These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Jita jammed? Locked out? SOLUTION!!!

Author
Klymer
Hedion University
Amarr Empire
#21 - 2014-03-01 20:22:10 UTC
Goon market manipulation

They have seeded all the other trade hubs with product. Now they are logging all their alts into Jita to lock it down and push the flow of commerce to their storefronts.
Tsobai Hashimoto
State War Academy
Caldari State
#22 - 2014-03-01 22:36:44 UTC
Mario Putzo wrote:
Remiel Pollard wrote:
and then I come on the forums and find threads complaining about being ganked there and having to wait etc etc. I mean, I would understand if you have assets there you need to get hold of, that would be a bum deal. But it's not like you can't get that same stuff somewhere else, is it?


The game is advertised that you don't have to wait. Its advertised that 4000 people can be in the same system having epic space battles. And then they go to Jita to buy ships on a saturday afternoon to find that 2K people can't cram into a system in the middle of the afternoon, meanwhile CCP is tweetfleeting another epic 4K man brawl in 0.0 while so and so's freighter is stuck in a customs queue to enter the main trade hub.

Sure people can go elsewhere. Point is they shouldn't have to, and they shouldn't have to wait in line either.



Sure they cold let 5k people into jita. And have 20% or worse tidi just like them fleet battles

What is worse....waiting 5 mins on gate..... Or being let in with 5k others and it takes you 38mins to warp your freighter to the station?

Anyone know if tidi effects market orders and clicks? That would be awful. Like shopping online in 1999 when you still had a 56k modem!
Tsobai Hashimoto
State War Academy
Caldari State
#23 - 2014-03-01 22:38:42 UTC
DrysonBennington wrote:
Clementina wrote:
I think that currently Hek is the most fun. It's a 0.5 so there is maximum high-sec ganking, also the Amarr Militia sometimes goes in and tanks the faction navy and kills people.


The Amarr militia....who is that?


No one expects the Amarrian Militia!
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#24 - 2014-03-01 22:51:20 UTC
DrysonBennington wrote:
Clementina wrote:
I think that currently Hek is the most fun. It's a 0.5 so there is maximum high-sec ganking, also the Amarr Militia sometimes goes in and tanks the faction navy and kills people.


The Amarr militia....who is that?

Its like the Minmatar militia, but more golden.




And better.

Now, more than ever, we need a dislike button.

Kimmi Chan
Tastes Like Purple
#25 - 2014-03-01 23:14:58 UTC
Remiel Pollard wrote:
Now, you might be looking at the title of this thread and going, "oh here we go, another 'solution'", but I promise you, I have the answer.


Go to Amarr instead.


+1 sir and well played.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#26 - 2014-03-01 23:16:13 UTC
Remiel Pollard wrote:
So apart from a few exceptions, we're all agreeing to the same basic principle of go somewhere else. Because, about 20 minutes ago, I tried to get into Jita on my alt. I landed on gate and no word of a lie, had more than 30 ships on my overview just sitting at the gate.

Naturally, I just decided to head for the next highest volume trade hub, which is Amarr. But why do people sit around waiting on that gate in Perimeter, and then I come on the forums and find threads complaining about being ganked there and having to wait etc etc. I mean, I would understand if you have assets there you need to get hold of, that would be a bum deal. But it's not like you can't get that same stuff somewhere else, is it?


Because they're stupid.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Jamake Kouvo
Deep Core Mining Inc.
Caldari State
#27 - 2014-03-01 23:29:14 UTC
Mario Putzo wrote:
Remiel Pollard wrote:
and then I come on the forums and find threads complaining about being ganked there and having to wait etc etc. I mean, I would understand if you have assets there you need to get hold of, that would be a bum deal. But it's not like you can't get that same stuff somewhere else, is it?


The game is advertised that you don't have to wait. Its advertised that 4000 people can be in the same system having epic space battles. And then they go to Jita to buy ships on a saturday afternoon to find that 2K people can't cram into a system in the middle of the afternoon, meanwhile CCP is tweetfleeting another epic 4K man brawl in 0.0 while so and so's freighter is stuck in a customs queue to enter the main trade hub.

Sure people can go elsewhere. Point is they shouldn't have to, and they shouldn't have to wait in line either.


I disagree. You buying something from Jita doesn't really have an overall affect on the game its self...just the person selling the item. A 4k player battle does. If they upped Jita to 4000 or more then they likely wouldn't be able to have 4000+ player battles...and then PvPers would have to suffer cause some pour soul wants into Jita. Solution? Go somewhere else.
Glockshna Quant
Versatility Production Corporation' LLC
#28 - 2014-03-02 00:32:49 UTC
Mario Putzo wrote:
Put Tidi in Jita, people will stop choosing to go there when it takes them 2 hours to warp a freighter from the gate!

BAHAHA genius.
Mario Putzo
#29 - 2014-03-02 01:51:46 UTC
Jamake Kouvo wrote:
Mario Putzo wrote:
Remiel Pollard wrote:
and then I come on the forums and find threads complaining about being ganked there and having to wait etc etc. I mean, I would understand if you have assets there you need to get hold of, that would be a bum deal. But it's not like you can't get that same stuff somewhere else, is it?


The game is advertised that you don't have to wait. Its advertised that 4000 people can be in the same system having epic space battles. And then they go to Jita to buy ships on a saturday afternoon to find that 2K people can't cram into a system in the middle of the afternoon, meanwhile CCP is tweetfleeting another epic 4K man brawl in 0.0 while so and so's freighter is stuck in a customs queue to enter the main trade hub.

Sure people can go elsewhere. Point is they shouldn't have to, and they shouldn't have to wait in line either.


I disagree. You buying something from Jita doesn't really have an overall affect on the game its self...just the person selling the item. A 4k player battle does. If they upped Jita to 4000 or more then they likely wouldn't be able to have 4000+ player battles...and then PvPers would have to suffer cause some pour soul wants into Jita. Solution? Go somewhere else.


Why should people who want to play market games in Jita suffer because 4K people in nullsec stole their node?
Erotica 1
Krypteia Operations
#30 - 2014-03-02 01:58:24 UTC
Jita will always make headlines in GD until my idea is implemented... CCP should charge a PLEX for priority access to Jita. It's a win win for everyone. Well, except poor people, of course. Such is life.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Remiel Pollard
Aliastra
Gallente Federation
#31 - 2014-03-02 01:59:41 UTC
Erotica 1 wrote:
Jita will always make headlines in GD until my idea is implemented... CCP should charge a PLEX for priority access to Jita. It's a win win for everyone. Well, except poor people, of course. Such is life.


But....

But what if my plex is IN Jita :/

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Inxentas Ultramar
Ultramar Independent Contracting
#32 - 2014-03-02 02:15:35 UTC
Remote buying and courier contracts also do the trick. Just order online. Why go to an overcrowded supermarket when you can have someone drop it off? I don't use any of the recommended service providers, just brutal collateral and a decent payout. Maybe you guys are too greedy and cheap to throw ISK at a problem instead of your time and sanity by spamming the jump button.
Chopper Rollins
Republic Military School
Minmatar Republic
#33 - 2014-03-02 02:18:53 UTC
Mara Pahrdi wrote:
I agree. It's a little harder than usual. Takes 25 seconds........


THAT'S WHAT SHE SAID LOLOLOL ECKS DEE GET REKT



Goggles. Making me look good. Making you look good.

Tippia
Sunshine and Lollipops
#34 - 2014-03-02 02:22:08 UTC
Chopper Rollins wrote:
Mara Pahrdi wrote:
I agree. It's a little harder than usual. Takes 25 seconds........

THAT'S WHAT SHE SAID LOLOLOL ECKS DEE GET REKT

Should have named yourself Reid instead of Rollins.
Jelly Fat
Greedy Bastards
#35 - 2014-03-02 02:27:57 UTC
Osmon is the new Jita.

How powerful will you be?

(Your Wizard Level equals the number of Magic Crystal Balls you own)

Wizard Level: 1337

Jelly Fat
Greedy Bastards
#36 - 2014-03-02 02:28:48 UTC
Come to Osmon; we have cookies.

How powerful will you be?

(Your Wizard Level equals the number of Magic Crystal Balls you own)

Wizard Level: 1337

Erotica 1
Krypteia Operations
#37 - 2014-03-02 02:45:36 UTC
Yes, please go to Osmon and buy my wares there, for the low low price of Jita price times 20.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Salvos Rhoska
#38 - 2014-03-02 09:11:55 UTC  |  Edited by: Salvos Rhoska
Why do people not accept/understand the ingame contextual explanation given for Gate queues?

That the games internal entity that is the Jitan Authorities restrict transit to their system because they are at their maximum capacity to service Capsuleers?

Is that not the same as any other port IRL having a maximum capacity?
FULL means FULL.

If you where the Jitan Authorities, would you allow an infinite amount of heavily armed, potentially dangerous, extremely opposrtunistic and politically unaligned immortal Capsuleers into your system? Not only interms of your systems logistics capacity to cope, but also interms of maintaining system security? Hell no. Though player Sov systems may be unable to restrict Gate access by accessing the Gates controls itself, that is indirectly facilitated by player fleets meeting you at said gates, and restricting access militarily. This is a necessary distinction between the non-player NPC nature of Empire systems, as compared to player owned systems.

There seems to be an irrational, unrealistic and flawed assumption on the part of these players: that for some reason gates and stations should have an infinite capacity. Where did they get that idea into their heads? Who told them that? What part of the concept of FULL do they not understand?

I mean even a small child can understand, with some degree of petulant reluctance and chagrin, that their favorite ride at an amusement park has a queue to get to it. Yes, they may have a small tantrum and rage at the unfairness of the universe, but even they eventually begrudgingly accept that and wait inline like everyone else does.

Erotica 1 wrote:
Yes, please go to Osmon and buy my wares there, for the low low price of Jita price times 20.

Yes! Good for you. Thats using your head and adapting. Ofc, hopedully its just a matter of time before others also take advantage of this opportunity and compete with you in pricing at Osmon too.

This ilustrates exactly why it is necessary for their to be a finite quantity on transit to a system.
If the capacity is unlimited, there is no internal mechanism to prevent the unending inflation of Jita.

Jita is a small puddle compared to the ocean that is the rest of the universe.
One cant expect to fit the volume of that ocean, into thatpuddle.

This concept of conservation of volume is something small children cannot grasp when you pour the same quantity of water from a wide jar, into an equally tall, but narrow jar. They cognitively assume that the the narrow one is holding MORE water, than the wide one, because the level is closer to the top of the jar, than it is in the other one.

There is a limit to how much you can "pour" into the finite system that is Jita. At the point that it becomes full, yes, invariably, and understandably, the overflow will have to elsewhere (ie: will pour out of the container). This directly means there are opportunities to catch that overflow in the containers that are the peripheral systems as well as durther remote ones.

It is anthetical to everything that is EVE, that any resource should be infinite. In the case of Jita, the resource in question, is access to a finite system. If there is no restriction on a system, then it naturally becomes the lowest point to which ALL matter, invariably and eventually, flows. Consider if there was an unfillable hole somewhere on Earth, some place that for some inexplicable reason could never be filled, then eventually, over untold aeons, every single drop of rain, every single grain of dust and sand, every molecule of "air", would be deposited in it. Eventually, EVERYTHING would be in that, unfillable, hole. That is the antithetical nature of this impossible proposition.

This is so elementary that I cant understand why it has to be explained to grown adults!

(Caveat: EVE has a precedent for breaking conservation of volume though. Such as items reprocessing into a larger volume than the original item, as well as Containers compressing volume that is greater than their own volume. But this is an unrelated inconsistency, and hopefully one CCP will eventually get around to correcting)
Erotica 1
Krypteia Operations
#39 - 2014-03-02 15:13:09 UTC
Maybe there's a limit to how many Concord ships will show up at once within a single system? We should test it!

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Remiel Pollard
Aliastra
Gallente Federation
#40 - 2014-03-02 15:21:47 UTC
Erotica 1 wrote:
Maybe there's a limit to how many Concord ships will show up at once within a single system? We should test it!


I'm detecting another mass statue-bash incoming....

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Previous page12