just lacking in this game. I am by no means going to quit, this is the game for me!!! I love getting outgunned and losing all of my stuff do to poor placement or player error, or just flat out getting destroyed. I also love the rush of ******* up someone's day. Its just frustrating not being able to even put up a fight. I might as well go into lowsec in a ******* shuttle letting people know in local chat that I am sitting at this asteroid belt ready to be killed.

Anyway so far my ship of choice is destroyers or other larger ships, like the Raven I decided to poorly fit and attempt to play with, I was lucky enough to warp out after not even touching my attackers then when I got back into high sec sold the damn thing. I am looking into a few tech 2 ships like the manticore (just ignore this i know the manticore is a horrible solo pvp ship).
I have seen tech 1 ships completely and utterly ruin my day with amazing setups, they are even the same class or even type of ship as me. So currently I have lots of money and lots of ships to play with, I tend to love the missle boats but get raped by the amar laser boats in a flash. I have even fought other caldari t1 destroyers and frigs and I just get gunned downed before I can fire a 3rd volley. I also like speed tanking, I had a kestrel hit 3000ms and guess what, insta killed!

So yesterday I had the first real interesting fight to date. My corp owns a wormhole and they wanted me to train up mining, so in the past week I worked on getting barges, and yesterday I decided since my drones are way up their to see if I can bait and kill with drones in an asteroid belt using a procurer since it has huge defense and I had some fancy shield setups. Sure i could of gone into the WH belt and mined every type of ore in the game unhindered by gankers but I find myself returning to pvp.. So my drones failed, no biggie but it took the guy in a laser boat about 3-4 minutes to kill me. So I at least did something right with getting defense up.

Anyway enough rambling and qqing on my part. So this is what I am looking for.

I like the Caldari T1 Destroyers, mostly the Corax

I have most of my weapon systems, shield systems and power systems up to at least lvl 2 and a lot at 3. I also have a number of these systems to 4 and 5.

I want to be able to jump into pvp soon, in the next few days.

I need fittings that work!! Should I keep with my favorate corax and ask for some setups that are known to be decent? or train up for a different faction ship like the amar laser boats I am getting ******* raped by.

Basically what ship should I get and what fittings should it use so I can at least kill people, I have a few kills, but none impressive.

Thanks for reading my wall of text! I hope we can figure something out.
Pew Terror
All of it
#2 - 2014-03-03 01:23:48 UTC
Forget all those ships you mentioned, you need mear max skills to solo PvP in the ship you want to fly. This should first be a T1 frigate.

Go for a perfect kitey Condor first.
Then get a Crow.

Or be a man and fly minmatar (slasher/firetail).
Hrett
The Scope
Gallente Federation
#3 - 2014-03-03 01:58:30 UTC  |  Edited by: Hrett
First - you don't need a fancy, big, expensive or 'cool role' ship to pvp. In fact, as a new player that is the worst thing you can do in eve. You have said you heard it all before, but I am going to say it all again anyway. Blink. You should not be flying BS in pvp yet. I'm going to spit out a bunch of platitudes and point you to some places because I can't type a Lot on this phone as it drives me crazy.

Just because you can sit in a ship doesn't mean you should fly it. Nor does it mean you can fly it well. This is the most common (and cause of most account canceling) mistake made by newbies in EVE. Including myself and most people on this forum.

If it makes you feel better, All but 19 of my kills last month were in cheap cruisers, frigates and destroyers. Last month, my corp had 5600ish and 1000ish were in a meta3 fit Atrons. Atrons. Fancy and blingy is helpful, but it sure as hell ain't necessary. Atrons.

General guidance (feel free to tweak). Train frig, destroyer and cruiser in your chosen race to 3 or 4. Then train your core skills (navigation, capacitor, fitting, one weapon type + supports, one tank type + supports, one tank rigging, one weapon rigging, and drones) to level 3, then make a second pass to level 4. Then go back and get T2 weapons, tank and other core skills to 5). Fit in Thermodynamics to 4 as soon as you can. Then train level 5 in those ships. Battleships are sexy and everyone wants to fly them, but they and battle cruisers have very limited uses in the current meta. Top off core and support skills to 5 after that.

Alternately, you can choose to specialize in a ship class and it's weapon system. As I said, feel free to tweak.

Buy stack of 20 frigates, fit them with t1 stuff (meta 3) mods, go to lowsec faction warfare space and shoot people. Set keep at range and orbit to appropriate distances for your ship and weapon (learn manual piloting later). Check eve university wiki for some basic but effective fits. Fight literally anything your size that is solo. You will die. This is ok and encouraged. I'd suggest frapsping your fights. Pay attention to speed, range and your weapon AND ammo range and type. The vast majority of fights come down to those. Frankly, I am STILL learning this stuff and have room to improve. Then do it again. After that, you will have a feel. Do what you want.

Faction Warfare, Red v Blue, Agony Empire, Eve University and Brave Newbies are all good places to start, if you don't want to stay with current corp. Good luck.

Since you asked for a fit, here is a caldari courtesy of my friend Baron. Downgrade where necessary.

Baron' Soontir Fel's
[Kestrel, Rocket]
Ballistic Control System II
Damage Control II

X5 Prototype Engine Enervator
Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
J5b Phased Prototype Warp Scrambler I

Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket

Small Bay Loading Accelerator I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer II

spaceship, Spaceship, SPACESHIP!

Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2014-03-03 04:06:02 UTC
Join the test server. You can PvP as much as you want and you make a profit on every ship you lose.
Sonoske Kautsuo
Irked inc.
#5 - 2014-03-03 20:15:55 UTC
Hrett wrote:
First - you don't need a fancy, big, expensive or 'cool role' ship to pvp. In fact, as a new player that is the worst thing you can do in eve. You have said you heard it all before, but I am going to say it all again anyway. Blink. You should not be flying BS in pvp yet. I'm going to spit out a bunch of platitudes and point you to some places because I can't type a Lot on this phone as it drives me crazy.

Just because you can sit in a ship doesn't mean you should fly it. Nor does it mean you can fly it well. This is the most common (and cause of most account canceling) mistake made by newbies in EVE. Including myself and most people on this forum.

If it makes you feel better, All but 19 of my kills last month were in cheap cruisers, frigates and destroyers. Last month, my corp had 5600ish and 1000ish were in a meta3 fit Atrons. Atrons. Fancy and blingy is helpful, but it sure as hell ain't necessary. Atrons.

General guidance (feel free to tweak). Train frig, destroyer and cruiser in your chosen race to 3 or 4. Then train your core skills (navigation, capacitor, fitting, one weapon type + supports, one tank type + supports, one tank rigging, one weapon rigging, and drones) to level 3, then make a second pass to level 4. Then go back and get T2 weapons, tank and other core skills to 5). Fit in Thermodynamics to 4 as soon as you can. Then train level 5 in those ships. Battleships are sexy and everyone wants to fly them, but they and battle cruisers have very limited uses in the current meta. Top off core and support skills to 5 after that.

Alternately, you can choose to specialize in a ship class and it's weapon system. As I said, feel free to tweak.

Buy stack of 20 frigates, fit them with t1 stuff (meta 3) mods, go to lowsec faction warfare space and shoot people. Set keep at range and orbit to appropriate distances for your ship and weapon (learn manual piloting later). Check eve university wiki for some basic but effective fits. Fight literally anything your size that is solo. You will die. This is ok and encouraged. I'd suggest frapsping your fights. Pay attention to speed, range and your weapon AND ammo range and type. The vast majority of fights come down to those. Frankly, I am STILL learning this stuff and have room to improve. Then do it again. After that, you will have a feel. Do what you want.

Faction Warfare, Red v Blue, Agony Empire, Eve University and Brave Newbies are all good places to start, if you don't want to stay with current corp. Good luck.

Since you asked for a fit, here is a caldari courtesy of my friend Baron. Downgrade where necessary.

Baron' Soontir Fel's
[Kestrel, Rocket]
Ballistic Control System II
Damage Control II

X5 Prototype Engine Enervator
Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
J5b Phased Prototype Warp Scrambler I

Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket
Rocket Launcher II, Mjolnir Rocket

Small Bay Loading Accelerator I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer II


Thanks, and yes I no longer use BS, I will try out the Kestral fit but one of the problems I have is everything out there is better than me 10 fold. I had a decent Corax Fit getting 890 dmg per volley and had the medium shield booster that lasted 1:35 and healed for 129 every like 3 seconds. I was one shoted by a Thorax coming out of a station. Now when I have gate camped I get killed by the NPC turrets, when I Station Camp I also get killed by NPC turrets, yet I don't understand why I get killed by these and the others that camp their do not.

Also I cannot join the test server since i was not playing this game when they copied the database.
Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#6 - 2014-03-03 20:41:49 UTC
Hrett has a very good summary.

Pick a ship or play style, and go for it. I preferred drone boats, so I'm focusing on those skills and those races. I bounce between a cruiser and a destroyer. Pick based on whatever reasons you have. I personally choose my preferred ships based on the cosmetics. Sure, maybe not the best reason, but it keeps me motivated.

I made the mistake of trying to get to T2 cruisers before I could really fly them effectively.

Bottom line, as month old, you have to face the fact there are a lot of pvpers out there with years of training. I've learned the hard way this is very hard to overcome. This game rewards commitment along with skill.

Good luck and have fun.

Also, I agree. Buy lots of frigates. I had like 10 in one station. One bad day, I lost 4 of them within a few hours, but I had fun and didn't really feel the sting to the wallet. Each fitting was like 1M total.

I'm a firm believer in getting tank skills up fast. Staying alive longer, while not a guarantor of success, allows you 10-15 more seconds of learning.
Hrett
The Scope
Gallente Federation
#7 - 2014-03-03 21:18:05 UTC
@Sonosko - you sound like you are having a problem with criminal flags and aggression. I will admit they tweaked those recently and I was gone so I ain't up on the details. To solve that, I just went full pirate. Don't do that yet, check the eve uni wiki or search for a dev blog on 'suspect' flags.

Also if it makes you feel better here is a thread that I made a year or so ago about people's first pvp death. It's pretty funny. Mine was really only an attempt at pvp because I miss clicked and shot a station. Point is - you will die in stupid ways. Don't sweat it. Don't worry about dying.

spaceship, Spaceship, SPACESHIP!

Cara Forelli
State War Academy
Caldari State
#8 - 2014-03-03 21:45:18 UTC
Crimewatch Dev Blog

That link will help you understand some of the aggression mechanic intricacies. Basically, firing the first shot against someone with decent security status will cause the gate guns to shoot at you on stations and gates in low sec.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Valleria Darkmoon
Imperial Academy
Amarr Empire
#9 - 2014-03-04 05:42:43 UTC  |  Edited by: Valleria Darkmoon
Some of your issue is undoubtedly from not properly understanding aggression mechanics. This is as brief a summary as I can manage to help you out and it may seem like a lot but it's not that complicated once you grasp a few core concepts about legal aggression.

Here are the targets you can legally aggress in low sec without taking fire from gate station guns and how they will appear to you.

Suspect flagged players: These will show up on your overview as a yellow bar with a flashing yellow skull, they have attacked someone illegally within the last 15 minutes.

Criminally flagged players: These will show up as a red flashing bar with a red skull in it, criminal flagging is gained the same was as suspect flagging except against a player's pod and not just their ship.

Pirates: Appear as a red flashing bar with or without a skull depending on what they have done recently and are always legal targets. They can also be easily identified by their sec status being under -5.0.

Limited engagments: Gained by two ships firing or otherwise aggressing each other and lasts for 5 minutes. These players will appear teal on your overview and there will also be a flag at the top left of your screen with a teal icon that will list the players you currently have limited engagements with. This one is by far the most confusing of the flags you can get so I will give a couple of examples to help out.

NOTE: limited engagements can also be acquired by challenging the other player to a duel (right click their picture in a chat window) or by attacking legal targets. It doesn't matter who attacks first or what the circumstances are you will get a limited engagement for fighting.

I'll give you an example:
- I am a legal target to shoot at because I am a pirate.
- You attack me.
- Gate/station guns will not attack you because you are not breaking the law.
- I gain a limited engagment timer with you
- I can now also LEGALLY attack you (meaning gates and station guns will not help you either), since you are now a limited engagement target from my perspective as well.

Conversely:
- I attack you.
- I will take aggro from gate/station guns (if any).
- You fight back.
- Each of us will get a limited engagement timer with the other (gates/stations will continue to shoot me)
- One of us warps away (Once I warp off from gate/station guns they will not re-aggro me unless I commit a new crime).
- Within the 5 minute timer for the limited engagement I find you at a new gate and attack you again.
- This time my aggression is legal on account of the fact that you and I have a limited engagement flag. (This is a very common nuance to miss with the limited engagement system because it was illegal for me to attack you the first time and legal the second, be aware of your flags at all times)


War Targets: Any pilot you are at war with, including any and all opposing militia if you join the faction war or any pilot your corp/alliance is at war with. It will be obvious when this is happening there will be mails and I believe faction war offices will warn you that you are about to go to war if you try to sign up. They will appear on your overview as an orange flashy bar with a white star in an orange box over their ship icon. Aggression against these ships and pods is always legal and this flag will not disappear until the war ends.

Kill rights: There is a tab in your character sheet that will list all (if any) kill rights your character has available, you get these by being killed illegally in low or high sec if you do not fight back. I'm not 100% sure if they appear on your overview at all since I can't get a kill right (being a pirate means I can never be killed illegally) but you will have a list in your character sheet of who these people are.

Universal rules of PvP (including null sec):

- Any act of aggression against another player even if it does not deal direct damage such as any form of e-war including neuting or warp disrupting counts as aggression even in the case of failed e-war (missed jam for example) will flag you for at least a one minute weapon timer and will give you suspect or limited engagement flags depending on whether or not your aggression was legal. If you are unsure of whether or not your aggression is legal see legal targets above.

- Illegal aggression in high security space triggers a criminal flag instead of a suspect flag and a CONCORD response to destroy the offender. Suspect flags are only acquired in high sec through theft or by assisting someone with a suspect flag (remote repar for example).

- You can use cargo/ship scanners without taking aggression.

- Weapon timers last one minute and prevent you from docking or jumping so be aware that you can't start a fight and jump out if it goes south you will have to warp away if you can.

- If all else fails remember this: No matter how many reasons you might be able to list from above why the pilot you shot at was a legal target they will ALWAYS be able to defend themselves against you without repercussions from CONCORD or gate/station guns.

This may seem like a lot to get your head around but it gets to be second nature with just a little practice but a lot of players starting out do get tripped up on them so this is about the best I can do to speed you through it. Good luck with your hunting and fly safe (but not too safe).

Reality has an almost infinite capacity to resist oversimplification.

RavenPaine
RaVeN Alliance
#10 - 2014-03-04 06:51:05 UTC
The part that seams most important to me is in your original post.
"(Month old player)"

First off:
Props to you for getting right to it.
Fighting, coming to the forums, looking for fits, advice, etc.
You're seriously, way ahead of the curve of most eve pilots.
I have no doubt, that in time you will be awesome.

You need to be aware, that many of your opponents have much more time and experience than you do.
Some of them may actually have 3, 5, even 10 years of skilling, and may also have hundreds or thousands of real fight experience.
My general idea of what I call 'experienced' is, 100 fights. In reality, you could have 500 and still learn something new in any given fight.

Fittings are only relevant if you know how to apply them.
You could fit perfect, but if the other pilot has more skills/experience/knowledge, you can only beat him if he makes a mistake. (We all make mistakes btw... Mistakes are the best teaching tool imo)
Knowledge of other ships will help you pick fights that are winnable. (Because all fights are not winnable)

I hope these don't fall into your "Lame ass comments" category. In general these are facts.
If I could give one piece of advice, I would say: Be patient. Eve is not a place where one month old players can come in and dominate.


Don't get discouraged
Remember it's just pixels Cool
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2014-03-04 07:15:35 UTC
All you need to solo are high tank/dps/speed skills.

You really don't need nearly maxed skills to do so.

I started pvping when my ship did half the damage it ended up doing :P

BYDI recruitment closed-ish

Gregor Parud
Imperial Academy
#12 - 2014-03-04 08:00:04 UTC
PVP, and EVE itself, is about understanding its game mechanics, how much SP you have or the size or cost of your ship isn't really a factor at all. Or rather; without knowledge your SP amount or how deep your wallets are doesn't matter, you'll keep losing. But also; if you DO know your stuff you can get away with low SP and ship cost.

So first and foremost, as is stated many times in this thread, you need to learn how **** works. Have a look here to check out my tutorials, one is about EFT and how it can help you understand what actually happens in a fight so you can predict outcomes of scenarios and the choices you make.Once you have an idea on what would happen you will start to avoid stuff that would get you killed and start to learn to adapt your actions to get you wins.

Learn game mechanics, learn other ships and their most obvious fittings, learn how they perform and what their pros and cons are. Once you've learned what a specific ship's dos and don't are you can then, before hand, figure out if and how you should attack him. and once you've laid down that ground work of understanding you will know what to do would you actually run into that ship or situation. Going "practise and reading is for boring people, head first approach for lyfe!" won't get you very far other than lots and lots of losses.


Ship wise the Condor is very very powerful, the fitting below kinda takes into account lower SP although fitting is a bit tricky. Targets to go for; any turret based ship that's slower than you and as luck would have it, most ships will be slower than you and most pvp ships will be turret based. Even if you run into a lone Assault frig or cruiser then, regardless of his SP, you stand a very good chance of killing him. Yes the Condor is a lowly T1 frigate, yes you even get one for free from the tutorials so how on earth could it be any good, right?

Do NOT base your ship choices on cost or size in the way that more expensive ships are somehow automatically better, enjoy the fact that you can get kills in a cheapo ship because it means cheapo losses and hilarity if you bag yourself and expensive kill.


[Condor, Kite]
Ballistic Control System II
Ballistic Control System II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
[empty high slot]

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Capacitor Control Circuit I




Go find yourself some actual PVPers, preferably a solo one or small gang, and become their apprentice. You will learn nothing from your mining/indy corp, they can't teach you and they can't help you. All they'll do is drag you down.


P.s: Don't go to obvious systems to PVP. Tama, Ammamake, Old Man Star for instance are full of hilariously terrible, low self esteem carebears hiding behind tons of gank links, falcon and RR alts waiting... waiting for a hapless soloer hoping to find some pvp and then murder him with zero chance of losing, because their egos are frail like that. If you want to pick a fight do it on YOUR terms and just roam normal low sec, perhaps have a peek in 0.0 (cheap condors, who cares if you lose 10 of them) or start a fight in high sec.
Froggy Storm
KarmaFleet
Goonswarm Federation
#13 - 2014-03-04 11:31:16 UTC
In addition to the use of these forums don't forget about some of the other resources out there. Most all of the eve-uni syllabus is available to the public. Agony unleashed do a number of good courses for PvP at reasonable rates. Just keep in mind that no one source can teach you everything you need.

To quote, "Only the enemy will tell you where you are weak and where he is strong."

From my personal experience, the most important and critical skills (particularly small craft and solo) are those that don't involved skill books. Manual flight to keep transversal up. Getting into and keeping the proper range. Knowing when to overheat and for how long. Those are what make all the difference.

Degnar Oskold
Moira.
#14 - 2014-03-04 13:13:25 UTC
1) Looking at the kill mails in which you died, your fits are not good. Even allowing for low skills, you should have been able to beat the Amarr Slicer from Eve Uni that killed you and the possibly even the coercer that attacked your procurer

1) Never use even 1 small shield extender, let alone 3 of them on a ship. They add an anemic amount of EHP. Use a medium shield extender, using a micro auxiliary power core in your low slot to fit it.

2) Use your righ slots generally for adding either additional HP or even better, resists. Your 3 ancillary current routers on your corax added less poergrid than 1 micro auxiliary power core, and cost almost 30 times more than the power core would!

3) Your battle procurer should have been tanked with 1 medium shield extender and 2 adaptive invulnerability fields.. Even with poor skills it could have gotten almost 30,000 effective hit points. Coupled with 5 light drones and that coercer should have been in trouble.

4) Fits fits fits! A large part of the battle is won before

5) The Corax is a poor kiter due to low speed. Even high skilled pirates rarely kite in it because there are much better ships for kiting. It's too easily caught by MWD brawling frigates.
Brutor Trash
Doomheim
#15 - 2014-03-06 09:21:35 UTC
IN THE CURRENT META YOU WILL NEED 2 ACCOUNTS, POSSIBLY MORE

FIRST, START OUT IN FRIGS. INCURSUS, ATRON, SLASHER, EXECUTIONER, TORMENTOR, KESTREL, BREACHER, CONDOR, MERLIN ARE ALL SOLID. PUNISHER IS **** DONT FLY IT. RIFTER IS **** BUT THERE IS A CHANGE FOR IT COMING THAT MAY MAKE IT ALOT BETTER.

SECOND, GET A LINK BOAT. DUE TO EVE BEING FILLED WITH F1 MORONS, YES THEY WILL TRY TO BAIT AND BLOB YOUR T1 FIT ATRON. IT SOUNDS LAME BUT ITS TRUE THEY WILL SPEND A LONG TIME TRYING TO GET YOUR CHEAP FRIGATE KILLED IN THE MOST DISGRACEFUL WAY POSSIBLE, A LINKBOAT IS GOOD TO HAVE.

FURTHER OPTIONS: DUE TO THE CURRENT NATURE OF ECM, YOU WILL PROBABLY BENEFIT FROM A THIRD ACCOUNT WITH A FALCON ALT FOR COUNTER ECM. SINCE YOU ARE IN FRIGS, A CLOAKED GRIFFIN ALT CAN WORK.

ALSO, KNOW D-SCAN SO YOU DON'T GET BLOBBED BECAUSE PEOPLE WILL TRY TO BLOB 1 MERLIN.

OMFG THIS GAME IS GOING TO **** LOL.
Bertrand Butler
Cras es Noster
#16 - 2014-03-06 09:38:12 UTC
Brutor Trash wrote:
SECOND, GET A LINK BOAT. DUE TO EVE BEING FILLED WITH F1 MORONS, YES THEY WILL TRY TO BAIT AND BLOB YOUR T1 FIT ATRON. IT SOUNDS LAME BUT ITS TRUE THEY WILL SPEND A LONG TIME TRYING TO GET YOUR CHEAP FRIGATE KILLED IN THE MOST DISGRACEFUL WAY POSSIBLE.


Like with an RLM Cruiser pre-nerf?
Brutor Trash
Doomheim
#17 - 2014-03-06 09:45:10 UTC  |  Edited by: Brutor Trash
Bertrand Butler wrote:
Brutor Trash wrote:
SECOND, GET A LINK BOAT. DUE TO EVE BEING FILLED WITH F1 MORONS, YES THEY WILL TRY TO BAIT AND BLOB YOUR T1 FIT ATRON. IT SOUNDS LAME BUT ITS TRUE THEY WILL SPEND A LONG TIME TRYING TO GET YOUR CHEAP FRIGATE KILLED IN THE MOST DISGRACEFUL WAY POSSIBLE.


Like with an RLM Cruiser pre-nerf?


FRIGS DYING TO FRIG KILLING WEAPON SYSTEM IS LEGIT. NO ISSUES.

WHERE DID CARACAL TOUCH YOU
Bertrand Butler
Cras es Noster
#18 - 2014-03-06 10:37:14 UTC
Nowhere actually, I love my Caracals.

Where did Rise touch you?
Gregor Parud
Imperial Academy
#19 - 2014-03-06 10:40:37 UTC
Bertrand Butler wrote:
Nowhere actually, I love my Caracals.

Where did Rise touch you?



His Garmon copycat gland.
Kaarous Aldurald
Black Hydra Consortium.
#20 - 2014-03-06 11:16:10 UTC
You're Caldari, you said, yes?

The missile support skills will be your best friend doing solo PvP. It typically involves frigates, which means that you will be firing on small sig targets. And those support skills help a LOT with that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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