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typhoon mission fit level 4

Author
Ja'kar
Corporate Scum
#1 - 2011-11-28 17:46:52 UTC  |  Edited by: Ja'kar
Ship :typhoon
Char: 81mill

High:

5*t2 Cruise
3*t2 800 auto

Medium:

3*cap re-charger's
empty slot atm

Low:

1* t2 large repair
3* t2 energized plating (thermal, kinetic, explosive)
1 t2 Adaptive energized
1 t2 Explosive hardener
1 t2 ballistic control system

Rigs:


1 t1 Semiconductor
1 t1 Capacitor control circuit
1 t1 Nanobot accelerator


7* t2 Sentry drones

Thank you
Wuxi Wuxilla
Doomheim
#2 - 2011-11-28 17:51:17 UTC
I like green too!







...or was there something else you wanted to tell us?
Kesshisan
#3 - 2011-11-28 18:32:34 UTC
Can't tell if serious....

If you are serious, then you have no idea what you're doing.

Here's your ship in EFT: http://i.imgur.com/W2Jv9.jpg

701 DPS looks great, but the 266 Defense is crap. You won't survive long with that type of tank.

Oh, by the way, that 701 DPS is only at 3km due to your autocannons not having any tracking links or anything on them. Since those are useless, lets turn them off: http://i.imgur.com/8fsTH.jpg

Oh no, we're down to 474 DPS! This is still reasonable DPS for a L4 mission, but you chose Garde IIs...which means you will be sitting still, or replacing sentry drones, neither of which is terribly efficient.

To be honest, the Typhoon isn't the best ship for L4 missions. However, if you insist on using it for them, here are some alternate fits that may work for L4 missions:

http://i.imgur.com/2R1DV.jpg
http://i.imgur.com/Cu1TA.jpg

These aren't the be-all end-all of mission ships for the Typhoon, but they are much better than your setup. And you really should use a different ship for missions.
Caleidascope
Republic Military School
Minmatar Republic
#4 - 2011-11-28 18:38:15 UTC
Do 5+3 in high slots. 4+4 is so 2009.

Life is short and dinner time is chancy

Eat dessert first!

Twin blade
Comrades in Construction
TOG - The Older Gamers Alliance
#5 - 2011-11-28 20:26:09 UTC  |  Edited by: Twin blade
I say buy the fleet version.

3x 1200's
5x Cruise

1x TP
3x Cap recharge

1x large armor rep
2x Rat type harders
1x DC
1x PDU
3x BCU

1x Nano Pump
2x Nano Acc

I need the PDU till i got AWU 5 then i can replace it to boost the tank.

Dps is 484 with my skills without drones.
Grade 2 will give 784 with my skills.(my drone skills are abit poor)
Tank is 216 nothing great but you will not need to tank long.
Cap lasts over 5 mins long enough for any mission.

Its all T2 apart form the rigs.

It can become stronger with faction mods but i have not had the time to fly to jita.
Ja'kar
Corporate Scum
#6 - 2011-11-28 21:01:32 UTC
Hi thanks for you're comments,


Kesshisan I updated the post.

How do you fit rigs on the EFT as I cannot find them.

Also, I would normally (some years ago) would have added dual reps with cap booster.

I have changed to 5-3 (missiles guns)

Also, the tank is 70% resists - thought this would help a lot.

No idea, well I been away for a long time:)

Thanks for comments

Ja'kar

Lili Lu
#7 - 2011-11-28 21:50:39 UTC
Ja'kar, the phoon is my favorite missions ship. When you get the ISK the Fleet Phoon is of course even nicer.

First off, no one fitting is going to do every mission for you. The rats are different and the missions differ as to spawn placement and behavior of the rats. But the beauty of the phoon is its adaptibility

Highs - 5x Crusie II, 3x 1200 II
Mids - cap recharger II (1 or 2), AB or sensor booster or eccm or cap injector or tracking computer or web (1 or 2 of any of these depending on the rat type or ew), TP (I use a tp because it help all three weapons systems)
Lows - 2x BCU II, DC II, LAR II, 3 mission specific hardeners or membrane IIs (depending on the mission and rats you could drop one resist mod for another BCU).
rigs - Large Ancilliary Current Router, Large Capacitor Control Circuit, Drone Control Range Augmentor (you could try a sentry damage augmentor, or an auxilliary nano pump as the last rig, the drone range though can help you kill frigs and/or start applying damage at distance before they become a problem up close in my experience).
Drones - 5 light II, 5 medium II, 4 sentry II, of the appropriate damage type. ( if you have to move and don't want to leave the sentrys you will end up using the 5 mediums to apply damage to big ships, the lights are for scram and web frigs if you haven't killed them at range, if you know the mission and sure you can keep killing things at range you can go 5 sentrys).

You could go 3 autocannons if you have angels and know they will spawn on top of you or get on top of you quickly. I wouldn't suggest using torps. Without a ship bonus to range they are too range limited imo.