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Is skill training a bit too slow?

Author
Gully Alex Foyle
The Scope
Gallente Federation
#1 - 2014-03-03 20:47:08 UTC
First, a disclaimer:

- The real-time training concept is great
- The 'order of magnitude' of the current training time feels right too. It gives you time to learn to fly stuff and makes that new ship class that you've waited weeks/months to get into all the more rewarding. It also gives progression in EVE that 'epic' pace that is pretty cool.


But...


Why not speed up things just a little bit? Say, 5% to 10% max.

To make it fair for everybody, all active accounts would receive an SP bonus of exactly ( 1 / 0.95-0.9 -1 = ) 5.26%-11.11% of their current SP.

So all EVE players, new and old, would be able to do a little bit more stuff in the game. A new ship class, a bonus to the preferred weapon system, whatever.

My assumption here is: a bit more opportunites for all = a bit more fun for all. And since it would be percentage-based, it shouldn't really make things easier for new players at the expense of the vets. The vets would get a hefty SP bonus indeed! That they could maybe use to more easily kill that HAC that the younger player just got into a few weeks earlier than before... Win-win maybe?

Wouldn't we all love this? Wouldn't it also boost active player numbers ('hey lemme go try that brand new toy')?

Final disclaimer: I know most threads are whiney these days. I'm not complaining, I'm a patient dude and I have tons of fun flying just frigs and dessies atm. Just thought this could be reasonable and a nice present for every EVE player Big smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bernie Nator
Seal Club Six
Plug N Play
#2 - 2014-03-03 20:50:06 UTC
Buy implants.

Or, be patient and learn what you can do without those modules/ships. Eve isn't about instant gratification.
Tippia
Sunshine and Lollipops
#3 - 2014-03-03 20:51:52 UTC
Nah.
unidenify
Deaf Armada
#4 - 2014-03-03 20:53:30 UTC
implants help (no idea if tutorial make mention about implants, but if they don't. Then I recommend they include this stuff)

not mention there are special booster or pill for newbie that temporary boost their training time
Jenn aSide
Worthless Carebears
The Initiative.
#5 - 2014-03-03 20:55:56 UTC  |  Edited by: Jenn aSide
TO justify a change, you need a compelling reason. "It feels slow" isn't a reason and "it might be more fun" also isn't a reason.

There isn't a day that goes by that I don't look at EVE mon and want to yell, "TRAIN FASTER damn it" because I want to do things with the characters that are training (for example, I'm training up a low sec lvl 5 mission running team, 23 days to go till they have the skill I need them to have to pull it off).

But the "slow" training time makes getting the result mean something. The current training times holds a player accountable to himself for his decisions about what to train and when to remap. I don't see a compelling reason to speed things up.
GreenSeed
#6 - 2014-03-03 20:56:47 UTC  |  Edited by: GreenSeed
the rate is fine, given the absolutely ZERO risk in gaining it. unless you are stupid and like to pvp with a set of +5s...

would be nice to get all the way to +7s, but say, you must have a "training slot" available on a POS module of sorts. that way you are forced to join/create a corporation, and also forced and rewarded by having and defending a POS.

so long as the POS is standing and enough slots are available every character on that corp can benefit from the training bonus.

i don't think its a terrible idea, and training implants need to die.
Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2014-03-03 21:21:47 UTC
Just rememeber the old EVE adage that 20% of training gets you 80% of the benefits. Only train to V if it leads to something like a new ship/module, opens up a new skill or, very rarely, the skill is stupidly OP (did I hear someone mutter Drone Interfacing?) .

More importantly do not get focussed on "bigger is better" and obsessed with skill training. New players can get far to stuck on accumulating SP and struggling to qualify for something like a Maurauder when the most fun in the game often comes from things like interceptors that you can feasibly fly within 2 weeks of subbing your trial account.
Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-03-03 21:27:13 UTC
Jenn aSide wrote:
The justify a change, you need a compelling reason. "It feels slow" isn't a reason and "it might be more fun" also isn't a reason.
The reason would be: people having some more tools at their disposal would lead to people doing more things in EVE would lead to EVE gameplay being more fun for all (assuming having fun is the main objective in a videogame).

Not stating that it's a 'compelling' reason, of course, that's up to personal opinion.

Jenn aSide wrote:
(for example, I'm training up a low sec lvl 5 mission running team, 23 days to go till they have the skill I need them to have to pull it off).
In your own example, other people could gank your team 1 or 2 days earlier. Multiply this for every EVE player doing new things more often.

Please note, it's not about me or you training a bit faster, it would be everybody training faster and doing more things - preferably nasty things to eachother, obviously. Twisted

Tippia wrote:
The formula for SP requirements to reach any given level of a skill is is 2^(2.5 × [lvl -1]) × Rank × 250.
Just found this in an old thread. So another way to put it is: why x 250? Why not x 235? Why not give that 6% bonus to everybody to give EVE a little 'shake up'?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Commander Spurty
#9 - 2014-03-03 21:27:17 UTC
You would absolutely BOmB the character bizarre market

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Nimrod vanHall
Van Mij Belastingvrij
#10 - 2014-03-03 21:30:53 UTC
unidenify wrote:
implants help (no idea if tutorial make mention about implants, but if they don't. Then I recommend they include this stuff)

not mention there are special booster or pill for newbie that temporary boost their training time


The tutorial gives 1 +1 implant as a reward. I think its a perception one but I'm not shure.
Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-03-03 21:42:07 UTC  |  Edited by: Gully Alex Foyle
Bernie Nator wrote:
good advice to train faster and to make better use of the skills you already have


unidenify wrote:
good advice to train faster


Hasikan Miallok wrote:
good advice to train more effectively and to make better use of the skills you already have


Nimrod vanHall wrote:
good advice to train faster


Thanks for the advice guys, but I'd like to clarify: I wasn't asking how to train faster/more effectively or how to have fun with the skills I have.

I wanted to ask: wouldn't EVE be more fun for everybody - and still remaining pretty much the challenging game we all love - if we had a slight 5-10% boost both to current SP and to new SP progression?

Or in other words: wouldn't you enjoy a slight skill boost? Remember 5-10% boost means you'd still have to train many many months for that Archon... still not 'instant gratification' by any measure.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

DaReaper
Net 7
Cannon.Fodder
#12 - 2014-03-03 21:49:00 UTC
Gully Alex Foyle wrote:
Bernie Nator wrote:
good advice to train faster and to make better use of the skills you already have


unidenify wrote:
good advice to train faster


Hasikan Miallok wrote:
good advice to train more effectively and to make better use of the skills you already have


Nimrod vanHall wrote:
good advice to train faster


Thanks for the advice guys, but I'd like to clarify: I wasn't asking how to train faster/more effectively or how to have fun with the skills I have.

I wanted to ask: wouldn't EVE be more fun for everybody - and still remaining pretty much the challenging game we all love - if we had a slight 5-10% boost both to current SP and to new SP progression?

Or in other words: wouldn't you enjoy a slight skill boost? Remember 5-10% boost means you'd still have to train many many months for that Archon... still not 'instant gratification' by any measure.


and the answers you have recived is 'no'. There are already systems in place to help you train faster. Utalize the tools that are there.

When you reach 10 years you will look at 45 days skill's and shrug as its something to fill the time.

And I have never used a single implant on this char... so that should tell you something.

And eve used to have a 'faster training' it was called learning skills. But ccp removed it to make the game more fun. It doenslt need any more reduction

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Petrus Blackshell
Rifterlings
#13 - 2014-03-03 21:50:41 UTC
Malcanis' Law: "Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."


New players benefit: Can get into {shiny ship} much faster!

This can be a counter-benefit by messing with the deliberate slow progression and dumping big stuff on people not ready for it. Believe it or not, hopping into the biggest, most "oh wow!" ship is not a way to success when people in small ships who know what they're doing can crap on your thunder.

Veteran players benefit:

  • Easy-mode training of alts
  • Character bazaar price crash (not a benefit for some)
  • T3 skill point loss more meaningless
  • Less dedication/investment in training high-tier skills to V


Vets do not need all this help. I say this being a 5-year player who would absolutely love training stuff faster. As much as I'd enjoy it, it would simply be bad for Eve.

So...


No. Skill training is fine.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2014-03-03 21:54:23 UTC
Gully Alex Foyle wrote:
Or in other words: wouldn't you enjoy a slight skill boost? Remember 5-10% boost means you'd still have to train many many months for that Archon... still not 'instant gratification' by any measure.

I'm sure many people would say yes, but then not agree that it should happen.

That would be my view. Obviously training faster seems initially to allow you to get into more bling faster, but I still haven't seen any solid reason for a value of 5-10%. That just seems arbitrary.

On the flip side, training is a process that leads to great satisfaction when milestones are reached. Changing the training speed will also change the way reaching those milestones is perceived.

So there is a balance between speed and outcome that you need to consider, which hasn't currently been covered.
Jenn aSide
Worthless Carebears
The Initiative.
#15 - 2014-03-03 21:56:56 UTC
Petrus Blackshell wrote:
Malcanis' Law: "Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."


New players benefit: Can get into {shiny ship} much faster!

This can be a counter-benefit by messing with the deliberate slow progression and dumping big stuff on people not ready for it. Believe it or not, hopping into the biggest, most "oh wow!" ship is not a way to success when people in small ships who know what they're doing can crap on your thunder.

Veteran players benefit:

  • Easy-mode training of alts
  • Character bazaar price crash (not a benefit for some)
  • T3 skill point loss more meaningless
  • Less dedication/investment in training high-tier skills to V


Vets do not need all this help. I say this being a 5-year player who would absolutely love training stuff faster. As much as I'd enjoy it, it would simply be bad for Eve.

So...


No. Skill training is fine.


Well said.

That's something that is usually missing from the people who propose ideas: careful consideration of the potential downsides. "Easy-mode training of alts" is one such point, people are already complaining about how easy it is to make a dessie ganking alt, this idea would make it easier.

No compelling reason (ie, it's not fixing something that is broke or adding anything really new) plus too many poetntial unintended consequences makes this a ver bad idea. Not game breakingly bad , but bad, To answer the OPs question, sure, I'd 'like' (for me personally) faster training, but what I like and what the game needs are 2 different things.
Frank Millar
The Scope
Gallente Federation
#16 - 2014-03-03 21:59:45 UTC
I don't think a whole week passed since the last "skill training is too slow / I am never going to catch up / I want all of it NOAW"-thread.

Truly and remarkably terrible. Ugh
Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-03-03 22:00:20 UTC
Spurty wrote:
You would absolutely BOmB the character bizarre market
I'm not so sure, actually. If you make skill training 5% faster and ALSO give +5% SPs to every existing toon, including the ones on the bazar, I wonder if and how prices would change? An interesting question for the economists, actually...!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kimmi Chan
Tastes Like Purple
#18 - 2014-03-03 22:01:26 UTC
They should create skills that help you train skills faster.

Have 2 types:

1 Standard set for each attribute.
1 Advanced set for each attribute.

The standard set can be just Rank 1 skills and the Advanced set can be like Rank 3 skills. Both the Standard and the Advanced would raise the attribute by 1 point.

And then have one skill that affects all five attributes and adds like 2% per level for each level you train, with +10% at Level V.

Would that help with what the OP is looking for?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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DaReaper
Net 7
Cannon.Fodder
#19 - 2014-03-03 22:05:29 UTC  |  Edited by: DaReaper
Kimmi Chan wrote:
They should create skills that help you train skills faster.

Have 2 types:

1 Standard set for each attribute.
1 Advanced set for each attribute.

The standard set can be just Rank 1 skills and the Advanced set can be like Rank 3 skills. Both the Standard and the Advanced would raise the attribute by 1 point.

And then have one skill that affects all five attributes and adds like 2% per level for each level you train, with +10% at Level V.

Would that help with what the OP is looking for?


n.m, just saw what you doing here

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tollen Gallen
Glory of Reprisal Enterprise
#20 - 2014-03-03 22:06:42 UTC
No





I like Missiles.

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