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Blood Raider high-end null plexes fittings/questions

Author
Name Isard
Brutor Tribe
Minmatar Republic
#1 - 2014-03-02 10:12:58 UTC
hi all,

I want to start running high-end null sec plexes and have some questions about whether my fits will work.

The thing i'm most concerned with is the heavy neuting which seems to occur in the Temple Complex, Dark Blood fleet staging point and Provincial HQ.

I will be tripple boxing the following shield-tanked ships:

1. Panther(dps + remote reps)
2. Tengu (dps + 1 cap transfer)
3. Tengu (remote repper/prober/covops-cyno)

I'm sure there are better setups than this but the issue is skills. Any other set up, including dual sin + proteus is 2 months of training away. These ships I can fly NOW so that's what i'm going with. I know shields are not ideal for blood raiders :(

What I primarily want to know is whether the minimum stats i've listed (with the fits below) will be enough to take on these higher end plexes. Or which ones I can't do I guess. Fitting advice is also totally welcome. Please don't tell me to use other ships though!

Here are my (rough) fits:

[Panther]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Capacitor Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capacitor Power Relay II

Pithum B-Type EM Ward Amplifier
100MN Afterburner II
Pithum B-Type EM Ward Amplifier
Pithum B-Type Thermic Dissipation Amplifier
Gistum B-Type Thermic Dissipation Amplifier

1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
Pithum B-Type Medium Remote Shield Booster
Large S95a Remote Shield Booster
[empty high slot]

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Garde II x5

stats (with my skills)

872 dps, cap stable at 53% (-64.6 + 73.2, includes medium remote cap transfer from dps tengu), EM resist 69%, thermal resist 73.1%. With the healing tengu applying reps it tanks 993 dps (adjusted for Blood raider damage).

[Tengu, healer]
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Beta Reactor Control: Diagnostic System I
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Pith B-Type Shield Boost Amplifier
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Experimental 10MN Afterburner I
Pith B-Type Large Shield Booster

Covert Cynosural Field Generator I
Medium S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Covert Ops Cloaking Device II
Sisters Core Probe Launcher, Core Scanner Probe I

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - CPU Efficiency Gate
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Fuel Catalyst

stats(with my skills)

With self tank modules running + reps from panther this tanks 1124 dps adjusted for blood raiders. Cap stable at 45% (-163.3 + 177.7). 72.4 EM resist, 84% thermal resist.

[Tengu, dps]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Imperial Navy Capacitor Power Relay

Experimental 10MN Afterburner I
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Cap Recharger II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Remote Capacitor Transmitter II

Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst II
Medium Capacitor Control Circuit II

Tengu Defensive - Adaptive Shielding
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Intercalated Nanofibers

Stats (with my skills)

550 dps, tanks 1838 dps (adjusted for blood raiders), stable at 63% (-23.1 + 33.8) 85% EM resist, 83.2% thermic.










Shadow boos
THRCT Corp
#2 - 2014-03-02 16:56:03 UTC
Only with the practice we get better.

Go and try with this setup, and if not working you will know for sure what you need to change

Btw your setup are preaty decent.
Fireflyb1
Walden 2.0
#3 - 2014-03-02 19:50:50 UTC  |  Edited by: Fireflyb1
I'm not sure how much cap your setups will allow you to use, but some Blood Raider plexes just neut the living **** out of you... some elite cruisers can neut strategic cruisers dry in like 2 cycles, so unless you are retaining enough cap to run active boosters/resistance modules, you might want to consider going passive.

Edit: I don't really have experience in Blood Raider nullsec, just in lowsec, btw, so I don't really have any idea what I'm talking about. I'm assuming here that Nullsec will have heavier neuting than lowsec, and lowsec can get pretty bad sometimes.
Funky Koval
Bad Artists
#4 - 2014-03-02 23:37:03 UTC  |  Edited by: Funky Koval
Fireflyb1 wrote:
I'm not sure how much cap your setups will allow you to use, but some Blood Raider plexes just neut the living **** out of you... some elite cruisers can neut strategic cruisers dry in like 2 cycles, so unless you are retaining enough cap to run active boosters/resistance modules, you might want to consider going passive.

Edit: I don't really have experience in Blood Raider nullsec, just in lowsec, btw, so I don't really have any idea what I'm talking about. I'm assuming here that Nullsec will have heavier neuting than lowsec, and lowsec can get pretty bad sometimes.



I have soloed Blood 6/10 a few times times and that was enough to keep me from looking for harder Blood plexes so far.

FWIW - based on my experiences: I fully concur that neuting can be a royal pain in the butt, even in a lowly 5/10. Heard some bad stories about top tier Blood plexes, too.

Anyway; to avoid being neuted, you need to control your range; and since you will also get webbed, I would personally go for some kind of MJD / Sniping setup for the Panther. TBH though, either Sin or Widow would probably be better choices for this.

I used both a MWD and a 100MN AB Arty Sleipnir to clear most of the 6/10 plexes I've done (had to refit to ACs to break the tank on the final overseer). It worked, but a MJD BS would have made it a lot easier and quicker.

As for the T3s - again, either fit a prop mod that will allow you to keep moving reasonably fast while webbed (100MN AB), or go passive per advice in quoted post.

Another interesting alternative would use one of these fits with X-large deadspace booster and a load of CPRs + rigs + cap recharge subsystem, that will give you insane cap regen (some folks use it for running level 5 missions). Assuming you will only get neuted by towers (and manage keep your distance from neuting rats) you can figure out exactly how much regen you need with the EFT.

GL, and don't be shy to share your experiences here ;).
Batelle
Federal Navy Academy
#5 - 2014-03-03 17:35:51 UTC
Provi HQ is hard enough and the reward is a faction spawn or a very hard escalation.

Temple complex is a harder version of fleet staging point for the same rewards.

Fleet staging point is very doable. Neuts can be handled through range, through injectors, or through having a decent amount of buffer and just shooting them even if you get neuted out. Range is your best friend. Its okay to get neuted or tackled but try not to get both or you're in some trouble. And learn the ranges of the BS because they hit hard, and they will hurt a tengu.

your dps tengu is better off shooting unbonused mjolnir missiles, at least vs the higher-tier battleships.

Even vs neut-happy rats like bloods, the passive amplifiers are only better in a few specific situations. Not having to worry about them with the b-types will be nice, but I personally would miss being able to overload, and with the cap transfer, it will rarely be an issue. Neut towers don't switch aggro.

Your panther has 30km gardes. Unless you really really need the better tracking, you will want to use curators all of the time, because they don't have crap range and will apply the same dps.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Name Isard
Brutor Tribe
Minmatar Republic
#6 - 2014-03-13 11:05:38 UTC
Batelle wrote:
Provi HQ is hard enough and the reward is a faction spawn or a very hard escalation.

Temple complex is a harder version of fleet staging point for the same rewards.

Fleet staging point is very doable. Neuts can be handled through range, through injectors, or through having a decent amount of buffer and just shooting them even if you get neuted out. Range is your best friend. Its okay to get neuted or tackled but try not to get both or you're in some trouble. And learn the ranges of the BS because they hit hard, and they will hurt a tengu.

your dps tengu is better off shooting unbonused mjolnir missiles, at least vs the higher-tier battleships.

Even vs neut-happy rats like bloods, the passive amplifiers are only better in a few specific situations. Not having to worry about them with the b-types will be nice, but I personally would miss being able to overload, and with the cap transfer, it will rarely be an issue. Neut towers don't switch aggro.

Your panther has 30km gardes. Unless you really deal my need the better tracking, you will want to use curators all of the time, because they don't have crap range and will apply the same dps.


Hey thanks for the comments! Re the provide HQ can you give some more detail as to hard it is? What did you run it in? Do you need capitals for the final escalation? Ha these 10/10 escalations are like the holy grail for me re plexing!

Re the neuting towers, how much HQ do they have? Can you get them down in 30secs with ~2000 DPs?

So you think go with active hardeners?

Yea the garde's should be changed!
Platinlord
#7 - 2014-03-17 09:06:18 UTC

We enter in complex with Loki and 2x tengu (only with pasive resist and pasive shield recharge)

Loki - Em 92% / Thermal 86% - 1600 dps tank
Tengu 1- Em 78% / Thermal 84%
Tengu 2- Em 75% / Thermal 85%
In last room all tengu pilot warp out when get agro from all ships.
When ships agres loki he down 50% from shield :D 80% from complex i stay without cap.

For blood riders is better pasive shield tank and more resist 85%.
Last room is very hard - 50km web from Arena Sentinel . 0% capacitor (use passive resist)

Good luck in complex!

P.s - sorry for bad english :)

https://wiki.eveonline.com/en/wiki/Blood_Provincial_HQ
Sintiar Loffwagea
The Scope
Gallente Federation
#8 - 2014-03-17 17:46:42 UTC
Funky Koval wrote:
Fireflyb1 wrote:
I'm not sure how much cap your setups will allow you to use, but some Blood Raider plexes just neut the living **** out of you... some elite cruisers can neut strategic cruisers dry in like 2 cycles, so unless you are retaining enough cap to run active boosters/resistance modules, you might want to consider going passive.

Edit: I don't really have experience in Blood Raider nullsec, just in lowsec, btw, so I don't really have any idea what I'm talking about. I'm assuming here that Nullsec will have heavier neuting than lowsec, and lowsec can get pretty bad sometimes.



I have soloed Blood 6/10 a few times times and that was enough to keep me from looking for harder Blood plexes so far.

FWIW - based on my experiences: I fully concur that neuting can be a royal pain in the butt, even in a lowly 5/10. Heard some bad stories about top tier Blood plexes, too.

Anyway; to avoid being neuted, you need to control your range; and since you will also get webbed, I would personally go for some kind of MJD / Sniping setup for the Panther. TBH though, either Sin or Widow would probably be better choices for this.

I used both a MWD and a 100MN AB Arty Sleipnir to clear most of the 6/10 plexes I've done (had to refit to ACs to break the tank on the final overseer). It worked, but a MJD BS would have made it a lot easier and quicker.

As for the T3s - again, either fit a prop mod that will allow you to keep moving reasonably fast while webbed (100MN AB), or go passive per advice in quoted post.

Another interesting alternative would use one of these fits with X-large deadspace booster and a load of CPRs + rigs + cap recharge subsystem, that will give you insane cap regen (some folks use it for running level 5 missions). Assuming you will only get neuted by towers (and manage keep your distance from neuting rats) you can figure out exactly how much regen you need with the EFT.

GL, and don't be shy to share your experiences here ;).


so if i do this with Typhoon Cruise snipe is it's ok ? or should i do Nightmare with long range fit and MJD ? (from i compare with Apo navy NM can do damage like Apo with longer-range crystal even apo use shorter-range crystal but damage is nearly same.)