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EVE Online: Crucible Deployment Information

First post
Author
CCP Veritas
C C P
C C P Alliance
#81 - 2011-11-28 16:13:54 UTC
Jarnis McPieksu wrote:
Can you elaborate on this?

Quote:

Time Dilation
-snip-
* Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.


More specifically, could you give a ballpark figure for this later date? Later this week? Sometime in December? "Soon(tm)"? Also what's the hold-up? (plus, I would imagine total protonic reversal of EVE universe would be a pretty boom and we play EVE for pretty booms, so...)


It comes down to how long the general fallout from the release takes to deal with. TiDi is a potentially great complicating factor, so I want to turn it on when things are reasonably calm. Prior experience would point to that being a week or so after initial release, we'll see how this one goes.

CCP Veritas - Technical Director - EVE Online

Archetype 66
Perkone
Caldari State
#82 - 2011-11-28 16:18:24 UTC
CCP Veritas, CCP Veritas, CCP Veritas ?!? (Did I respect the process ?)

Might you explain us what is that ?

"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes"
Ryna Ithra
Answer To Mankind
#83 - 2011-11-28 16:20:25 UTC
# Warfare link II
# Mining Foreman link II
# Core probe launcher II
# Drone link augmentor II
# Omnidirectional tracking link II
# Drone tracking computer II
# Siege module II
# Triage module II
# Small remote hull repair system II
# Medium remote hull repair system II
# Large remote hull repair system II
# Bomb launcher II
# Micro auxiliary power core II
# Small tractor beam II
# Capital tractor beam II
# Warp disruption field generator II

So is it just me that wanna know the stats on these?
Sverige Pahis
Deep Core Mining Inc.
Caldari State
#84 - 2011-11-28 16:24:08 UTC
Ryna Ithra wrote:
# Warfare link II
# Mining Foreman link II
# Core probe launcher II
# Drone link augmentor II
# Omnidirectional tracking link II
# Drone tracking computer II
# Siege module II
# Triage module II
# Small remote hull repair system II
# Medium remote hull repair system II
# Large remote hull repair system II
# Bomb launcher II
# Micro auxiliary power core II
# Small tractor beam II
# Capital tractor beam II
# Warp disruption field generator II

So is it just me that wanna know the stats on these?


Yes, the rest of us have known for a long time now.
Neo Agricola
Gallente Federation
#85 - 2011-11-28 16:25:21 UTC
Archetype 66 wrote:
CCP Veritas, CCP Veritas, CCP Veritas ?!? (Did I respect the process ?)

Might you explain us what is that ?

"When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes"

Perhaps:

they made so many good changes, they needed at least 1 thing to pYss a few people off?

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Elanor Vega
Native Freshfood
Minmatar Republic
#86 - 2011-11-28 16:25:38 UTC
Ryna Ithra wrote:
# Warfare link II
# Mining Foreman link II
# Core probe launcher II
# Drone link augmentor II
# Omnidirectional tracking link II
# Drone tracking computer II
# Siege module II
# Triage module II
# Small remote hull repair system II
# Medium remote hull repair system II
# Large remote hull repair system II
# Bomb launcher II
# Micro auxiliary power core II
# Small tractor beam II
# Capital tractor beam II
# Warp disruption field generator II

So is it just me that wanna know the stats on these?


All i can say... some of them don't worth a squat...
Esrevid Nekkeg
Justified and Ancient
#87 - 2011-11-28 16:35:08 UTC
jonnykefka wrote:
# The Jumps API no longer shows jumps into wormhole space.

I beg your pardon?

Just to make completely sure here:

1. We will now not have the "jump history" for any system in w-space.

2. We will still have the "NPC kill" and "player kill" information.

Assuming my interpretation of that is correct, that makes it very hard to determine if a w-space system has been active lately. It's something we'll adapt to, but was that one run by the CSM or really anyone before being launched? I would definitely have had some feedback on that, to the effect of "hour-old data about whether someone has activated a wormhole in system may not mean much on the face of it, but it can be critical information for us."

Rationale please?
I second this. I can imagine what the answer can or will be (We don't want 'easy' intel in/for W-space), but I would like to get an answer from CCP to make it official.

As for the rest of the novella that is called 'Crucible: Patch-notes', it was a real pleasure to read and I am really looking forward to see all the changes implemented. Onwards! To the future!

But please answer the one question above.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Sverige Pahis
Deep Core Mining Inc.
Caldari State
#88 - 2011-11-28 16:37:19 UTC
Hi CCP please don't make the dropping dictor bubble aggression change, thanks!
CCP Punkturis
C C P
C C P Alliance
#89 - 2011-11-28 16:42:46 UTC
I am excited about this!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Tore Vest
#90 - 2011-11-28 16:42:49 UTC
Sverige Pahis wrote:
Hi CCP please don't make the dropping dictor bubble aggression change, thanks!


HahahahaHahahaahaaaa...

No troll.

CCP Navigator
C C P
C C P Alliance
#91 - 2011-11-28 16:45:52 UTC
Jarnis McPieksu wrote:
Earlier devblogs stated

Quote:

# Turrets, launchers, EW batteries and hardeners now take 5 seconds to anchor/unanchor and 120 seconds to online/offline
# Every other structure not already mentioned in this list now takes 5 seconds to anchor/unanchor and 3 seconds to online/offline


Yet the patch notes say nothing about online/offline timers. Only about anchor/unanchor times.

Quote:

# Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds.
# Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds .


An omission or a change?


This has been fixed in the notes and a separate note added to the OP in this thread?
Kai Jyokoroi
Aliastra
Gallente Federation
#92 - 2011-11-28 16:46:03 UTC
So what happened to the assault ship buff? No mention of it in the patch notes
CCP Navigator
C C P
C C P Alliance
#93 - 2011-11-28 16:47:11 UTC
Charles Javeroux wrote:
Is there gonna be an awesome expansion vid, like previous times ?


Yes, keep an eye out in the coming days Smile
CCP Navigator
C C P
C C P Alliance
#94 - 2011-11-28 16:47:47 UTC
Kai Jyokoroi wrote:
So what happened to the assault ship buff? No mention of it in the patch notes


Assault ship changes did not make it in to this release. We will revisit those in a future patch or expansion.
Archetype 66
Perkone
Caldari State
#95 - 2011-11-28 16:49:00 UTC
CCP Punkturis wrote:
I am excited about this!


Lol

Punkturis is teasing us :p CCP guys, are you planing to make a vid of that cute exitation ?
M1AU
Zappenduster Inc.
#96 - 2011-11-28 16:49:21 UTC
Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer?
CCP Navigator
C C P
C C P Alliance
#97 - 2011-11-28 16:51:42 UTC
Archetype 66 wrote:
Archetype 66 wrote:
SURPRISE....Lol

"Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping."



Also : Should or Will Question I know, my english is terribad but...


Will. It has now been fixed.
Alara IonStorm
#98 - 2011-11-28 16:51:47 UTC
M1AU wrote:
Is there already a Drone tracking computer I ingame? I though it is called Drone navigation computer?

Drone Tracking Comp increase Range and Tracking. The Navigation Comp increases MWD and Speed by 30%.

They are 2 different modules.
Jarnis McPieksu
Aliastra
Gallente Federation
#99 - 2011-11-28 16:51:53 UTC
mkint wrote:
Jarnis McPieksu wrote:
Tess La'Coil wrote:
Alara IonStorm wrote:
XmonkTad wrote:
I'm surprised no one has picked up on this yet:
Insurance is no longer paid out for players who are killed by CONCORD.

I feel like this has been a long time coming. This is good news!

Everyone picked up on this.

It has been a long time known.

Yet I've seen a lack of tears... hmm..


For suicide gankers who aim to grief, the insurance payout has always been irrelevant. Those who expect this will make their Mackinaws invulnerable to Goon antics will be the ones shedding tears...

The only difference is that "economically viable" suicide piracy for profit in highsec now requires you to write off the BS fleet completely when doing target selection. It won't eliminate it completely, but it does raise the bar by a couple of billion ISK.

In other words, you will be able to stack some additional ridiculously priced officer mods to your carebearmobile before it attracts a suicide gank for the module drop and (more importantly) you can now haul more valuable freighter cargoes before worrying about getting popped by a swarm of high alpha Tempests on some 0.5 gate... Big smile

In short; nothing much changes...

Except cost to gank is being reduced by over half. Overall I call this patch a buff to gankers.


True. New Tier 3 BCs being the ultimate word in latest GankMobile(tm) technology.
Archetype 66
Perkone
Caldari State
#100 - 2011-11-28 16:55:19 UTC
CCP Navigator wrote:
Archetype 66 wrote:
Archetype 66 wrote:
SURPRISE....Lol

"Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping."



Also : Should or Will Question I know, my english is terribad but...


Will. It has now been fixed.


:)

Does it aggress all ships within the buble ? It would be awesome :)