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Psychotic Monk for CSM9

First post First post
Author
SKINE DMZ
Stay Frosty.
A Band Apart.
#21 - 2014-03-03 12:37:19 UTC
Hello "pirate king", apart from using the mechanics to outsmart new guys, have you spend any time in lowsec/null/wh's and what have you done there?

You mention "having created one of the two biggest content generating organizations in highsec right now and possibly even ever", can you tell me which organisation, and how is this measured?

I disagree

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#22 - 2014-03-03 12:47:10 UTC
"pirate king" lol
Mickael Tokoyaski
Akimamur Industries
#23 - 2014-03-03 13:20:20 UTC
+1 has my vote!
Skjordr Longfang
It Seemed Clever At The Time
#24 - 2014-03-03 13:39:56 UTC
Smart, articulate, great ass. +1
Andy Lorentz
Minmatar Medicinal
#25 - 2014-03-03 14:31:04 UTC
I endorse this product and/or service.
Subject 4927
Brutor Tribe
Minmatar Republic
#26 - 2014-03-03 14:47:55 UTC
I've always seen Monk as the peoples player. Always putting others in need before him.


I fully endorse and support this campaign.


Monk 4 CSM9

http://subjectandfriends.wordpress.com

Ali Aras
Aliastra
Gallente Federation
#27 - 2014-03-03 14:52:58 UTC
Hey Monk, glad to see you're running again. Monk will be a strong advocate for his community and has been regularly involved in my space hangouts. Welcome to the posting fray!

I'll toss you a quick question I'm planning on asking a lot of candidates-- what feature over the past year do you see as the biggest failure, and either:
1) how would you change it to achieve similar objectives while avoiding the pitfalls in the present solution
or
2) why is the problem it addresses not a problem or not worth solving?

http://warp-to-sun.tumblr.com -- my blog

Kristalll
Caldari Provisions
Caldari State
#28 - 2014-03-03 16:46:31 UTC
SKINE DMZ wrote:
using the mechanics to outsmart new guys


Seems you know very little of highsec piracy.

It's actually VERY rare a "new guy" gets attacked.

“Die trying” is the proudest human thing.

XavierVE
No Corporation for Old Spacemen
#29 - 2014-03-03 17:13:18 UTC  |  Edited by: XavierVE
Edit: Actually, I think I mixed this guy up with someone else, oops. Fail.
okoolos rimmer
Napkin Nation
#30 - 2014-03-03 20:47:59 UTC
1) Other then making it easier to gank/wardec/hunt highsec dwellers do you have any ideas about how to make highsec a more exciting place? A bone for your would be "victims" perhaps?
2) How do you think the new highsec PI system is faring in creating content and how would you improve it?
3) How do you propose to help new player retention if it becames easier to attack players under your NPC corp changes?
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#31 - 2014-03-03 20:57:57 UTC
criminals and politics, yeah. no

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#32 - 2014-03-04 02:48:37 UTC  |  Edited by: Katrina Oniseki
@OP

I would like to support your ticket for CSM. Before I give you my vote, I'd like to state some of my views, and request more information on yours.

I feel that while Piracy is a noble and much needed profession that should remain in the game, every predator needs prey. High-sec bears are that prey. Please note that I do NOT think high-sec needs to be safer. I think the primary content in highsec needs to be updated and given just as much love and attention as other areas of the game.

The Three Cornerstones of High-Sec 'BearingBear


  • Missions are outdated legacy PvE, rarely challenging, and teach players to fit ships in ways that do not lend them to successful PvP. Missions should be updated to provide a more challenging experience comprised of a few very tough rats, instead of a bunch of trash rats. Missions should demand and encourage PvP fittings and cooperation just like Incursions. Blur the lines between PvE and PvP.

  • Mining is easily one of the most non-engaging activities in EVE, notorious for being best done while tabbed out and/or AFK. Nowhere else in EVE is botting and AFK gameplay more 'encouraged' than with mining. Entire institutions have sprung up among the playerbase to combat the AFK mining plague, and CCP has waged a constant war on bots who make the most use of a simple and boring gameplay. Mining needs a massive overhaul.

  • Hauling is in a generally stable place right now, but could use updates in ways that make the profession more rewarding, more challenging for the players. In order to do this, smuggling and true piracy must be given gameplay mechanics to better support and encourage them. Incentives for carrying contraband should be added to the game, and True Piracy (raiding transports for their cargo) should be considered a goal to introduce to highsec alongside suicide ganking. More options for haulers to defend their cargo using defensible T2 industrials (DST rebalance?) Continue blurring the lines between PvP and PvE.

  • Bounties remain near useless in highsec, only useful in situations where gank profitability is being calculated. More ways and opportunities to collect bounties. Perhaps from mission agents with factions that "Wanted" players have poor standings with. Blur the lines between PvE and PvP even more.


Thus, in order to give you my support, I need to know that you will not seek the heavy-handed nerfing and/or removal of non PvP high-sec content, but rather encourage changes to the current highsec content in order to give more opportunities for both predator AND prey.. I hope that you stand in defense and best interests of everyone's content, not just your own.

Questions for MonkPirate


  1. Do you only represent High-Sec Pirates, or do you also represent and act in the best interests of your targets? If you only represent piracy, you may ignore the below questions.

  2. Do you intend to simply defend and maintain the current way high-sec piracy is carried out, or do you support changes to HS piracy by adding new methods and/or obsoleting old methods?

  3. Do you stand for the adjustment and/or 'nerfing' of High-Security PvE, Industry, Hauling, or Manufacturing? If so, which areas do you think need to be adjusted and how?

  4. Do you feel those who provide targets of opportunity for you (missioners, miners, haulers) deserve to have their gameplay improved to provide a more challenging and engaging experience?

  5. Do you feel that game mechanics that encourage AFK gameplay are a problem in EVE, or do you feel AFK gameplay is a healthy part of EVE?

  6. Do you think level 4 missions in HS are balanced? Why or why not? Where could improvements be made?

  7. Do you think Mining in HS is balanced? Why or why not? Where could improvements be made?

  8. Do you think Incursions are balanced? Why or why not? Where could improvements be made?

  9. Do you think Hauling is balanced? Why or why not? Where could improvements be made?

  10. Do you have any game development, balance, modding, or management experience? What real world talents or qualifications unrelated to EVE do you have that would benefit your tenure in the CSM?


I hope to hear back from you soon, and I'd rteally like to vote for you. Should I find you do stand in the best interests of your prey as well, I will also encourage my friends to vote for you too. ... such few that they may be. If you would like to continue this discussion with me, please send me a mail when you reply so I can touch base and answer any of your questions.

Katrina Oniseki

Neobdragon
The Scope
Gallente Federation
#33 - 2014-03-04 03:40:22 UTC
+1 You've got my vote!
Psychotic Monk
Arcana Noctis
#34 - 2014-03-04 05:57:11 UTC
Katrina Oniseki wrote:

Questions for MonkPirate


  1. Do you only represent High-Sec Pirates, or do you also represent and act in the best interests of your targets? If you only represent piracy, you may ignore the below questions.

  2. Do you intend to simply defend and maintain the current way high-sec piracy is carried out, or do you support changes to HS piracy by adding new methods and/or obsoleting old methods?

  3. Do you stand for the adjustment and/or 'nerfing' of High-Security PvE, Industry, Hauling, or Manufacturing? If so, which areas do you think need to be adjusted and how?

  4. Do you feel those who provide targets of opportunity for you (missioners, miners, haulers) deserve to have their gameplay improved to provide a more challenging and engaging experience?

  5. Do you feel that game mechanics that encourage AFK gameplay are a problem in EVE, or do you feel AFK gameplay is a healthy part of EVE?

  6. Do you think level 4 missions in HS are balanced? Why or why not? Where could improvements be made?

  7. Do you think Mining in HS is balanced? Why or why not? Where could improvements be made?

  8. Do you think Incursions are balanced? Why or why not? Where could improvements be made?

  9. Do you think Hauling is balanced? Why or why not? Where could improvements be made?

  10. Do you have any game development, balance, modding, or management experience? What real world talents or qualifications unrelated to EVE do you have that would benefit your tenure in the CSM?




I was going to do all the threads questions in ortder, but this is post deserves to be responded to first!

1) My goal is interesting and competitive gameplay in highsec. I'm not opposed to PvE in any way, but to me the greatest thing that differentiates this game from all the other games is the pvp aspect of that in all areas and nearly all forms of gameplay. Even the non-ship-violence kind of competition. My primary enemy isn't carebears at all, but rather it is boring gaming experiences and boilerplate MMOs. The reason I chose highsec pvp is because it's a place with the interaction of several complex and interesting system and with the most variables determining an encounter as well as it's a place where a small group can still do really well through superior tactics.

2) Of course I'm open to new and interesting ways of crushing your enemies spaceships! Finding new and interesting ways is one of the oldest and most closely held traditions of my profession! I'm not sure there are enough ways to compete that we can go ahead and start retiring the classics, though, especially considering that happens pretty often already and is a serious bone of contention among my friends and peers.

3) I don't feel that any PvE activities in highsec currently need a nerf. Unless you count increased ways for players to get up in each others business in messy and exciting ways.

4) Yes, my common opponents have just as much a place in this ecosystem as I do. I feel they deserve development time, yes. Luckily for them, they've had a number of great representatives over the years and have an excellent candidate again this year. My peer group has not been so lucky, and I hope to change that.

5) AFK gameplay is not a healthy part of Eve. I am very strongly opposed to it.

6) Level 4 missions are balanced for isk/hr (if you're into that sort of thing). Levels 1-3 are seriously underperforming, though. I'd love to see newbros better able to afford to lose destroyers and cruisers doing dumb things, learning stuff and having a good time, and anything that gets more reasonable amounts of money into their starry-eyed newbro hands is good. I don't believe that they're balanced from a fun/hr perspective and I also feel that they teach really terrible habits that make for players that very frequently become anti-sandbox.

7) Whether mining is balanced is a secondary question to whether mining is boring. It is terminally boring. And I choose that word on purpose. It is a subscription killer. It doesn't make too much money, and in fact if it were more engaging it would probably deserve to make more money, but as far as mining is concerned the first priority should be to make it more interesting gameplay.

8) Incursions are balanced-ish, which is a scentance that at one point I didn't think I would ever say. They could stand to make less money than they do in such a 24/7 repeatable fashion, but I suppose if I were mad enough about that I would take a fleet and go kill the mothership. While the base activity is boring, there are a couple competing communities there and there's some drama, so I'm happy until they become a ferocious faucet of isk like they were when first introduced.

9) Hauling is balanced. There are many choices to weigh tank vs. cargo capacity and the calculation of at what point you are profitable to murder is quite clear. Even basic haulers can be quite tough, and any perceived imbalance in hauling right now is simply due to ignorance or poor choices on the part of the hauler.

10) In the real world I spent several year of my army career in charge of a section, having moved from there into a management program in school and from there to managing crews of tradesmen and the like. My management of irl teams up to about 30 is fairly old hat for me. Alas, I have no experience in video game development, but I do careen from game to game looking for outside the box solutions and edge cases I can take advantage of, so I feel qualified to talk about video game balance.

Thanks for the questions!
SKINE DMZ
Stay Frosty.
A Band Apart.
#35 - 2014-03-04 15:26:47 UTC
Kristalll wrote:
SKINE DMZ wrote:
using the mechanics to outsmart new guys


Seems you know very little of highsec piracy.

It's actually VERY rare a "new guy" gets attacked.

Yes it is extremely rare that new corps or newb friendly corps full with newbies get wardecced in highsec, you are correct. I mean this probably never ever happens.

@psychotic


Looking forward to your answers, however reading stuff like "It is terminally boring. And I choose that word on purpose. It is a subscription killer." doesn't make me want to vote for you, not that I do not agree that mining is boring, but purely because there are enough miners out there who enjoy it, and to change their gameplay because you personally think it's boring is not the right angle to take in my opinion, I personally think highsec is extremely boring, terminally boring actually.

So you say it is a subscription killer, another big claim really, how did you find this out?

I am also interesting in hearing your thoughts on how you think mining should be more interesting and more engaging, and what effect you believe it will have on the community.

I disagree

KnowUsByTheDead
Sunlight...Through The Blight.
#36 - 2014-03-04 15:59:38 UTC
You have my support, good sir.

The world is a better place with Monk in it, and that's a fact.

If the last statement is fact, what do you think his mere presence will do on the CSM?

Food for thought...

BlinkBig smile

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#37 - 2014-03-04 20:58:08 UTC
Well Mister Monk, you have my vote and I will be sure to refer my friends to you as well!

I think you would do very well in the CSM.

Katrina Oniseki

Kaarous Aldurald
Black Hydra Consortium.
#38 - 2014-03-05 03:51:02 UTC
SKINE DMZ wrote:
Kristalll wrote:
SKINE DMZ wrote:
using the mechanics to outsmart new guys


Seems you know very little of highsec piracy.

It's actually VERY rare a "new guy" gets attacked.

Yes it is extremely rare that new corps or newb friendly corps full with newbies get wardecced in highsec, you are correct. I mean this probably never ever happens.

@psychotic


Looking forward to your answers, however reading stuff like "It is terminally boring. And I choose that word on purpose. It is a subscription killer." doesn't make me want to vote for you, not that I do not agree that mining is boring, but purely because there are enough miners out there who enjoy it, and to change their gameplay because you personally think it's boring is not the right angle to take in my opinion, I personally think highsec is extremely boring, terminally boring actually.

So you say it is a subscription killer, another big claim really, how did you find this out?

I am also interesting in hearing your thoughts on how you think mining should be more interesting and more engaging, and what effect you believe it will have on the community.



There are very few people who "enjoy" mining. There are plenty who tolerate it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SKINE DMZ
Stay Frosty.
A Band Apart.
#39 - 2014-03-05 14:38:05 UTC
Kaarous Aldurald wrote:
SKINE DMZ wrote:
Kristalll wrote:
SKINE DMZ wrote:
using the mechanics to outsmart new guys


Seems you know very little of highsec piracy.

It's actually VERY rare a "new guy" gets attacked.

Yes it is extremely rare that new corps or newb friendly corps full with newbies get wardecced in highsec, you are correct. I mean this probably never ever happens.

@psychotic


Looking forward to your answers, however reading stuff like "It is terminally boring. And I choose that word on purpose. It is a subscription killer." doesn't make me want to vote for you, not that I do not agree that mining is boring, but purely because there are enough miners out there who enjoy it, and to change their gameplay because you personally think it's boring is not the right angle to take in my opinion, I personally think highsec is extremely boring, terminally boring actually.

So you say it is a subscription killer, another big claim really, how did you find this out?

I am also interesting in hearing your thoughts on how you think mining should be more interesting and more engaging, and what effect you believe it will have on the community.



There are very few people who "enjoy" mining. There are plenty who tolerate it.

Source?

I disagree

Acidictadpole
Perkone
Caldari State
#40 - 2014-03-05 14:59:18 UTC
Hi,

Good luck in the upcoming elections. I have a few questions for you:


  1. Do you think the current tutorial system does a good enough job of truly introducing players to Eve and it's sandbox/multiplayer world? If you had complete creative control over the tutorial, how would you change it and what would your mission goal be in doing so?
  2. Do you think the dynamics between high/low/null (bombs,bubbles, industry) are sufficient as they are now, and if not, what would you change about them given the chance?
  3. Highsec right now is completely static in nature. Nothing ever shifts or changes, presumably to maintain a certain status quo for all of the highsec dwellers who prefer little to no risk in their game. Do you think the status quo should be maintained? If not, do you think it should be predictable or unpredictable in nature, and do you think it would be fair to people who prefer little to no risk to alter their way of life to boost a different category of players?