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new PvP pilot skill advice

Author
Paqii
Sebiestor Tribe
Minmatar Republic
#1 - 2014-02-26 06:40:38 UTC  |  Edited by: Paqii
I'm a pretty new pilot and looking for advice on my skill queue. I have about 1.2mil SP now and haven't used any remaps yet. My high-level plan at the moment is:


  1. Get basic skills to III or IV - armor comp, shield comp, support skills, etc. See my current skill sheet: http://eveboard.com/pilot/Paqii
  2. Finish off some support skills in Engineering and maybe get Shield Management to IV.
  3. Remap to perception/willpower and train combat support skills, minnie ships through BS, and projectile weapons through L.
  4. Remap to intelligence/memory and train navigation, armor, shields, etc.




The details of my plan follow:

So before my first remap to P/W, I just have a few things left in mind:

  • Power Grid Management V
  • CPU Management V
  • Shield Management III and IV
  • Capacitor Emission Systems III



Arrow
1) Then take my first remap to to i17 p27 c17 w21 m17
1a) train to IV/V combat support skills and frigate combat skills (32.5 days)
Small Projectile Turret V (3 days, 11 hours, 37 minutes, 44 seconds)
Small Autocannon Spec I (17 minutes, 51 seconds)
Small Autocannon Spec II (1 hour, 23 minutes, 10 seconds)
Small Autocannon Spec III (7 hours, 50 minutes, 24 seconds)
Gunnery V (3 days, 11 hours, 37 minutes, 44 seconds)
Spaceship Command V (3 days, 11 hours, 37 minutes, 44 seconds)
Motion Prediction IV (1 day, 5 hours, 34 minutes, 2 seconds)
Weapon Upgrades IV (1 day, 7 hours, 2 minutes, 45 seconds)
Trajectory Analysis III (13 hours, 4 minutes)
Rapid Firing IV (1 day, 5 hours, 34 minutes, 2 seconds)
Surgical Strike IV (2 days, 11 hours, 8 minutes, 5 seconds)
Sharpshooter IV (1 day, 5 hours, 34 minutes, 2 seconds)
Small Autocannon Specialization IV (1 day, 20 hours, 21 minutes, 4 seconds)
Weapon Upgrades V (7 days, 7 hours, 37 minutes, 15 seconds)
Adv Weapon Upgrades I (35 minutes, 42 seconds)
Adv Weapon Upgrades II (2 hours, 46 minutes, 20 seconds)
Adv Weapon Upgrades III (15 hours, 40 minutes, 48 seconds)
Adv Weapon Upgrades IV (3 days, 16 hours, 42 minutes, 8 seconds)
Minmatar Frigate IV (1 day, 5 hours, 34 minutes, 2 seconds)
[[3.0mil SP]]

Arrow
1b) train up to level III on bigger weapon systems and ships (3.8 days)
Minmatar Destroyer II (55 minutes, 27 seconds)
Minmatar Destroyer III (5 hours, 13 minutes, 35 seconds)
Med Projectile Turret I (17 minutes, 51 seconds)
Med Projectile Turret II (1 hour, 23 minutes, 10 seconds)
Med Projectile Turret III (7 hours, 50 minutes, 24 seconds)
Minmatar Cruiser I (29 minutes, 45 seconds)
Minmatar Cruiser II (2 hours, 18 minutes, 37 seconds)
Minmatar Cruiser III (13 hours, 4 minutes)
Minmatar BC I (35 minutes, 42 seconds)
Minmatar BC II (2 hours, 46 minutes, 20 seconds)
Minmatar BC III (15 hours, 40 minutes, 48 seconds)
Large Projectile Turret I (29 minutes, 45 seconds)
Large Projectile Turret II (2 hours, 18 minutes, 37 seconds)
Large Projectile Turret III (13 hours, 4 minutes)
Minmatar BS I (47 minutes, 37 seconds)
Minmatar BS II (3 hours, 41 minutes, 45 seconds)
Minmatar BS III (20 hours, 54 minutes, 25 seconds)
[[3.3mil SP]]

Arrow
1c) max out fighting support skills and frigate skills (90 days)
Rapid Firing V (6 days, 23 hours, 15 minutes, 28 seconds)
Surgical Strike V (13 days, 22 hours, 30 minutes, 57 seconds)
Trajectory Analysis IV (3 days, 1 hour, 55 minutes, 7 seconds)
Minmatar Frigate V (6 days, 23 hours, 15 minutes, 28 seconds)
Trajectory Analysis V (17 days, 10 hours, 8 minutes, 41 seconds)
Small Autocannon Spec V (10 days, 10 hours, 53 minutes, 12 seconds)
Sharpshooter V (6 days, 23 hours, 15 minutes, 28 seconds)
Motion Prediction V (6 days, 23 hours, 15 minutes, 28 seconds)
Adv Weapon Upgrades V (20 days, 21 hours, 46 minutes, 25 seconds)
[[8.9mil SP]]

Arrow
1d) get all medium/large ship/weapon skills to IV (85.5 days)
Minmatar Destroyer IV (1 day, 5 hours, 34 minutes, 2 seconds)
Medium Projectile Turret IV (1 day, 20 hours, 21 minutes, 4 seconds)
Minmatar Cruiser IV (3 days, 1 hour, 55 minutes, 7 seconds)
Large Projectile Turret IV (3 days, 1 hour, 55 minutes, 7 seconds)
Minmatar BC IV (3 days, 16 hours, 42 minutes, 8 seconds)
Minmatar BS IV (4 days, 22 hours, 16 minutes, 10 seconds)
Medium Projectile Turret V (10 days, 10 hours, 53 minutes, 12 seconds)
Medium Autocannon Spec I (29 minutes, 45 seconds)
Medium Autocannon Spec II (2 hours, 18 minutes, 37 seconds)
Medium Autocannon Spec III (13 hours, 4 minutes)
Medium Autocannon Spec IV (3 days, 1 hour, 55 minutes, 7 seconds)
Minmatar Cruiser V (17 days, 10 hours, 8 minutes, 41 seconds)
Minmatar Strategic Cruiser I (29 minutes, 45 seconds)
Minmatar Strategic Cruiser II (2 hours, 18 minutes, 37 seconds)
Minmatar Strategic Cruiser III (13 hours, 4 minutes)
Large Projectile Turret V (17 days, 10 hours, 8 minutes, 41 seconds)
Large Autocannon Spec I (47 minutes, 37 seconds)
Large Autocannon Spec II (3 hours, 41 minutes, 45 seconds)
Large Autocannon Spec III (20 hours, 54 minutes, 25 seconds)
Large Autocannon Spec IV (4 days, 22 hours, 16 minutes, 10 seconds)
Minmatar Strategic Cruiser IV (3 days, 1 hour, 55 minutes, 7 seconds)
Small Artillery Spec I (17 minutes, 51 seconds)
Small Artillery Spec II (1 hour, 23 minutes, 10 seconds)
Small Artillery Spec III (7 hours, 50 minutes, 24 seconds)
Small Artillery Spec IV (1 day, 20 hours, 21 minutes, 4 seconds)
Medium Artillery Spec I (29 minutes, 45 seconds)
Medium Artillery Spec II (2 hours, 18 minutes, 37 seconds)
Medium Artillery Spec III (13 hours, 4 minutes)
Medium Artillery Spec IV (3 days, 1 hour, 55 minutes, 7 seconds)
Large Artillery Spec I (47 minutes, 37 seconds)
Large Artillery Spec II (3 hours, 41 minutes, 45 seconds)
Large Artillery Spec III (20 hours, 54 minutes, 25 seconds)
Large Artillery Spec IV (4 days, 22 hours, 16 minutes, 10 seconds)
[[14.3mil SP]]
Paqii
Sebiestor Tribe
Minmatar Republic
#2 - 2014-02-26 06:42:02 UTC
Arrow
Part 2: REMAP to i27 p17 c17 w17 m21 -- train Intelligence/Memory stuff (~210 days)
(1 remaps left after use; next remap earned in about 132 days)

Electronics Upgrades III (5 hours, 13 minutes, 35 seconds)
Energy Grid Upgrades III (5 hours, 13 minutes, 35 seconds)
Electronic Warfare I (11 minutes, 54 seconds)
Electronic Warfare II (55 minutes, 27 seconds)
Neurotoxin Control II (55 minutes, 27 seconds)
High Speed Maneuvering II (2 hours, 25 minutes, 33 seconds)
Neurotoxin Recovery II (2 hours, 18 minutes, 37 seconds)
Shield Upgrades III (5 hours, 13 minutes, 35 seconds)
EM Shield Compensation III (5 hours, 13 minutes, 35 seconds)
Explosive Shield Compensation III (5 hours, 13 minutes, 35 seconds)
Kinetic Shield Compensation III (5 hours, 13 minutes, 35 seconds)
Shield Compensation III (5 hours, 13 minutes, 35 seconds)
Thermic Shield Compensation III (5 hours, 13 minutes, 35 seconds)
Electronic Warfare III (5 hours, 13 minutes, 35 seconds)
Neurotoxin Control III (5 hours, 13 minutes, 35 seconds)
Shield Management III (7 hours, 50 minutes, 24 seconds)
Projectile Weapon Rigging III (7 hours, 50 minutes, 24 seconds)
Thermodynamics III (7 hours, 50 minutes, 24 seconds)
Shield Rigging III (7 hours, 50 minutes, 24 seconds)
Armor Rigging III (7 hours, 50 minutes, 24 seconds)
Tactical Shield Manipulation III (10 hours, 27 minutes, 12 seconds)
Afterburner IV (15 hours, 31 minutes, 22 seconds)
Warp Drive Operation IV (15 hours, 31 minutes, 22 seconds)
Capacitor Systems Operation IV (14 hours, 47 minutes, 1 second)
Target Management IV (14 hours, 47 minutes, 1 second)
High Speed Maneuvering III (13 hours, 43 minutes, 12 seconds)
Neurotoxin Recovery III (13 hours, 4 minutes)
EM Armor Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Explosive Armor Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Kinetic Armor Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Thermic Armor Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Ladar Sensor Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Evasive Maneuvering IV (1 day, 7 hours, 2 minutes, 45 seconds)
Long Range Targeting IV (1 day, 5 hours, 34 minutes, 2 seconds)
Energy Grid Upgrades IV (1 day, 5 hours, 34 minutes, 2 seconds)
Electronics Upgrades IV (1 day, 5 hours, 34 minutes, 2 seconds)
EM Shield Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Explosive Shield Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Kinetic Shield Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Shield Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Thermic Shield Compensation IV (1 day, 5 hours, 34 minutes, 2 seconds)
Shield Upgrades IV (1 day, 5 hours, 34 minutes, 2 seconds)
Capacitor Management IV (1 day, 20 hours, 21 minutes, 4 seconds)
Propulsion Jamming IV (1 day, 20 hours, 21 minutes, 4 seconds)
Armor Layering IV (1 day, 20 hours, 21 minutes, 4 seconds)
Projectile Weapon Rigging IV (1 day, 20 hours, 21 minutes, 4 seconds)
Shield Management IV (1 day, 20 hours, 21 minutes, 4 seconds)
Thermodynamics IV (1 day, 20 hours, 21 minutes, 4 seconds)
Acceleration Control IV (2 days, 14 hours, 5 minutes, 30 seconds)
Tactical Shield Manipulation IV (2 days, 11 hours, 8 minutes, 5 seconds)
Fuel Conservation IV (1 day, 7 hours, 2 minutes, 45 seconds)
Navigation V (3 days, 15 hours, 48 minutes, 37 seconds)
Repair Systems V (3 days, 11 hours, 37 minutes, 44 seconds)
Signature Analysis V (3 days, 11 hours, 37 minutes, 44 seconds)
Mechanics V (3 days, 11 hours, 37 minutes, 44 seconds)
Acceleration Control V (14 days, 15 hours, 14 minutes, 30 seconds)
Shield Operation V (3 days, 11 hours, 37 minutes, 44 seconds)
High Speed Maneuvering IV (3 days, 5 hours, 36 minutes, 52 seconds)
Afterburner V (3 days, 15 hours, 48 minutes, 37 seconds)
Warp Drive Operation V (3 days, 15 hours, 48 minutes, 37 seconds)
Capacitor Systems Operation V (3 days, 11 hours, 37 minutes, 44 seconds)
Hull Upgrades V (6 days, 23 hours, 15 minutes, 28 seconds)
EM Armor Compensation V (6 days, 23 hours, 15 minutes, 28 seconds)
Explosive Armor Compensation V (6 days, 23 hours, 15 minutes, 28 seconds)
Kinetic Armor Compensation V (6 days, 23 hours, 15 minutes, 28 seconds)
Thermic Armor Compensation V (6 days, 23 hours, 15 minutes, 28 seconds)
Ladar Sensor Compensation V (6 days, 23 hours, 15 minutes, 28 seconds)
Armor Layering V (10 days, 10 hours, 53 minutes, 12 seconds)
Evasive Maneuvering V (7 days, 7 hours, 37 minutes, 15 seconds)
Long Range Targeting V (6 days, 23 hours, 15 minutes, 28 seconds)
Energy Grid Upgrades V (6 days, 23 hours, 15 minutes, 28 seconds)
Capacitor Management V (10 days, 10 hours, 53 minutes, 12 seconds)
Propulsion Jamming V (10 days, 10 hours, 53 minutes, 12 seconds)
Shield Management V (10 days, 10 hours, 53 minutes, 12 seconds)
Thermodynamics V (10 days, 10 hours, 53 minutes, 12 seconds)
Neurotoxin Control IV (1 day, 5 hours, 34 minutes, 2 seconds)
Neurotoxin Recovery IV (3 days, 1 hour, 55 minutes, 7 seconds)
[[27.3mil SP]]

Arrow
Any other I/M stuff before another remap?
* Maybe Electronic Systems skills
* Cyno field theory?
* Cybernetics V for pirate implants?
* Tech III ship skills?

Arrow
Next:
* Drones?
Schmata Bastanold
In Boobiez We Trust
#3 - 2014-02-26 13:36:57 UTC  |  Edited by: Schmata Bastanold
And what was your general goal you had in mind when putting this plan together?

Being a newbie there is not really a reason to go above BC class. Strategic cruiser is also a little over your head to even think about right now. And in pvp there is honestly nothing you could possible gain by flying anything bigger than cruiser when you lack basic experience. Rushing into BS and L4s will also end either with soul crushing struggle or lossmail, most probably both.

I'm not saying you shouldn't plan ahead but newbie training plan that includes tech3 and BS is not reasonable one.

Invalid signature format

Shoogie
Serious Pixels
#4 - 2014-02-26 21:11:19 UTC
Battleships are basically for running missions. If you plan to make money from Level 4 missions, then go ahead and get battleships and large weapons. Otherwise you can leave them for later.

I agree with the above. T3 cruisers are too far away for you to consider at this point. Besides, the Strategic Cruiser skill does you no good without all the Minmatar Subsystem skills. So either add them all to the skill plan, or leave Strategic Cruiser for later.

Flying fast is the basis of all Minmatar Ships. You don't want to wait 8 months before getting Acceleration Control 4 and Evasive Maneuvering 4. I'd really recommend getting at least 4s in everything under the Navigation tab (minus jump drive skills of course) before remapping.

The Thrasher is a very nice little ship. I would recommend putting Minmatar Destroyer IV into your 1a section, right after Small Autocannon Spec--on second thought, maybe before Small Autocannon Spec.

Drones become more and more important as you go up in ship size. Luckily they train faster under a Perception/Willpower remap than under an Intelligence/Memory map. You should start training them shortly after training Cruisers. By the time you can fly a battlecruiser, you should be able to use Warrior IIs and EWar drones.

You don't have any T2 ships on the list, which is odd because you had Strategic Cruiser. Is there a reason for that? Interceptors are especially popular these days. Covert Ops frigates are very useful. I would get them around the 1c timeframe.
Paqii
Sebiestor Tribe
Minmatar Republic
#5 - 2014-02-28 07:51:52 UTC
Thank you so much for the feedback. As you can tell, my knowledge is pretty limited and I can use all the help I can get! Replies inline below.


Schmata Bastanold wrote:
And what was your general goal you had in mind when putting this plan together?

I'm trying to get the skills necessary to be a decent PvP pilot (obviously once I have the actual combat experience to utilize the skills effectively!).


Schmata Bastanold wrote:
Being a newbie there is not really a reason to go above BC class. Strategic cruiser is also a little over your head to even think about right now.

Shoogie wrote:
I agree with the above. T3 cruisers are too far away for you to consider at this point. Strategic Cruiser skill does you no good without all the Minmatar Subsystem skills. So either add them all to the skill plan, or leave Strategic Cruiser for later.

Gotcha. I'll definitely remove the Tech III stuff, especially since I hadn't planned to train the subsystems - oops.


Shoogie wrote:
Battleships are basically for running missions. If you plan to make money from Level 4 missions, then go ahead and get battleships and large weapons. Otherwise you can leave them for later.

Gotcha. I don't expect to spend a lot of time running missions, so it sounds like I should take the BS and large turrets out. I included them only because it seemed like an ability to fly the larger ships might be useful to train before remapping out of P/W (and it was about 3-4 weeks of training to get them all to IV plus large turrets to V so I could trainin large projectile specializations to IV too). I might still train them to III since that's just a few days total and so not much time lost there.


Shoogie wrote:
Flying fast is the basis of all Minmatar Ships. You don't want to wait 8 months before getting Acceleration Control 4 and Evasive Maneuvering 4. I'd really recommend getting at least 4s in everything under the Navigation tab (minus jump drive skills of course) before remapping.

Agility/speed attracted me to Minmatar side Smile. I'll change my plan to get the nav stuff to IV before I remap. I hadn't really trained High Speed Manuev much because I hadn't planned to use MWDs, but maybe I should get it to IV too just for the option. Warp Drive Operation didn't seem that important to get to IV either -- maybe that extra 10% cap reduction can make or break an escape though. I hadn't trained Microjump Drive Op at all, though I already have the prereqs so that was a bit silly ... if I should train High Speed Manuev I guess I should train this one too.
Paqii
Sebiestor Tribe
Minmatar Republic
#6 - 2014-02-28 07:52:40 UTC  |  Edited by: Paqii
(continued)

Shoogie wrote:
The Thrasher is a very nice little ship. I would recommend putting Minmatar Destroyer IV into your 1a section

Will do.


Shoogie wrote:
Drones become more and more important as you go up in ship size. Luckily they train faster under a Perception/Willpower remap than under an Intelligence/Memory map. You should start training them shortly after training Cruisers. By the time you can fly a battlecruiser, you should be able to use Warrior IIs and EWar drones.

You don't have any T2 ships on the list, which is odd because you had Strategic Cruiser. Is there a reason for that? Interceptors are especially popular these days. Covert Ops frigates are very useful. I would get them around the 1c timeframe.

I saw that I could fly the Wolf and Jaguar once I got Frig V, but didn't look into the requirements for Interceptors or Covert Ops frigs.

Edit: I've looked into the requirements and it seems like cov ops requires Electronics Upgrades V (which doesn't seem like a super useful skill otherwise), and Interceptors require Evasive Maneuvering V. These are pretty expensive skills, so if I wanted to go this route it might make sense to remap and train these and some other Intelligence/Memory stuff (all the nav stuff) for a month or two before remapping to perception/willpower. Or perhaps better to just wait to train those until after I've remapped to I/M ... though then training up Inteceptor/CovOps will be expensive since they're P/W based and 4x skills. I'll have to think on that a little more; suggestions on when and how to work them in are welcome!
Schmata Bastanold
In Boobiez We Trust
#7 - 2014-02-28 09:30:54 UTC
What I would do (and in fact what I did) would be plan all skill needed for me to fly well t1 minnie frigs first. That also includes fitting skills and all core skills like mechanics, jury rigging, etc. Those skills will serve you no matter what ship you will ever fly.

Since frigs and destroyers use same size mods and same size weapons being able to fit and use full t2 frig fit (t2 here means weapons and mods, not t2 ship) allows you to jump into destroyers just by training racial destroyer skill which will take you like 10 minutes or sth like that.

Do that and don't rush into bigger hulls because most fun comes from quick fights when you don't have to wait long for explosion.
Mastering frigs and dessies is pretty long process with a lot of failures on the way but it is cheap and since skills are relatively quick to train you will see effects more often. I don't remember exact times but taking frig from I to IV takes what, 3 days? And you get 80% of every bonus for that. T2 guns is little longer but totally worth it and you CAN do with meta guns while skill is in training.

I can fly almost all subcap classes and I fly slashers and thrashers almost all the time. I have them maxed out in terms of in-game skills so ship alone is powerful but when it comes to my personal player skills in piloting and decision making I suck ballz.
You don't need big ships to have fun in pvp and you definitely don't need them when you just started. Anybody telling you otherwise is a moron.

Invalid signature format

Batelle
Federal Navy Academy
#8 - 2014-02-28 15:18:02 UTC
armor comps are not particularly important until you get hull upgrades 5 and start using t2 EANMs. If you find yourself using t2 adaptive nano plates (does not require HU 5), train them to about level 3.

"Shield compensation" is a capacitor-saving skill that is mostly important when shieldtanking in pve.

"shield compensation skills" refers to em shield compensation and others. These are only useful when fitting passive shield resistance amplifiers, and you will almost never do this. At most you might fit a single EM resistance amplifier for a few niche fits, so do not prioritize these skills, only train the EM one if you actually find yourself using a fit using that mod.

I would recommend remapping to balanced perception/intelligence for the first few months. Since you're actually going to be playing the game, it'll be more worthwhile to grab the low-hanging fruit in both areas as you play than try to min/max just to get slightly more total sp at a point 3 months down the road. There are a lot of skills you'll want to level 3-4 sooner rather than later. A skill plan should help you, its not set in stone, and it definitely shouldn't weigh you down.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Shoogie
Serious Pixels
#9 - 2014-02-28 16:26:39 UTC
Paqii wrote:

Shoogie wrote:
Flying fast is the basis of all Minmatar Ships. You don't want to wait 8 months before getting Acceleration Control 4 and Evasive Maneuvering 4. I'd really recommend getting at least 4s in everything under the Navigation tab (minus jump drive skills of course) before remapping.

Agility/speed attracted me to Minmatar side Smile. I'll change my plan to get the nav stuff to IV before I remap. I hadn't really trained High Speed Manuev much because I hadn't planned to use MWDs, but maybe I should get it to IV too just for the option. Warp Drive Operation didn't seem that important to get to IV either -- maybe that extra 10% cap reduction can make or break an escape though. I hadn't trained Microjump Drive Op at all, though I already have the prereqs so that was a bit silly ... if I should train High Speed Manuev I guess I should train this one too.


Sorry, I had completely forgotten about the new Micro Jump Drive module and skill. They are for battleships only, so you can wait until later for them.

Micro Warp Drives, on the other hand, are vital. Definately get High Speed Maneuvering!
RavenPaine
RaVeN Alliance
#10 - 2014-02-28 17:54:24 UTC
I didn't read everything, so forgive me if this has been addressed.
2 things I would add or mention are:

You have drones listed last, as 'next'.
I would do them fairly early on. You want to field 5 drones and t2 light drones as soon as possible.
I think a pilot should do that in his first 3 months, max.

Remaps:
Don't throw away your remaps, just to save a few days on a bunch of skills to level III and IV.
Remaps are most effective when you train long skills, or long periods of time in the same area.
I'd rather add a week to my 3 month plan, than lose a remap for that 1 week of savings. And if you only did that once, you can make it through the year with 1 or 2 remaps left in reserve. ( I don't know how many you have used already)
Remaps are very valuable, and should be used with full consideration. When you burn them up, the only *guaranteed* remap is a year away.

What you will find, is that most plans...change. Blink
Paqii
Sebiestor Tribe
Minmatar Republic
#11 - 2014-03-02 03:22:51 UTC  |  Edited by: Paqii
Schmata Bastanold wrote:
[...] plan all skill needed for me to fly well t1 minnie frigs first. That also includes fitting skills and all core skills like mechanics, jury rigging, etc. Those skills will serve you no matter what ship you will ever fly. [...] don't rush into bigger hulls because most fun comes from quick fights when you don't have to wait long for explosion.

I've seen others share the advice to focus on smaller ships until you know you need something more. I'm all for that; the small, agile ships seem like fun. I ended up including putting cruiser and BS skills (and the accompanying medium/large gun skills) into my plan only because getting them to IV seemed like a pretty small investment in the overall scheme of things compared to all the support and frig skills I'll be working on as part of my planned P/W remap.



Batelle wrote:
armor comps are not particularly important until you get hull upgrades 5 and start using t2 EANMs.

"Shield compensation" is a capacitor-saving skill that is mostly important when shieldtanking in pve.

"shield compensation skills" refers to em shield compensation and others. These are only useful when fitting passive shield resistance amplifiers, and you will almost never do this. At most you might fit a single EM resistance amplifier for a few niche fits, so do not prioritize these skills, only train the EM one if you actually find yourself using a fit using that mod.

Re EANMs -- hadn't seen a rifter fit which recommended these. (Though I looked now and found some.) Interesting.

Re shield compensation -- Oops weird, I thought shield compensation (and similarly for armor compensation) improved resistances of your whatever shield/armor you were using. It sounds like their resistance bonuses don't apply as generally as I thought :(. Maybe I should remove them from my plan then (already have them to 3, oops).



Batelle wrote:
I would recommend remapping to balanced perception/intelligence for the first few months. Since you're actually going to be playing the game, it'll be more worthwhile to grab the low-hanging fruit in both areas as you play than try to min/max just to get slightly more total sp at a point 3 months down the road. There are a lot of skills you'll want to level 3-4 sooner rather than later. A skill plan should help you, its not set in stone, and it definitely shouldn't weigh you down.

Interesting idea. I'll try out an alternative plan which does a P/I remap and see what that looks like.



RavenPaine wrote:
I would [drones] fairly early on. You want to field 5 drones and t2 light drones as soon as possible.
I think a pilot should do that in his first 3 months, max.

Wow, I didn't realize drones were so important Attention, at least for a new minmatar-focused pilot. I know some ships larger than frigs use them, even for minmatar, but haven't done the research to figure which ones. 3 months isn't much time ... which minnie ships are you thinking I'll need these drone skills for?



RavenPaine wrote:
Don't throw away your remaps.
Remaps are most effective when you train long skills, or long periods of time in the same area.

Makes sense; I haven't used any yet. I was planning to use 1 for P/W once I finish off a few more support skills beyond what I have now (http://eveboard.com/pilot/Paqii), training for ~6 months and then use remap #2 for I/M stuff for ~6 months. At that point, I'd have 2 remaps available.

I need to think more about a first remap into P/I as suggested above; it might enable to do some of things I had planned from both my P/W and I/M plans slightly slower but also slightly sooner. I'll look into that now.
Batelle
Federal Navy Academy
#12 - 2014-03-02 04:50:21 UTC
5 drones, and t2 lights/meds are common once you hit cruiser hulls and above. Same for eanms too, as the CPU cost often makes them prohibitive on frigates, and not that valuable given the low base armor hp.

Even if you plan to stick to frigates for a while for PVP, its worth it to train cruisers and perhaps larger simply for isk-making. Drones are HUGE in doing this, especially in quickly clearing those level 1-3 missions you'll find yourself doing. EANMs are big for cruisers and above in pvp (hardeners are still generally better in pve).

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Aivo Dresden
State War Academy
Caldari State
#13 - 2014-03-02 15:42:04 UTC
I'll just put Tippia's plan in here. It's great stuff.
LINK.
Paqii
Sebiestor Tribe
Minmatar Republic
#14 - 2014-04-12 05:38:27 UTC
Well, it has been a little over a month and I've made a lot of progress on Intelligence/Memory skills since I started this post. I've been working on these with the default attributes (no remap yet) and +4 implants.

Progress! http://eveboard.com/pilot/Paqii

  • Navigation -- I think all the core stuff is at least IV, with Nav and AB to V.
  • Shields -- I didn't have much in shields before, but a number of people strongly suggested investing in those skills. So I've raised everything that seems important to III (compensations, shield emission, upgrades, tactical manip) or IV (shield mgmt and operation).
  • Drones -- I'm going to get Electronic Warfare now, and then save the rest of the I/P drone skills for after my P/W remap (they'll train slightly faster under P/W than base skills with +4's). Drones V, Scout Drones V, Durability IV, Interfacing IV, Nav IV, Sharpshooting IV, Electronic Warfare Drone Interfacing IV. Also Minnie Drone Spec III, and maybe Gallente Drone Spec III too (can probably put that decision off until I know which I'd prefer to use ... anyway less than a day to get each to III).
  • Rigging -- Relevant ones are all to III (except astronautics, in progress).


I still have about a week left to finish off the last of the planned shield work, electronic warfare, and astronautics rigging. After that, are there any other holes I should plug in I/M skills before I use my first-ever remap (will be remapping to P/W and focus on gunnery, ships, and the like for the next 6 months or so before I switch back to I/M).

I'm especially interested in whether my engineering, shields and targeting are in a good place for now or if I should do more of them before I use my first remap.

Thanks for all the help so far!
RavenPaine
RaVeN Alliance
#15 - 2014-04-12 06:14:29 UTC
Look back at your Armor and engineering categories. You will see some skills that are rank1, or X1 modifiers.
I use that modifier to 'alert me' or 'clue me in' as to what CCP considers a basic or core skill for new pilots.
X1 skills, with decent implants, take about 4 days if I recall. Squeeze in all of them you can stand(3 or 4) before you remap.

Same approach in shields.
You might need tactical shield manipulation IV to fit T2 invulns... I can't remember.

Same approach when you get to drones and guns as well.

I know all this adds time , but better to do it while mapped for it.
Still in your second month, so it feels long, but it's not 'in the big picture' of eve.
I think you should do most or all of the above, before you commit to PER/WIL for 6 months
You're doing great so far.

Remember: It's not the end of the world if you train something at less than optimal. It happens.
Planning ahead can help minimize that, but perfect skilling for a year is damn near impossible for new pilots. (or old veterans for that matter)

Paqii
Sebiestor Tribe
Minmatar Republic
#16 - 2014-04-12 19:13:05 UTC  |  Edited by: Paqii
Thanks Raven, looking at the x1 skills is really helpful advice. With EveMon, I looked over all the rank 1 skills that would be better to train now than after my P/W remap (so Gunnery should wait, but not Mechanics V). Given that review, I'll hold off on my first remap for another 36 days or so in order to finish off the x1 skills that seem relevant.

You're right the tactical shield manip IV enables some T2 items, so I'll train that to IV too (cost of ~2.8 days).

So the new short-term plan (next ~36 days or so) is to train the following:

  • Biology III Question - I have it to II, and III is cheap so I'll add that. Should I push it to IV or even V now?
  • Infomorph Psych III Question - I hadn't trained this at all, but it's dirt cheap so I'll train it to III for sure. Should I go even higher is that plenty of jump clones for now?
  • Infomorph Synch II - I guess jumping a little faster can't hurt for an hour's skill training.
  • Tactical Shield Manip IV - to enable the related T2 items that IV unlocks
  • Repair Systems V
  • Shield Op V
  • Mechanics V
  • Sig Analysis V
  • Capacitor Systems Op V
  • Target Mgmt V
  • Leadership V - it's x1 and probably not critical, but maybe fun?
  • Wing Command III - x8 but not too bad to get to III (~1.5 days); maybe worth the flexibility?
  • Minnie T3 non P/W skills to III - total of less than a day to train all these, so might as well.
Paqii
Sebiestor Tribe
Minmatar Republic
#17 - 2014-05-17 17:48:51 UTC  |  Edited by: Paqii
Well, it is that time again -- after heeding RavenPaine's advice, I'm to the point where I'm about to use my first-ever remap which will adjust my attributes to P/W so I can efficiently focus on gunnery, ships, a chunk of drones (M/P), and the like for the next 6 months or so before I probably switch to I/M.

As an aspiring PvP pilot (nope, don't really care about PvE mission running), are there any other skills I should train before the P/W remap? Question

I think I've maxed out all the relevant x1 skills (that aren't P/W, of course) -- in engineering, navigation, targeting, armor, and shields (excluding repair systems, which I think I can defer since as a Minnie pilot for now I'm not planning to fly much in the way of armor). A bunch of other higher multiplier but important skills I've almost trained to IV (tactical shield manip, etc etc). The only skills I plan to train further before remapping are Electronics Upgrades (to IV) and some leadership skills for fun (Leadership V, leadership warfare skills to IV, and wing cmd and warfare link to III).

Looking at my skills here, is there anything else I've overlooked and should train before the P/W remap? Thanks!
Cronos Decendum
School of Applied Knowledge
Caldari State
#18 - 2014-05-17 20:53:53 UTC  |  Edited by: Cronos Decendum
Paqii wrote:
Well, it is that time again -- after heeding RavenPaine's advice, I'm to the point where I'm about to use my first-ever remap which will adjust my attributes to P/W so I can efficiently focus on gunnery, ships, a chunk of drones (M/P), and the like for the next 6 months or so before I probably switch to I/M.

As an aspiring PvP pilot (nope, don't really care about PvE mission running), are there any other skills I should train before the P/W remap? Question

I think I've maxed out all the relevant x1 skills (that aren't P/W, of course) -- in engineering, navigation, targeting, armor, and shields (excluding repair systems, which I think I can defer since as a Minnie pilot for now I'm not planning to fly much in the way of armor). A bunch of other higher multiplier but important skills I've almost trained to IV (tactical shield manip, etc etc). The only skills I plan to train further before remapping are Electronics Upgrades (to IV) and some leadership skills for fun (Leadership V, leadership warfare skills to IV, and wing cmd and warfare link to III).

Looking at my skills here, is there anything else I've overlooked and should train before the P/W remap? Thanks!


You should always go for Intelligence/perception remap in your first year regardless of skill plan. All the skills you will need and will want to use can be trained with these. It gives you freedom to play and go where ever you want while training at close to max efficiency. It will allow you to throw around your whole plan and train something else without a remap or losing time. Save your remaps for when they really matter.

Since you haven't joined corp by now it seems that you fell for the old trap and are in fact playing "skill points online"... In that case you could be doing a lot better efficiency wise.. If you are training to be ready for PVP, you will never be ready. There are 290+ million SP to train in combat/PVP related skills alone. This will take you 12.5 years at max SP/hour.

So again, if you truly aim to play and PVP, remap P/I.
RavenPaine
RaVeN Alliance
#19 - 2014-05-17 21:06:31 UTC
I'd jump into Ships and Guns. I think you have been extremely patient in waiting to do that. But, because of that patience, I think you can do ships/guns/drones for quite a long time now.

I quickly browsed your skill link, (so not very thorough).

If you have forgotten something, remember, one skill here and there is not the end of the world. You can just train it slightly slower if needed.
'Needed' being the key word. If you need something, training rate shouldn't ever stop you from getting it.
Paqii
Sebiestor Tribe
Minmatar Republic
#20 - 2014-05-18 05:36:26 UTC  |  Edited by: Paqii
Cronos Decendum wrote:
You should always go for Intelligence/perception remap in your first year regardless of skill plan.


That's a very interesting proposition which I hadn't considered. The flexibility this offers is attractive -- for my current plans (guns, ships and drones under P=27 W=21 + implants followed by a general I=27/M=21 train on shields, engineering, nav, targeting, rigging, etc.) this flexibility would come at a cost of 11.3% longer training time (~53 days, depending on what exactly I end up training).

It'd also slightly speed up the tiny bit of I/M training I have left before I was planning to remap to P/W (by 7%, haha. Guess I should've considered this option sooner).


Cronos Decendum wrote:

Since you haven't joined corp by now it seems that you fell for the old trap and are in fact playing "skill points online"


Haha, that's what I called it too. No worries, I'm in no rush; Eve doesn't seem to be going anywhere. Didn't hurt that my first bids to join corps were rejected for "low SP" but I could've always joined RvB (and still might, who knows).


Cronos Decendum wrote:
In that case you could be doing a lot better efficiency wise..

Learned a few things, and dropped out on training for a week or so when work got hectic (now I use the Dust app which makes remembering to skill up easier). No biggie; focused on the future now.


RavenPaine wrote:

I'd jump into Ships and Guns. I think you have been extremely patient in waiting to do that. But, because of that patience, I think you can do ships/guns/drones for quite a long time now.

Yep, that's my plan. I'm tempted by Cronos' balanced P/I remap suggestion -- I don't anticipate really hurting for anything in I/M, but the flexibility is very tempting.
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