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[Proposal] AFK game play - the cloaked vessel

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Author
Nofearion
Destructive Brothers
Fraternity.
#161 - 2014-02-25 18:32:30 UTC
ok as much as I have tried, I have decided that I am not explaining my position or those of the people I have been discussing this issue with properly.
There has been a recent article on EN24 that I believe nails it.
I agree with most items in this article.

http://evenews24.com/2014/02/25/tuppence-and-tinfoil-would-you-like-some-covert-with-your-ops/

Thoughts on the solutions presented here?
Nikk Narrel
Moonlit Bonsai
#162 - 2014-02-25 21:11:48 UTC
Nofearion wrote:
ok as much as I have tried, I have decided that I am not explaining my position or those of the people I have been discussing this issue with properly.
There has been a recent article on EN24 that I believe nails it.
I agree with most items in this article.

http://evenews24.com/2014/02/25/tuppence-and-tinfoil-would-you-like-some-covert-with-your-ops/

Thoughts on the solutions presented here?

Based on the presumption that cloaking is balanced, albeit severely dysfunctional in both usefulness & weakness aspects.

I would say the concept of change needs to embrace two aspects, and I would suggest a method.

Aspect one: Cloaking must remain a valid play choice. This said with the understanding it is broken from the perspective of a cloaked player.
We do not live on a chess board. The bigger ships relying on brute force for combat defense have no need for concealment.
The smaller ships may choose to be exposed, but they all need a defense capable of making them interesting to fly.

Aspect two: Cloaking must never be an "I WIN" button.
We will always have players who are more clever than the next guy, and they will own the foolish without mercy if they choose.
Cloaking should never provide leverage enabling foolish play to have undue advantage.
Clever play should be the only path to this.

Pilot skill must be the ultimate factor in conflicts, whether cloaks are involved or not.

As to the Method, for every advantage or disadvantage changed from the current system, give the other side a reasonable means to counter it. Do not give anyone absolute anything, save that the highly skilled and clever should only feel threatened by equally skilled and clever opponents.
Ecoskii
Penal Servitude
#163 - 2014-02-28 12:18:40 UTC
Given that CCP have never provided a single response on a single thread related to the idiocy of the current AFK Cloak mechanic in the last 8 years I see little chance that they will extract a digit and respond/comment now.

I am glad to say another brainless ****** has decided to start camping my current home system 23.5/7 - this has now been going on nearly continuously for ~5 months in all nearby upgraded systems. Each person finally works out it is a useless griefing tactic that eliminates PvE and PvP content, just in time for the next **** to appear.....

And on that happy note CCP and CSM can continue to ignore the most commented long-run issue in the game without a single attempt to improve it...
Nikk Narrel
Moonlit Bonsai
#164 - 2014-02-28 14:14:13 UTC
Ecoskii wrote:
Given that CCP have never provided a single response on a single thread related to the idiocy of the current AFK Cloak mechanic in the last 8 years I see little chance that they will extract a digit and respond/comment now.

I am glad to say another brainless ****** has decided to start camping my current home system 23.5/7 - this has now been going on nearly continuously for ~5 months in all nearby upgraded systems. Each person finally works out it is a useless griefing tactic that eliminates PvE and PvP content, just in time for the next **** to appear.....

And on that happy note CCP and CSM can continue to ignore the most commented long-run issue in the game without a single attempt to improve it...

Frankly, I don't know the details of your camper, nor do I honestly care to.

I would suggest, however, that they have either called your bluff, or they are themselves bluffing.

By this, I mean to say that they are implying that they have the means to cyno in additional forces at just the moment where your ships would be vulnerable.
Considering that unless you are mining in titans, or some equally ridiculous high value target, they probably have not the means nor motivation to actually back that up except at specific times, so you can call their bluff most of the time.

Now, if you show up in some easy to kill soft target, then they only need a relatively trivial force to handle it. Such forces, I would expect, are easier to come by and should be considered available more of the time.

So, when you call their bluff, make it with something they think of as a hard target. Put in that nice cyno jamming tech so only covert cynos can be used too.
If they feel an absolute need to attack, make sure they need to drown in the ISK required, while you are out only what you can easily afford.

Many battles are won and lost on excel docs, with ships never appearing. Make the numbers work for YOU.
Ecoskii
Penal Servitude
#165 - 2014-02-28 16:37:51 UTC
Nikk Narrel wrote:
Ecoskii wrote:
Given that CCP have never provided a single response on a single thread related to the idiocy of the current AFK Cloak mechanic in the last 8 years I see little chance that they will extract a digit and respond/comment now.

I am glad to say another brainless ****** has decided to start camping my current home system 23.5/7 - this has now been going on nearly continuously for ~5 months in all nearby upgraded systems. Each person finally works out it is a useless griefing tactic that eliminates PvE and PvP content, just in time for the next **** to appear.....

And on that happy note CCP and CSM can continue to ignore the most commented long-run issue in the game without a single attempt to improve it...

Frankly, I don't know the details of your camper, nor do I honestly care to.

I would suggest, however, that they have either called your bluff, or they are themselves bluffing.

By this, I mean to say that they are implying that they have the means to cyno in additional forces at just the moment where your ships would be vulnerable.
Considering that unless you are mining in titans, or some equally ridiculous high value target, they probably have not the means nor motivation to actually back that up except at specific times, so you can call their bluff most of the time.

Now, if you show up in some easy to kill soft target, then they only need a relatively trivial force to handle it. Such forces, I would expect, are easier to come by and should be considered available more of the time.

So, when you call their bluff, make it with something they think of as a hard target. Put in that nice cyno jamming tech so only covert cynos can be used too.
If they feel an absolute need to attack, make sure they need to drown in the ISK required, while you are out only what you can easily afford.

Many battles are won and lost on excel docs, with ships never appearing. Make the numbers work for YOU.


easy to come up with ways to catch them once (or twice or three times) ...involving other players and ships... then they re-ship and are back in 10 minutes.... there is no counter that works for months until CCP bother their butts and think. 0.0 is a waste of space full of station spinning players
Nikk Narrel
Moonlit Bonsai
#166 - 2014-02-28 16:53:24 UTC
Ecoskii wrote:
easy to come up with ways to catch them once (or twice or three times) ...involving other players and ships... then they re-ship and are back in 10 minutes.... there is no counter that works for months until CCP bother their butts and think. 0.0 is a waste of space full of station spinning players

I don't think you don't have a problem with the mechanic, I believe you have a problem with your expectations.

Now, you imply the problem is the possibility of other players showing up when you are not ready.

I AGREE.

BUT, rather than the other player being limited as to when they can show up, I would much rather see you less limited about when you can be ready.
I feel that we log into MMO games to interact, not to avoid others, or we defeat the purpose of playing an MMO at all.

I think we should look for ways to allow players to be ready for interaction better, not be incentivized to avoid each other.
Seraph IX Basarab
Outer Path
Seraphim Division
#167 - 2014-02-28 18:14:39 UTC
Cloaky ships are balanced by the simple mechanic that when uncloaked they are extremely easy to kill. What the carebears are complaining about is that they can't dock up their little ratting ship at the first sign of threat and have a way to stay hidden in their station until said threat goes away so they can go back to making their isk.
Ecoskii
Penal Servitude
#168 - 2014-02-28 20:12:52 UTC
Seraph IX Basarab wrote:
Cloaky ships are balanced by the simple mechanic that when uncloaked they are extremely easy to kill. What the carebears are complaining about is that they can't dock up their little ratting ship at the first sign of threat and have a way to stay hidden in their station until said threat goes away so they can go back to making their isk.


Standard rubbish - simplistic incorrect response. No concerns about active players cloaking - afk cloaking is a pile of dog turd. Someone logging in after DT then staying in system closes it down for anything other than fleet ratting or ratting in crap ships - so you might as well just mission/incursion in high sec. Get rid of this pos and you will get more PvE AND PvP content in null - there will be people undocked worth shooting...
Nikk Narrel
Moonlit Bonsai
#169 - 2014-02-28 20:32:37 UTC
Ecoskii wrote:
Seraph IX Basarab wrote:
Cloaky ships are balanced by the simple mechanic that when uncloaked they are extremely easy to kill. What the carebears are complaining about is that they can't dock up their little ratting ship at the first sign of threat and have a way to stay hidden in their station until said threat goes away so they can go back to making their isk.


Standard rubbish - simplistic incorrect response. No concerns about active players cloaking - afk cloaking is a pile of dog turd. Someone logging in after DT then staying in system closes it down for anything other than fleet ratting or ratting in crap ships - so you might as well just mission/incursion in high sec. Get rid of this pos and you will get more PvE AND PvP content in null - there will be people undocked worth shooting...

I feel you are being disingenuous here.

You are suggesting that you are wanting to use a ship, that is simply not competent to deal with hostiles.
Because the hostiles that are indicated as threatening you are believed to be cloaked, you avoid them by not using the ship.

You leave out this, which is an obvious detail which I feel bears stating in this context:
You would avoid ANY hostile you believed to be a threat, simply because you are not piloting a ship you would choose to have any unplanned encounter with.

Cloaked / uncloaked, no difference, you want to have the opportunity to swap ships, so you feel better prepared.
(I am giving you presumed intention of being willing to fight, here)

I believe it is not reasonable to expect competing players to give you a safety advantage, just so you can feel more secure using a relatively defenseless vessel.

I think it is more reasonable that you should play the spaceship flying MMO, in a spaceship that can deal with meeting other players.
If that means we need to make your PvE ship into something more practical, let's consider that direction.

I feel blocking player interaction because it is not convenient for you makes no sense for an MMO.
Seraph IX Basarab
Outer Path
Seraphim Division
#170 - 2014-02-28 20:40:19 UTC
Ecoskii wrote:
Seraph IX Basarab wrote:
Cloaky ships are balanced by the simple mechanic that when uncloaked they are extremely easy to kill. What the carebears are complaining about is that they can't dock up their little ratting ship at the first sign of threat and have a way to stay hidden in their station until said threat goes away so they can go back to making their isk.


Standard rubbish - simplistic incorrect response. No concerns about active players cloaking - afk cloaking is a pile of dog turd. Someone logging in after DT then staying in system closes it down for anything other than fleet ratting or ratting in crap ships - so you might as well just mission/incursion in high sec. Get rid of this pos and you will get more PvE AND PvP content in null - there will be people undocked worth shooting...


Then remove cloakers from local. Problem solved. Only active players are a threat.
Nofearion
Destructive Brothers
Fraternity.
#171 - 2014-03-03 11:28:54 UTC
All this discussion is getting us no where, we have been through all of it before.
Seraph brings the perspective of the cloaky attackers, having been a part or Bombers Bar I welcomed his input.
however I do find it lacking in many aspects and that his arguments tend to be very Pro AFK play.
Nick on the other hand challenges both sides of the questions and begs people to think about what they are saying. In the end we seek the same, Better ways of Interaction. That is the main topic of this thread.
I believe there is a use for cloaked camping. I also believe that pilots engaged in this activity should be encouraged to be present in game and not out getting lunch or fapping on another computer.
All three of us agree that Cloaked ships should not appear in local.
our opinions differ on how to go about this.
we have everything from changing the way pilots receive intel, and what kind of intel from where.
to mobile structures to changes in the cloaking mechanic.
Please help the good ideas coming with arguments pro and con, and quit it with the bickering.
Nikk Narrel
Moonlit Bonsai
#172 - 2014-03-03 14:38:50 UTC
Nofearion wrote:
Nikk on the other hand challenges both sides of the questions and begs people to think about what they are saying. In the end we seek the same, Better ways of Interaction. That is the main topic of this thread.

(Typo in name corrected, many do the same I notice, lol)

This is a fair statement, and I agree with it.

I have a natural tendency to favor supporting roles, (such as mining), and the guilty pleasure of indulging in covert play as well.

This gives me the too often uncommon perspective of understanding both sides of this issue.
I say it is too often uncommon, because I see many making requests that are actually not reasonable, once you look into what the results would be.

Cloaking needs to remain a valid and fun play choice, and I must point out that it is grossly handicapped currently. This is done for the sake of gameplay, and is due in large part to the way the game evolved.
(Many do not realize local was once far less effective for intel, since you either had to remember names or look them up on the spot by right clicking them to know their standings to you. For those choosing to remember names, the risk was often hostiles making a pilot name which could be mistaken for something friendly.)

Cloaking must never be a substitute for genuine clever play, or otherwise become an "I WIN" button.
That said, do not be hasty to blame cloaking for how battles result, it was never more than a tool and required much behind the scenes for it to happen. This behind the scenes preparation tends to be glossed over and ignored, as if the pilot really did nothing more than what the target actually saw.

I believe the real solution to this needs to acknowledge a point:
The assumption that players will stand idle to defend others has proven too often to be a mistake.

Yes, it makes for ideal play experience, but it also handicaps anyone operating solo, or in a group too small for combat oriented players to be drawn in by an interest in protection.
It just doesn't happen on too many occasions, judging by the number of complaints resulting around the details.

My solution is simple, establish a valid means for players to be satisfied with their own defense.
I feel this means pushing PvE ships to function as effective PvP combat ships as well, and the breaking point to establish this will be that they do not choose to run normally.
Bertrand Butler
Cras es Noster
#173 - 2014-03-06 13:41:42 UTC  |  Edited by: Bertrand Butler
Seraph IX Basarab wrote:
Then remove cloakers from local. Problem solved. Only active players are a threat.


And add a nice cyno timer so that I can **** you up or GTFO before your "active players" arrive. Sounds legit.

The problem with local as an intel tool is that players abuse it both for intel and harassment. The problem of removing local as an intel tool is that it will remove the intel abuse but not the harassment abuse.

The key here is the word abuse, both intel and harassment are valid player choices.
Nikk Narrel
Moonlit Bonsai
#174 - 2014-03-06 14:30:48 UTC
Bertrand Butler wrote:
Seraph IX Basarab wrote:
Then remove cloakers from local. Problem solved. Only active players are a threat.


And add a nice cyno timer so that I can **** you up or GTFO before your "active players" arrive. Sounds legit.

The problem with local as an intel tool is that players abuse it both for intel and harassment. The problem of removing local as an intel tool is that it will remove the intel abuse but not the harassment abuse.

The key here is the word abuse, both intel and harassment are valid player choices.

Of course they are valid choices.

But, exactly how much power should we permit passive play to have?

Note the intel gathering, stereotyped by the risk free player docked in a station reporting new names into an intel channel.
Also note the genuine "AFK cloaker", who deliberately places himself at a location just to mess with people's heads.

Because of local, players in null have the ability to know, with absolute certainty, when a system is empty of hostile forces.
At the same time, intel gathering, (excepting meta-gaming as a spy), is handicapped since the observed are perfectly aware of your presence. The ridiculous detail, wherein a player docked at a station with complete safety, can somehow know a covert vessel is present automatically...

While we do have cloaks, we do not have actual covert, as the knowledge is not being denied at all.
Covert definition here, for reference.
"not openly acknowledged or displayed."

Competitive play can be fairly described as a comparison of efforts, with the quality and quantity being judged to determine results.
If we are not making any effort, therefore we are not competing, regarding this issue.

We are watching the game play itself, then simply responding at convenient points.
NightmareX
Pandemic Horde High Sec Division
#175 - 2014-03-11 05:02:15 UTC  |  Edited by: NightmareX
I do support that something needs to be done with afk cloaking. Because it's not balanced as it is now.

Now, someone is saying if the cloaker is hunting after targets to drop a cyno on, they are active. Someone is saying that the cloakers are active if they are gathering intels on something. This is true to some points. Yes, this is true if you looks through the cloakerts POV.

The problem here is that it's not so easy if you looks through the other peoples POV that are in local. Because how the cloaking works now, the other peoples don't know if the cloakers are active or not. And because of that, they will automaticly pretend that they infact ARE active and always will be prepeared for them.

Here comes the issues with that. Why do EVERYONE in local have to be prepeared for something that MIGHT be afk?

Why do the other peoples in local have to works their asses off by defending them self to something that might be afk?

Why do the others in local have to make HUUUUUGE EFFORT to defend them self while the cloakers doesn't have to make ANY efforts to cause fear upon others while being afk?

Why don't the cloakers have to make as much effort as the others in local to achieve something instead of gaining free benefits for being afk?

Yeah, i know you have to barely lift a finger to gain intel on someone, but how much effort is that compared to how much effort everyone else in local have to do to defend them self to someone that again might be afk?

The issue here is not to touch local, PERIOD. Anyone who thinks removing local will solve this is delusional and just want to make the game 10000 times worser for everyone just to solve one thing in EVE.

The simple solution to fix this is to create an afk timer. The afk timer will kick in if you haven't been active in 30 mins. This will mean if you lift a finger by pressing on something in EVE within those 30 mins, you wont get logged back to the character screen (yes, this is my idea on how to fix the afk game).

If you actually are afk, you wouldn't care if you would get logged back to the character screen. If you actually cares about this, then you would make some effort to not let the afk timer kick in on you.

This afk timer that kicks you back to the character screen will also solve the issue with afk mining / afk mission running (as long as they aren't using any kind of macro softwares witch is illegal to use anyways).

This is a very easy solution to fix many of the afk issues that are in EVE. This doesn't even have downsides as an MMO game is focused on those who are actively playing the game. Those who are not playing the game should not get ANY benefits like they do now in EVE.

So again, those who want's to remove local to fix this are here to ruin the game for everyone rather than fixing the core issues that are in EVE.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Seraph IX Basarab
Outer Path
Seraphim Division
#176 - 2014-03-11 06:58:58 UTC
You know how AFK cloaking is balanced? By the fact that I have to jump out 30 jumps in my paper thin frig to find you. The moment I enter local you all dock up, spam intel channels like a panic stricken rabbit in a thunderstorm and then sit and wait to see what happens.

Why should I bring a conventional ship that you can outblob or counter fit to whatever ship you have in your station? You have the home advantage of picking whatever ship you want and with more than likely overwhelming numbers. Cov ops are the way for the little guy to do something to bigger alliances. All you guys are scared about is not being able to bear it up. Your notion of fun is guys like me showing up in a gang of shield cruisers (cause **** flying 30 jumps in armor) and when you see us for you guys to undock with bigger better stuff (and of course more of it) kill us and smug it up.

No sir, i'm going to sit in your system for hours, days, weeks, months with glee knowing you're terrified of leaving your cozy pos or station and the moment when you let your guard down i'm going to drop thunder on you little rabbit.

Eve is a patience game and no one can honestly suggest a timer mechanism with any serious understanding of what the game is.
NightmareX
Pandemic Horde High Sec Division
#177 - 2014-03-11 07:26:26 UTC  |  Edited by: NightmareX
Seraph IX Basarab wrote:
You know how AFK cloaking is balanced? By the fact that I have to jump out 30 jumps in my paper thin frig to find you. The moment I enter local you all dock up, spam intel channels like a panic stricken rabbit in a thunderstorm and then sit and wait to see what happens.

Why should I bring a conventional ship that you can outblob or counter fit to whatever ship you have in your station? You have the home advantage of picking whatever ship you want and with more than likely overwhelming numbers. Cov ops are the way for the little guy to do something to bigger alliances. All you guys are scared about is not being able to bear it up. Your notion of fun is guys like me showing up in a gang of shield cruisers (cause **** flying 30 jumps in armor) and when you see us for you guys to undock with bigger better stuff (and of course more of it) kill us and smug it up.

No sir, i'm going to sit in your system for hours, days, weeks, months with glee knowing you're terrified of leaving your cozy pos or station and the moment when you let your guard down i'm going to drop thunder on you little rabbit.

Eve is a patience game and no one can honestly suggest a timer mechanism with any serious understanding of what the game is.

You clearly didn't take my point, so let me explain again.

Why do others in local gain benefits ONLY when they do make some efforts to gain those benefits while afk cloakers can gain many benefits by making absolutely no efforts what so ever or doing nothing or being afk?

Yes, the afk'ers gains the benefits of causing fear upon others in local and denies them resources as it forces them to dock up or leave the system because there is no ways to figure out if they are afk or not, witch makes everyone else in local to be in a defense mode, even to players who are afk cloaked.

That's the unbalanced part i'm talking about.

Why should afk'ers gain benefits by being afk in an MMO game that is all about those who are actively playing the game?

Why not change EVE so it makes those who afk alot to actually make some effort to stay in space instead of getting booted to the character screen?

Is that so much to ask for?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nofearion
Destructive Brothers
Fraternity.
#178 - 2014-03-11 12:43:47 UTC
Seraph IX Basarab wrote:
You know how AFK cloaking is balanced? By the fact that I have to jump out 30 jumps in my paper thin frig to find you. The moment I enter local you all dock up, spam intel channels like a panic stricken rabbit in a thunderstorm and then sit and wait to see what happens.

Why should I bring a conventional ship that you can outblob or counter fit to whatever ship you have in your station? You have the home advantage of picking whatever ship you want and with more than likely overwhelming numbers. Cov ops are the way for the little guy to do something to bigger alliances. All you guys are scared about is not being able to bear it up. Your notion of fun is guys like me showing up in a gang of shield cruisers (cause **** flying 30 jumps in armor) and when you see us for you guys to undock with bigger better stuff (and of course more of it) kill us and smug it up.

No sir, i'm going to sit in your system for hours, days, weeks, months with glee knowing you're terrified of leaving your cozy pos or station and the moment when you let your guard down i'm going to drop thunder on you little rabbit.

Eve is a patience game and no one can honestly suggest a timer mechanism with any serious understanding of what the game is.


I have the upmost respect for you Seraph and both a writer and a covops pilot. However you are strongly missing the point.
I think you are so afraid that some of the suggestions made here are going to make it even harder for you as a covops pilot.
That is not what we are seeking at all.
Re Read, Re think, Give valid reasoning. We all know that status quo - that is what we want to change.
Nikk Narrel
Moonlit Bonsai
#179 - 2014-03-11 13:58:51 UTC
Snipped for brevity.
NightmareX wrote:
Here comes the issues with that. Why do EVERYONE in local have to be prepeared for something that MIGHT be afk?

Why do the other peoples in local have to works their asses off by defending them self to something that might be afk?

Why do the others in local have to make HUUUUUGE EFFORT to defend them self while the cloakers doesn't have to make ANY efforts to cause fear upon others while being afk?

Why don't the cloakers have to make as much effort as the others in local to achieve something instead of gaining free benefits for being afk?

The primary issue, as I read above, seems to question the need for players to make an effort.

Why do "defending" players find themselves in a position to defend?
While it is true, in almost every scenario I can find, that they have chosen to fly a ship which is impaired for combat, why should this be an issue?

Ok, perhaps this bears more explanation. These combat impaired ships usually are specialized for ISK generating activities, often to the expense of even basic defense capability in many cases.

EVE is an MMO.
The expectation of privacy from hostile players is not a reasonable expectation here.
Your allies must stop them, when they attempt to reach you, or it becomes your responsibility.
Gate camps and roams, are the keystone elements of this defense, the rest being thrown together as needed.

As might be expected, the ships best capable of evading these defenses are the only ones left on the field still able to threaten others with.
For reasons ranging from combat limitations, to target availability, they are often targeting PvE ships.

Your real question, stripping away the layers of misdirection and pretty labels, seems to be this:

Why do I have to be prepared to encounter other players in an MMO?
NightmareX
Pandemic Horde High Sec Division
#180 - 2014-03-11 15:18:25 UTC
Nikk Narrel wrote:
Snipped for brevity.
NightmareX wrote:
Here comes the issues with that. Why do EVERYONE in local have to be prepeared for something that MIGHT be afk?

Why do the other peoples in local have to works their asses off by defending them self to something that might be afk?

Why do the others in local have to make HUUUUUGE EFFORT to defend them self while the cloakers doesn't have to make ANY efforts to cause fear upon others while being afk?

Why don't the cloakers have to make as much effort as the others in local to achieve something instead of gaining free benefits for being afk?

The primary issue, as I read above, seems to question the need for players to make an effort.

Why do "defending" players find themselves in a position to defend?
While it is true, in almost every scenario I can find, that they have chosen to fly a ship which is impaired for combat, why should this be an issue?

Ok, perhaps this bears more explanation. These combat impaired ships usually are specialized for ISK generating activities, often to the expense of even basic defense capability in many cases.

EVE is an MMO.
The expectation of privacy from hostile players is not a reasonable expectation here.
Your allies must stop them, when they attempt to reach you, or it becomes your responsibility.
Gate camps and roams, are the keystone elements of this defense, the rest being thrown together as needed.

As might be expected, the ships best capable of evading these defenses are the only ones left on the field still able to threaten others with.
For reasons ranging from combat limitations, to target availability, they are often targeting PvE ships.

Your real question, stripping away the layers of misdirection and pretty labels, seems to be this:

Why do I have to be prepared to encounter other players in an MMO?

I did explain better on what i'm talking about here incase you missed it.

Maybe you should explain what i'm asking for there instead?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama