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Mynnna for CSM9

First post First post First post
Author
Hendrick Tallardar
Doomheim
#41 - 2014-02-28 15:05:18 UTC
mynnna wrote:
I'm a masochist. I get off on it.



The real answer is that I am allowed to view things differently than dear leader. I consider eve to be my primary hobby, and I kinda enjoy having the opportunity to directly influence its future development.


I apologize if you thought I implied that all CFC members thought the same thing. I know thats not the case. So then comparatively you have had a more positive as a CSM member and wish to continue your work? Is that a fair assessment?

Continuing the questions, what is the biggest fault you have had as a CSM member? i.e. "didn't communicate with the community enough" "didn't push for community proposal X enough" etc.
Hendrick Tallardar
Doomheim
#42 - 2014-02-28 15:23:24 UTC
Malcanis wrote:
Jaun Pacht-Feng wrote:


In other words the CSM is a complete joke as one person can corner the votes needed by applying a socialist state within their alliance in a system that is suppose to be a democratic vote. If the mindless drones voted on their own will the kudos to you! But they're not only told who to vote for but last year and more then likely this year too. They will be given a nice little link and told ÿou guys are stupid and cannot think for yourselves click here as someone wrote a script to fill in your ballots for you.


I think you have some unusual ideas about how democracy and naked, capitalist self interest work. Can you give an examples of contemporary democracies which don't have political parties? Because that's essentially what the "mindless drones" you keep banging on about are: a group of people who have decided to band together to try and get mutually agreed goals advanced. The reason that every democracy in the world is based on political parties is that it's hugely more effective from a game theory perspective to definitely get 80% of what you want as part of a large group than it is to almost certainly not get 100% of what you want as a lone individual.

So far from being "mindless drones", the CFC voters are making a rational calculation of self interest. Granted, part of their interest lies in making people such as yourself angry, but your own post shows that even this part of their strategy is working well. Also there is strong evidence that CFC members do not universally vote in lockstep with The Party's wishes.

The problem, to be frank, does not lie with the CFC, but with other interest demographics who have failed to organise and motivate themselves. There is nothing stopping them matching or exceeding goon efforts; goons are, what? ~3.5% of the playerbase. If the other 96.5% of players can't find it in themselves to outvote those 3.5%, then who's fault is that?

The CSM isn't a "joke". In fact compared to most real-world democracies, it's almost painfully fair. CSM8 was pretty diverse, and in fact Mynnna was the only active CFC member in it.

With respect to voting list links, the current CSM is pretty much unanimous that they should not only be allowed, but should be directly supported by the voting system itself. Failure to do so merely hands a very significant advantage to large, well-organised groups. You know: "mindless drones".


I know! The Republic of Iraq! Everyone voted Baath.
Hendrick Tallardar
Doomheim
#43 - 2014-02-28 16:15:48 UTC
If you have not done so, I recommend you read Mynnna's ~words~ on Null sec sov

http://themittani.com/features/everything-you-know-about-sov-revamps-wrong

That said, Mynnna you explain what is wrong with the current resource balance/income incentives in Null and how they require a sprawling empire. How would you propose to amend the current resource distribution to allow for a dreaded "blue donut" argument from existing? In essence, what in your mind would work to appease those that cry out over the largeness of nullsec sov residents and resolve the problems you addressed in your article with the current mechanics?
Malcanis
Vanishing Point.
The Initiative.
#44 - 2014-02-28 17:00:59 UTC
Hendrick Tallardar wrote:
Malcanis wrote:
Jaun Pacht-Feng wrote:


In other words the CSM is a complete joke as one person can corner the votes needed by applying a socialist state within their alliance in a system that is suppose to be a democratic vote. If the mindless drones voted on their own will the kudos to you! But they're not only told who to vote for but last year and more then likely this year too. They will be given a nice little link and told ÿou guys are stupid and cannot think for yourselves click here as someone wrote a script to fill in your ballots for you.


I think you have some unusual ideas about how democracy and naked, capitalist self interest work. Can you give an examples of contemporary democracies which don't have political parties? Because that's essentially what the "mindless drones" you keep banging on about are: a group of people who have decided to band together to try and get mutually agreed goals advanced. The reason that every democracy in the world is based on political parties is that it's hugely more effective from a game theory perspective to definitely get 80% of what you want as part of a large group than it is to almost certainly not get 100% of what you want as a lone individual.

So far from being "mindless drones", the CFC voters are making a rational calculation of self interest. Granted, part of their interest lies in making people such as yourself angry, but your own post shows that even this part of their strategy is working well. Also there is strong evidence that CFC members do not universally vote in lockstep with The Party's wishes.

The problem, to be frank, does not lie with the CFC, but with other interest demographics who have failed to organise and motivate themselves. There is nothing stopping them matching or exceeding goon efforts; goons are, what? ~3.5% of the playerbase. If the other 96.5% of players can't find it in themselves to outvote those 3.5%, then who's fault is that?

The CSM isn't a "joke". In fact compared to most real-world democracies, it's almost painfully fair. CSM8 was pretty diverse, and in fact Mynnna was the only active CFC member in it.

With respect to voting list links, the current CSM is pretty much unanimous that they should not only be allowed, but should be directly supported by the voting system itself. Failure to do so merely hands a very significant advantage to large, well-organised groups. You know: "mindless drones".


I know! The Republic of Iraq! Everyone voted Baath.


As someone who endorses his re-election, I give you thanks for destroying your own credibility so that your posts will in fact support Mynnna's campaign

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hendrick Tallardar
Doomheim
#45 - 2014-02-28 20:13:18 UTC
Malcanis wrote:

As someone who endorses his re-election, I give you thanks for destroying your own credibility so that your posts will in fact support Mynnna's campaign


I was anti-Mynnna?
Malcanis
Vanishing Point.
The Initiative.
#46 - 2014-02-28 20:23:04 UTC
Post in haste, repent at leisure. Oops

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kaarous Aldurald
Black Hydra Consortium.
#47 - 2014-03-01 08:55:11 UTC
I'd like to hear what you believe to be some of the biggest challenges facing the game's future development, and why.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hendrick Tallardar
Doomheim
#48 - 2014-03-01 17:32:55 UTC
Since CCP doesn't allow polls this will have to do.

If faced with having to do the following to make ISK what would you choose and why?

[ ] Ratting in Nullsec
[ ] Ratting in Hisec
[ ] Planetary Interaction
[ ] Jump Freighter Running
[ ] Scamming
[ ] Checkbox
mynnna
State War Academy
Caldari State
#49 - 2014-03-01 22:01:36 UTC  |  Edited by: mynnna
Ali Aras wrote:

Ahem. Hey mynnna-- what's your elevator-pitch version of what's broken in nullsec? Where would you like to see it go, and what fixes would get it there?


Glad you asked! As is probably rather obvious from my article there, I think the problems all come down to lack of incentive for groups, regardless of their size, to hold smaller rather than larger amounts of space. Consequently, "expand as much as possible" is the only viable option, and the mechanics of sov and power projection allow it.

Where I'd like to see things go is, of course, away from that! To do that from a conceptual perspective, on one side we need mechanics and incentives that reward a group for choosing to keep a smaller area of space, that can't easily (or at all) be taken advantage of in a sprawling empire. On the other side, some measure of limiting sprawl is necessary as well. Critically though, the objective should be choice, so (to borrow the terms from Civilization) you can go wide or tall with equal feasibility.

Getting there, in broad terms, takes a few things.

  • Benefits, economic and defensive alike, to staying small. This includes means of vastly increasing the number of isk-making pilots a system can support, and new means of alliance income (which is either concentrating existing sources or something new entirely). Defensive benefits are obviously a huge question mark right now since we're talking about changing mechanics anyway. Critically, these need to scale in some way that "sprawl and build tall" has limits of some kind, limits that can't be circumvented by (for example) making "Goonswarm 1", "Goonswarm 2", etc.
  • A revamp of how sovereignty works. I honestly have no idea what this would look like, except that it would feature few if any EHP based objectives - CCP has said as much. Personally one element I'd like to see is how and how much the space is used affecting the economic & defensive benefits, which is an elegant way to limit the ability to go wide & tall. Of course, that has obvious problems (adverse interaction with NRDS for example), though not insurmountable. That said, I'd hesitate to tie outright control into using the space.
  • Some nerfs. Power projection almost certainly needs adjustment, for example. That said, though, I've been thinking about it a bit and what you do with sov & rewarding staying small directly affects how much power projection needs to be worked on. As it stands now your space is just as valuable and just as defensible whether or not you're actually actively living there; combine with sov & conquest mechanics and deploying away from home becomes a no-brainer as if seriously threatened you can always rush back home and play defense (at, to be fair, the cost of whatever offensive you're launching!) But if suddenly 'not being around' has more meaning, leaving home to deploy becomes a riskier choice. Basically, "remove it entirely" is going way too far, though I'm not sure where the appropriate level would be.


Ali Aras wrote:
For a slightly more concrete version I should probably ask all the other nullsec candidates too: What's the #1 thing CCP could do (as, say, a feature among others in an expansion) to improve the situation? Is there one?

I'd hesitate to say that there's any one thing. There may be iterative improvements that can be made to the existing system, and a lot of stuff that could be done in the background, but at some point, there are a lot of things that have to come together all at once for the last "okay, done" to happen.

Kaarous Aldurald wrote:
I'd like to hear what you believe to be some of the biggest challenges facing the game's future development, and why.

Fixing nullsec. See above answer for why, basically. Multiple things need to happen, several of them all at once.

Hendrick Tallardar wrote:
Since CCP doesn't allow polls this will have to do.

If faced with having to do the following to make ISK what would you choose and why?

[ ] Ratting in Nullsec
[ ] Ratting in Hisec
[ ] Planetary Interaction
[ ] Jump Freighter Running
[ ] Scamming
[ ] Checkbox

Why can't I pick markets, those are my thing anyway. :( Probably scamming, if I could learn to be good at it, largely because with the CSM, duties related to being a GSF director, and real life, I don't really have the time to be able to support my accounts through PvE.

Hendrick Tallardar wrote:
Continuing the questions, what is the biggest fault you have had as a CSM member? i.e. "didn't communicate with the community enough" "didn't push for community proposal X enough" etc.

I hate this type of question in RL interviews. Oops I'd say probably my engagement with & communication to the community. With the likes of Ali & Jester around, it was very, very easy to just go "Eh, I'll let them do it."

Member of the Goonswarm Economic Warfare Cabal

mynnna
State War Academy
Caldari State
#50 - 2014-03-01 22:08:25 UTC
OH GOD RAN OUT OF WORDS...

Hendrick Tallardar wrote:
That said, Mynnna you explain what is wrong with the current resource balance/income incentives in Null and how they require a sprawling empire. How would you propose to amend the current resource distribution to allow for a dreaded "blue donut" argument from existing? In essence, what in your mind would work to appease those that cry out over the largeness of nullsec sov residents and resolve the problems you addressed in your article with the current mechanics?

I have no idea. I haven't gotten a whole lot further on that aspect of the problem. The personal income side of it is comparatively easy - it already exists (just not necessarily to the scale it needs to) in the form of the military and industry indices in a system, and the obvious approach is to simply build atop those mechanics to build higher & taller at the expense of sprawl. And to a degree that's a partial solution to the problem of organizational income, if you accept "renting" as an acceptable resource - if any given system can support a heck of a lot more people so long as it's active, then you can obviously charge a lot more for access to those systems, put more people into them, or both.

It's more problematic when it comes to considering moons though. As long as we're doing the handwavey thing we can pretend industry is now a viable activity in null, so perhaps that drives mining (which can be taxed) and more lively markets (ditto) in addition to mining and POCO fees, but something more is probably needed. Given the somewhat delicate balance moons are designed for going and saying "okay now there's this thing that jacks the output by 1000% but (handwavey limiter so they can't be everything goes here)". Even if the limiting mechanics work, suddenly you've got a bunch of different groups sucking way more goo out of the same number of moons and the balance goes out the window. If that can't be worked around then moons wind up turning into bonuses rather than a serious income source. So what replaces them? Something new, no idea what just now...haven't really gotten that far in the brainstorming.

Member of the Goonswarm Economic Warfare Cabal

Azami Nevinyrall
172.0.0.1
#51 - 2014-03-01 23:00:55 UTC
For nullsec, wouldn't it be better to eliminate "Shooting Stations and giving that to the Dust Bunnies?"

And...an random ass idea here...everything 6-unknown/random months. Or whenever Hillmar gets bored, randomly (and I mean random to it's definition) pushes a big red button. Then all moon goo gets randomly moved around. As a conflict driver?

Keep in mind, I have little idea on how nullsec mechanics works. And just tossing ideas around randomly here!

...

mynnna
State War Academy
Caldari State
#52 - 2014-03-01 23:14:30 UTC  |  Edited by: mynnna
Azami Nevinyrall wrote:
For nullsec, wouldn't it be better to eliminate "Shooting Stations and giving that to the Dust Bunnies?"

No one except maybe the dust bunnies themselves is a fan of completely losing control of infrastructure and having to rely on players in another game. When and if such a link is other established it's probably far better that it function like the link in FW, where having them is beneficial, even dramatically beneficial (as I recall the ground fight can swing a system by up to 25%), but not required. In the context of the existing system, this could look something like the actions of dust mercs being able to increase or decrease the HP of sov structures (bad idea but it's just an example), or sabotage being able to throw off the timer for structures which would have to be defended against, or something along those lines.

Azami Nevinyrall wrote:
And...an random ass idea here...everything 6-unknown/random months. Or whenever Hillmar gets bored, randomly (and I mean random to it's definition) pushes a big red button. Then all moon goo gets randomly moved around. As a conflict driver?

Keep in mind, I have little idea on how nullsec mechanics works. And just tossing ideas around randomly here!

"Make moons shift, more fights will happen" is one of those things I've seen thrown around before, and I really don't think it would accomplish what people think. Taking moons can be expensive - a single modestly sized battleship welp can cost the entire monthly value of even an R64 - but they're worth fighting to take or defend because of the reasonable assurance that a few months from now it'll still be there. On the other hand if you know that it'll vanish out from under you six months from now, why spend the money to take it when you may not hold it long enough to recoup your losses? I rather suspect "stay where you are and just take what comes, if you get a bad set of moons this time maybe it'll be better next time" would become the normal practice. And that's really only exacerbated by the increasing prevalence of renting as an alliance income source.

Member of the Goonswarm Economic Warfare Cabal

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#53 - 2014-03-01 23:31:07 UTC
+1. Mynnna is smartest goon I have ever met.

Burn the land and boil the sea You can't take the sky from me

mynnna
State War Academy
Caldari State
#54 - 2014-03-01 23:32:59 UTC
Not that that says very much, right? Blink

Member of the Goonswarm Economic Warfare Cabal

Azami Nevinyrall
172.0.0.1
#55 - 2014-03-02 10:44:24 UTC
mynnna wrote:

Azami Nevinyrall wrote:
And...an random ass idea here...everything 6-unknown/random months. Or whenever Hillmar gets bored, randomly (and I mean random to it's definition) pushes a big red button. Then all moon goo gets randomly moved around. As a conflict driver?

Keep in mind, I have little idea on how nullsec mechanics works. And just tossing ideas around randomly here!

"Make moons shift, more fights will happen" is one of those things I've seen thrown around before, and I really don't think it would accomplish what people think. Taking moons can be expensive - a single modestly sized battleship welp can cost the entire monthly value of even an R64 - but they're worth fighting to take or defend because of the reasonable assurance that a few months from now it'll still be there. On the other hand if you know that it'll vanish out from under you six months from now, why spend the money to take it when you may not hold it long enough to recoup your losses? I rather suspect "stay where you are and just take what comes, if you get a bad set of moons this time maybe it'll be better next time" would become the normal practice. And that's really only exacerbated by the increasing prevalence of renting as an alliance income source.


Then why not have moons function like "Non-broken ATMs"?

Think bank accounts here, but on a moon sized scale. You have a moon, scan it and see what's inside. Like how its done now. BUT, now it also gives you an amount of minerals. Just like viewing your balance in the bank. You know that 1 moon harvester will "withdrawal" X amount per day. So then you'd get an idea of how long it's good for with X harvesters running.

When it's all used up, then during downtime another moon that was previously worthless, is magically with ISK.

I'm just tossing ideas around here. I bet that this idea was thought of and shot down already.

What ideas do you have for conflict drivers? It's prolly in this thread and I missed it.

...

SKINE DMZ
The Scope
Gallente Federation
#56 - 2014-03-02 13:50:02 UTC  |  Edited by: SKINE DMZ
Hi Mynnna, you know your stuff and seemed very logical / not trying to be too pushy at CSM8, I didn't expect that from you to be completely honest. Smile

I am again slightly disappointed with the choice of candidates this year (not to say I could do it any better of course), and only have maybe one/two persons I would actually vote for at this time. So in an attempt to still make something of the new CSM and get a little excited about it, I guess I'll have to make a little more effort to see where you stand and if you can hopefully turn this around.

What do you think about lowsec in its current state?

How do you personally feel about one man corporations / actual solo players?

Finally who do you think was the most valuable candidate (apart from yourself) in CSM8? And who do you feel was the least valuable candidate (again apart from yourself)?

Can you pick one new(someone who hasn't run in CSM8) candidate for CSM9 that you believe should be seriously considered by me?

I disagree

mynnna
State War Academy
Caldari State
#57 - 2014-03-02 15:09:18 UTC  |  Edited by: mynnna
Azami Nevinyrall wrote:
Then why not have moons function like "Non-broken ATMs"?

Think bank accounts here, but on a moon sized scale. You have a moon, scan it and see what's inside. Like how its done now. BUT, now it also gives you an amount of minerals. Just like viewing your balance in the bank. You know that 1 moon harvester will "withdrawal" X amount per day. So then you'd get an idea of how long it's good for with X harvesters running.

When it's all used up, then during downtime another moon that was previously worthless, is magically with ISK.

I'm just tossing ideas around here. I bet that this idea was thought of and shot down already.

What ideas do you have for conflict drivers? It's prolly in this thread and I missed it.

It's actually a new take on the idea but the same basic problem.

The thing about conflict drivers right now is that they all essentially mandate large scale warfare. There's pretty much nothing, targets-wise, that falls somewhere on the scale between "small gang roaming" and "full out invasion" and what few things do arguably fall into that category (POCOs, pretty much) just get ignored and torched as an afterthought.

e: whoops, hit post without finishing this thought.

So there's basically nothing between "small gang" and "full invasion" and there need to be. Better still, honestly, would be to have some incentive beyond just "fights", right? Barbarians and raiders come to loot and pillage after all, and right now there's precious little that can be carried away. Conveniently enough, this interacts very well with the farms & fields concept - ways to improve ones space that are vulnerable to raiding. The ESS is an example of this. If we can get more mechanics like this at a larger scale, that gives a variety of scales of conflict. And of course, low level conflict can incite grudges that boil into higher level conflict... P

SKINE DMZ wrote:
Hi Mynnna, you know your stuff and seemed very logical / not trying to be too pushy at CSM8, I didn't expect that from you to be completely honest. Smile

What do you think about lowsec in its current state?


Thanks for that P
As to lowsec, I think a lot of people who live there say it's broken and so have to assume that they're right. Beyond that I will readily admit that lowsec to me is a place I midpoint through or fly through on the way to somewhere else. It's not my area of expertise I'm not as familiar with its problems as I am with those in nullsec, and attempting to figure out those problems myself will probably be colored by what I am good at, just as any solutions I could propose myself would be. I really do hope we have a solid lowsec representative on CSM9 because it's a perspective we've missed this past year when looking at changes with gamewide impact.

SKINE DMZ wrote:
How do you personally feel about one man corporations / actual solo players?

Almost no one is "actually solo" - everyone has the option of alts. Even so, striking out alone, especially choosing to go without alts, in a game like EVE is about equal parts insanity and, admittedly, fun challenge. I think while it's a small niche it shouldn't be ignored. That said this is an MMO in a way that often demands more of the "multiplayer" aspect than most others in the genre, so while there's no need to explicitly set out to make sure anything and everything can be done by a solo player, there are times when that outcome will be unavoidable.

SKINE DMZ wrote:
Finally who do you think was the most valuable candidate (apart from yourself) in CSM8? And who do you feel was the least valuable candidate (again apart from yourself)?

While I can't fault him for it - I'm aware of the reasons and they're sound - it's not really any secret that Kesper North was essentially uninvolved throughout the term. As to the flipside of that question, I'm going to not answer for now, as my intent had been to hold off on endorsements until closer to the actual election.
SKINE DMZ wrote:
Can you pick one new(someone who hasn't run in CSM8) candidate for CSM9 that you believe should be seriously considered by me?

This probably falls right under the same "delaying endorsements until closer to election" clause as above. Oops

Tell ya what - I'll give it some thought and perhaps change my mind so I can answer the questions sooner. P

Member of the Goonswarm Economic Warfare Cabal

Veskrashen
Deep Core Mining Inc.
Caldari State
#58 - 2014-03-02 16:55:14 UTC
Mynna -

*IF* moon minerals / static sources of isk are an issue, due to distribution / ease of taking advantage of them across large areas, is there a way to change that dynamic? For example, Ice Anomalies or PI resource depletion.

Having small(er) quantities of Ice in anomalies that spawn in specific areas, means that there is a driver for types of folks to be at a place at a time. Doing that means you reap the rewards of being able to gather that resource. You're not there, you miss out.

PI resource depletion means you can't just put something down and forget about it, collecting a specific predictable income over time. You have to continually adjust your setup over time in order to maintain that income.

What if moon minerals worked in a similar way?

Lore wise, it could be as simple as the past years of moon mining has extracted all the available X in a moon, and static emplacements simply can't efficiently extract the materials anymore. Consequently, the yield from static moon miners decreases over time to an arbitrarily low number (say, 25% or so of current as a SWAG).

At the same time, demand for minerals as part of T2 production has spurred innovation in moon probe technology, allowing these new probes to find smaller pockets of the same materials. Furthermore, advances in mining technology have allowed mining lasers designed to extract moon minerals to be fitted to specialized mining barges. These are accurate enough to extract these smaller concentrated pockets of minerals that aren't feasible to be gathered by the larger less focused static POS-based arrays.

This could open some interesting mechanics.

First, moons could be "typed" in the same kind of way that planets are, with different types of minerals potentially available. Scanning a moon could be done along the same lines as PI resource scans, or like cosmic signatures - resolving the really good mineral pockets (in order to be able to lock on to them and extract them) would require significantly higher skills than being able to identify the less valuable ones.

Each "pocket" would have a certain amount of moon minerals in it, relatively small - not sure how much would be enough to make it viable without being destabilizing. Once it's mined, though, it's gone - and won't necessarily respawn in that moon anytime soon.

This would, theoretically, drive a few different things:

1. If you own a high-end moon now, you get less income from it via afk exploitation. This reduces the incentive to spread far and wide, since the reward per mining tower is now so much lower that the logistics don't justify it.
2. It reduces the amount of materials available to drive industry through afk gameplay. This should conversely increase the incentive to actively gather materials.
3. It reduces market bottlenecks due to one / few coalitions controlling supply.
4. IT GIVES A REASON FOR MINERS TO BE IN LOWSEC AND NULLSEC. If anyone can get lucky and find a pocket of Dysprosium, with significantly higher chance in lowsec and highsec, then it makes sense to go there. If the amount per find and amount character hour for extraction is good enough, they'll come.
5. IT DRIVES CONFLICT. You obviously get a higher isk/character with this endeavor with fewer characters, so there should be more groups of smaller numbers of pilots in space. This means there's TARGETS, ones that can viably be engaged by small gangs. This also means that it's viable - even optimal - to actively defend the miners against such threats. It's the same kind of principle as put a scout on a WH while you're running the sites inside.
6. Since this requires folks to be active in space to exploit - scanning and gathering - it may be less efficient to do it over a large sprawl. This could be an incentive for smaller alliances to take a shot, or for larger alliances to shrink their holdings.
7. It changes which systems are valuable, or the value of those systems. If "find" type is determined by moon type and not truesec, then systems with larger numbers of moons offer more chances of finding something good (depending on moon type distribution). This means that space that used to be relatively worthless could become much more valuable. That should be a conflict driver.
8. All of this depends on players deciding to take the risk to get out in space and exploit the potential. More folks in space moving around means more opportunity for conflict, all else being equal.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

DNSBLACK
Dirt Nap Squad
#59 - 2014-03-04 00:34:27 UTC
Love them Hate them they are GOONs. But as a eve player Mynnna is un matched. He will be on my ticket this election and look forward to repping him well over tis election season.
Kaarous Aldurald
Black Hydra Consortium.
#60 - 2014-03-04 04:50:44 UTC
After reading this last page or so, you have my vote. I truly doubt you need it, but you have it regardless.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.