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Player Features and Ideas Discussion

 
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[Rubicon 1.3] Mobile Tractor Unit Meta Types

First post
Author
Kasife Vynneve
Aliastra
Gallente Federation
#61 - 2014-03-01 06:14:11 UTC
In regards to having multiple MTUs just apply the same type of coding that DCs have, only one of this item can be active per pilot at any given time
Inspiration
#62 - 2014-03-01 13:53:02 UTC  |  Edited by: Inspiration
The one feature I was looking for most is capacity for use in a mining support role. But neither new version does anything in this direction....instead it focuses even more on mission roles.

These new ones are NOT adding versatility, nor are they expanding game play. They are just more expensive versions of the same thing.

I am serious!

unbless83
T.R.I.A.D
Ushra'Khan
#63 - 2014-03-02 00:09:41 UTC
noctis is kinda redundant?

Aussies are the unicorns of eve... rare and horny

Vivi Udan
Caldari Provisions
Caldari State
#64 - 2014-03-02 03:10:12 UTC
Mike Voidstar wrote:
I like them too. My Noctis is far from obsolete, as nothing combines cargo space and high slots for salvagers the same way.

Now my Noctis has one tractor and seven salvagers and cleaning up a blockade takes maybe two minutes.


I agree, the Noctis is still a valuable ship after the release of the MTU. But the Marauder's bonus to tractor beams (which some players were concerned about during the Marauder rebalance) needs to be addressed again because of the new meta versions...

aka Is CCP going to leave the Marauder tractor beam bonus the way it is? (We all know the answer is yes but I just want it documented for future tolling ammo Big smile )

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

Vivi Udan
Caldari Provisions
Caldari State
#65 - 2014-03-02 03:19:03 UTC
unbless83 wrote:
noctis is kinda redundant?


Although the range of the Noctis is inferior to the MTU (I think it's 96km compared to 125km), the velocity of the tractor beams makes the ship feasible (something like 2.4km/sec compared to 1.5km/sec).

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

STush T
House of Tuachair
#66 - 2014-03-02 18:26:57 UTC
The Noctis is an active salvager. Its fast, mobile, and lots of clicks

The MTU is passive, takes more time, but in situations where you can park an alt with an MTU and salvage drones, then alt+tab back to your main, it really shines.

I personally use a combo of parking my alt in a Noctis, then drop a MTU and salvage drones. When I come back to it, if it isnt done yet then I use the noctis to finish up.

MTU does not make the Noctis redundant, if gives you options on how you want to do the job.
Personally I think the noctis should get a buff so that its better in the areas that you would only want to use a noctis, such as wormholes, pvp battles, etc.
More tank, agility, sensor strength, smaller mass, whatever.
The Noctis has exactly one roll, whats the harm in making it op for its task? People are less likely to get ganked in wormholes with it? It will be able to warp out when someone drops in on it?

Anyway, as is, I dont think the MTU outshines the Noctis, only does the same job, but differently. I do think that the Noctis though, being THE ship for salvaging, could use a buff just to be sure for those that are on the fence about it.
Vol Arm'OOO
Central Co-Prosperity Union
#67 - 2014-03-03 01:08:07 UTC  |  Edited by: Vol Arm'OOO
Honestly, what is the point of making meta versions of the mtu that are harder to kill then the current standard version? Its already a fairly risk proof deployable e.g. the carebear deploys the mtu and hoovers near it, as soon as its shot, the carebear scoops it. There is simply no risk involved. If CCP wants to make meta versions of the mtu which have increased protection, it should also make it so the mtu cant be scooped if it is being targeted.

Edit - I should note that I recognize this is a uniquely highsec issue.

I don't play, I just fourm warrior.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#68 - 2014-03-03 09:23:41 UTC
Vol Arm'OOO wrote:
Honestly, what is the point of making meta versions of the mtu that are harder to kill then the current standard version? Its already a fairly risk proof deployable e.g. the carebear deploys the mtu and hoovers near it, as soon as its shot, the carebear scoops it. There is simply no risk involved. If CCP wants to make meta versions of the mtu which have increased protection, it should also make it so the mtu cant be scooped if it is being targeted.

Edit - I should note that I recognize this is a uniquely highsec issue.


They're quite useful in w-space, both in utility and as bait. Stronger ones will be useful in the bait category.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Hanz Riemannder
University of Caille
Gallente Federation
#69 - 2014-03-03 13:42:33 UTC
Arya Regnar wrote:
Riskless looting.

Bears can scoop MTU under fire and access loot during the aggression.

I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag.
It takes a minute to kill a MTU in most cases and they cost too little to have any downsides atm.


+1 for truth

MTU and MD are an easy mode button right now. What's next, mobile insta-transport in to cargo bay?
STush T
House of Tuachair
#70 - 2014-03-03 15:47:17 UTC
Rather then make all the MTUs pretty much the same, just better versions, balance them like any other ship or mod.
2 versions.
1st
Pros
-Faster tractor (speed up for debate)
-switches targets faster
-tractors furthest to closest
Cons
-Easily popped. Low shield, armor, and structure.
-Drops loot on destruction.
This would utilize the risk reward balance better. Clear rooms faster, but risk loosing it all.

2nd Version.
Pros
-Tank
-Huge cargo bay
Cons
-Slow tractor speed
-If its popped, you lose the loot.
This is more for miners, so the cargo hold would need to be significantly larger, but making it loose its cargo on destruction means when it does go pop, it hurts. And no mining ship is going to be able to get to it in time to clean it out. Or be able to carry all the ore.

Price, make these expensive if you want, if they are useful, them people will save up and buy them. And if they cost a lot, well that just adds more tears.
Sensor strength, Not sure this is even useful. In wormholes its used as bait, so making it harder to scan is pointless, and in normal space, anything that has a cargo big enough to use this is going to be pretty easy to scan down as well, so. . .dont know.

To me this adds variety and balance better then just " Heres ones that are better, but they cost more"
STush T
House of Tuachair
#71 - 2014-03-03 15:55:09 UTC
Also (this may be pushing it)
Add a script option,
-without scripts it operates as normal, is scoopable under fire, normal hp
-With script it gains 200% hp, but is not scoopable under fire. This would give the owner time to reship, and defend his MTU, but if he didnt defend his MTU, then any offensive module could lock out his deployable. Course offender still gets suspect flag.
To me this seems to be better for miners, and wormholers using it as bait. And anyone else who is using one, but doesnt mind some pvp.
Ukandora
Deep Core Mining Inc.
Caldari State
#72 - 2014-03-03 22:11:11 UTC
How about focusing on crimewatch instead regarding those new Structures. It can't be that they could be easily destroyed in Highsec without Concord interfering... and if you are a PVE Drone user - then good luck. If your Drones are set to Aggresive they will attack the aggressing player and you are doomed.
Vol Arm'OOO
Central Co-Prosperity Union
#73 - 2014-03-04 00:32:59 UTC
Hanz Riemannder wrote:
Arya Regnar wrote:
Riskless looting.

Bears can scoop MTU under fire and access loot during the aggression.

I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag.
It takes a minute to kill a MTU in most cases and they cost too little to have any downsides atm.


+1 for truth

MTU and MD are an easy mode button right now. What's next, mobile insta-transport in to cargo bay?


It should be made so that a mtu cant be scooped or accessed if it is being aggressed.

I don't play, I just fourm warrior.

Hanz Riemannder
University of Caille
Gallente Federation
#74 - 2014-03-04 08:44:20 UTC
Vol Arm'OOO wrote:
Hanz Riemannder wrote:
Arya Regnar wrote:
Riskless looting.

Bears can scoop MTU under fire and access loot during the aggression.

I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag.
It takes a minute to kill a MTU in most cases and they cost too little to have any downsides atm.


+1 for truth

MTU and MD are an easy mode button right now. What's next, mobile insta-transport in to cargo bay?


It should be made so that a mtu cant be scooped or accessed if it is being aggressed.


Same for a MD.
Why does it go in reinforce? Why would a cheap disposable little depot have the same benefits of a POS? Why can you just scoop it up and re-deploy it? Easymode for the lazy.


STush T
House of Tuachair
#75 - 2014-03-05 01:40:28 UTC  |  Edited by: STush T
Needed,

-Launch for corp
-Scoop AND loot option in one go
-^that option on the"Selected Item" window (since right clicking is a mess of options)


Those 3 things and I would be grudgingly happy with the MTU
(still want the wreck juggling to go away)

Not Needed
-More expensive, but same thing
-More sensor strength
-More tank

Nice to have, not needed
-Faster, further tractor would be nice, but not needed, and certainly not worth a significant increase in price. Just means it will get popped.
-Some way of specialing it so that it was set apart from the other loot in your cargo hold. Who doesnt love search through all the metal scraps, looking for the lost MTU?
DAndrei Dascalu
No Vacancies
No Vacancies.
#76 - 2014-03-06 08:53:36 UTC
Arsine Mayhem wrote:
One thing that would be nice, if they didn't tractor empty wreaks.


lol, yeah... tell that to wh people...
Gogela
Epic Ganking Time
CODE.
#77 - 2014-03-07 17:59:44 UTC
I think MTUs work pretty close to perfectly as they are now. Empty wreck tractoring and "wreck ping-pong" are not bugs... those are good mechanics for PvP in the context of MTU deployment in highsec. Pods have a lot of options when it comes to screwing with each others MTUs right now. Particularly highsec carebears should appreciate this. I typically get into a long range Oracle to blow them up, but that suspect flag keeps you on your toes. I've lost a few. If you aren't ready to start getting suspect flags etc... yet you can still play the MTU game simply by deploying your own. It encourages people to keep an eye on their MTUs, and not just MTU spam the hell out of ever highsec gate. I don't think they should change a thing.

The new MTUs look perfect too. I don't see what anyone has to complain about on this one... Roll

Signatures should be used responsibly...

Malcolm Shinhwa
The Scope
Gallente Federation
#78 - 2014-03-07 18:05:37 UTC
Despite CCPs intentions I don't see much use for the Noctis now. We've sold all of ours and solely use mtus. In wh space I want the least valuable pve assests on grid that can get the job done. For salvaging that means the shooters drop mtus and come back later in a Catalyst to salvage. No reason to risk a 100m ship where a 10mil one will do.

When running hs missions we can't find a reason for the Noctis either. Drop mtus as you go. Come back in fast warping ship to scoop the loot. I wonder if ProSynergy saw a big hit to their business model now that salvaging can be done almost entirely AFK by the pilots themselves?

Although we use them I think they were a terrible idea from a gameplay standpoint. However I am sure they are here to stay. Can we at least come up with some way to fix this dynamic:

1. wh pve dude gets dropped on and killed. 50% possible loot drop
2. mtu immediately scoops the loot and now must be killed. another 50% drop

Sure you can kill the tractor first, while the other guy just slowboats out of range because the mtu has way more hp than even the noctis. Or as happens, you just kill they guy knowing you probably aren't going to get paid. Incentive to pvp slightly reduced.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

The Jagji
Brotherhood Of The Risen Phoenix
#79 - 2014-03-08 11:42:22 UTC
Both of the new units sound sweet. XD I bet they will be expensive as poop tho... What?
STush T
House of Tuachair
#80 - 2014-03-08 16:12:46 UTC
The Jagji wrote:
Both of the new units sound sweet. XD I bet they will be expensive as poop tho... What?


Well congratulations, now i cant say that there isnt any approval for these new metas. . .
But the overall opinion is that they are a waste of CCPs time since they arent what the players want out of their MTUs.

Correct me if Im wrong here.