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INTERCEPTORS TOO STRONG?

First post
Author
claytis
No.Mercy
Triumvirate.
#1 - 2014-03-01 10:25:23 UTC  |  Edited by: claytis
INTERCEPTORS TOO STRONG?

So as most of you are aware there has been heavy changes to the Frigate class ship known as the Interceptor. The most prolific of these change is the ability to move interdiction nullified, in a nut shell this allows for them to avoid all forms of 'bubbles' and 'drag' bubbles in 0.0 security space. This makes them very very hard to catch and therefore makes the life of a interceptor very easy and (almost) risk free in moving from system to system.

Current Interceptor Role Bonus:

80% Reduction in propulsion jamming systems activation cost.
*immune to interdiction sphere launchers, warp disruption field generator and mobile small, medium and large warp disruptor.

Being a NULL SEC (0.0) pilot the changes have been both beneficial and a nightmare to me. The interceptor has gained massive benefits from the changes to eve in regards to warp speed and acceleration and deceleration changes and this puts it into its rightful place and I fully agree and enjoy these new changes.
The ability for the Interceptor to warp around without fear of any form of 'bubble' is something I don’t agree with, the change I am suggesting is both a simple change and one that I hope can or will revive null sec PVP.
My suggestion is to REMOVE the Warp disruption field generator immunity allowing ONLY the heavy interdiction cruisers to be able to catch, drag and stop them. This will enable interceptor pilots to be able to move around still 'freely' to a certain extent but will revive not only the use of Heavy Interdiction Cruisers but stop the constant flow of the massive almost UN-catchable interceptors fleets that are making 0.0 life boring and removing the normal fleets that use to roam from existence. They will still be very strong with this change but the 40mil (on average) 'I WIN' button will now have certain fears to avoid and think about while travelling.

I hope this can cause a discussion if nothing else and hope my feelings on this matter are shared to the wider eve community.

Regards
Claytis

PS: This is not me crying about losing a ship to a interceptor roam or anything of the sort, in fact if you look at me KB you will see its normally me in the interceptor. This is just regards to my experience flying and living with these changes. :)
Damien White
Deep Core Mining Inc.
Caldari State
#2 - 2014-03-01 10:26:49 UTC
So... You got killed because of some interceptors?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Gregor Parud
Imperial Academy
#3 - 2014-03-01 10:38:34 UTC
Immunity to bubbles created a new nano age, and like the old nano age it's terrible balance and results in a binary ship option; "do I want to win? then I'll need nano/inty". The result of this plague of inties is that it completely messed up true solo pvp. It's easily the worst decision Fozzie And Rise have made so far.
Samuel Capalt
Sniggerdly
Pandemic Legion
#4 - 2014-03-01 12:05:38 UTC
Why not just add/alter skills to counter the mechanic? Isn't this how doctrines shift and change? Some thing is added or changed and therefore players need to train something new?

Advanced Propulsion Jamming

Field emissions are supplemented by networked nanites. 15% Chance of disrupting advanced warp fields.

Learning to use the technology more effectively will result in a greater chance of netting your quarry.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#5 - 2014-03-01 16:57:48 UTC
an interceptor by itself is not a threat.

A horde of interceptors vs an equal-sized fleet with logi will always lose as well.

A horde of interceptors is only a threat in a uneven numbers scenario. But in this case, a horde of anything is a threat, even a horde of ibises.

So no, dont cry nerf because you got blobed. If you were blobed in anything else, result would still be the same.
Dr Cedric
Science and Trade Institute
Caldari State
#6 - 2014-03-01 16:58:07 UTC
Easiest way to fix this is to make it a module/skill

High Slot Module that only interceptors can fit, when active allows bubble immunity, but reduces lock time/range and takes up a high slot (less DPS)

So, if you want mobility and the ability to scout for your fleet and get out of bubbles, you fit for it.

If you want to take the risk of getting caught in exchange for catch your target faster and applying more damage, then do it.

Cedric

michaelthered
Caldari Provisions
Caldari State
#7 - 2014-03-02 04:12:19 UTC
Dr Cedric wrote:
Easiest way to fix this is to make it a module/skill

High Slot Module that only interceptors can fit, when active allows bubble immunity, but reduces lock time/range and takes up a high slot (less DPS)

So, if you want mobility and the ability to scout for your fleet and get out of bubbles, you fit for it.

If you want to take the risk of getting caught in exchange for catch your target faster and applying more damage, then do it.




This is the most sensible suggestion.
claytis
No.Mercy
Triumvirate.
#8 - 2014-03-02 21:49:34 UTC
Agreed a module would be a effective counter, I also agree with the lack of DPS statement also :)

please keep the suggestions coming

regards
clay
Praxis Ginimic
The Scope
Gallente Federation
#9 - 2014-03-02 23:26:06 UTC  |  Edited by: Praxis Ginimic
YOUR CAPS LOCK IS ON


But in all seriousness, there's no need to nerf the intie's. Just adjust your tactics. As a solo pilot you should always have some sort of anti-tackle equipped. Use it... then leave before their friends show up.

Also, anything that reduces an interceptor's ability to perform in its roll, such as reduced lock time or range, is a terrible idea.
Pew Terror
All of it
#10 - 2014-03-03 01:19:38 UTC
stronk*
GKFC
Quis Leget Haec
#11 - 2014-03-03 02:44:37 UTC
You haven't really explained what exactly you don't like about them only that you think the change is bad and should be "fixed."
Phaade
LowKey Ops
Shadow Cartel
#12 - 2014-03-03 05:06:56 UTC
No, they are not too strong.

IbanezLaney
The Church of Awesome
#13 - 2014-03-03 05:27:03 UTC
I think CCP should make a weapon system that shoot Light Missiles Rapidly to counter these Interceptors.

Oh.....








baltec1
Bat Country
Pandemic Horde
#14 - 2014-03-03 07:03:02 UTC
Gregor Parud wrote:
Immunity to bubbles created a new nano age, and like the old nano age it's terrible balance and results in a binary ship option; "do I want to win? then I'll need nano/inty". The result of this plague of inties is that it completely messed up true solo pvp. It's easily the worst decision Fozzie And Rise have made so far.


A solo raven has never been so much fun.
Soldarius
Dreddit
Test Alliance Please Ignore
#15 - 2014-03-03 17:24:28 UTC
Remove interceptor interdiction immunity.

http://youtu.be/YVkUvmDQ3HY

Silvetica Dian
Imperial Shipment
Amarr Empire
#16 - 2014-03-03 17:46:36 UTC
IbanezLaney wrote:
I think CCP should make a weapon system that shoot Light Missiles Rapidly to counter these Interceptors.

Oh.....










we need to keep the rapid lights are awful story going as those f-ing caracals keep shooting my frigs and i want them to stop.
you are not helping.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Batelle
Federal Navy Academy
#17 - 2014-03-03 18:58:32 UTC
i would be okay with keeping ceptors vulnerable to HICs.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Petrus Blackshell
Rifterlings
#18 - 2014-03-03 19:12:02 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

Please detail one real situation that actually happens where this change would make any amount of difference. All I can see is you wanting a stationary ship to be able to catch the fastest ship in the game. This is of course, not useful, unless you have several people backing you up to kill it before it simply leaves. So...

*Snip* Please refrain from personal attacks. ISD Ezwal.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Domanique Altares
Rifterlings
#19 - 2014-03-03 19:34:34 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

Interestingly enough, we don't have bubbles in lowsec. So we don't get to bubble anything. And yet many things, including inties, still die daily. They're caught using skill, wits, and the proper ships and fittings designed to do so.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Domanique Altares
Rifterlings
#20 - 2014-03-03 19:37:47 UTC
Petrus Blackshell wrote:

Please detail one real situation that actually happens where this change would make any amount of difference


For instance, the situation where one gang of dummies is using a flock of BCs to chase another dummy in an inty around the same system to no effect. The bubble might just give them the crucial seconds they need to pop a shot off and get the inty into 80% shields before he can warp off again.
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