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Xander Phoena for CSM9

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Author
Tyrant Scorn
#61 - 2014-02-27 08:32:27 UTC
I had the pleasure of having Xander Phoena as a guest on my podcast, where we talked about his CSM campaign, go check it out at the following links below.

Mp3 Download Link:
http://www.legacyofacapsuleer.com/mp3/LOAC_ep_05.mp3

YouTube:
http://www.youtube.com/watch?v=lb-DeAitKY4
Xander Phoena
Brutor Tribe
Minmatar Republic
#62 - 2014-02-27 08:54:29 UTC
Tyrant Scorn wrote:
I had the pleasure of having Xander Phoena as a guest on my podcast, where we talked about his CSM campaign, go check it out at the following links below.

Mp3 Download Link:
http://www.legacyofacapsuleer.com/mp3/LOAC_ep_05.mp3

YouTube:
http://www.youtube.com/watch?v=lb-DeAitKY4


Great interview. Had a lot of run recording with Tyrant. Even managed to find the time to discuss some stuff that wasn't CSM-releated!

www.crossingzebras.com

Neutifi Dre'Oss
Pator Tech School
Minmatar Republic
#63 - 2014-03-01 23:53:50 UTC
Vote him in so he doesn't lose anymore Ishtars ratting.... Big smile
Royal Ituin
The Night Watchmen
Goonswarm Federation
#64 - 2014-03-01 23:56:51 UTC
+1 for Xander Phoena.
Malcanis
Vanishing Point.
The Initiative.
#65 - 2014-03-02 00:03:40 UTC
Xander assures me that, should he be elected, CSM9 will be the CCP-certified Best CSM

I don't know what more you'd need.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Xander Phoena
Brutor Tribe
Minmatar Republic
#66 - 2014-03-02 15:20:49 UTC
I interviewed Ali and Malcanis as part of my series of monthly interviews with CSM8 over on Crossing Zebras

http://crossingzebras.com/csm8-march-interview/

There's a good bit of time spent discussing CCP's plans for the upcoming elections which may be of interest to candidates this year.

www.crossingzebras.com

Jayne Fillon
#67 - 2014-03-02 19:57:37 UTC
Good segment on Eve Radio!

Your answer about sov had me thinking - do you think deployables, both current and future, represent the right way to change sov to make it more dynamic? Speifically, I'm wondering about the ESS.

Can't shoot blues if you don't have any. Long Live NPSI.

Xander Phoena
Brutor Tribe
Minmatar Republic
#68 - 2014-03-03 00:14:47 UTC
Jayne Fillon wrote:
Good segment on Eve Radio!

Your answer about sov had me thinking - do you think deployables, both current and future, represent the right way to change sov to make it more dynamic? Speifically, I'm wondering about the ESS.


Honestly, I hadn't really though about using mobile deployables in that way. Now you suggest it, I see no reason why not. I love some of the potential ideas that have been suggested for mobile deployables even if the ESS was an failure in my eyes (even in it's current 'fixed' state).

Personally, I think the focus should be on trying to incentivise coalitions to divide forces up over numerous systems. Could that be done via deployables perhaps? Not sure. I mean, a deployable that somehow limited the number of people who could be in the system (for example) seems only to favour the dudes with the most supers.

I'm thinking about this even as I write it - I kinda think using mobile deployables to 'fix' sov could work but it would be a little bit of a band-aid. I think the fundamental nature of how sov works itself needs fixed first and foremost and subtle tweaks can and should be made via mobile deployables.

But yeah, the ESS was terribad.

www.crossingzebras.com

Xander Phoena
Brutor Tribe
Minmatar Republic
#69 - 2014-03-03 00:16:30 UTC
Jayne Fillon wrote:
Good segment on Eve Radio!

Your answer about sov had me thinking - do you think deployables, both current and future, represent the right way to change sov to make it more dynamic? Speifically, I'm wondering about the ESS.


It was good on ER! I pretty much agreed with what you answered Wiggle's question with more or less to the letter. ISK charges based on alliance sizes just isn't the solution to the thorny issue of sovereignty mechanics.

Honestly, I hadn't really though about using mobile deployables in that way. Now you suggest it, I see no reason why not. I love some of the potential ideas that have been suggested for mobile deployables even if the ESS was an failure in my eyes (even in it's current 'fixed' state).

Personally, I think the focus should be on trying to incentivise coalitions to divide forces up over numerous systems. Could that be done via deployables perhaps? Not sure. I mean, a deployable that somehow limited the number of people who could be in the system (for example) seems only to favour the dudes with the most supers.

I'm thinking about this even as I write it - I kinda think using mobile deployables to 'fix' sov could work but it would be a little bit of a band-aid. I think the fundamental nature of how sov works itself needs fixed first and foremost and subtle tweaks can and should be made via mobile deployables.

But yeah, the ESS was terribad.

www.crossingzebras.com

Ali Aras
Full Broadside
Deepwater Hooligans
#70 - 2014-03-03 01:09:19 UTC
What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution?

http://warp-to-sun.tumblr.com -- my blog

Sephira Galamore
Inner Beard Society
Kvitravn.
#71 - 2014-03-03 10:20:30 UTC  |  Edited by: Sephira Galamore
There have been several discussions here on the forums and elsewhere on how our actions and motivations in Eve reflect our actual selves and whether it's dumb to care for pixels.

While it's (imho) obvious that blowing people up in game doesn't mean you are a terrible person, I think the intend of your actions does say something about you.
Eve is a game of choices with no formal goal. In a way it's a multifaceted simulator. If someone plays "for the tears" / with the intent to specifically mess with another player; if someone choose to suicide gank on a player ship instead of an NPC hauler because he wants the player to react emotionally (and not for profit, political reasons etc) - I think that tells me this person likes to make others miserable.
Hilmar actually did a presentation I really liked and spelt out thoughts I had on Eve and virtual worlds. Because I do think Eve is real. It's not 'just' pixels. It's the representation of effort/work done by people and more importantly it's real communities of real people and their real interactions.

What is your serious take on that matter?
Do you think there are players that claim to enjoy the tears just to appear more mean/tough? Should players that almost entirely play to mess with other players - that is, to ruin their day - be encouraged or discouraged?
Is it foolish to attach emotions and personal value to virtual items considering people attach emotions and personal value to real life hodgepodges, vanity items or other stuff related to love, esteem and self-actualization?
TorkNor Del'raith
Federal Navy Academy
Gallente Federation
#72 - 2014-03-03 14:06:21 UTC  |  Edited by: TorkNor Del'raith
Sephira Galamore wrote:
There have been several discussions here on the forums and elsewhere on how our actions and motivations in Eve reflect our actual selves and whether it's dumb to care for pixels.

While it's (imho) obvious that blowing people up in game doesn't mean you are a terrible person, I think the intend of your actions does say something about you.
Eve is a game of choices with no formal goal. In a way it's a multifaceted simulator. If someone plays "for the tears" / with the intent to specifically mess with another player; if someone choose to suicide gank on a player ship instead of an NPC hauler because he wants the player to react emotionally (and not for profit, political reasons etc) - I think that tells me this person likes to make others miserable.
Hilmar actually did a presentation I really liked and spelt out thoughts I had on Eve and virtual worlds. Because I do think Eve is real. It's not 'just' pixels. It's the representation of effort/work done by people and more importantly it's real communities of real people and their real interactions.

What is your serious take on that matter?
Do you think there are players that claim to enjoy the tears just to appear more mean/tough? Should players that almost entirely play to mess with other players - that is, to ruin their day - be encouraged or discouraged?
Is it foolish to attach emotions and personal value to virtual items considering people attach emotions and personal value to real life hodgepodges, vanity items or other stuff related to love, esteem and self-actualization?



i been reading the forums more than i normaly do now that Xander trying get into CSM9 witch i am voting for but i seen a few post now like this to tell you the truth i live in null but a pirate at heart and ganking people to try get shiney things they carrier i love doing ganking miners just because to see them blow up alot of people look at what i done in the past of doing wrong for me its that rush you get you want to get that last shoot off at that miner or hauler before your killed by CONCORD i dont go out to make people day bad i do all this for profit, fun and because there no political that can stop me and hopefully people will leaner from there mistake there not 1 person i EVE that can say they never been ganked or lost something very $$$ because of silly mistakes i lost $$$ by silly mistake but the thing is you dont make the same mistake again and if you do should be ganked again and i think if CCP try to do anything about things like this they lose a lot of people in game a lot of people enjoy the game because of this and a lot of people joined the game because of this

sorry for taking your spot light xander just something i like to say

keep up the great work Xander and i hope you get in with CSM9
Xander Phoena
Brutor Tribe
Minmatar Republic
#73 - 2014-03-03 19:03:59 UTC  |  Edited by: Xander Phoena
Ali Aras wrote:
What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution?


The device was clearly considered a null sec nerf in it's initial form so LP was added, effectively turning it into a null sec buff a something 0.0 frankly doesn't need. The design of the ESS is obtuse and clunky and as about as far from intuitive as can be possibly imaginable. I know we're Eve players and meant to have some modicum of intelligence but nevertheless this just seems awkward. To boot, in Vale, we have them in place everywhere (why wouldn't you?) and it's made no perceptive difference the traffic we have seen in the region.

How to avoid in the future? Well you mention objectives and the problem is I can't really tell what the objective was with the ESS. At first if was a clunky 0.0 nerf and now it's a clunky 0.0 buff so I just don't know. I mean I guess the point is the potential to awox corpmates and for small gangs to come steal your stuff but deployables such as siphons do this in a much cleaner and intuitive manner. I know you and Malcanis have both stated that you were kinda unhappy with CSM8's performance over the ESS 'thing' and mobile deployables are certainly a great development avenue but I'll be keepng a very close eye on them should I be elected.

tl;dr - more siphons, less ESS.

www.crossingzebras.com

mynnna
State War Academy
Caldari State
#74 - 2014-03-03 19:13:25 UTC
Man you have no idea how much I disagree with literally every single word you just wrote there.

Member of the Goonswarm Economic Warfare Cabal

Xander Phoena
Brutor Tribe
Minmatar Republic
#75 - 2014-03-03 19:15:48 UTC  |  Edited by: Xander Phoena
Sephira Galamore wrote:
There have been several discussions here on the forums and elsewhere on how our actions and motivations in Eve reflect our actual selves and whether it's dumb to care for pixels.

While it's (imho) obvious that blowing people up in game doesn't mean you are a terrible person, I think the intend of your actions does say something about you.
Eve is a game of choices with no formal goal. In a way it's a multifaceted simulator. If someone plays "for the tears" / with the intent to specifically mess with another player; if someone choose to suicide gank on a player ship instead of an NPC hauler because he wants the player to react emotionally (and not for profit, political reasons etc) - I think that tells me this person likes to make others miserable.
Hilmar actually did a presentation I really liked and spelt out thoughts I had on Eve and virtual worlds. Because I do think Eve is real. It's not 'just' pixels. It's the representation of effort/work done by people and more importantly it's real communities of real people and their real interactions.

What is your serious take on that matter?
Do you think there are players that claim to enjoy the tears just to appear more mean/tough? Should players that almost entirely play to mess with other players - that is, to ruin their day - be encouraged or discouraged?
Is it foolish to attach emotions and personal value to virtual items considering people attach emotions and personal value to real life hodgepodges, vanity items or other stuff related to love, esteem and self-actualization?


First up, great question.

The answer, like the question itself, is complex. Eve is a game about relationships. It is also a game about achievements. When you grind enough minerals to make your first Rifter. Grind enough red crosses for your first Raven. Jump in there for a one on one you know you probably should lose and somehow get the win while warping out in structure. Your own corp getting 100 players.

We all have goals in Eve and when we achieve those goals I imagine we have a huge amount of elevation. On having put in the blood, sweat, tears, time and commitment to achieve something. That it is pixels is almost irrelevant.

And that achievement is all the more because you are beset with dangers and perils at every corner. Had you not overheated that hardener at the right point you'll have lost that one on one. If you hadn't trusted your instincts with that corp app for a guy you felt in your gut was a scammer .

For there to be any sense of achievement in Eve there has to be the potential for loss. To truly feel happy after achieving a goal against all odds, you need the potential of the crushing disappointment when it all goes wrong.

The griefing scamming side if the game isn't for me. I don't play Eve to harvest tears. Would I remove that side of the game? No chance. As you say, Eve is multifaceted. It's a whole ecology. Just like those of us trying so hard to build our sandcastles, we need those willing to kick them down.

www.crossingzebras.com

Sephira Galamore
Inner Beard Society
Kvitravn.
#76 - 2014-03-03 19:26:19 UTC
Xander Phoena wrote:
First up, great question.
Great reply! <3

Xander Phoena wrote:
The answer, like the question itself, is complex. Eve is a game about relationships. It is also a game about achievements. When you grind enough minerals to make your first Rifter. Grind enough red crosses for your first Raven. Jump in there for a one on one you know you probably should lose and somehow get the win while warping out in structure. Your own corp getting 100 players.

We all have goals in Eve and when we achieve those goals I imagine we have a huge amount of elevation. Oh having put in the blood, sweat, tears, time and commitment to achieve something. That it is pixels is almost irrelevant.

And that achievement is all the more because you are beset with dangers and perils at every corner. Had you not overheated that hardener at the right point you'll have lost that one on one. If you hadn't trusted your instincts with that corp app for a guy you felt in your gut was a scammer .

For there to be any sense of achievement in Eve there has to be the potential for loss. To truly feel happy after achieving a goal against all odds, you need the potential of the crushing disappointment when it all goes wrong.

The griefing scamming side if the game isn't for me. I don't play Eve to harvest tears. Would I remove that side of the game? No chance. As you say, Eve is multifaceted. It's a whole ecology. Just like those of us trying so hard to build our sandcastles, we need those willing to kick them down.
Xander Phoena
Brutor Tribe
Minmatar Republic
#77 - 2014-03-03 19:28:21 UTC
mynnna wrote:
Man you have no idea how much I disagree with literally every single word you just wrote there.


That's ok. If everyone on CSM agreed with each other in every single way on everything, you could run with just 1 as opposed to 14.

www.crossingzebras.com

Sephira Galamore
Inner Beard Society
Kvitravn.
#78 - 2014-03-03 19:40:12 UTC  |  Edited by: Sephira Galamore
Xander Phoena wrote:
At first if was a clunky 0.0 nerf and now it's a clunky 0.0 buff so I just don't know.

As far as I know it was never about nerf or buff but rather about the issue of ISK sink vs. ISK fountain.
CCP did _not_ want more ISK injection in Nullsec but was very much for reducing ISK fountains. So when they realized ("got told"?) that the first (public) iteration would be a bad idea, they introduced LP gain, which in effect is somewhat of an ISK sink :)

Of course _why_ the ISK sink / reduced ISK fountain for Nullsec is desirable I can't tell, but I guess CCP has numbers.. maybe Mynnna can walk the NDA line here a bit and elaborate?
Aineko Macx
#79 - 2014-03-03 20:02:33 UTC
With your dedication and dialogue abilities I think you'd be a great asset to the CSM.
Ranamar
Nobody in Local
Of Sound Mind
#80 - 2014-03-03 20:03:06 UTC
Xander Phoena wrote:
Ali Aras wrote:
What makes the current ESS a failure, and how would you achieve similar objectives while avoiding the pitfalls in the present solution?

[...]
I mean I guess the point is the potential to awox corpmates and for small gangs to come steal your stuff but deploys less such as siphons do this in a much cleaner and intuitive manner.
[...]

I will agree that CCP did a terrible sales job including a justification that seems tangential to the actual purpose of the ESS. Let's postulate that the purpose of the ESS is to provide an opportunity for an interaction between people living in a system and people roaming around other than "camp people into station" and "gank inattentive ratters" and an incentive to provide this opportunity for interaction. Given that:
  1. Is this a worthwhile goal? If not, why not? (If you think it is not worthwhile, you are welcome to ignore the remaining questions if you think they are not relevant.)
  2. How does the siphon achieve this better than the ESS? As far as I can tell, what the siphon does is let your neutral eyes alt damage people's income with possibly a chance to get some payout. What am I missing here?
  3. How could the ESS have been implemented to better achieve this goal?