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[Kronos] Pirate Faction Frigates

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Author
Raine Marelwe
Republic University
Minmatar Republic
#1061 - 2014-03-03 12:17:03 UTC  |  Edited by: Raine Marelwe
CCP Rise wrote:
Hi guys sorry for the space between posts, I wasn't in the office today, and I'm still not Sad

There's two things I can say, one is that we are going to change the Succubus role bonus damage from 125% to 150% to keep the damage potential the same as before. Thanks someone in the thread for pointing that out.

Second, I'll try to put together a longer post tomorrow addressing the conversations around the missile bonus on the Worm and the web bonus on the Cruor. For now I have to leave you with just this though =/

Thanks


CCP Rise wrote:
...I'll try to put together a longer post tomorrow...


CCP Rise wrote:
...tomorrow...


This was posted in February, with no apparent follow up to this day. What?

Try harder. Some of us don't like being allowed the false hope that the Gurista's hulls might not wind up as uninspired and schizophrenic as they currently look like they're going to.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1062 - 2014-03-03 12:21:30 UTC
Mike Whiite wrote:

there are 6 pirate factions at the moment, 3 needing Minmatar and Anmar 4 needing Gallente and 2 needing Caldari and that Caldari link in Shansa is all but non exsitant.

Give the Sansha their Caldari face or remove the Caldari skill from the Sansha line, if you can find a explanation in lore to put that AB in you could find a way to change the skill needed as well.


I fully expect the Caldari skill to feature heavily in future race implementations.
For example:

Mordu's Legion:

Expecting this to be a missile based raced. Caldari will feature.

Would like them to be Missile Active Armour Tankers

If Mordu's Legion are shield focused then....

Khanid Nation:
Amarr - Caldari link
Active Armour and missiles

EoM (Equilibrium of Mankind):

Caldari - Amarr connection here I think (due to ship types and weapons/tanking)

Would love to see:
Hybrid Optimal (Amarr Skill)
Shield Boost Amount (Caldari Skill)
Warp Disruptor / Scram range (Role Bonus)


Those are what I'd like to see in the future.

That and Pirate Destroyer Hulls that are EWAR based.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#1063 - 2014-03-03 14:39:33 UTC
Spugg Galdon wrote:
Mike Whiite wrote:

there are 6 pirate factions at the moment, 3 needing Minmatar and Anmar 4 needing Gallente and 2 needing Caldari and that Caldari link in Shansa is all but non exsitant.

Give the Sansha their Caldari face or remove the Caldari skill from the Sansha line, if you can find a explanation in lore to put that AB in you could find a way to change the skill needed as well.


I fully expect the Caldari skill to feature heavily in future race implementations.



You're getting me wrong, I'm not asking for more Pirate factions, Don't need to see a new Pirate faction unless it brings something new and usefull.

Aside of a Mordu's legion Caldari/Minmatar missile focused line maybe, because there is none at the moment.

what I tried to point out, is that with only two pirate line connected to the Caldari it shouldn't be to hard to find a more related bonus to that line, that is usefull as well.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1064 - 2014-03-03 15:09:29 UTC
so when is this thread being updated with a 4 lowslot webless tanky cruor and everything?
Naomi Anthar
#1065 - 2014-03-03 15:43:19 UTC
TrouserDeagle wrote:
so when is this thread being updated with a 4 lowslot webless tanky cruor and everything?


Cruor that will not be able to nos or neut, because it will be not be able to dictate range. So it may end up like worse punisher ?
And i though once you have idea about frigs and stuff. You disappoint me there. If Cruor must get slot somewhere , i'm afraid it must come from utility high ... Because even one bonused neut/nos will do some work. And if you need many neuts for gang you can always drop guns.
No option for cruor is perfect given it got only 10 slots total. But removing mid is disaster. Unless it would get neut/nos range at same time. Still i don't like it.

I'm not concerned with roleplaying , but i think BR are more weby race than Serpentis. Lasers are just weapons as they must kill stuff. But they are WEBS + cap warfare all along.

They are "DISABLE" race. That shutdown opponent , that is why they got crappy damage as compensation.

What you are suggesting here is to make cruor a dragoon but much worse.

Honestly i'm perfectly fine with only one utility high as in succubus. Still with bonus it will do some work and another low can actually let it tank anything.
Same with Ashimmu - 2 bonused medium neuts/nos still gonna hurt and 6th low would be really welcome. Would not change bhaal layout tho.

I don't like idea of BR revolving only around "neut & tank" theme - it would be just pimped geddons, dragoons etc.. They are combination of many interesting mechanics - they need to have thier own identity. I know it's hard to balance , but dropping web bonus for sure is not an answer.

If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1066 - 2014-03-03 16:19:25 UTC
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things
Naomi Anthar
#1067 - 2014-03-03 16:28:02 UTC
TrouserDeagle wrote:
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things


You want cruors to die in flames in fights against condors ? (with long web it can "maybe" catch it if mwd fit)
You want cruor to die against web/td slasher/firetail ? Because you won't be able to neut/nos it at scram range?
Even now cruor can kill slasher, after such changes it will die to anything faster at scram range. (that is many ships)
And if dedicated brawling ship cannot brawl , what is use for it ? I call scram kiting a some type of brawling since it is in scram/web range.
No ship will engage cruor in face to face brawl , and those that will engage it - will be able to dictate range outside of magical 6300 range.

You are just trying to make cruor , punisher with bonused neuts. Not buying it. Because punisher is not that good ship in first place.

But i do agree that BR could use some tankyness - and i did suggest moving one utility high to low on cruor / ashimmu (gonna hurt neuting but no point of neuting if you cannot survive i agree)
Buckethead bot
Ministry of War
Amarr Empire
#1068 - 2014-03-03 16:31:20 UTC  |  Edited by: Buckethead bot
Naomi Anthar wrote:
TrouserDeagle wrote:
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things


You want cruors to die in flames in fights against condors ? (with long web it can "maybe" catch it if mwd fit)
You want cruor to die against web/td slasher/firetail ? Because you won't be able to neut/nos it at scram range?
Even now cruor can kill slasher, after such changes it will die to anything faster at scram range. (that is many ships)
And if dedicated brawling ship cannot brawl , what is use for it ? I call scram kiting a some type of brawling since it is in scram/web range.
No ship will engage cruor in face to face brawl , and those that will engage it - will be able to dictate range outside of magical 6300 range.

You are just trying to make cruor , punisher with bonused neuts. Not buying it. Because punisher is not that good ship in first place.

But i do agree that BR could use some tankyness - and i did suggest moving one utility high to low on cruor / ashimmu (gonna hurt neuting but no point of neuting if you cannot survive i agree)


To be honest he just needs a lowslot and this nos change, keep the pgu and web as before.

look here
http://eve.battleclinic.com/killboard/killmail.php?id=22029801#new
i dont think that the 2 hobos and worst tracking from 60% web would have saved him
Neuting in figs fight is not as powerfull as it used to be, every one is using MASB , alot of rockets and projectiles, kiting, many new drones hull.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1069 - 2014-03-03 16:31:22 UTC
Naomi Anthar wrote:
TrouserDeagle wrote:
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things


You want cruors to die in flames in fights against condors ? (with long web it can "maybe" catch it if mwd fit)
You want cruor to die against web/td slasher/firetail ? Because you won't be able to neut/nos it at scram range?
Even now cruor can kill slasher, after such changes it will die to anything faster at scram range. (that is many ships)
And if dedicated brawling ship cannot brawl , what is use for it ? I call scram kiting a some type of brawling since it is in scram/web range.
No ship will engage cruor in face to face brawl , and those that will engage it - will be able to dictate range outside of magical 6300 range.

You are just trying to make cruor , punisher with bonused neuts. Not buying it. Because punisher is not that good ship in first place.

But i do agree that BR could use some tankyness - and i did suggest moving one utility high to low on cruor / ashimmu (gonna hurt neuting but no point of neuting if you cannot survive i agree)


punisher is trash because no range control. if you neut the **** out of everything, you have range control. it works.
Buckethead bot
Ministry of War
Amarr Empire
#1070 - 2014-03-03 16:34:29 UTC
TrouserDeagle wrote:
Naomi Anthar wrote:
TrouserDeagle wrote:
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things


You want cruors to die in flames in fights against condors ? (with long web it can "maybe" catch it if mwd fit)
You want cruor to die against web/td slasher/firetail ? Because you won't be able to neut/nos it at scram range?
Even now cruor can kill slasher, after such changes it will die to anything faster at scram range. (that is many ships)
And if dedicated brawling ship cannot brawl , what is use for it ? I call scram kiting a some type of brawling since it is in scram/web range.
No ship will engage cruor in face to face brawl , and those that will engage it - will be able to dictate range outside of magical 6300 range.

You are just trying to make cruor , punisher with bonused neuts. Not buying it. Because punisher is not that good ship in first place.

But i do agree that BR could use some tankyness - and i did suggest moving one utility high to low on cruor / ashimmu (gonna hurt neuting but no point of neuting if you cannot survive i agree)


punisher is trash because no range control. if you neut the **** out of everything, you have range control. it works.

how the **** you wana neutanything with 60% web and 6km neut in a slow as frig ?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1071 - 2014-03-03 16:36:17 UTC
Buckethead bot wrote:
TrouserDeagle wrote:
Naomi Anthar wrote:
TrouserDeagle wrote:
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things


You want cruors to die in flames in fights against condors ? (with long web it can "maybe" catch it if mwd fit)
You want cruor to die against web/td slasher/firetail ? Because you won't be able to neut/nos it at scram range?
Even now cruor can kill slasher, after such changes it will die to anything faster at scram range. (that is many ships)
And if dedicated brawling ship cannot brawl , what is use for it ? I call scram kiting a some type of brawling since it is in scram/web range.
No ship will engage cruor in face to face brawl , and those that will engage it - will be able to dictate range outside of magical 6300 range.

You are just trying to make cruor , punisher with bonused neuts. Not buying it. Because punisher is not that good ship in first place.

But i do agree that BR could use some tankyness - and i did suggest moving one utility high to low on cruor / ashimmu (gonna hurt neuting but no point of neuting if you cannot survive i agree)


punisher is trash because no range control. if you neut the **** out of everything, you have range control. it works.

how the **** you wana neutanything with 60% web and 6km neut in a slow as frig ?


make it go fast
Buckethead bot
Ministry of War
Amarr Empire
#1072 - 2014-03-03 16:39:42 UTC
i dont hink that they will make it go at any reasonable speed, since we have super fast drams and daredevils atm, + sucubus soon
Naomi Anthar
#1073 - 2014-03-03 16:40:59 UTC
TrouserDeagle wrote:
Naomi Anthar wrote:
TrouserDeagle wrote:
Naomi Anthar wrote:


If you drop web, bhaal will be just geddon with paint scheme and effectivness on neuts instead of range.


and full laser dps and potentially a tank bonus, instead of neither of those things


You want cruors to die in flames in fights against condors ? (with long web it can "maybe" catch it if mwd fit)
You want cruor to die against web/td slasher/firetail ? Because you won't be able to neut/nos it at scram range?
Even now cruor can kill slasher, after such changes it will die to anything faster at scram range. (that is many ships)
And if dedicated brawling ship cannot brawl , what is use for it ? I call scram kiting a some type of brawling since it is in scram/web range.
No ship will engage cruor in face to face brawl , and those that will engage it - will be able to dictate range outside of magical 6300 range.

You are just trying to make cruor , punisher with bonused neuts. Not buying it. Because punisher is not that good ship in first place.

But i do agree that BR could use some tankyness - and i did suggest moving one utility high to low on cruor / ashimmu (gonna hurt neuting but no point of neuting if you cannot survive i agree)


punisher is trash because no range control. if you neut the **** out of everything, you have range control. it works.


Correct me but i fail to neut ships that are flying beyond 6300 in frigate/dessie. And if i don't have web on top of that i'm toasted. Especially if they fly with td aswell (many ships).
The only exception for this rule is venerable dragoon - i know this as i use it very often. Because yeah you cannot scram range kite dragoon , oh no you cannot.

Sorry but i would see no reason to fly cruor over dragoon with your suggestions. More damage, more tank, BETTER neuts (because bonus to neuting on 6300 range neut ... is pointless if you cannot apply said neut), capless weapons. And on top of that much cheaper and less training intensive.
Basically dragoon is really only one really viable ship with 2 mids that work somehow (some say slicer aswell).
And there is reason for it - drones can deal damage far away and you cannot be kited at scram range. Your cruor won't deal damage far away , won't disable opponents tackle with short range neuts. Basically it would be trash tier below t1 base frigs.

Damn it would die rail incursus with web ... screw your idea, sorry man.

I cannot see what it would be able to kill ;p ? Punisher ;p ? What else ? Maybe rifter.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1074 - 2014-03-03 16:41:29 UTC
Buckethead bot wrote:
i dont hink that they will make it go at any reasonable speed, since we have super fast drams and daredevils atm, + sucubus soon


it's minmatar, it's gotta go fast. also make deadspace neuts so tryhards can get more range.
Naomi Anthar
#1075 - 2014-03-03 16:42:40 UTC

"how the **** you wana neutanything with 60% web and 6km neut in a slow as frig ?"

Not only that - he suggested you don't even need the 60% web (hence 2 mids)... yes really.

Buckethead bot
Ministry of War
Amarr Empire
#1076 - 2014-03-03 16:50:25 UTC
Naomi Anthar wrote:

"how the **** you wana neutanything with 60% web and 6km neut in a slow as frig ?"

Not only that - he suggested you don't even need the 60% web (hence 2 mids)... yes really.


The solution would be to ad 25 bandwitch and a super nice bonus to web drones.
Then he could even go with 2 mids and 4 lows.
Naomi Anthar
#1077 - 2014-03-03 17:15:38 UTC
TrouserDeagle wrote:
Buckethead bot wrote:
i dont hink that they will make it go at any reasonable speed, since we have super fast drams and daredevils atm, + sucubus soon


it's minmatar, it's gotta go fast. also make deadspace neuts so tryhards can get more range.


What about them "non tryhards" gonna do with webless slow frig with 6300 neut ? Die to 7kk slasher ? I still pay stupid money for cruor. I expect mindblowing performance not ****** disapointment.

I don't want to repeat myself again and again, but point out where your version of cruor gonna outshine dragoon.
I don't want to be toxic etc. I try to have civilized conversation out there. But it's starting to be pretty sad pretty fast.
Cruors going for 60-70kk , now even for more. And they would be just tier 0,5 dragoons.

As it is now - succubus gonna be hella unique and worthy high price tag. Daredevil aswell as always. Worm no doubt also. That only leaves cruor and dramiel in questionable situation.
Let's be honest there is no need to nerf cruor even more TrouserDeagle. And that is what you are suggesting. I want to use it for solo pvp. I got cruors ready to roll out. But they will be sold if it would end up with 2 mids as you suggest.
I think that web strenght bonus is absolutely op. But if Devs decided that it will stay ingame, then why daredevil must keep it and cruor cannot.
I dare to say that cruor needs web strenght more than daredevil. BR ships , especially small ones like cruor need to able to control range in order to do anything - be it deal damage with lasers (tracking) or neut (short range on small ones).
Raildevils would be still ok with web range ( i dare to say more than ok if you dont use faction stuff + links), blaster devils would suffer a bit , but still cool bonus since you can catch mwd / longpoint stuff.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1078 - 2014-03-03 17:19:34 UTC
Naomi Anthar wrote:
TrouserDeagle wrote:
Buckethead bot wrote:
i dont hink that they will make it go at any reasonable speed, since we have super fast drams and daredevils atm, + sucubus soon


it's minmatar, it's gotta go fast. also make deadspace neuts so tryhards can get more range.


What about them "non tryhards" gonna do with webless slow frig with 6300 neut ? Die to 7kk slasher ? I still pay stupid money for cruor. I expect mindblowing performance not ****** disapointment.

I don't want to repeat myself again and again, but point out where your version of cruor gonna outshine dragoon.
I don't want to be toxic etc. I try to have civilized conversation out there. But it's starting to be pretty sad pretty fast.
Cruors going for 60-70kk , now even for more. And they would be just tier 0,5 dragoons.

As it is now - succubus gonna be hella unique and worthy high price tag. Daredevil aswell as always. Worm no doubt also. That only leaves cruor and dramiel in questionable situation.
Let's be honest there is no need to nerf cruor even more TrouserDeagle. And that is what you are suggesting. I want to use it for solo pvp. I got cruors ready to roll out. But they will be sold if it would end up with 2 mids as you suggest.
I think that web strenght bonus is absolutely op. But if Devs decided that it will stay ingame, then why daredevil must keep it and cruor cannot.
I dare to say that cruor needs web strenght more than daredevil. BR ships , especially small ones like cruor need to able to control range in order to do anything - be it deal damage with lasers (tracking) or neut (short range on small ones).
Raildevils would be still ok with web range ( i dare to say more than ok if you dont use faction stuff + links), blaster devils would suffer a bit , but still cool bonus since you can catch mwd / longpoint stuff.


load scorch you scrub, it's basically all lasers ever do. a better question is what are you going to do with a 3 lowslot cruor, other than die over and over again

and yeah, rail DD is grossly overpowered and should really be getting nerfed.
Naomi Anthar
#1079 - 2014-03-03 17:38:11 UTC  |  Edited by: Naomi Anthar
load scorch you scrub, it's basically all lasers ever do. a better question is what are you going to do with a 3 lowslot cruor, other than die over and over again

and yeah, rail DD is grossly overpowered and should really be getting nerfed.[/quote]

Yeah i did load scorch against those TD slashers and RFFs or some lol TD breachers with armor tank. Did not work well.
And how i'm supposed to keep anything from leaving if it sits outside of 6300 ? Ask politely in local ?

Should i say "please stay so i can kill you" ? Or you got some poems ready for such obvious situations.

And stating rail DD is op is obvious. But given fact it STAYS, you need to make other pirate frigs strong aswell.

For me unchanged DD is ... kinda signal from DEVS what kind of power they want to have on pirate ships.
And if that is the case - rest pirate ships must be op.

TrourserDeagle , i cannot see why you did not comment on -1 utility high idea on frig and cruiser BR. (yeah i understand it reduces neut power by 50% on frig and 33,(3)% on cruiser - if they use guns aswell). But it gets something to actually live enough to do any job (damage or neuting).

Edit : i fail quote for some reason
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1080 - 2014-03-03 17:42:59 UTC
I can confirm that Trouser has no idea about how frigates work and should be completely ignored.

He is in no way shape or form one of the most prolific frig pvpers in Eve. Don't listen to his silly fabrications!

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