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EVE Online: Crucible - Now on Singularity

First post
Author
CCP Bayesian
#41 - 2011-11-25 10:30:43 UTC
Just to confirm the instances of losing control of the camera in the Captains Quarters is caused by the UI scaling settings and I'm working on fixing it right now. For now the workaround is to set UI scaling back to 100%.

EVE Software Engineer Team Space Glitter

Rivqua
Omega Wing
#42 - 2011-11-25 12:41:59 UTC
Two current bugs on SiSI:

1) In the chats, name is double so it says "Rivqua Rivqua > asdjasid", and if you have time stamps, they also show up twice.

2) Still all missile skills have no text, and are just the reference number code.

- Riv
CCP Gangleri
C C P
C C P Alliance
#43 - 2011-11-25 13:30:35 UTC
Rivqua wrote:
Two current bugs on SiSI:

1) In the chats, name is double so it says "Rivqua Rivqua > asdjasid", and if you have time stamps, they also show up twice.

2) Still all missile skills have no text, and are just the reference number code.

- Riv



Thanks, updated OP with data on these two.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Fustor
Fatal Terror
#44 - 2011-11-26 18:26:55 UTC  |  Edited by: Fustor
Missions:
1.Mission Pot and Kettle - Wounded Hunter (1 of 5) Objectives mission has a name too long and can not fit in one line
2.When accept mission in Journal Mission type is in Russian
3.bonus if you complete the mission within 4 часа и 25 минут Bonus time in Russian
4.When try to warp to mission - Encounter,Dropoff,Agent home in Russian

when you open the container - container window is always smallest possible (does not remember window position)

- optional

Fonts are cool except Turret ammo

Gameplay suggestion:
in Jita----
At the beginning of the 2011 year daily sales of Plush Compound was 300k - 800k per day (7B-20B isk per day) and now 5-7M Plush Compound per day (125B-175B isk per day)
I'm not sure how it happened but I know it's a big blow to the EVE economy and industrial characters
Marlona Sky
State War Academy
Caldari State
#45 - 2011-11-26 20:12:32 UTC
I'll try and duplicate it and file a bug report, but I know that when you save a fitting on the Ishtar and go to use the saved fitting to refit another one most of the drones do not automatically get loaded.

I had a fit with 13 Ogre II's and 10 Warrior II's. The Warrior drones would be loaded into the drone bay, but the Ogres would still remain in my item hanger. Granted it would pull the 13 off the stack, but never actually put said 13 into the Ishtar.
Palovana
Inner Fire Inc.
#46 - 2011-11-27 05:05:05 UTC
Bug report 119811 filed.

Odd window behavior related to window stacking and pinning when upgrading a copy of TQ install to current Sisi build.

Windows end up completely immobile and even the "Reset Window Positions" option does not fix them and can in fact make them worse when splitting a window stack.

Nuking the "settings" dir on the copied/upgraded install will fix the problem but all settings are lost.
Xenial Jesse Taalo
The Scope
Gallente Federation
#47 - 2011-11-27 15:17:00 UTC
Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#48 - 2011-11-27 16:05:50 UTC
Xenial Jesse Taalo wrote:
Haven't been able to check Sisi in a while, but I'm wondering if the "JUMP" command still exists on all stargate menus even if you're not warping to that stargate, or any stargate at all.


yes if you are warping to a stargate after commanding it to jump all startgates on the right click menu still show the jump command. only thing it does is cancel the jump command on the gate you are in warp to.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Xenial Jesse Taalo
The Scope
Gallente Federation
#49 - 2011-11-27 23:43:38 UTC
It's not just after commanding it to jump or when warping to gate. It's any warp at all; bookmark, belt, anything.
Kylar Tzu
Jaded.
Riplomacy
#50 - 2011-11-28 13:02:54 UTC
Hey CCP, why did you take missiles off the Naga thought it was "easily the most flexible weapons platform of the four new battlecruisers"?
CrazyPk
24th Imperial Crusade
Amarr Empire
#51 - 2011-11-28 16:31:50 UTC
I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do.
CCP Gangleri
C C P
C C P Alliance
#52 - 2011-11-28 16:46:47 UTC
CrazyPk wrote:
I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do.



You can update to the current Sisi version with this patch:
http://content.eveonline.com//321215/evepremiumpatch321215.exe

There will however be another Sisi update in a few hours, at which point you will need to patch again.

Do not use the above patch on your main install of EVE (the one you use for Tranquility).

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Dario Kaelenter
ACME HARDWARE
Exxitium
#53 - 2011-11-28 17:32:58 UTC
I previously logged a BR for issues with item stacking on Export from a Planet and updated the BR when a Bug hunter couldn't get what I was referring to ... seems Ghost Stacks are left behind in the Customs Office if u export something that's already there. BR ID # 119727

Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.

This attempt was related to the Science and Industry Blueprints tabs (both personal and Corp). They seem to be missing their column headings and only show the Blueprint details for the initial list of Blueprints that would fit in the window. Seems there is no fetch or display when u scroll down so any blueprints that won't fit in the window have no details.

And on the Font front ... some of it's much more readable tho there are a number of items that have their names wrapped in a messy way like Hammerheads showing in hanger items as :

Hammerhea
d II

And the Blueprints have this and no Blueprint wording at all.

Will try sending bug report again later.
CCP Gangleri
C C P
C C P Alliance
#54 - 2011-11-28 19:10:38 UTC
Dario Kaelenter wrote:

Also trying to submit a new BR from the F12 function tho the last day I get Internal Server Error 500 - What I'm looking for can't be found pop up in a little window after the bug report seems to complete sending and waiting a while.


That is an interesting bug in and of itself, if you can reproduce this please take the time to gather logs in the old fashioned way via the LogServer tool and file a bug report via the old web interface.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Demarcus
Killjoy.
#55 - 2011-11-28 19:58:53 UTC  |  Edited by: Demarcus
CCP Gangleri wrote:
CrazyPk wrote:
I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do.



You can update to the current Sisi version with this patch:
http://content.eveonline.com//321215/evepremiumpatch321215.exe

There will however be another Sisi update in a few hours, at which point you will need to patch again.

Do not use the above patch on your main install of EVE (the one you use for Tranquility).


My patch is the one you linked and I am getting the same "Incompatible Version" message.

Edit: new patch came out about 5 minutes later that resolved this.
CCP Gangleri
C C P
C C P Alliance
#56 - 2011-11-28 20:01:03 UTC
Demarcus wrote:
CCP Gangleri wrote:
CrazyPk wrote:
I Have downloaded the test server update but when I try to log on to it the status still says "Incompatible (Version)" I'm confused on what to do.



You can update to the current Sisi version with this patch:
http://content.eveonline.com//321215/evepremiumpatch321215.exe

There will however be another Sisi update in a few hours, at which point you will need to patch again.

Do not use the above patch on your main install of EVE (the one you use for Tranquility).


My patch is the one you linked and I am getting the same "Incompatible Version" message.


That's because we literally just updated, you should be able to autopatch or use this generic patch:
http://content.eveonline.com//321452/evepremiumpatch321452.exe

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Jim Luc
Deep Core Mining Inc.
Caldari State
#57 - 2011-11-28 20:30:36 UTC
I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:

F10 Map:

1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.

2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.

3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.

Solar System Map:

1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.

2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.

3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.


Engine Trails:

1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.

2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.

3. No difference graphically between afterburners, MWD, or basic engines.

4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the
engines?

Audio:

1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.


Multi-Monitor Support:

1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows?
Daniel Jackson
Universal Exos
#58 - 2011-11-28 20:56:43 UTC  |  Edited by: Daniel Jackson
CCP Gangleri wrote:
That's because we literally just updated, you should be able to autopatch or use this generic patch:
http://content.eveonline.com//321452/evepremiumpatch321452.exe

I am trying to run that patch right now and its stuck at


(3/7) Downloading recipes: Initializing ...

Output folder: F:\System\AppData\Local\Temp\nsf8C54.tmp
Extract: custom_win.exe... 100 percent
Extract: library.zip... 100 percent
Extract: patch_helper.exe... 100 percent
Extract: patch_win.exe... 100 percent
Execute: F:\System\AppData\Local\Temp\nsf8C54.tmp\patch_win.exe "G:\CCP\Singularity" http://content.eveonline.com/321452/RepairData_321452.dat 199272
CCP Gangleri
C C P
C C P Alliance
#59 - 2011-11-28 20:57:51 UTC
Jim Luc wrote:
I was playing around on SiSi last night and a few thoughts that I hope are addressed, or will be addressed in the near future:

F10 Map:

1. The little expanding on rollover is insane. It causes the server to be queried each time you roll over a star, and many times it expands too quickly so a star I originally intended to focus on is covered up by the expanded list for another star, and since my mouse is now over the expanded list, it expands all of the planets and stations - all for a star that I had no intention of looking at.

2. Change to a click-to-expand system. Rolling over is ok to show the routes, but currently rolling over a star deselects the other star I already had selected. The clear simple fix for this is to allow selection only for clicking a star.

3. F11 Map covers over the F10 map, however it doesn't stop the F10 map from being interacted with - so for instance if your mouse is hovering over the F11 map, it will select a star in the F10 map, even if that star is underneath the F11 overlay map.

Solar System Map:

1. Clicking on an entity should change the rotation of the solar system to be around that entity, so you can zoom in to that selected area. Currently the entire solar system rotates around the sun, and does not change, so it's literally impossible to narrow down your search.

2. Currently there are multiple info tabs open that cover over each other, I'm assuming they are for your current station you're docked at, and current moon or whatever. Based on your viewing angle though, the info tabs cover each other up instead of stacking. Again, this would be better if you can select a celestial that you wish to focus on, both changing rotation and opening up a little info tab for the item you selected.

3. Including a Reset View button would be nice too, for both F10 Map & Solar System map.


Engine Trails:

1. Flying a Tengu, my trails are currently BLUE, however my engine is currently bright YELLOW. It looks a little strange, I'd think that the trail's color should be dependent upon the current engine.

2. Trails disappear abruptly when going into warp, and reappear abruptly when leaving warp. I think they should continue while in warp, and for those that are in a system watching another player warp off it would be cool to see a faint trail in the direction of their warp that fades out. Also there should be a softer distinction between the engine trail and the actual engine. The idea is that the engine is making the trails and is an optical effect made similar to a low shutter speed taking a picture at night, not that they're streamers made out of plastic attached to the rear of our ships.

3. No difference graphically between afterburners, MWD, or basic engines.

4. Trail lines are a bit too sharp and remind me of Tron lightcycles - shouldn't they blur a bit, the farther they are from the
engines?

Audio:

1. I don't hear my ship's engine, and only when in warp I hear the engine kick in about a second after going into warp. I would think I would hear some more powerful engines when kicking in my MWD, afterburners, or warping. I see the engines' graphics go into overdrive when warping, but don't hear the appropriate audio.


Multi-Monitor Support:

1. Would it be possible to limit the 3d viewport to a set screen resolution, ie 1900x1200, while allowing more screen real-estate for the overview & chat & other windows?



Hi, thanks for the post. I can't give you definitive answers on these but I've passed your post on to the relevant people.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

CCP Gangleri
C C P
C C P Alliance
#60 - 2011-11-28 21:20:00 UTC
Daniel Jackson wrote:
CCP Gangleri wrote:
That's because we literally just updated, you should be able to autopatch or use this generic patch:
http://content.eveonline.com//321452/evepremiumpatch321452.exe

I am trying to run that patch right now and its stuck at


(3/7) Downloading recipes: Initializing ...

Output folder: F:\System\AppData\Local\Temp\nsf8C54.tmp
Extract: custom_win.exe... 100 percent
Extract: library.zip... 100 percent
Extract: patch_helper.exe... 100 percent
Extract: patch_win.exe... 100 percent
Execute: F:\System\AppData\Local\Temp\nsf8C54.tmp\patch_win.exe "G:\CCP\Singularity" http://content.eveonline.com/321452/RepairData_321452.dat 199272


I just ran into that one myself, fixed now. Note that the repair tool will probably need to be manually killed via task manager. I am filing a defect on it freezing like that right now.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates