These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Post your favorite LvL 4/ PvE Battleship fit

Author
Funky Koval
Bad Artists
#1 - 2014-02-26 22:45:55 UTC  |  Edited by: Funky Koval
(No T3s / Marauders please.)

What prompted me to start this thread is: I was recently looking to fit a ship for running some Lvl 4's to bump my Amarr standings a bit. Having to decide between a Marauder and missile/drone boats (didn't want to deal wth TD issues), I started playing with some fits in EFT, until I tried a Fleet Typhoon... and it just blew me away Shocked.

Granted, I have been away from any serious mission running for more than a year (meaning before the battleship rebalance), so maybe this fit is not as incredible as it seemed to me at first; but that's why I wan't you to share your favorite ones: to see if there are other hidden gems out there - or to find out that they are not so "hidden" and rare after all.

Anyway, here goes. Notice I put some moderate bling on it, which is mostly due to CPU constraints, but this can also actually be done as a T2 fit - with the help of implants and a few Meta 4 modules, without hugely affecting its effectiveness.


[Typhoon Fleet Issue, LVL 4]

Damage Control II
Signal Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Gistum C-Type Adaptive Invulnerability Field
Pithum C-Type Medium Shield Booster
Gist B-Type 100MN Afterburner
Large Micro Jump Drive

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

Large Anti-EM Screen Reinforcer II
Large Core Defense Operational Solidifier II
Large Capacitor Control Circuit II

Warden II x 5
Hobgoblin II x 10 or Hammerhead II x5


What so beautiful about this?

* WIth Wardens II EFT shows ~1250 DPS projected almost uniformly across entire 105km targetting range (all skills 5, no implants). You get almost as good a projection with Curators and Bouncers.

* ~500m/s AB speed (love them Minnie ships Bear)

* Damage application is fantastic, both in kiting and sniping modes (kill/snipe frigates and cruisers with drones. Against BS's use Cruises + sentries, switch launchers to next target when in structure and let the sentries finish them off).

Granted, the Typhoon is a skill intensive ship, but once you got the skills...Shocked
Bertrand Butler
Cras es Noster
#2 - 2014-02-26 22:51:23 UTC  |  Edited by: Bertrand Butler
Does it have to be a battleship? I use a nice L4 Hawk lately...C:
Funky Koval
Bad Artists
#3 - 2014-02-26 22:58:10 UTC
Yeah well, nothing against running L4s in a Hawk , just don't want to be comparing apples to oranges in here ;).
Bertrand Butler
Cras es Noster
#4 - 2014-02-26 23:23:28 UTC  |  Edited by: Bertrand Butler
okok. Here is one I used for a while before getting into marauders, I had a lot of fun with it. Shown below with serp/guristas hardeners.

[Scorpion Navy Issue, CDi]

Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Republic Fleet Target Painter
Republic Fleet Target Painter
Pith B-Type Kinetic Deflection Field
Pith A-Type Thermic Dissipation Field
Pith B-Type Large Shield Booster
Sensor Booster II, Scan Resolution Script
Core B-Type 100MN Microwarpdrive
Large Micro Jump Drive

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

Hobgoblin II x10
Hammerhead II x5
Damien White
Deep Core Mining Inc.
Caldari State
#5 - 2014-02-27 19:46:31 UTC
Quote:
[Paladin, L4]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Drone Damage Amplifier II
Tracking Enhancer II
Imperial Navy Large Armor Repairer

Gist A-Type 100MN Microwarpdrive
Heavy Capacitor Booster II, Cap Booster 400
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Energy Burst Aerator II
Large Energy Locus Coordinator I

Hobgoblin II x5
Bouncer II x1
Salvage Drone I x5


Pretty self explanatory, warp in, kill stuff, warp out. Angel extra in less than 30 minutes possible and insane good damage projection.



Still would like to see the Hawk fit.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Bertrand Butler
Cras es Noster
#6 - 2014-02-27 19:50:39 UTC
Damien White wrote:
Still would like to see the Hawk fit.


Here you are..C:
http://eve.battleclinic.com/loadout/68101-The-Shawkhank-Redemption.html
Damien White
Deep Core Mining Inc.
Caldari State
#7 - 2014-02-27 19:54:04 UTC
That thing actually is realy impressive.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Bertrand Butler
Cras es Noster
#8 - 2014-02-27 19:55:35 UTC
Its crazy fun too, but really inefficient for the job at hand. Bear
Damien White
Deep Core Mining Inc.
Caldari State
#9 - 2014-02-27 19:56:48 UTC
Who cares about Efficiency when you have fun?

Will try this out for sure.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Boomhaur
#10 - 2014-02-28 09:46:25 UTC  |  Edited by: Boomhaur
[Typhoon Fleet Issue, Cheap]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Dread Guristas Large Shield Booster
Dread Guristas Thermic Dissipation Field
Dread Guristas Kinetic Deflection Field
Dread Guristas Thermic Dissipation Field
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Drone Link Augmentor II
Auto Targeting System I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Hobgoblin II x5
Bouncer II x5


I think I used to use something along the lines of this, it required 3 implants Core Augmention CA-1 & 2, and an CPU +3% implant. According to EFT it put out around 1350dps with the sentries and from what I recall it just slaughtered everything in the room. Tank wasn't a problem as long as you triggered things correctly and you throttled the shield properly. Though I think this may have been before the last changes to the shields they made, I think they buffed shields a bit since the last time I used this and I went with somewhat cheaper modules. It's more a gank tank, if you are having a problem with your tank you won't in a minute when everything is dead.

The Auto Targetting System is being used due to CPU constraints and because it's quite handy being able to have more locked targets, and something to auto lock targets for you after you taken out all the priority targets and just mopping up the rest of the room.

Never tried perfecting the TFI build as my internet connection is too shoddy and I almost lost it on a few occasions due to disconnects before I could even make up the money I invested. So this ship for the most part is retired.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Gregor Parud
Imperial Academy
#11 - 2014-02-28 09:59:24 UTC
You're forced to sit still because of sentries and then you're forced to slow boat to the gate/mission item because you have no prop mod. You'll be much better off swapping your fit a bit so you can fit an AB even if that means losing some paper dps because overall you'll gain mission completion speed (assuming multiple gates etc).

"cheap fit" in combination with a faction ship and ammo doesn't necessarily make sense, not saying one should overly bling it but a bit doesn't hurt much; 1 or 2 faction BCS would help and wouldn't really change anything in regards to becoming a gank target.

Also, generally, if you stick to T1 rigs you tend to be better off with 3 rigors vs 2 rigors + 1 flare. If you fit T2 rigs then 2 R + 1 F makes good sense.
Boomhaur
#12 - 2014-02-28 10:39:06 UTC
Gregor Parud wrote:
You're forced to sit still because of sentries and then you're forced to slow boat to the gate/mission item because you have no prop mod. You'll be much better off swapping your fit a bit so you can fit an AB even if that means losing some paper dps because overall you'll gain mission completion speed (assuming multiple gates etc).

"cheap fit" in combination with a faction ship and ammo doesn't necessarily make sense, not saying one should overly bling it but a bit doesn't hurt much; 1 or 2 faction BCS would help and wouldn't really change anything in regards to becoming a gank target.

Also, generally, if you stick to T1 rigs you tend to be better off with 3 rigors vs 2 rigors + 1 flare. If you fit T2 rigs then 2 R + 1 F makes good sense.


That is my "cheaper" build for that ship that I used and was labled as such in EFT and I didn't bother changing the name. From what I recall the 2x rigor 1x flare was a better combo than the 3x rigor when I did the math to it a long time ago. As for slow boating it, I swap the fit as needed when it's a mission where you need to go to a lot of gates.

It's a cheaper build because I'd prefer not to spend an absurd amount of money on a faction ship + T2 rigs + CN BCU's + deadspace modules, so this is the more reasonable setup. It was designed as a practical isk making machine when I needed to make some isk to plex back when I used to fund my account that way. Spending a large amount of isk for a minimal amount of performance gain seemed pointless when I would probably never make back the difference. And I actually picked up the TFI back when it was a lot cheaper last time I checked on the prices.

As for not using the CN BCU's I already had the implants and the other modules were cheap, and once again I probably never see the return on the faction BCU's with how little I was planning to fly it. As I posted that was what I used to fly, not a recommended build for everybody. I'd fit it to the appropriate mission in terms of resists, and AB if the mission required it. If I decided to run missions regularly I could see the CN BCU's paying off but at the time, I didn't and I don't now with how little I mission.

As for your comment on cheap ammo, I fail to see where your going with that considering I was popping Cruisers-BS's pretty dang fast with just the T2 Furies and generally left the Frigs to the sentries while they approached. So actual use of the DPS I had seemed pretty dang good.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Dato Koppla
Spaghetti Militia
#13 - 2014-02-28 17:00:03 UTC
[Machariel, L4s]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type 100MN Microwarpdrive
Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Navy Cap Booster 800

800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
Auto Targeting System I

Large Projectile Ambit Extension II
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II


Garde II x4
Hobgoblin II x5

Used it for ages and its still my favourite even though I've tried all the other top tier mission runners like TFI, CNR, Vargur, Rattler etc. I haven't done missions in awhile though.
Tajic Kaundur
Collapsed Out
Pandemic Legion
#14 - 2014-02-28 20:06:47 UTC  |  Edited by: Tajic Kaundur
[Apocalypse Navy Issue]

Heat Sink II
Heat Sink II
Heat Sink II
[3 mission specific hardeners]
Centus X-Type Large Armor Repairer
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

8 Mega Pulse Laser II

Large Capacitor Control Circuit
Large Capacitor Control Circuit
Large Energy Metastasis Adjuster


With all 5s, against Serpentis, using 1 Thermic, 2 Kinetic hardeners, you'd get a tank of 631. Cap stable at 40%. Using Conflag and 5 Hammerhead IIs, you'd get 976 DPS out to 21KM optimal, 31KM falloff. With Scorch, you get 62KM optimal, 72KM falloff, putting up 743 DPS.

If the mission calls for it, and somehow Scorch isn't long enough range, you can swap the 8 Pulse out for 7 Tachyon- can't fit 8 without going over the power grid limits- doing 562 DPS at 91KM optimal, 116KM falloff using Imperial Navy Standard, or all the way up to 510 DPS at 163KM optimal- which is well beyond your lock range.

The only issue is the lack of prop mod. Thankfully there aren't that many L4s that need one, but keeping a 100MN afterburner in your hangar isn't too hard. Running everything full time with a 100MN Afterburner II instead of a Cap Recharger, you're looking at 9 minutes, 56 seconds of cap, using Imperial Navy Standard. If you direly need an AB, Conflag ammo, *and* permanently running tank for some reason, you can swap out 2 Heat Sink II for 2 Capacitor Flux Coil II, which will drop you to 766 DPS, but you'll be cap stable at 43%.

This is with literally zero pimp beyond the armor repairer, too. Breaking 1000 DPS with faction Heat Sinks should be entirely possible. And 25mB bandwidth still available. 75 bandwidth is such an awkward number...

The NApoc is absolutely incredible for L4s, I'm not sure why people don't use it more.
unidenify
Deaf Armada
#15 - 2014-02-28 22:09:14 UTC  |  Edited by: unidenify
[Scorpion Navy Issue, My favorite]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II

Adaptive Invulnerability Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Gist C-Type X-Large Shield Booster
Shield Boost Amplifier I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Experimental 100MN Afterburner I

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Core Defense Capacitor Safeguard II

Hornet II x5
Hobgoblin II x5


this is what I run before I bought Golem.
SNI's tank capable plus 8 mid slot make it very flexible for any L4 mission.

sometime I wish there is marauder version of this SNI with its 4% resist and 8 mid slot.
I doubt it as tank capable from such ship would be too powerful

in case anyone wonder why I put Capacitor Safeguard over CCC. Fit calculator show that T2 Safeguard give longer shield boost tank than T1 CCC (can't fit T2 CCC due to not enough calibration) and AB is for run to gate if need to.

honest, in my opinion, SNI probably is better than RNI.
Meiyang Lee
Game Instrument Applications
#16 - 2014-02-28 22:32:43 UTC  |  Edited by: Meiyang Lee
[Scorpion Navy Issue, Ancillary Edition]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Quantum Co-Processor I

Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range Script
Shield Boost Amplifier II
Adaptive Invulnerability Field II
[Faction Specific Hardeners x2]
X-Large Ancillary Shield Booster

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II

Large Anti-EM Screen Reinforcer I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I
Chad Wylder
Malevelon Roe Industries
Convocation of Empyreans
#17 - 2014-02-28 23:51:51 UTC  |  Edited by: Chad Wylder
Before you look at the fits, I need to point out that this is all basically one fit. The idea is that you refit during the mission as needed.

Quote:
[Raven, Standard]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Micro Jump Drive
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Amplifier II
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Prototype 100MN Microwarpdrive I

Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Drone Link Augmentor II

Large Hydraulic Bay Thrusters I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Quote:
[Raven, Tank]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Drone Link Augmentor II

Large Hydraulic Bay Thrusters I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Quote:
[Raven, Quickrep]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

X-Large Shield Booster II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Amplifier II
Shield Boost Amplifier II
Shield Boost Amplifier II
Shield Boost Amplifier II

Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Drone Link Augmentor II

Large Hydraulic Bay Thrusters I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Quote:
[Raven, Frig Killer]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Stasis Webifier II
Stasis Webifier II
EM Ward Field II
Thermic Dissipation Amplifier II
Target Painter II
Target Painter II
Target Painter II

Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Drone Link Augmentor II

Large Hydraulic Bay Thrusters I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Also bring 5 cargo expanders so you have plenty of space for loot and salvage at the end of the mission.

Using the fits:

  1. Jump 100km directly away from the enemy.
  2. Drop mobile tractor and mobile depot.
  3. Shoot stuff. I like to start with battleships and work my way down to let the faster ships close distance. (Closer to the tractor)
  4. If NPCs start getting too close, scoop the depot and jump 100km directly away from the enemies again. You can leave the tractor where it is.


Generally you're not going to be close enough to battleships for painters to be effective, so fury missiles are really only going to be useful against structures. (Like the Pleasure Hub mission). You still want to manage triggers because this isn't designed to tank an entire room, the long range is basically the tank. Also avoid Guristas. They'll still be able to hit you at range.

Unless you need to jump a second time I'd just have salvage drones working throughout the mission. Sentries aren't gonna have enough range and light drones aren't really necessary for frigs. Plenty of drone bay though so you can still pack some light drones. Maybe some web drones as well for frigs that orbit just out of range. The web drones will likely die, but they're cheap. Just don't send them out too far.