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Why is the market anonymous? More transparency please.

First post
Author
Sister of Pain
The Scope
Gallente Federation
#21 - 2014-02-28 22:22:25 UTC  |  Edited by: Sister of Pain
The tax man, aka CCP, never saw a dime. (or an ISK Lol )

Pain is inevitable, but the suffering is optional.

This is possibly one of the worst threads in the history of these forums.  Locked. - CCP Falcon

Buck Futz
Sebiestor Tribe
Minmatar Republic
#22 - 2014-02-28 22:32:33 UTC
I don't really see a problem with either situation.

I suppose one could argue that this is 'technically possible' without making a change.....IF you first agree to purchase/sell items to those 'mystery orders' first. IF they are arranged in away that you can immediately interact with them, without going through a pile of other traders first.

But presenting that information as simple column tag in the market window would greatly simplify things and encourage interaction between traders, without first imposing the requirement of actually trading with them.

I suppose there is the matter of contracts also costing ISK. And even if there was a significant 'tax savings' I would imagine that most transactions would still take place in the marketplace for convenience's sake.

Worst case, marginal impact on an ISK sink (though the taxes on market transactions are already insanely low).
Is that a good reason to foreclose on all the other player interaction benefits? Not in my mind.

Interesting wrinkle though.
Sister of Pain
The Scope
Gallente Federation
#23 - 2014-02-28 23:00:05 UTC  |  Edited by: Sister of Pain
Buck Futz wrote:
I don't really see a problem with either situation.

I suppose one could argue that this is 'technically possible' without making a change.....IF you first agree to purchase/sell items to those 'mystery orders' first. IF they are arranged in away that you can immediately interact with them, without going through a pile of other traders first.

But presenting that information as simple column tag in the market window would greatly simplify things and encourage interaction between traders, without first imposing the requirement of actually trading with them.

I suppose there is the matter of contracts also costing ISK. And even if there was a significant 'tax savings' I would imagine that most transactions would still take place in the marketplace for convenience's sake.

Worst case, marginal impact on an ISK sink (though the taxes on market transactions are already insanely low).
Is that a good reason to foreclose on all the other player interaction benefits? Not in my mind.

Interesting wrinkle though.


I agree with you 100% on this one. Some of the folks I contract trade with now I met only because I previously sold something to them, then decided to drop them a message the next time I had those same items to sell again. Some of us have become friends and private contract trade (10,000isk broker fee) back and forth various items all the time now. Which i cool because its a sandbox and we should all play together anyway.

We need to see the market in this game on the enormous scale that it actually is. How many thousands of transactions happen every day? How many PVP/PVEer's, miners, mission runners, etc,.... show up and quick sell their loot, ore, and goods? The broker fees and taxes on all these transactions every day must be huge. (I would love to hear a figure from a dev)

I prefer to deal privately when I sell or buy things, but I dont think CCP will want to let go of the isk cow that broker fees and taxes have come to be.

Pain is inevitable, but the suffering is optional.

This is possibly one of the worst threads in the history of these forums.  Locked. - CCP Falcon

Gigan Amilupar
Viziam
Amarr Empire
#24 - 2014-02-28 23:03:05 UTC
I like the idea, simply on the grounds that when I'm trying to sell something on a market for profit I can look up other sellers, contact those online, and work out a way to fix the price super high.

+1
Ulasdair Macauselan
Doomheim
#25 - 2014-03-01 00:13:45 UTC
I strongly support this.

Buyers should have every right to choose who they buy from off the market, and to avoid buying from anyone they wish.

In a game like EVE, the INABILLITY to engage in an economic embargo is.....odd.

Imagine, the Bears rise up and all refuse, en masse, to buy from the Goons.

Yes, Market alts would of course be an issue, as alts always are an issue.

Thats not a good enough reason not to do it IMO.
Alvatore DiMarco
Capricious Endeavours Ltd
#26 - 2014-03-01 02:19:12 UTC
Clearly nobody's considered the fact that this will increase how much data has to be fetched when loading/refreshing the market, multiplied by all the people who are fetching market data from the server at any given second...

..unless, of course, you want Market TiDi to be the crowning feature of Winter 2015.
Tippia
Sunshine and Lollipops
#27 - 2014-03-01 03:21:16 UTC  |  Edited by: Tippia
Ulasdair Macauselan wrote:
I strongly support this.

Buyers should have every right to choose who they buy from off the market, and to avoid buying from anyone they wish.
No, they should not because that's not how commodity brokerage works. It would also make the market hideously inefficient.

If you want to treat with people directly, use contracts — that's what they're for.

Quote:
In a game like EVE, the INABILLITY to engage in an economic embargo is.....odd.
It's entirely possible to engage in embargoes and economic warfare. You just have to undock or spend a whole lot of ISK to do so.
Buck Futz
Sebiestor Tribe
Minmatar Republic
#28 - 2014-03-01 10:24:12 UTC  |  Edited by: Buck Futz
Tippia wrote:
Ulasdair Macauselan wrote:
I strongly support this.

Buyers should have every right to choose who they buy from off the market, and to avoid buying from anyone they wish.
No, they should not because that's not how commodity brokerage works. It would also make the market hideously inefficient.

If you want to treat with people directly, use contracts — that's what they're for.

Quote:
In a game like EVE, the INABILLITY to engage in an economic embargo is.....odd.
It's entirely possible to engage in embargoes and economic warfare. You just have to undock or spend a whole lot of ISK to do so.


Strawman again.

You seem to be hung up.
There is a difference between:

#1. Simply making the owners of buy/sell orders visible. (What I want)
#2. Giving players the ability to buy and sell to specific orders on the market. (NOT)

The #1 is being proposed, #2 is something Tippia for some reason wants to keep bringing up to confuse the issue.

A player's choice will be limited to 'transact wih the top order - or not', which means the 'efficiency of the market' is not compromised or altered at all. I maintain that simply knowing which players are participating in the market, would be a boon and provide players a choice - without forcing players to buy the entire stockpiles extant within a station to learn those details.
It may be quite easy to learn the identity of various traders if the items are limited in number and not expensive -but quite ludicrous when the items involved cost hundreds of millions or billions.

I'm still curious as to why Tippia is so steadfastly opposed when it is clear 'market efficiency' would not be impacted. Beyond a very weak and false assertion that 'it would make no difference' - precisely because I'm not proposing the strawman he keeps bringing up.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#29 - 2014-03-01 10:30:52 UTC
Do you also suggest a change of market functionality? Because even if you chose the 10th or 3rd order, you always buy from the top order downwards.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Buck Futz
Sebiestor Tribe
Minmatar Republic
#30 - 2014-03-01 10:41:44 UTC
Rivr Luzade wrote:
Do you also suggest a change of market functionality? Because even if you chose the 10th or 3rd order, you always buy from the top order downwards.


No. Simply providing a new information column in the market window that lists the owner of the order. No change in how the market 'works'. I maintain that this information could be used for metagame purposes as well as enhancing 'market PVP' by reducing the costs of knowing your competitors.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#31 - 2014-03-01 10:45:58 UTC
Hm, only benefits for people who sell on the market and not those who buy. I can sort of live with that. I only one concern: 00 sec trading in NPC 00 staging systems of big bullies. Right now you can sell stuff there and people only know that they bought from the enemy after the purchase. With the residents knowing who they buy from it can get a lot more dangerous to bring stuff in these systems, even more than it already is, due to targeted wardecs and ganks.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Your Dad Naked
Doomheim
#32 - 2014-03-01 11:31:28 UTC  |  Edited by: Your Dad Naked
Tippia wrote:
Buck Futz wrote:
Like I said, I'm not interested in changing how the market works, only the amount of information that is available to those browsing the market.
…which changes how the market works, and for no particular reason. All your supposed “advantages” are already covered.

...What?

--1. Identification of market bots becomes FAR more easily accomplished, without requiring players to engage in direct transactions with them to file a petition, which imposes a needless cost on the petitioner.
How has this already been covered?

-2. CCP was soliciting for information on how to handle margin trade scams. Something like this, while not solving the problem completely - would make known 'scammers' much more visually apparent on the market interface. Providing additional information to the market participant is far more appealing than eliminating margin trading completely.
How has this already been covered?

--3. Industrial warfare - players/alts of players that attempt to influence/corner/dominate a trade hub (or group of trade hubs) are more easily identified and possibly targeted for aggressive action outside of the market. Conflict driver in highsec.
How has this already been covered?

If your answer to any of the above is "you can purchase said product(s)", illogical. Game mechanic changes as described increase trade prospecting efficiency and ability without disrupting the flow of trade beyond such intel.
Buck Futz
Sebiestor Tribe
Minmatar Republic
#33 - 2014-03-01 11:40:34 UTC
Rivr Luzade wrote:
Hm, only benefits for people who sell on the market and not those who buy. I can sort of live with that. I only one concern: 00 sec trading in NPC 00 staging systems of big bullies. Right now you can sell stuff there and people only know that they bought from the enemy after the purchase. With the residents knowing who they buy from it can get a lot more dangerous to bring stuff in these systems, even more than it already is, due to targeted wardecs and ganks.


Hmm. Not sure if you quite got it.

When you look at buy/sell orders on the market interface, you see a variety of information, including:

-# of Items available (or desired to be purchased)
-Price
-Station the order is located in
-Range of the order

The one thing you are not provided - is the name of the player who posted the order.

Now, if you engage in trade with that order (either fulfil a buy order, or buy an item from a sell order) - you can check your transactions and learn the identity of the player/alt that posted the order.

I maintain that you shouldn't be necessary to transact with an order to simply learn the identity of the person who posted it in a public forum.

So I believe, in this way - buyers and sellers are both equally exposed if they are involved in posting long term buy/sell orders.
Alvatore DiMarco
Capricious Endeavours Ltd
#34 - 2014-03-01 11:51:49 UTC  |  Edited by: Alvatore DiMarco
How does this justify the enormous amount of extra market server load that would be incurred by parsing who's listed what for sale every single time someone refreshes their market window, or the code-monkeying that would be required to modify the market in such a fashion?
Humang
Sudden Buggery
Sending Thots And Players
#35 - 2014-03-01 12:06:51 UTC  |  Edited by: Humang
I would love this, If there was data somewhere that I can trawl through, that tells me if a particular corp is selling Polymers, and I currently have a connection to said corp's WH, then I might just think it a good idea to chuck a Siphon on their POS, instead of hoping that I didn't just waste 30 mil.

Seriously, I made a post before asking if this was possible, and was told no; if there was to chance for this to change, I would be very happy.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Humang
Sudden Buggery
Sending Thots And Players
#36 - 2014-03-01 12:08:22 UTC
dam it, wrong button.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Rivr Luzade
Coreli Corporation
Pandemic Legion
#37 - 2014-03-01 12:12:02 UTC
Buck Futz wrote:


Hmm. Not sure if you quite got it.

When you look at buy/sell orders on the market interface, you see a variety of information, including:

-# of Items available (or desired to be purchased)
-Price
-Station the order is located in
-Range of the order

The one thing you are not provided - is the name of the player who posted the order.

Now, if you engage in trade with that order (either fulfil a buy order, or buy an item from a sell order) - you can check your transactions and learn the identity of the player/alt that posted the order.

I maintain that you shouldn't be necessary to transact with an order to simply learn the identity of the person who posted it in a public forum.

So I believe, in this way - buyers and sellers are both equally exposed if they are involved in posting long term buy/sell orders.


Nope, not quite. With the current system you only know after the transaction who you bought from, there is no discrimination and everyone is equal (bots left aside) in the market.

If I stick to the example with my 00 hub trading: If people knew before the transaction who has the best order in the system in your station and it it was none of your people's, you could simply notify your market guys and they could adjust the order, basically putting the other market participants into a massive disadvantage, because the residents could do that before every major or small trade. Right now, however, you simply don't know who you buy from and that is good because you can only influence that after purchasing something, giving other market participants the chance to snatch money away from you and putting everyone on equal ground.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Buck Futz
Sebiestor Tribe
Minmatar Republic
#38 - 2014-03-01 12:14:48 UTC
Alvatore DiMarco wrote:
How does this justify the enormous amount of extra market server load that would be incurred by parsing who's listed what for sale every single time someone refreshes their market window, or the code-monkeying that would be required to modify the market in such a fashion?


Code-monkeying is what CCP does when they are not wasting time on Dust and designing deployables that nobody asked for.
Cannot speak to the degree to which it would place an added load on the servers, and neither, I suspect, can you.

The benefits, however, would be quite significant. Greater transparency on the market would be a conflict driver in highsec.

I suspect some industrial/trading players would make greater use of NPC alts to hide their 'identities' - which would possibly mean more accounts for CCP.

A cost to industrial players, to be sure. I do quite a bit of trading myself. And I'm sure they'd much rather continue to be cloaked in secrecy. But trading is arguably the most profitable activity in the game, with the possible exception of honest ISK doubling.
A bit more risk via greater exposure to the public couldn't hurt, and likely would bring some balance to the profession.
Buck Futz
Sebiestor Tribe
Minmatar Republic
#39 - 2014-03-01 12:40:18 UTC
Rivr Luzade wrote:


Nope, not quite. With the current system you only know after the transaction who you bought from, there is no discrimination and everyone is equal (bots left aside) in the market.

If I stick to the example with my 00 hub trading: If people knew before the transaction who has the best order in the system in your station and it it was none of your people's, you could simply notify your market guys and they could adjust the order, basically putting the other market participants into a massive disadvantage, because the residents could do that before every major or small trade. Right now, however, you simply don't know who you buy from and that is good because you can only influence that after purchasing something, giving other market participants the chance to snatch money away from you and putting everyone on equal ground.


If you are able to act in concert with other members of an alliance/coalition "notifying the market guys" - and they adjust the order to your benefit, you could just as easily request a contract or even a direct trade to bypass the competing order.
Further, there is a cost to readjusting the market order to a higher price after your trade is completed.

Freezing out unfriendly competition in a trade hub is an example of exactly the kind of metagaming that I'm trying to encourage, however. If you don't want your ISK going to an 'unfriendly/scammer/ganker' trade order, why should it?

Refusing to sell to a 'unfriendly' trade order is only one punitive action that could result - aggressive action outside of the market could also result.

In nullsec, learning the identity of the owner of a trade order would probably be easier, simply due to the lower volume of goods present in nullsec stations.

In highsec, where volume of goods is quite high and # of traders is quite dense, learning the identities of those traders would be prohibitively high, as you would have to purchase multiple large stockpiles of each item. High and needless cost for information - that could be freely available on a public market.

Put more simply:
If you deal in Freighters (1.3 Billion each), should you have to purchase all the Freighters in Jita to learn the identity of your competition? What about Jump Freighters? (6.5 Billion each)


Rivr Luzade
Coreli Corporation
Pandemic Legion
#40 - 2014-03-01 14:18:36 UTC
Ammo and single modules per contract? It's easier to put the stuff on the market and fit/equip according to need.

Freezing out competition by unfair measures in form of intel is not really a mechanic I find encouraging. Also, you cannot prevent the sale or purchase of stuff from unfriendly orders, unless you change the mechanics of how the market works, as stated above. With visible names of the order's owner you only make it easier in fiercely fought over markets, such as certain NPC 00, for lager groups to push competition out of the market without any risk or cost.

With regards to your example: Yes, why not. Everything involves cost and investments in EVE, and free availability of intel is despised if you read the forums. So, it comes down to your will to invest money in learning who your competitors are or just ignore them and undercut them as per usual.

Visible names in the market certainly have their merits in some areas, but also cause a lot of problems in other areas in space. Straight

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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