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[Beyond Rubicon] What Mobile Structures would you like to see?

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Author
Abrazzar
Vardaugas Family
#1281 - 2014-03-01 18:11:04 UTC
IMHO, the mobile depot and mobile tractor unit should be one time use only and reusable versions should be added with ten times the volume and cost requiring some consumable to stay active. You are basically replacing specialized ships with those structures. Allowing just any ship to fly around with them strikes me as rather unbalanced.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1282 - 2014-03-01 20:12:03 UTC
Armed mobile tractor units, that are capable of destroying anything less than a t3 or battleship when attacked.
Important it does not activate a limited engagement with anything other than itself.

It should be indistinguishable from a normal tractor unit until it webs, scrams and destroys aggressors.

Cost equivalent to a t1 battlecruiser.

There is one EvE. Many people. Many lifestyles. WE are EvE

Merovee
Gorthaur Legion
Imperium Mordor
#1283 - 2014-03-01 21:20:26 UTC
Mother Ship (Alliance ship)

• BIG, Super Big like a station with jump drive. Auto anchors after jump, does not log off grid.
• Huge super cap hangers, for Titans and super carriers.
• Double mods (16) per level
• Anchoring a prerequisite for sovereignty in constellations outside the home region.
• Home region is where you built the Factory HQ to build Mother ships. (only one Factory HQ per alliance)
• Needs to be supplied
• Super caps can no longer log off but only docked in a mother ship.
• Mother ship can hanger just like a station for other ships and move everything in it when jumped.

Blink

Empire, the next new world order.

Jodi Bong
Forsaken Enigma
#1284 - 2014-03-02 15:17:16 UTC
CCP Fozzie wrote:
Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. These four structures open up a lot of amazing possibilities for EVE players, but they're intended to be just the start.

This summer we asked the CSM to help us brainstorm ideas for potential mobile structures in Rubicon and beyond. We've also been brainstorming internally and finding good ideas posted in this forum. We've already decided which new mobile structures we will be adding in Rubicon 1.1, but we'd like to open up the brainstorming to all of you to help come up with great ideas for the future expansions!

Would you like to see a mobile drug lab with a meta version called the 'Winnebago'? A decoy structure that imitates a specific ship on probe and d-scan? A vending machine that allows you to sell mining laser crystals to random people in a belt?

Let us know what you'd like to see out of the future of our new space structures!



So I'm sitting here looking at different types gear. Noting the differences in each, Ships, Ammo, Mods, Ect....

We all know that the differences between T1 & T2 can be from marginal to quite large. For example T1 Cruisers vs T2

A T1 cruiser has its base traits, with T2 you get additional traits such as extended web or disruptor/scram range, better damage and tracking, as well as a nice bump in resists. Same goes for T2 mods and ammo they all have some sort of secondary effect weather good or bad..

Now as I look at the Mobile Warp Disruption Fields i.e bubbles there really isnt much of a difference in the T1 and T2 variants... Sure the T2 version of the bubbles cover a larger radius and can be deployed faster then the T1 version. but those are the only differences. The T2 bubbles take up just as much room in your cargo hold as a T1 and cost twice as much.. So to me the time and area differences are not that much of a " Bonus " concidering the time you spend training to be able to deploy them.

T2 Bubble also have no true secondary effect as almost all the rest of the T2 gear does

So here are the changes in which I personally would like to see made to these wonderful and overlooked pieces of deployable goodness..

We all know that these bubbles warp disrupt your ship. What if the T2 version of this also webbed the ship? Now i'm not talking about an 85% or 90% web effect but like a 50-65% reduction in speed or disallows the use of a MWD

T2 Warp disruption bubbles as they currently are in game
Using a large for purpose of example
Volume: 585 m3
Anchoring delay: 240.00 s
Warp Disruption range: 40.00 km

Changes I propose
Large T2 Bubble

Volume: 350 m3
Anchoring delay: 300s
Warp Disruption range: 40km
Speed Reduction 55%

As you can see I've lowered the volume size of this bubble to make it easier for a Cruiser/BC hull to carry them but increased the anchoring delay slightly

Now as for Manufacturing the new bubbles not much would change with the exception of now you would need to add a Stasis webifier into the mix only slightly raising the cost for production.

Also you may have noticed I changed the phrase Warp Scramble Range to Warp Disruption Range the reason for this is quite simple. In game these lovely bubble are called Warp Disruption Fields and as such they disrupt the warp drive of the ship(s) with-in its radius. Also as we all know these Bubbles do NOT warp scramble. A warp scrambler not only scrambles the warp drive of a ship but also disallows the use of an MWD, which these bubbles do not do..

Which brings me to my next point. What about a new variant called the Mobile Warp Scramble Field? A warp scrambler fitted to a ship has the capability to not only stop a ship from warping but also disabling the use of the MWD prop mod as well as having extra points of warp scrambling. But this comes at a cost of reduction in range. Thus the new Mobile Warp Scramble Field would have a smaller radius of area effect then the Disruption Field.

T1 Large Warp Scramble Field

Volume: 585 m3
Anchoring delay: 480s
Warp Scramble Range: 13.25km
Disables Micro Warp/Jump Drives: True
All other attributes same as the Mobile Warp Disruption Field
Skill Requirement: Same as the Mobile Warp Disruption Field

T2 Large Warp Scramble Field

Volume: 300 m3
Anchoring Delay: 300s
Warp Scramble Range: 20.50km
Disables Micro Warp/Jump Drives: True
All other attributes same as the Mobile Warp Disruption Field
Skill Requirement: Same as the Mobile Warp Disruption Field

Of course the numbers for a small and medium version of these would have to be worked out as I only used the large as an example of what could be done..
DrysonBennington
Eagle's Talon's
#1285 - 2014-03-02 20:49:31 UTC
Psychoactive Stimulant wrote:
Mobile billboards.



Mobile Billboards with corp advertisements that can be anchored just like a Mobile Depot is able to be anchored.

DrysonBennington
Eagle's Talon's
#1286 - 2014-03-02 21:07:45 UTC  |  Edited by: DrysonBennington
I think a Mobile Mining Depot would be awesome to have. The MMD would have enough drone volume for five mining drones. The MMD would selected and then from the menu Deploy and Activate Mining Drones would be selected. The mining drones would then randomly pick asteroids to mine and then return them to the ore hold that is rather generous at 4000 m/3 and a cargo hold of 150 m/3 for extra drones or whatever you may want to put in the hold.....possibly even some of that good stuff that Concord says "No, No." about.

The limitation is that only a single MMD could be deployed in a solar system per pilot to help keep monopolies from taking place.


The MMD would have same the anchoring and lifetime expectancy of the Mobile Depot.


I also think that Mini POS using the Mobile Depot would be nice to have as well. The Mini POS would have a fitting service, cargo hold of 500 m/3 and have enough hangar volume to handle two fully rigged battleships.


Another idea for Depots are Trigger Depots that can be anchored any where in a system and if a ship comes within the established range of the Triggered Depot than a certain event would take place.

Events that would take place could be :

Stasis Field is applied to the ship for x amount of time.
Warp Scrambler Field is applied to the ship x for amount of time.
Smart Bomb Field is projected into the area surrounding the Depot for x amount of time.
Warp Bubble Field is projected around the Depot for x amount of time.
Broadcast Beacon signals the pilot who deployed the Beacon that an intrusion was taking place.

Triggered Depots could not be placed within 300km of a gate or NPC Station or any other non player owned structure.


Possibly even a Remote Camera Depot might be nice where the owner could watch a certain location for x amount of time which would be based off of the pilots skills.
DrysonBennington
Eagle's Talon's
#1287 - 2014-03-02 23:05:09 UTC
Mobile Tractor and Salvage Depot

The Tractor Beam Depot would be able to tractor wrecks at a distance of 65 Km from the depot. Once the wreck is within 25km of the Depot salvage drones would deploy to salvage the wreck.

The salvage can would then be tractored into the station's salvage can hangar where it would remain stored for three hours. After three hours it would disintegrate along with the contents.

The MTaSD would have a Wreck Salvage Cargo Bay of 450 m/3 a Salvage Can Cargo Bay with attachment points for 20 Salvage Cans and a Salvage Drone Bay of 25 m/3.

The MTaSD II (not Tech II) would have 550 m/3 WSCB / 30 SCCB Attachment Points / 25 m/3 SDB

The MTaSD III ( not Tec III) would have 750 m/3 WSCB / 40 SCCB Attachment Points / 25 m/3 SDB

Each MTaSD could be deployed in each room after it had been cleared so the mission runner could continue their mission and come back at a late time to collect their loot and salvage.
Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#1288 - 2014-03-03 13:21:00 UTC
I would like to see a mobile structure similar to the mobile tractor unit but it also salvages the wrecks (as well as pulling loot as it currently does). I think this would be useful in areas where there are not many stations and saves you from carrying salvage drones to do the salvaging portion of missions. Either this or allow drones to be dragged from the cargo bay to the drone bay so we can alternate between drone types.
Major Trant
Brutor Tribe
Minmatar Republic
#1289 - 2014-03-03 14:09:41 UTC  |  Edited by: Major Trant
Dummy Beacon - You set the name on it to for example "Abandoned Research Outpost", "Minmatar Novice Outpost", "Huola VI - 24th Imperial Crusade Logistic Support", or "Kourmonen Gate" and tick the icon you want to appear (Gate, Station, Asteroid Belt, Plex, Moon, Planet). Drop it in space and it appears on everyone's overview.

It can be warped to by anyone, but when they land all they find is a beacon. Not a gate they can activate or a station they can dock at.

Cyno's can be lit on it, but Cyno Jammers can also be placed alongside. Doesn't fool Autopilot and appears on System Scanner as "Dummy Beacon"
Luwc
State War Academy
Caldari State
#1290 - 2014-03-04 09:38:52 UTC  |  Edited by: Luwc
So riya wrote:
I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too


and here comes the carebears...
sigh

Why dont we just add a supid mobile structure for everything you can in EVE

I would like a :

mobile MWD unit
mobile MJD unit (OH NVM...)
mobile salvager unit
mobile tractor beam(OH NVM...)
mobile ratting killer
mobile PVP unit
mobile remote repair unit
mobile ship fitting unit (OH NVM...)
mobile mining unit
mobile scan probe unit


stop this ******* ****.

http://hugelolcdn.com/i/267520.gif

Batelle
Federal Navy Academy
#1291 - 2014-03-04 15:13:24 UTC
I want a meta-version of the cyno jammer that is reusable and forces bridged-in forces to enter system off-grid if they want to catch you.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Luwc
State War Academy
Caldari State
#1292 - 2014-03-05 09:07:57 UTC  |  Edited by: Luwc
DarklordKarn wrote:
Giant mobile disco ball, that plays random sci-fi theme tunes, while shooting disco lasers and fireworks !! Bear


I support the cause !

PL will be busy raving ... my ratting carriers are now safe !

http://hugelolcdn.com/i/267520.gif

Luwc
State War Academy
Caldari State
#1293 - 2014-03-05 09:11:18 UTC
I would like to see a anti mobile structure mobile structure that unanchors and destroys all ******* ******** mobile structures including ESS in the system.

http://hugelolcdn.com/i/267520.gif

Iam Widdershins
Project Nemesis
#1294 - 2014-03-05 12:27:08 UTC
Something I think EVE could really use:

A structure to anchor within 100km of an offline control tower. If the tower stays offline for 72 or 96 hours, it starts unanchoring the control tower regardless of the tower's owner. Perhaps it sends a notification to the owner of the control tower, perhaps not.

This could work wonders for high-security moon clutter.

Lobbying for your right to delete your signature

DrysonBennington
Eagle's Talon's
#1295 - 2014-03-07 01:06:00 UTC
We need a Mobile Depot that manufacturers Taco's.
DrysonBennington
Eagle's Talon's
#1296 - 2014-03-07 01:07:35 UTC
Iam Widdershins wrote:
Something I think EVE could really use:

A structure to anchor within 100km of an offline control tower. If the tower stays offline for 72 or 96 hours, it starts unanchoring the control tower regardless of the tower's owner. Perhaps it sends a notification to the owner of the control tower, perhaps not.

This could work wonders for high-security moon clutter.


That would be awesome.

Maybe even and automated system to package the entire POS Structures up into POS Structure Blocks similar to how the Fuel Blocks have taken the old components and packaged them up into a convenient cube...thingy.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1297 - 2014-03-07 02:02:59 UTC
Big smile
Iam Widdershins wrote:
Something I think EVE could really use:

A structure to anchor within 100km of an offline control tower. If the tower stays offline for 72 or 96 hours, it starts unanchoring the control tower regardless of the tower's owner. Perhaps it sends a notification to the owner of the control tower, perhaps not.

This could work wonders for high-security moon clutter.



There's something disturbing about all the dead posses littering wormhole space, sort of monuments to failed attempts to make a go of it.

Depressing, lets have something to clean them up!

However if we find one that has run out of fuel, brimming with goodies then that's us!

But a Good idea for long abandoned ones.

There is one EvE. Many people. Many lifestyles. WE are EvE

Hunter Arngrahm
Deep Core Mining Inc.
Caldari State
#1298 - 2014-03-07 07:25:26 UTC
As someone mentioned the hilarity of it in another thread, should ship painting become a thing and there are changes on the backend to have it done easier, Mobile Coating Station, for painting ships in space. When deployed you can drag and drop various colors into a specialized hold, and anyone can use it. When finished it can be scooped to cargo hold by the owner, which will also scoop the contents of the deployable.

As part of a ransom for allowing some to leave pirate territory or flee from battles, players could force others, with threats of ship destruction or podding, to repaint their ship whatever color they want, from cowardly yellow to hot pink.
Sgt Ocker
What Corp is it
#1299 - 2014-03-07 08:17:11 UTC  |  Edited by: Sgt Ocker
DrysonBennington wrote:
Iam Widdershins wrote:
Something I think EVE could really use:

A structure to anchor within 100km of an offline control tower. If the tower stays offline for 72 or 96 hours, it starts unanchoring the control tower regardless of the tower's owner. Perhaps it sends a notification to the owner of the control tower, perhaps not.

This could work wonders for high-security moon clutter.


That would be awesome.

Maybe even and automated system to package the entire POS Structures up into POS Structure Blocks similar to how the Fuel Blocks have taken the old components and packaged them up into a convenient cube...thingy.

Why not a deployable that hacks offline or abandoned Pos's. A successful hack would give ownership to the person operating the deployable.

It would be time dependent, the longer the pos has been offline the easier it is to hack.
Any modules on the pos would also be up for grabs upon a successful hack.
Take from hours to days for a successful hack and like a pos syphon could be accessed by any passerby. If you happen to be passing by and notice the unit has successfully hacked the pos (a flashing light or look at) you can claim it as yours but like an ESS it has a delay and sends out an alert so the owners of the hacking module can respond and chase you off or kill you to regain their booty.
The unit could also send an alert to the corp owning the pos as it begins hacking, this would allow those who abandoned the pos to come fight for it if they choose.


If the hacked pos is not claimed within 24 hours of a successful hack the hacking unit self destructs, leaving the abandoned pos in its prior state.

With the price of pos's ever increasing, I think this could create PVP content (and bolster my income through reselling abandoned pos's and modules)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Iam Widdershins
Project Nemesis
#1300 - 2014-03-07 12:33:28 UTC
DrysonBennington wrote:
Iam Widdershins wrote:
Something I think EVE could really use:

A structure to anchor within 100km of an offline control tower. If the tower stays offline for 72 or 96 hours, it starts unanchoring the control tower regardless of the tower's owner. Perhaps it sends a notification to the owner of the control tower, perhaps not.

This could work wonders for high-security moon clutter.


That would be awesome.

Maybe even and automated system to package the entire POS Structures up into POS Structure Blocks similar to how the Fuel Blocks have taken the old components and packaged them up into a convenient cube...thingy.

Now that the unanchoring timers for softmods, defensive structures, and... well yeah, basically anything that isn't the tower itself... have been lowered to mere seconds instead of minutes, I think half the fun is in unanchoring and scooping the mods yourself.


Sgt Ocker wrote:
Why not a deployable that hacks offline or abandoned Pos's. A successful hack would give ownership to the person operating the deployable.

It would be time dependent, the longer the pos has been offline the easier it is to hack.
Any modules on the pos would also be up for grabs upon a successful hack.
Take from hours to days for a successful hack and like a pos syphon could be accessed by any passerby. If you happen to be passing by and notice the unit has successfully hacked the pos (a flashing light or look at) you can claim it as yours but like an ESS it has a delay and sends out an alert so the owners of the hacking module can respond and chase you off or kill you to regain their booty.
The unit could also send an alert to the corp owning the pos as it begins hacking, this would allow those who abandoned the pos to come fight for it if they choose.


If the hacked pos is not claimed within 24 hours of a successful hack the hacking unit self destructs, leaving the abandoned pos in its prior state.

With the price of pos's ever increasing, I think this could create PVP content (and bolster my income through reselling abandoned pos's and modules)

I really don't think so. All it needs to do is send a mail to the POS's owner when the anchorable is first put down.

You've missed an important point: PVP is what happens when uncertainty is introduced. There's nothing very uncertain in transferring the ownership of an offline control tower. But when four days go by where people are aware that towers are going to be scoopable soon? An unanchoring control tower that people know about is one of the greatest locuses of PVP that I've found in the game, with a great prize at the end. Absolutely anyone can scoop it, and nobody can make the timer stop.

I think the whole concept of "hacking" towers is exceedingly silly.

Lobbying for your right to delete your signature