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Wardec mechanics -- Well needed changes

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#61 - 2014-03-01 16:32:19 UTC
and lets suppose that u get ur extended dec against corp leavers, what are u going to do when they sit docked for 7 days, or use insta undocks and shuttles to completely avoid u all together?

will u whine that insta undocks and shuttles need to be nerfed? or that they should not be able to dock for 7 days? what if they then just dnt log on for 7 days? are u going to force them to auto-log in and auto-undock into ur optimal?

PvP will always be avoidable in some sense. thus deccing for pure kills has to be limited at somepoint.

ur self entitlement to shooting other players is as bad as the self entitlement that carebears have when they believe they should be able to play this game without the influence of others.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Basil Pupkin
Republic Military School
#62 - 2014-03-01 17:09:34 UTC
Daichi Yamato wrote:
basil u think the ship rebalance buffs older players?
the new T1 frigs and cruisers are sexy!


I am sure it does. Elite cert for some T1 frigs take over 200 days to train, training solely for it and no other skills at all.
Imagine how long it takes to master the cruiser...

You may say that not every skill in the cert matters. I can only reply that every skill, no matter how much it matters, as long as it matter anything at all, is an advantage an older player can exploit.

You're making a lot more sense in this thread than in previous one, what happened?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Daichi Yamato
Jabbersnarks and Wonderglass
#63 - 2014-03-01 18:35:33 UTC
simples

defenders have options when decced. one of those options always has been, and always should be, to leave the corp and thus the dec. If a corp fail cascades under ur dec, u win, decs over. a war dec does not pay for targeting specific ppl, only the corp.

i spent my first year and a half (after the first two weeks mulling about) in this game in a 'griefer' corp, and was also frustrated when players left corp. but even then, our decs were never just about the kills. it was about the hunt, then the fail cascade, or getting ppl to leave an area, or withdraw a dec against our allies, and sometimes the weeks of non-stop POS bashing. many decs that were fails in the conventional sense (losing more than we killed) were successful in the objective we had started the dec for.

there was one time a particular war target would log in, and start mining in some distant system. so i'd run locates on him and start to make my way towards him. and once i reached the 23rd out of the 26 jumps, he'd just log off after about 10 mins of playing. it happened a few times, and was immeasurably frustrating. so what did i do? i waited for the war dec to end and then suicide ganked him.

for me, justice was served as i destroyed the ship he'd been flying during the dec, so i got as much reward as i would have gotten if i had caught him during the dec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Merchant Ally
University of Caille
Gallente Federation
#64 - 2014-03-01 20:45:16 UTC  |  Edited by: Merchant Ally
Daichi Yamato wrote:
ally u sound like quite a risk averse PvP'er. BS's are too expensive? so use something smaller. Cruisers are pretty sweet these days.


If you had actually bothered to read my post, rather than glance over it, I said the insurance issues are a major issue for new players; I mainly fly T2 or T3 ships which have no insurance (and never should), T1 hulls should insure well as it would go along with the idea of T1 hulls being entry-level ships for those without the SP (though piloting a BS well still takes a fair bit and with tiericide most new players will probably just skill for T2 cruisers) to fly the T2 ships.
I'm not sure how long you've been playing EVE, but there was a time when insurance covered pretty much the whole price of the hull (usually slightly less), in my experience, when insurance was like this war-targets were much more inclined to jump in BCs and BS then come and play, now they either try and ignore the war and dock up when someone enters local, or fly around in frigate and destroyer suicide fleets. Proper insurance would help new players get introduced into the world of PvP with a larger safety net, if you see that as me being risk averse, then you are a ******* moron.

Daichi Yamato wrote:

-is that a complaint that marmite and failed only dec ppl they know they can stomp with superior equipment and tactics? and what are u doing to ur wartargets again?


Once again, if you read the post you'd see that I was complementing marmite and failed for being successful at what they do and saying that if wardeccing them with as small a force as I and my corp number would be futile, no complaint, no whine, I state the facts and you turn those facts into needless drama.

Daichi Yamato wrote:

truthfully, noobs leave the area and are able to be targeted early enough. noob systems affect that little.

Actually, if you read the evelopedia article, the protections extend outside the rookie systems and extend to rookie pilots in general, though mainly focusing on the rookie solar systems, you can still be penalized for killing/scamming/inappropriately touching them outside these systems.


Daichi Yamato wrote:

u dec the corp, not the player.

Then why do we pay per player when deccing a corp of more than 50 people? Shouldn't we pay more for deccing an alliance with 100 corps each with 1 member than an alliance with 4 corps each with 100 members if this was the case?

Daichi Yamato wrote:

CCP made war decs more expensive to reduce the amount of flippant decs like the ones u seem to make.

Quote devblog please, I'd like to see CCP's official opinion on this, rather than your take on their actions.
Merchant Ally
University of Caille
Gallente Federation
#65 - 2014-03-01 21:07:42 UTC  |  Edited by: Merchant Ally
Daichi Yamato wrote:

-the most desirable mechanic is whichever one i want to do at the time. if its just pure kills u want, why dont u roam low sec and null sec, or hunt ppl in worm holes? or join up with faction warfare.

I've done lowsec and nullsec roams, they do not appeal to me, wormholes, now; are sparsely populated, when apocrypha first came out we got loads of WH kills, now we get maybe 1-2 people per 10-20 holes. FW has never appealed to me. Also, it is not 'pure kills' I want, I want to kill people using the war mechanic, it is the one I like using the most, saying "No **** this, go do this instead" is pretty stupid in a thread dedicated to wardecs, this also applies to your post below; you seem to think I've not done low/null/WH, I have and I find it to either be dull and tedious, or so time consuming that one must be at their PC 23/7, wardecs allow you to do things at your own pace, which is why they appeal to me.

I do more than wardecs, I do alot of highsec and some wormhole PvP, though this thread is about wardecs, we are not talking about anything else.

Daichi Yamato wrote:
and lets suppose that u get ur extended dec against corp leavers, what are u going to do when they sit docked for 7 days, or use insta undocks and shuttles to completely avoid u all together?

will u whine that insta undocks and shuttles need to be nerfed? or that they should not be able to dock for 7 days? what if they then just dnt log on for 7 days? are u going to force them to auto-log in and auto-undock into ur optimal?

PvP will always be avoidable in some sense. thus deccing for pure kills has to be limited at somepoint.

ur self entitlement to shooting other players is as bad as the self entitlement that carebears have when they believe they should be able to play this game without the influence of others.


No, if they use insta-undocks shuttles and safespots they will be smart players and have bested me, I come across this alot during wars and it does not bother me in the slightest, this is a player being smart and using his wits to evade me, rather than just dropping corp and chilling in an NPC corp until it's safe for them to come back.

You make alot of posts about how self entitled I am, look at yourself, lording over me like you're some master of the universe, get over yourself and for the love of god learn to speak some basic English, we are not texting eachother here.

You also seem to think I'm in wardecs just for the kills, I'm in it for all the reasons you've listed except shooting POS', but when you wardec a corp and their members melt away into an NPC corp, join back up, you dec them again and the same keeps happening, it is obviously an issue, the only solution is suicide-ganking and this is done when specific members require specific attention, though it should not have to be the only option and it is also being continually nerfed, CCP are making it harder and harder to impose non-consensual PvP onto people in hisec, this is a problem.
Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2014-03-01 22:40:59 UTC
evelopedia- 'There are certain forms of griefing that can get you banned from the game. These include (but probably are not limited to) can baiting in rookie systems and certain forms of verbal harassment.'

is this what u mean? which suggests there are other forms of griefing that are bannable. it does not pertain to rookies specifically. if its not what ur referring to, im going to need a hand.



as to finding a link on CCP's view on grief decs etc. the dev blogs say that the increase in cost was to reflect the increased targets and that 'griefing' decs are not rampant. mentioning near the end that the only way to avoid dec is to join an NPC corp and that was the direction CCP were taking at that time.
changes to war mechanics
war, modules & super friends

But none of them mention the desire CCP had to make decs more meaningful and less whimsical. Or the ' You dec the corp, not the player' which i suppose were on the forums somewhere. these are proving difficult to locate. im only able to find other forum users quoting or referring to these comments. no original source.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cordo Draken
ABOS Industrial Enterprises
#67 - 2014-03-01 23:29:26 UTC  |  Edited by: Cordo Draken
Batelle wrote:
Merchant Ally wrote:

- When a member from a wardecced corp leaves there is a 48h grace period that he can still be shot at, despite being part of that corp. After all, the bribes are per head, the effect of the bribe shouldn't cease to function just because this person left corp.


This will never happen.


This should happen... Or the Dude needs to Pay Concord a 50m fine to get out. As noted, the Defender has the benefits or Allies. Not the aggressor... which I believe should stay that way. If the aggressor can't hack what the Defender brings in as an Ally, too bad, that's their risk. But, for an Individual, to just bail out on a whim is crap... 24 hour clock and a "Pay off" to Concord should be amended in, as joining a Corp/Alliance is part of Their Risk.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#68 - 2014-03-02 00:01:01 UTC
Cordo Draken wrote:
Batelle wrote:
Merchant Ally wrote:

- When a member from a wardecced corp leaves there is a 48h grace period that he can still be shot at, despite being part of that corp. After all, the bribes are per head, the effect of the bribe shouldn't cease to function just because this person left corp.


This will never happen.


This should happen... Or the Dude needs to Pay Concord a 50m fine to get out. As noted, the Defender has the benefits or Allies. Not the aggressor... which I believe should stay that way. If the aggressor can't hack what the Defender brings in as an Ally, too bad, that's there risk. But, for an Individual, to just bail out on a whim is crap... 24 hour clock and a "Pay off" to Concord should be amended in, as joining a Corp/Alliance is part of Their Risk.

I can agree with this in principal. But I think it has some flaws in judgement. Players will either refuse to pay and wait out their war without undocking :or: they will pay up and still wait, though a shorter period of time before undocking. I dont think that this can really solve the issue of getting what you paid for.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#69 - 2014-03-02 00:49:02 UTC
Basil Pupkin wrote:

1. Never once have I said that I have been market trading. This alt is permadocked and logged in maybe twice per month to change skills. Frigates and Cruisers are cheap because they live till first HAC with 60m SP pilot they meet, and therefore are junk. Stupid nullification attempt nullified.
2. Nobody cares what you want me to do, and this character has successfully evaded combat peeveepee for years, therefore nullifying your stupid nullification attempt.
3. Bah, cba to deal with ad hominem on purpose.
4. You assumed mining for profit exists, I corrected you, there is nothing to nullify here, why do you even try?

There was never an argument here, just theory about how it would be possible to live without interaction. Find yourself a stupidly remote place, and don't undock with neuts in local, easy. Whatever you nullify here is beyond my understanding, but it seems you went on a campaign to nullify your credibility here, so it's ok.

Bah... now that's dumb below par, mate. Most wars happened when both sides were ready to jump each other, but merely waited for that provocation to have a reason to. That was the #1 way to wage war, both historically - War of the bucket - until fairly modern WWI and WWII, which started equally well with every participating party able and willing. It's not my job to force you back into history class, but I must tell you that your education has holes. Nullification nullified on account of poor education.

Let's line up the ganking "nerfs":
- Ship rebalance which brought a line of perfect cheap ganking ships.
- Tags for sec, which removed consequences of ganking.
"Buffs":
- Insurance payout was removed, so you now make a few thousands less for your catalyst.
Freedom of self defense is not available in many countries, including mine. Once again, your education shows its flaws, my friend. And calling me a victim, has I ever been one? No. Because I know my beans. But ganking itself is, victim point aside, is too profitable at the moment and needs a nerf due to that, not for any other reason you suspect I have. Nullification nullified on account of didnt-read-lol approach to the initial point.
So when I use arguments of another side during opinion exchange, that makes me a troll, huh? And then it somehow invalidates valid points, just because I'm accused of being a troll and carebear? After that comes a vividly potshot speculation of ad hominem nature, along with personal attacks which sounds like goon logic, ending with proposing to deal with something built on top of aforementioned arguments of extremely dubious credibility. Funnies part is that was a question and not an argument to begin with, so there were noting to nullify but your own portrait of intelligence. You're succeeding. Keep it up!

Hello again mr Troll. You have said a lot a stupid things over these two posts. This takes the cake. At least your repetitively droll arguments used to be coherent even if the were built on faulty logic and factual ignorance. But you reveal a lot.

Basil Pupkin is perma docked at Jita. He evades pvp; but you cant evade it if you dont undock. So one of them is a lie.

He is 3.5 years old- hmm so if not a trader then he is cooking up for something. Which means you will undock again someday. And in so doing, eventually lead a patient man to your alts. 3.5 yrs is long time to cook a peep for anything but pvp. I really hope you are cooking up a combat pilot so you can see your T2/T3 get taken out by a younger but more experienced pilot. Real experience = priceless.

Your fond of using fallacious arguments. War of the bucket you say? proves that one war 800 years ago was mutual, you say? Did you read the part about it being a series of retaliatory escalations and generational hatred? Nope your just trolling.

You have made so few valid points, so so little to invalidate.
From wikipedia: Ad hominem reasoning is not always fallacious, for example, when it relates to the credibility of statements of fact.
Ad hominem arguments are the converse of appeals to authority, and may be used in response to such appeals.

and the definition of arguments / appeals from authority, which is where all your arguments ever seem to stand:
Argument from authority is a common logical fallacy ... any appeal to authority used in the context of deductive reasoning, and appealing to the position of an authority or authorities to dismiss evidence ... because authorities are not necessarily correct about judgments related to their field of expertise. Though reliable authorities are correct in judgments related to their area of expertise more often than laypersons, they can still come to the wrong judgments through error, bias, dishonesty, or falling prey to groupthink. Thus, the appeal to authority is not an argument for establishing facts.
Since all your appeals and judgements are based on your one time at band camp philosophy of: I have evaded pvp so I know what im doing and I saw this 100 man corp once attacking a miner so I know everything about war decs, and they even more comical proof you continuously provide that pvp is only possible for those with 100mil + sp. You sir, attempt to validate your invalid arguments through all these fallacious means.

and finally, come now basil... your ad hominem (from wiki: fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument.) attacks on my intelligence and credibility show how desperate and ignorant you truly are. I may not be particularly bright, but I am smart enough to know that you are not an idiot. Do yourself a favor and dont degenerate into one.
Merchant Ally
University of Caille
Gallente Federation
#70 - 2014-03-02 00:51:30 UTC  |  Edited by: Merchant Ally
Daichi Yamato wrote:
evelopedia- 'There are certain forms of griefing that can get you banned from the game. These include (but probably are not limited to) can baiting in rookie systems and certain forms of verbal harassment.'

is this what u mean? which suggests there are other forms of griefing that are bannable. it does not pertain to rookies specifically. if its not what ur referring to, im going to need a hand.



CCP's official version

Quote:
Pilots found to pursue activities against new players in other areas may be subject to further restrictions as deemed necessary by CCP Games Customer Support Team.


EDIT: I believe an earlier version (1-2mnths) specifically stated something along the lines of "Pilots targeting new players in other solar systems from those listed here will also be subject to these rules on a case-by-case basis" I believe it may have been changed to be even more vague after I personally complained about it after receiving a warning for simply asking an ISD guy whether or not you were allowed to scam people from rookie help if they weren't in rookie systems. What can I say, CCP seems to take people subscribing after their 14 day trial rather seriously. No doubt Hellmar want's enough money to fund his endless supply of monocles, gold inlaid kippahs and bar-mitzvahs.
Cordo Draken
ABOS Industrial Enterprises
#71 - 2014-03-02 01:55:14 UTC
JetStream Drenard wrote:
Cordo Draken wrote:
Batelle wrote:
Merchant Ally wrote:

- When a member from a wardecced corp leaves there is a 48h grace period that he can still be shot at, despite being part of that corp. After all, the bribes are per head, the effect of the bribe shouldn't cease to function just because this person left corp.


This will never happen.


This should happen... Or the Dude needs to Pay Concord a 50m fine to get out. As noted, the Defender has the benefits or Allies. Not the aggressor... which I believe should stay that way. If the aggressor can't hack what the Defender brings in as an Ally, too bad, that's there risk. But, for an Individual, to just bail out on a whim is crap... 24 hour clock and a "Pay off" to Concord should be amended in, as joining a Corp/Alliance is part of Their Risk.

I can agree with this in principal. But I think it has some flaws in judgement. Players will either refuse to pay and wait out their war without undocking :or: they will pay up and still wait, though a shorter period of time before undocking. I dont think that this can really solve the issue of getting what you paid for.


Flaw in Judgement? Many times I've seen players run to dock, leave corp, undock and move on their marry way like they were never affiliated with with said Corp/Alliance. Does this work in RL, hell no it doesn't. In fact a 24-48h timer and a fine equal to war cost is still getting off scott free by comparison. And honestly, so what if they never undock till that timer is up... They will at least have paid with time and isk... And not with nothing of consequence. This idea isn't to Solve the issue... Just to create enough of a deterent to want to leave. CCP Montra afterall is "Actions have consequences". And it should be more than, they can't come back into corp for a week or whatever that time is. That's just lame as that doesn't necessarily hurt the individual bailing out.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#72 - 2014-03-02 03:06:05 UTC  |  Edited by: JetStream Drenard
Cordo Draken wrote:
JetStream Drenard wrote:
Cordo Draken wrote:
Batelle wrote:
Merchant Ally wrote:

- When a member from a wardecced corp leaves there is a 48h grace period that he can still be shot at, despite being part of that corp. After all, the bribes are per head, the effect of the bribe shouldn't cease to function just because this person left corp.


This will never happen.


This should happen... Or the Dude needs to Pay Concord a 50m fine to get out. As noted, the Defender has the benefits or Allies. Not the aggressor... which I believe should stay that way. If the aggressor can't hack what the Defender brings in as an Ally, too bad, that's there risk. But, for an Individual, to just bail out on a whim is crap... 24 hour clock and a "Pay off" to Concord should be amended in, as joining a Corp/Alliance is part of Their Risk.

I can agree with this in principal. But I think it has some flaws in judgement. Players will either refuse to pay and wait out their war without undocking :or: they will pay up and still wait, though a shorter period of time before undocking. I dont think that this can really solve the issue of getting what you paid for.


Flaw in Judgement? Many times I've seen players run to dock, leave corp, undock and move on their marry way like they were never affiliated with with said Corp/Alliance. Does this work in RL, hell no it doesn't. In fact a 24-48h timer and a fine equal to war cost is still getting off scott free by comparison. And honestly, so what if they never undock till that timer is up... They will at least have paid with time and isk... And not with nothing of consequence. This idea isn't to Solve the issue... Just to create enough of a deterent to want to leave. CCP Montra afterall is "Actions have consequences". And it should be more than, they can't come back into corp for a week or whatever that time is. That's just lame as that doesn't necessarily hurt the individual bailing out.


I was not considering the punitive aspect of game denial, only the ability to legally kill them as a flaw, which they would find the ways around, by not playing. But if your goal is to keep them from playing at all, then it would almost certainly do that for those who are afraid. Personally, I dont care about it either way, but I dont think that ccp is willing to take these measures. But you never know.

There are so many ways to punish individuals already by repeat suicide gank and the threat of it is the most obvious. If you are decing a corp to get an individual, then it would be cheaper to use a gankalyst. This is probably more effective and easy too, since you have the element of surprise. so the cost of deccing an entire corp is really there to take action against a group of people, which might explain the reason why ccp raised the price.
Lin Suizei
#73 - 2014-03-02 03:49:28 UTC
Cordo Draken wrote:
...This idea isn't to Solve the issue... Just to create enough of a deterrent [against leaving]. CCP Montra afterall is "Actions have consequences"....


This is an interesting approach, and got me thinking. Shouldn't we focus more on preventing the creation of PvP-evading corps, instead of playing whack-a-mole with wardec evasion non-exploits?

What if:

- the corp creation fee were 50M (or equal to whatever the wardec fee was)
- a corporation requires 3+ players at all times, or is automatically disbanded (specifically nerfing the practice of placing each character on an account in a different one-man corp, and jumping between them in case of war)
- a corporation requires a weekly upkeep (of say, 10M)
- the NPC tax rate was increased to a more noticeable 35%

The impact on a normal player corp (i.e. an active one who chooses the benefits of a corporation in exchange for participation in wars) is minimal, while significantly nerfing the one-man PvP evasion non-exploit style of corp. Someone who doesn't want to participate in a highsec wardec could still drop corp to an NPC corp and pay a significantly increased NPC tax rate, but will no longer have the option of having the benefits of a corporation without consequences for that choice.

This would perhaps also cause more players to think twice before making a meaningful choice to create a corp, or remain in an NPC corp.

Lol I can't delete my forum sig.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#74 - 2014-03-02 10:20:51 UTC
Lin Suizei wrote:
Cordo Draken wrote:
...This idea isn't to Solve the issue... Just to create enough of a deterrent [against leaving]. CCP Montra afterall is "Actions have consequences"....


This is an interesting approach, and got me thinking. Shouldn't we focus more on preventing the creation of PvP-evading corps, instead of playing whack-a-mole with wardec evasion non-exploits?

What if:

- the corp creation fee were 50M (or equal to whatever the wardec fee was)
- a corporation requires 3+ players at all times, or is automatically disbanded (specifically nerfing the practice of placing each character on an account in a different one-man corp, and jumping between them in case of war)
- a corporation requires a weekly upkeep (of say, 10M)
- the NPC tax rate was increased to a more noticeable 35%

The impact on a normal player corp (i.e. an active one who chooses the benefits of a corporation in exchange for participation in wars) is minimal, while significantly nerfing the one-man PvP evasion non-exploit style of corp. Someone who doesn't want to participate in a highsec wardec could still drop corp to an NPC corp and pay a significantly increased NPC tax rate, but will no longer have the option of having the benefits of a corporation without consequences for that choice.

This would perhaps also cause more players to think twice before making a meaningful choice to create a corp, or remain in an NPC corp.

This is exactly the sort of method that I have suggested to get to the root of the problem. It may be the best way to keep inexperienced players from inadvertently segregating themselves. I dont know if I like the weekly upkeep bit. But I would definitely add to this.
-players less then a certain age, maybe 3-6 months are frozen from forming a corp
-new player corps must recruit 5-10 players or so with 3 months or greater age. and thereafter retain a similar membership level.
Basil Pupkin
Republic Military School
#75 - 2014-03-02 13:36:39 UTC
Lin Suizei wrote:
Cordo Draken wrote:
...This idea isn't to Solve the issue... Just to create enough of a deterrent [against leaving]. CCP Montra afterall is "Actions have consequences"....


This is an interesting approach, and got me thinking. Shouldn't we focus more on preventing the creation of PvP-evading corps, instead of playing whack-a-mole with wardec evasion non-exploits?

What if:

- the corp creation fee were 50M (or equal to whatever the wardec fee was)
- a corporation requires 3+ players at all times, or is automatically disbanded (specifically nerfing the practice of placing each character on an account in a different one-man corp, and jumping between them in case of war)
- a corporation requires a weekly upkeep (of say, 10M)
- the NPC tax rate was increased to a more noticeable 35%

The impact on a normal player corp (i.e. an active one who chooses the benefits of a corporation in exchange for participation in wars) is minimal, while significantly nerfing the one-man PvP evasion non-exploit style of corp. Someone who doesn't want to participate in a highsec wardec could still drop corp to an NPC corp and pay a significantly increased NPC tax rate, but will no longer have the option of having the benefits of a corporation without consequences for that choice.

This would perhaps also cause more players to think twice before making a meaningful choice to create a corp, or remain in an NPC corp.


So, you want to introduce extra cost for being in hisec, with no protection from grief dec.
People who can't fight still won't fight. You just buff the griefing aspect of grief dec with more incentive to unsub. Good job!

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Daichi Yamato
Jabbersnarks and Wonderglass
#76 - 2014-03-02 13:37:04 UTC  |  Edited by: Daichi Yamato
so a rookie is someone less than two weeks old? fair do's. its still an insignificant time (in the grand scheme of things) and new players are still exposed once they are beyond that point. so i dnt think its necessary to make rookies griefable.

Cordo Draken wrote:
That's just lame as that doesn't necessarily hurt the individual bailing out.


well there are benefits to being in a player corp. and those benefits come with the risk of war decs. balanced? leave to go into an NPC corp so u shed the dec, u also shed all the benefits of that player corp. balanced?.

if the guy leaves corp to go into a 'phony' player corp, then perhaps that is an issue, and one CCP would like to remedy by the looks of the dev blog.

Lin Suizei wrote:
stuffs


looks fine to me save for the weekly upkeep. perhaps if it was a monthly upkeep, and what about per head/5 heads/*number of heads?

it discourages taking on inactive members anyways.

also, the minimum of 3 guys per corp...so ppl make corps with three alts instead of one? does that really solve the problem?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Merchant Ally
University of Caille
Gallente Federation
#77 - 2014-03-02 23:44:39 UTC
Daichi Yamato wrote:

Cordo Draken wrote:
That's just lame as that doesn't necessarily hurt the individual bailing out.


well there are benefits to being in a player corp. and those benefits come with the risk of war decs. balanced? leave to go into an NPC corp so u shed the dec, u also shed all the benefits of that player corp. balanced?.


What benefits do you speak of? The lack of 10% tax? If a potential target owns a POS, they can just pull it down in the 24h grace period before the war goes active then drop to NPC corp, rinse, repeat. Or as you said, he could just switch over to another corp and carry on.


While we're at it, shouldn't they make it so you can't unanchor POS modules once you've been wardecced? Certainly that would help your idea of wardecs being about POS', since right now wardeccing to kill a POS carries the same risk of a person dropping corp.
Right now, if you don't want you, or your POS to be shootable in a wardec you can easily make it so, this is unbalanced, defenders already have the ability to call in allies or make a war mutual, wardeccing someone is a risk, being in a corp should carry the risk of being wardecced, leaving corp before that war goes active completely removes that risk.

Can't you see the problem here? Sure, you can suicide gank them, but in a system that's above 0.5 it's going to take an awful lot of catalysts (probably thirty or so) to kill their mission BS, suicide ganking is now only really for killing lightly tanked ships, killing faction/deadspace/officer fitted ships or killing someone you have a huge grudge on, suicide ganking those 15 members who all dropped corp is not a viable solution, unless you're the type of guy who would drill a hole in masonry using a toothpick.
Basil Pupkin
Republic Military School
#78 - 2014-03-03 00:23:34 UTC
Merchant Ally wrote:
Daichi Yamato wrote:

Cordo Draken wrote:
That's just lame as that doesn't necessarily hurt the individual bailing out.


well there are benefits to being in a player corp. and those benefits come with the risk of war decs. balanced? leave to go into an NPC corp so u shed the dec, u also shed all the benefits of that player corp. balanced?.


What benefits do you speak of? The lack of 10% tax? If a potential target owns a POS, they can just pull it down in the 24h grace period before the war goes active then drop to NPC corp, rinse, repeat. Or as you said, he could just switch over to another corp and carry on.


While we're at it, shouldn't they make it so you can't unanchor POS modules once you've been wardecced? Certainly that would help your idea of wardecs being about POS', since right now wardeccing to kill a POS carries the same risk of a person dropping corp.
Right now, if you don't want you, or your POS to be shootable in a wardec you can easily make it so, this is unbalanced, defenders already have the ability to call in allies or make a war mutual, wardeccing someone is a risk, being in a corp should carry the risk of being wardecced, leaving corp before that war goes active completely removes that risk.

You grief dec, he unanchors POS, you win, working as intended, no changes needed.

Merchant Ally wrote:
Can't you see the problem here? Sure, you can suicide gank them, but in a system that's above 0.5 it's going to take an awful lot of catalysts (probably thirty or so) to kill their mission BS, suicide ganking is now only really for killing lightly tanked ships, killing faction/deadspace/officer fitted ships or killing someone you have a huge grudge on, suicide ganking those 15 members who all dropped corp is not a viable solution, unless you're the type of guy who would drill a hole in masonry using a toothpick.

Not even freighters take 30 catalysts, yes, not even Obelisks. With 30 catalysts, you can suicide gank pretty much anything, except maybe full-tanked Orca (I've yet to see one flying around full tanked). There are tons of kills on mission BSs with as little as 5-7 catalysts.
Is that a "bawww I can't get 15 bears for free" I hear? Well, how do you say it... HTFU?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Lin Suizei
#79 - 2014-03-03 00:59:58 UTC
Basil Pupkin wrote:
So, you want to introduce extra cost for being in hisec, with no protection from grief dec.
People who can't fight still won't fight. You just buff the griefing aspect of grief dec with more incentive to unsub. Good job!


Not quite.

I live in faction war farmland, so I thoroughly understand that some people don't want to PvP and would rather pretend to be an automated program in peace. This is fine, but these people shouldn't have the benefits of being in a corporation, as they aren't willing to accept the tradeoff of potential war.

Non-engaged PvE players can do *exactly the same thing* as they can do now, except they will belong to an NPC corp, instead of a one-man tax-and-wardec evasion corp.

Daichi Yamato wrote:
looks fine to me save for the weekly upkeep. perhaps if it was a monthly upkeep, and what about per head/5 heads/*number of heads? ... also, the minimum of 3 guys per corp...so ppl make corps with three alts instead of one? does that really solve the problem


The weekly upkeep and 3 minimum active members were focussed on making it inefficient to make a series of wardec evasion corps, leaving them inactive, but hopping between them in times of war (especially for non-engaged players with a single account - this is why 3 minimum characters were chosen).

I think a weekly upkeep fee based on the number of members of corp would also achieve the same effect.

Lol I can't delete my forum sig.

Basil Pupkin
Republic Military School
#80 - 2014-03-03 01:09:30 UTC
Lin Suizei wrote:
Basil Pupkin wrote:
So, you want to introduce extra cost for being in hisec, with no protection from grief dec.
People who can't fight still won't fight. You just buff the griefing aspect of grief dec with more incentive to unsub. Good job!


Not quite.

I live in faction war farmland, so I thoroughly understand that some people don't want to PvP and would rather pretend to be an automated program in peace. This is fine, but these people shouldn't have the benefits of being in a corporation, as they aren't willing to accept the tradeoff of potential war.

Non-engaged PvE players can do *exactly the same thing* as they can do now, except they will belong to an NPC corp, instead of a one-man tax-and-wardec evasion corp.

Daichi Yamato wrote:
looks fine to me save for the weekly upkeep. perhaps if it was a monthly upkeep, and what about per head/5 heads/*number of heads? ... also, the minimum of 3 guys per corp...so ppl make corps with three alts instead of one? does that really solve the problem


The weekly upkeep and 3 minimum active members were focussed on making it inefficient to make a series of wardec evasion corps, leaving them inactive, but hopping between them in times of war (especially for non-engaged players with a single account - this is why 3 minimum characters were chosen).

I think a weekly upkeep fee based on the number of members of corp would also achieve the same effect.


I imagine a whole new market for "wardec evasion service" which would allow people to hop into one of the many corps service host upholds with his inactive alts. Even with your costs, prices could be as low as 5m/week, and if you dec that corp, he has others to drop people to.
Since people would have either that option, or (already high) NPC tax, or unsubbing, guess what they're going to choose? If you somehow get on that option, they would have to choose between even gayer options, and thus are most likely to get to third. So, everything you achieved with proposed changes is more unsubs, grats!
The one thing they are not going to do is to undock into your optimal. You're not entitled to easy kills just because you paid.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.