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Cloak Fuel - A cure to afk cloaking

Author
Foghail
Sons of Chaos and Anarchy
#81 - 2011-11-28 17:39:47 UTC
Maybe I'm missing something or perhaps, the bulk of the L33T pvp'ers have as well, your entering sovereignty space that costs an alliance to hold and control that space, when you enter the system via gates your presence should be announced just like criminals are in empire, this hasn't been done in 0.0 as a gift to the PvP mechanic of the game (lazy devs?). Shutting down of a Sov 4/5 system is basically exploiting a broken game mechanic as even if a fleet organizes there's still no way of finding the pilot.

The only time your presence shouldn't be announced is if you Cov-Cyno in or come through a WH (and yes you should still show up in local, unless you want WH space which means you dont get to see local either). With regards to AFK Cloaking, you are dangerously close to griefing, if you want to fight, come in, cloak, scan, kill and get out All in under 15 minutes. You shouldn't have immunity to sit for hours on end (one its boring, and two your not looking for a fight your looking for a gank). That again shows that your looking for grief kills and not pvp which is the Covert OP's main point, warp on top of the target, drop cloak no delay and kill, then haul ass out of town, with hell on your heels.

More Immunity to the Griefers is not whats required - Cloak in a Sov system = Act of Aggression

Fuel for Cloak = Fuel Bay problem solved for this issue
Cap Consumption Solution = Brilliance simply put your at the screen np, you need to take a leak you can cloak and no risk, but you can't take in a movie, dinner, drive 8 hours to the next downtime and still do it with immunity - checks and balances. Todays best Nuclear subs will be found eventually just a matter of time.

Simply put if you need to stay cloaked for more then 10 minutes at a time your not using the cloak correctly. You don't need 100% immunity to find your targets, warp around, when you get a lock, cloak up, roll in and kill. The Carebears will stop crying or at least they don't have a leg to stand on at that point, pvp not your thing? go back to WoW this game is about destruction of objects and the rebirth of those objects in a cycle hence industry you want safety get back to empire. 0.0 is about both - that said CLOAKS ARE OP AS **** the way they are now.
Tekkera
Native Freshfood
Minmatar Republic
#82 - 2011-11-28 17:41:38 UTC
StukaBee wrote:
ITT: psychological warfare is working as intended.

^ also a winner
Tanya Powers
Doomheim
#83 - 2011-11-28 17:42:29 UTC
Jade Mitch wrote:
Why is it even possible for a single ship to effect an entire system in any way?

That's what needs to be fixed (i.e. eliminated).



Because removing this would harm many valid tactics in the game and would only help bot guys to bot safely than ever while for now if they're not hugging the POS while some neut is in the system chances they get blown are incredibly high.

Just pick a good scan ship and be ready to get some point close enough after the DT.

Be smart, have lols and stop whining.
Tekkera
Native Freshfood
Minmatar Republic
#84 - 2011-11-28 17:51:58 UTC
Hey Gurista you started a shitstorm by starting a simple thread by pretty much saying "BOO HOO CLOAKING OP NERF."
Robert Caldera
Caldera Trading and Investment
#85 - 2011-11-28 17:56:12 UTC
Foghail wrote:
Maybe I'm missing something or perhaps, the bulk of the L33T pvp'ers have as well, your entering sovereignty space that costs an alliance to hold and control that space, when you enter the system via gates your presence should be announced just like criminals are in empire, this hasn't been done in 0.0 as a gift to the PvP mechanic of the game (lazy devs?). Shutting down of a Sov 4/5 system is basically exploiting a broken game mechanic as even if a fleet organizes there's still no way of finding the pilot.

having TCU is not equal "controlling the space". You arent forced to have sov there, to begin with, you might fold your sov and go somewhere else if you think there are too many afk cloaking hostiles around. This is exactly the point, space is unsafe at borders to hostile territories, NPC space and whatever, where hostiles will hotdrop you from, that is not what I call controlled space.

Foghail wrote:
The only time your presence shouldn't be announced is if you Cov-Cyno in or come through a WH (and yes you should still show up in local, unless you want WH space which means you dont get to see local either). With regards to AFK Cloaking, you are dangerously close to griefing, if you want to fight, come in, cloak, scan, kill and get out All in under 15 minutes. You shouldn't have immunity to sit for hours on end (one its boring, and two your not looking for a fight your looking for a gank). That again shows that your looking for grief kills and not pvp which is the Covert OP's main point, warp on top of the target, drop cloak no delay and kill, then haul ass out of town, with hell on your heels.

1) you havent understood eve
2) ganks are the most common type of kill in eve
3) "fight" is a very personal impression
Fidelium Mortis
Minor Major Miners LLC
#86 - 2011-11-28 18:42:09 UTC
I think the cloaking mechanic is fine as implemented. There are plenty of options currently available for players to either circumvent or address a cloaker in system. Is it annoying? Sure... but at the same time it's a reasonable risk to introduce. Essentially you're weighing the possibility that the cloaker is AFK vs a legitimate threat.

What kind of risks are the cloakers running? Who knows... that's the beauty of it. Is the cloaker really AFK or does he have backup, or are is that a juicy ratter in system or just bait? Someone's gotta call the bluff.

ICRS - Intergalactic Certified Rocket Surgeon

GuRasta
Pator Tech School
Minmatar Republic
#87 - 2011-11-28 18:54:10 UTC
-"Whats the solution in the current system to this problem that my hunter is always known in the system he/she is hunting in? Well thats a simple answer, make it so that they don't know what time you're on! Ok but they'll know when my hunter logs on. Hmmm.... I got it, never log off, that way they don't know if your really there or not. Ok so my hunters will tie up there characters for weeks to months at a time to wage psychological and financial warfare on an opponent. Seems like a fair trade off IMHO."

soooo its fair for your alt to sit afk and limit the options of other players for weeks or months at a time? you do realize whats best for eve is very arguably what benifits the many over the few right? as it encourages growth?

-"Furthermore, most people I know actually only go AFK while docked. If someone cloaks in space, they can still be found and killed, thus making afk-cloaking more dangerous than most pirates whine about. Bottom line: Cloaking works properly and should not be fixed. End of discussion."

are you serious? do you even know how cloaks work? you warp to safespot and cloak, you'll never be found

-"doesnt that make sense to sit in a system with many potential targets, regardless if afk or not??
If a person decides to spend a whole paid account for that, why not?? Its a valid decision - does make sense totally. Its actually your fault and greed squeezing a horde of ratters in one single system, turning it very easy and profitable to camp by hostiles. Your fault, noone else. Why do you think your playstyle should get priority over others? Its not cloakers fault you having 50 tards in one system who dont know what to do else apart from ratting."

Do you even know what truesec is? ccp decided to force 50 players into one system instead of allowing us to upgrade a few systems in a row

-"but but but but but taking those basic precautions rather than mindlessly ratting in an ISK-optimised PvP-vulnerable ship might cost them a couple of percent of their income!

Clearly this is an unacceptable compromise to make and a better solution is for CCP to remove all risk of PvP to their deadspace AFK Golems."

actually ratting in groups or pvp ships turns 25 mil ticks into 8-10, pve becomes better in high sec when afk camped, theres obviously still risk to faction bs if some1 is activ e cloaking system for 4-5 hrs and sitll shuts down some pve


The point of holding nullsec space is PVE whether the griefer trolls like it or not(yes obviously not just ratting), it should at least be somewhat balanced so 1 alt can't shut it down for an alliance and make it more profitable to go back to high sec

I'm looking for a solution for this to encourage play, give people more options, i know alot of poeple that just change skills and log instead of playing because of an afk cloak in system, how many ppl are going to quit just because they can't afk cloak vs because they can't rat for months on end?


Tippia
Sunshine and Lollipops
#88 - 2011-11-28 19:30:56 UTC  |  Edited by: Tippia
GuRasta wrote:
The point of holding nullsec space is PVE
No, the point of holding space is to gain access to the resources and special abilities available there and to use them to gain an advantage over the competition — it's all PvP. Just like everything else in EVE. If you can't hold that space, for instance by letting a single completely harmless person disrupt your activities, then your failure to secure those resources is pretty much working as intended.

Oh, and just because you utterly fail to secure your space to such doesn't make the guy who beat you without even playing a griefer.
Quote:
it should at least be somewhat balanced so 1 alt can't shut it down for an alliance and make it more profitable to go back to high sec
Good news: one alt can't do that — it requires the wilful participation of those who (fail to) hold that space.
Quote:
I'm looking for a solution for this to encourage play, give people more options
Ok: activating a cloak disconnects you from the local channel.
Foghail
Sons of Chaos and Anarchy
#89 - 2011-11-28 19:43:47 UTC  |  Edited by: CCP Phantom
>having TCU is not equal "controlling the space". You arent forced to have sov there, to begin with, you might fold your sov and >go somewhere else if you think there are too many afk cloaking hostiles around. This is exactly the point, space is unsafe at >borders to hostile territories, NPC space and whatever, where hostiles will hotdrop you from, that is not what I call controlled >space.


Think maybe you need to do some light reading and refresh your memory on exactly what Sov means Sov Guide the space is yours so long as you control the TCU's hence the ability to upgrade stations etc. The whole point of TrueSec was to consolidate everyone in one system where you can't watch local looking for hostiles average screen res of 1920x1200 only allows you to watch approx 35 people in local.

>1) you havent understood eve
>2) ganks are the most common type of kill in eve
>3) "fight" is a very personal impression

And your drawing that from your extensive empire based experience since 08? Ganks are not the most common type of kill in eve in 0.0, numbers wise large scale fleet battles far surpass the amount of kills by solo ganking. That said, way to drift completely off the point of this thread. Cloaking is broken, the vast majority of us want pvp, and want the fights to come to us, with a shot at actually killing / getting killed - part of the challenge. Or would you rather us just go back to perma jamm ships with a 100 percent chance of not being able to kill anything because you can't target it, because that's exactly what cloaking is right now. Cloaking should give you the ability to pick your battles, not allow you to be immune to attack and remain in hostile territory.

More Fights = More Kills = More Ships needing to be built - you want to fight bring your ship and give us a shot at killing it, if you don't want to fight well then i would guess your a griefer rather then a PvPer and your ruining the experience for the PVE /PVP guys

Vote +1 for Stacking Cap consumption Penalty for duration of module activation (Prototype, Improved, Etc)
Vote +1 for Fuel Requirement to run Cloaked. (Covert Ops)
Foghail
Sons of Chaos and Anarchy
#90 - 2011-11-28 19:48:39 UTC  |  Edited by: CCP Phantom
>having TCU is not equal "controlling the space". You arent forced to have sov there, to begin with, you might fold your sov and >go somewhere else if you think there are too many afk cloaking hostiles around. This is exactly the point, space is unsafe at >borders to hostile territories, NPC space and whatever, where hostiles will hotdrop you from, that is not what I call controlled >space.


Think maybe you need to do some light reading and refresh your memory on exactly what Sov means Sov Guide the space is yours so long as you control the TCU's hence the ability to upgrade stations etc. The whole point of TrueSec was to consolidate everyone in one system where you can't watch local looking for hostiles average screen res of 1920x1200 only allows you to watch approx 35 people in local.

>1) you havent understood eve
>2) ganks are the most common type of kill in eve
>3) "fight" is a very personal impression

And your drawing that from your extensive empire based experience since 08? Ganks are not the most common type of kill in eve in 0.0, numbers wise large scale fleet battles far surpass the amount of kills by solo ganking. That said, way to drift completely off the point of this thread. Cloaking is broken, the vast majority of us want pvp, and want the fights to come to us, with a shot at actually killing / getting killed - part of the challenge. Or would you rather us just go back to perma jamm ships with a 100 percent chance of not being able to kill anything because you can't target it, because that's exactly what cloaking is right now. Cloaking should give you the ability to pick your battles, not allow you to be immune to attack and remain in hostile territory.

More Fights = More Kills = More Ships needing to be built - you want to fight bring your ship and give us a shot at killing it, if you don't want to fight well then i would guess your a griefer rather then a PvPer and your ruining the experience for the PVE /PVP guys

Vote +1 for Stacking Cap consumption Penalty for duration of module activation (Prototype, Improved, Etc)
Vote +1 for Fuel Requirement to run Cloaked. (Covert Ops)
Evei Shard
Shard Industries
#91 - 2011-11-28 20:07:53 UTC  |  Edited by: Evei Shard
Tippia wrote:
Ok: activating a cloak disconnects you from the local channel.


This is the only idea I've seen over the past half year or so which is remotely acceptable.
Ship cloaks up, any form of transponder is off, communications are cut. If they want to gather intelligence, they have to do it at a gate/belt/station/etc.

GuRasta wrote:
The point of holding nullsec space is PVE


That is an incredibly obtuse statement. The ability for a group of individuals to work together to "own" certain regions of space is not there to provide that "100% safe" environment. It's about creating your own empire and dealing with the struggles that come with keeping the borders secure, the stations/POS/etc. safe, and, yes, keeping the resources secure. That includes preventing unwanted pilots from wandering around in your territory, and it includes the dangers of failing to do that.
If they are deep in your space, how did they get there? If they are harassing resource harvesting in a system on the edge of your territory, maybe you need to look at expanding.
Sure, maybe it's an issue that an *acitve* cloaked player can just uncloak and set up a hot drop that gets your pilots in system brand new clones, but that is not the fault of the ability of a pilot to go AFK while cloaked.
If you want that taken care of, make a suggestion on changing what a recently uncloaked pilot can or can't do.

Here's your thoughts on AFK Cloaking reworked to address another imaginary issue:

"I'm tired of people sitting in station while logged in. They might pop out at any time and kill one of my haulers, so I propose a tax on time in station. Maybe 1million isk per hour of being docked but logged in. If they run out of isk, they are immediately ejected from the station in the ship they currently have active."


*edit for spalling

Profit favors the prepared

Tanya Powers
Doomheim
#92 - 2011-11-28 20:19:55 UTC  |  Edited by: Tanya Powers
Evei Shard wrote:
Tippia wrote:
Ok: activating a cloak disconnects you from the local channel.


This is the only idea I've seen over the past half year or so which is remotely acceptable.
Ship cloaks up, any form of transponder is off, communications are cut. If they want to gather intelligence, they have to do it at a gate/belt/station/etc.


Reccons, Cov OP, BO's are intended to get intell in the shadows.

If you disconnect the cloacky from local the next whining posts you'll see is about hot drops because they didn't knew someone was in the system....

Tears

Tears

Tears

If you (whiners about cloak ships) can't secure your space you don't deserve it.
Mag's
Azn Empire
#93 - 2011-11-28 21:13:34 UTC
GuRasta, you haven't answered my question.

What mechanic are they using to interact with you and create fear, whilst AFK?


It's a simple question, requiring a simple answer.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Grumpy Owly
Imperial Shipment
Amarr Empire
#94 - 2011-11-28 21:20:39 UTC
Foghail wrote:
You shouldn't have immunity to sit for hours on end (one its boring, and two your not looking for a fight your looking for a gank). That again shows that your looking for grief kills and not pvp which is the Covert OP's main point, warp on top of the target, drop cloak no delay and kill, then haul ass out of town, with hell on your heels.


Seems you aren't a avid user of cloaking devices, else you would know that, cloaking confers a targting delay penalty on decloak, which is significant expecially for the lower tech cloaking devices, its not a "no delay" situation as you describe even with skilling. (The only exception being an SB.)

Quote:
Todays best Nuclear subs will be found eventually just a matter of time.


What has this got to do with cloaking technology?

Quote:
Simply put if you need to stay cloaked for more then 10 minutes at a time your not using the cloak correctly.


Obviously doesn't understand some of the important reconnaissance functions "designed" for the covert role. This includes intel which requires dedicated extended periods of time to help build up a sensible understanding of your enemy and their movements and/or behaviour. Or observational cloaked use in defensive border patrol and recon duties.

Quote:
More Fights = More Kills = More Ships needing to be built - you want to fight bring your ship and give us a shot at killing it, if you don't want to fight well then i would guess your a griefer rather then a PvPer and your ruining the experience for the PVE /PVP guys


And generally I take offence that you are being heavily prescriptive that we need to pander to your needs in satisfying a PvP role, another example of we must play the game your way, but in essence just a blinkered view that you want to improve your situation to such a favourable extent as you can't possibly cope with someone else having anything remotely useful, hence the need to use a inacurate derogatory term that cloaking is "griefing". So no I don't support your need for a better "I win all the time" button and I must elimanate anything from the game that potentially has an edge on my style of game play that you think your entitled to.

There's enough supporting evidence in this thread, to suggest from numerous individuals that cloaking does not support your claims that it ruins things, others see it more of a tactical challenge to manage and overcome and is in the bounds of feasibility, it's only people like yourselves too lazy and expectant of CCP to eliminate your need to think more tactically about the game. If anything your narrow minded illusion that we should all play a certain way is more likley to cripple the enjoyment of EvE. But I guess you want or need it to be always predictable?
Mag's
Azn Empire
#95 - 2011-11-28 21:23:00 UTC
Grumpy Owly wrote:
And generally I take offence that you are being heavily prescriptive that we need to pander to your needs in satisfying a PvP role, another example of we must play the game your way, but in essence just a blinkered view that you want to improve your situation to such a favourable extent as you can't possibly cope with someone else having anything remotely useful, hence the need to use a inacurate derogatory term that cloaking is "griefing". So no I don't support your need for a better "I win all the time" button and I must elimanate anything from the game that potentially has an edge on my style of game play that you think your entitled to.

There's enough supporting evidence in this thread, to suggest from numerous individuals that cloaking does not support your claims that it ruins things, others see it more of a tactical challenge to manage and overcome and is in the bounds of feasibility, it's only people like yourselves too lazy and expectant of CCP to eliminate your need to think more tactically about the game. If anything your narrow minded illusion that we should all play a certain way is more likley to cripple the enjoyment of EvE. But I guess you want or need it to be always predictable?
Nicely worded, respect to you sir.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gerrick Palivorn
Caldari Provisions
Caldari State
#96 - 2011-11-28 21:31:14 UTC
GuRasta wrote:
actually ratting in groups or pvp ships turns 25 mil ticks into 8-10, pve becomes better in high sec when afk camped, theres obviously still risk to faction bs if some1 is activ e cloaking system for 4-5 hrs and sitll shuts down some pve


So what your saying is that if I afk cloak your system everyone in your alliance will go to empire? That's acceptable!

Ratting in groups is one of the best ways to discourage cloakers from attacking.

If you want the cloakers to go in fight and leave in 15 min, then it's to easy for everyone in system to safe up and wait for them to leave.

No I will not leave you alone in your space, I'm there to make sure you actually deserve the sov that you say that you've earned! Just cause you pay for it doesn't mean you should have it.

As for cloaking in general, I wouldn't complain if i was disconnected from local...there are so many ways to compensate for lack of a local chat Twisted

MMOs come and go, but Eve remains.  -Garresh-

Foghail
Sons of Chaos and Anarchy
#97 - 2011-11-28 23:37:04 UTC
Again only unintelligent responses to support their Pro Cloak position showing your inability to adapt and overcome, change the cloaking system and see if there is a benefit - to date there is more that dislike it then like it, Recon, intel etc if you have a cov ops cloak and your cloak starts to fail, warp off. bettter yet turn it off in warp and re-cloak at touchdown. Cloaking needs some type of control and before you get all high on yourself the thread is about Cloak fuel and if its a benefit drawback and other solutions possible moving forward.

With regards to Grumpy Owly's hate/cryragequit/rant the comparison to subs was the fact once your cloak is engaged there is no way to actively engage you ever for the foreseeable future unless somehow you managed to engage someone, get away cloak and dc/ctd. This isn't tactical, hell this isn't even fun there's no active engagement nor tactical planning, get a quick gank and cloak with immunity. You want to show that we aren't deserving of the space we have Sov in, then come take it from us or die trying.

Again in summary, Cloaking is busted and abused. Changes are needed, evolve your game play around it and become a better pvp'er for it.

Vote +1 for Stacking Cap consumption Penalty for duration of module activation (Prototype, Improved, Etc)
Vote +1 for Fuel Requirement to run Cloaked. (Covert Ops)
Endeavour Starfleet
#98 - 2011-11-28 23:53:32 UTC
Just a heads up. When they say "rat in groups" to "defeat" AFK cloaking. They really want you to group together so they can hotdrop you. Not only is it not a solution to AFK cloaking (My idea is BTW) it is a setup for more hotdrops disguised as advise.
Gerrick Palivorn
Caldari Provisions
Caldari State
#99 - 2011-11-28 23:56:37 UTC
Foghail wrote:
Again only unintelligent responses to support their Pro Docking position showing your inability to adapt and overcome, change the Docking system and see if there is a benefit - to date there is more that like it then dislike it, Ship spinning, CQ etc if you have a station and your afraid of someone not even at there computer. Docking needs some type of control and before you get all high on yourself the thread is about how unfair it is to always dock up with reds in system and if its a benefit drawback and other solutions possible moving forward.


There I fixed it for you :)

MMOs come and go, but Eve remains.  -Garresh-

Gerrick Palivorn
Caldari Provisions
Caldari State
#100 - 2011-11-29 00:03:38 UTC
Grumpy Owly wrote:
And generally I take offence that you are being heavily prescriptive that we need to pander to your needs in satisfying a PvP role, another example of we must play the game your way, but in essence just a blinkered view that you want to improve your situation to such a favourable extent as you can't possibly cope with someone else having anything remotely useful, hence the need to use a inacurate derogatory term that cloaking is "griefing". So no I don't support your need for a better "I win all the time" button and I must elimanate anything from the game that potentially has an edge on my style of game play that you think your entitled to.

There's enough supporting evidence in this thread, to suggest from numerous individuals that cloaking does not support your claims that it ruins things, others see it more of a tactical challenge to manage and overcome and is in the bounds of feasibility, it's only people like yourselves too lazy and expectant of CCP to eliminate your need to think more tactically about the game. If anything your narrow minded illusion that we should all play a certain way is more likley to cripple the enjoyment of EvE. But I guess you want or need it to be always predictable?


I need to buy you a drink.

MMOs come and go, but Eve remains.  -Garresh-