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Mynnna for CSM9

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Author
Hello Monument Visitor
Doomheim
#21 - 2014-02-26 12:30:50 UTC  |  Edited by: Hello Monument Visitor
mynnna wrote:
You know that's a startlingly hard question to answer. Maybe I'm just bad at talking myself up. Malcanis' endorsement was spot on though - I'm almost inevitably the first to dive into the numbers when CCP brings something to us, whether it's ship balancing, new deployables, or, well, something else entirely.

Yes, that was the sound of that answer stopping short of smacking facefirst into the NDA. Oops

As to achievements... of things I can talk about, the ESS is the first thing that comes to mind of 'something I'm really pleased with'. Bit of a rough initial announcement, but out of that came the springboard to push for the adjustments that brought it into its final form. And for all that people still don't like it (and they're out there!) it's one of the first real implementations of the concept of 'farms & fields', and that's pretty neat.


Thanks for the response Mynnna. I like causing people to think hard about stuff and reflect on what they've done Evil

It is genuinely useful to know though as it helps when considering who may or may not make a good CSM9 participant. Good call on the ESS - it was implemented very well. Must be satisfying to see your feedback being taken on board and having a positive effect on the game.

Thanks for your (and all CSM8) efforts this past term, they are actually appreciated by quite a few players. Well, I know of a few anyway :-)
Manfred Sideous
H A V O C
Fraternity.
#22 - 2014-02-27 16:34:18 UTC
Mynnna will be on my ticket as I think he has been a very effective CSM member and have heard nothing but good things about him.

@EveManny

https://twitter.com/EveManny

Veskrashen
Deep Core Mining Inc.
Caldari State
#23 - 2014-02-27 17:55:31 UTC
Given your association with CFC and CFC's current dominance in sov bloc warfare, I'd like to hear your thoughts on what needs to change in sov warfare and the sov system in general.

What would it take to make coalition / bloc warfare a suboptimal tactic?

What would it take to break the "big blue donut"?

What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?

What needs to be changed to incentivize nullsec industry? If they've already got all the good ore, and all the best ratting, and all the best complexes, and their own stations / industrial poses... what else do they need?

What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec?

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Jayne Fillon
#24 - 2014-02-27 18:35:12 UTC
Veskrashen wrote:

What would it take to make coalition / bloc warfare a suboptimal tactic?

What would it take to break the "big blue donut"?

What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?

What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec?

You're assuming that these things are not the intended goals of CCP and the sov system.

A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?"

Can't shoot blues if you don't have any. Long Live NPSI.

Marlona Sky
State War Academy
Caldari State
#25 - 2014-02-27 18:43:01 UTC
Jayne Fillon wrote:
A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?"

Yes, because this is a PvP game. Blink
Jayne Fillon
#26 - 2014-02-27 18:45:07 UTC
Marlona Sky wrote:
Jayne Fillon wrote:
A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?"

Yes, because this is a PvP game. Blink

We could always have war games in Fountain.

Can't shoot blues if you don't have any. Long Live NPSI.

Veskrashen
Deep Core Mining Inc.
Caldari State
#27 - 2014-02-27 18:56:18 UTC
Jayne Fillon wrote:

You're assuming that these things are not the intended goals of CCP and the sov system.

A better question than "what would it take to break the blue donut," would be "should the blue donut be broken, and why?"


You're right, that is an implicit assumption - that the current sov system wasn't intended to produce a Blue Donut. Mechanically that may have been the ultimate end state - just like the end state of LP for ship destruction was market manipulation to inflate LP rewards - but I have a hard time believing that CCP intended for a Blue Donut to be the sov null end state.

I do feel that the Blue Donut should be broken, for a few main reasons.

1) Too much concentration of resources / space in the hands of a single entity gives that entity too great an ability to influence the game for the rest of the players. Cf the Technetium cartel, for instance.

2) The dominance of large coalitions gives no room for smaller groups to have aspirations of owning their own space - without becoming someone's pet. The point of trying to own your own space is that it's supposed to be yours, to hold against all comers. Not a fiefdom where you have to bend the knee to an absent king.

3) Breaking the Blue Donut drives ACTUAL conflict, instead of war games. The proliferation of capitals and supercapitals has happened in large part because they're not killed nearly fast enough compared to how quickly they're built. The existence of large groups that have essentially agreed to leave their most valuable space / resources / etc out of harms way means there's no reason to commit the big guns to situations where they could be lost. Breaking the Blue Donut - putting those most valuable resources at risk, or giving a good in-game reason to avoid such meta-game pacts - would create situations where putting those extensive capital and supercapital assets on the line would be not only justified, but almost necessary.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

mynnna
State War Academy
Caldari State
#28 - 2014-02-27 20:10:05 UTC  |  Edited by: mynnna
Veskrashen wrote:
Given your association with CFC and CFC's current dominance in sov bloc warfare, I'd like to hear your thoughts on what needs to change in sov warfare and the sov system in general.

What would it take to make coalition / bloc warfare a suboptimal tactic?

What would it take to break the "big blue donut"?

What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?

What needs to be changed to incentivize nullsec industry? If they've already got all the good ore, and all the best ratting, and all the best complexes, and their own stations / industrial poses... what else do they need?

What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec?

I'm going to defer on answering basically everything sov related for the moment, as it intertwines with something I've actually been writing lately. More incentive to hurry up and finish it, I guess. I hope to have it finished today and posted tomorrow.

With respect to "smaller groups", I'm all in favor of my more diverse nullsec in concept. That said, I hate the question - it's too ill defined and everyone has a different idea of what they want. First, what's 'small'? In w-space, 200-300 people is considered "large" yet is dwarfed by (for example) Li3 Federation, which is one of the smallest alliances in the CFC at just under 1100 members. Likewise, how little 'patronage' with larger alliances or indeed anyone are we after? There are obviously large differences between mechanics that we have now, mechanics that allow a 300 man alliance to hold some space but will have them wiped out if their 3,000 man neighbor looks at them funny, and mechanics that allow that 300 man alliance to live more or less with impunity alongside that 3,000 man neighbor. And suffice it to say, the solution is further complicated by the fact that like it or not, answers like "just implement handwavey things that eliminate large alliances entirely, problem solved" just won't happen (said space exists already, it's called wormhole space) and so must consider that 300v3000 example. In any case, I'm going to once again defer until I have that article written.

Skipping industry for now - I'm on my iPad at lunch, and that's a topic larger to an I want to tackle on limited time and a small keyboard Big smile I will revisit it tonight when I'm home.

Finally, lowsec resources. Really what you're saying here is 'moons', which are easily exploited by nullsec because current mechanics - primarily the ability to project power - allows it. So that part of the question answers itself, which is convenient because some kind of power projection adjustment is going to be needed anyway. The other approach, though, would be to create new resources which require a local, pilot level presence to utilize and exploit. Level 5 missions are a very soft example of this.

Member of the Goonswarm Economic Warfare Cabal

Veskrashen
Deep Core Mining Inc.
Caldari State
#29 - 2014-02-27 20:24:46 UTC  |  Edited by: Veskrashen
Thanks for the reply, and I look forward to your article. The 3000 vs 300 problem is a real one, and would indeed need to be looked at. I do think there should be some kind of minimum hurdle to clear, though numbers alone shouldn't be the hurdle.

I do like the concept of a small, skilled, and dedicated group being able to punch far above their weight. To use your example, if I've got 300 hardcases who decide we want to take system XYZ-12 from a 3000 man alliance who doesn't really do squat with their space, I should have a reasonable chance of doing so. I should have a reasonable chance of impacting their ability to use and prosper in their space. Should that 3000 man alliance sack up and decide to crush me, I think that should be viable as well. How to balance that... I have no idea. It's why I decided to fly in Faction Warfare rather than head back out into nullsec when I resubbed last summer.

FW - for those corps that actually live in and base out of the war zones - is probably the best current reflection of an occupancy-based sov system. Reminds me of the good old days before formal sov mechanics were introduced, where "sov" was determined by the amount of space you lived in and could protect on a daily basis. Of course, that was mostly tracked on Ombey's maps and through forum flame wars, so not exactly ideal.

Edit: Not just moons, also POCOs. But yes - fixed player infrastructure that generally requires significant ship deployments to influence.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Marlona Sky
State War Academy
Caldari State
#30 - 2014-02-27 21:39:56 UTC  |  Edited by: Il Feytid
Mynnna - I of course already know your feelings on this, but I think it is important you let everyone else know your opinion on mechanics like the mobile siphon units.
Jaun Pacht-Feng
Doomheim
#31 - 2014-02-27 22:55:19 UTC  |  Edited by: Jaun Pacht-Feng
Just for a microsecond here let us pretend that you do not have 14,000 mindless drones that have been and will be again told to vote for you.

I know you must be all smug a with the fact that you already have a spot on CSM9.

I was wondering something. Every nullsec alliance worth their 2 cents constantly complain that nullsec is broken and not "safe"enough. Even though nullsec shouldn't be safe in any regard thats what highsec is for.

Now can you actually explain what exactly is broken with nullsec and give at least 1 unbiased opinion on how it should be fixed.

"Go Goon or Go Home"

Perfect description of the biggest problem with Eve. 

mynnna
State War Academy
Caldari State
#32 - 2014-02-28 04:35:20 UTC
Marlona Sky wrote:
Mynnna - I of course already know your feelings on this, but I think it is important you let everyone else know your opinion on mechanics like the mobile siphon units.

I'm pretty sure that you do not, in fact, know my feelings on it. I'm fine with the concept of the siphon and mechanics like it, though it's just as important that we have mechanics like the ESS, tools that enable the farms & fields concept by space owners to 'cultivate' and improve their territory but are vulnerable to raiding.

The execution of the siphon in particular, though, is what I've got a beef with. Spend approximately **** all time warping in, deploying siphon, and warp out, and anything short of 23/7 coverage on the part of the moon owner means said owner loses goo, whether or not the person who dropped the siphon comes back - there's very much a "siphoner always wins" element. I'm strongly in favor of changing up the mechanics so that the siphon no longer steals by the hour and no longer passively destroys goo, but tracks how much it should steal, but doesn't actually do anything until someone presses a "steal" button. When that happens, the goo is transferred into the siphon and available to take. On the surface, the overall effect is the same - a negligent moon owner gets screwed. However, to cause that damage, someone has to actually return and press that big red button. On the flip side, dealing with siphons as a moon owner would then be less of a pointlessly tedious task and a variety of new options if you didn't want to deal with them yourself would become available.

Jaun Pacht-Feng wrote:
Just for a microsecond here let us pretend that you do not have 14,000 mindless drones that have been and will be again told to vote for you.

I know you must be all smug a with the fact that you already have a spot on CSM9.

I was wondering something. Every nullsec alliance worth their 2 cents constantly complain that nullsec is broken and not "safe"enough. Even though nullsec shouldn't be safe in any regard thats what highsec is for.

Now can you actually explain what exactly is broken with nullsec and give at least 1 unbiased opinion on how it should be fixed.


While it's not a bad question, the great thing about "14,000 mindless drones" is that when someone whose character and posting history suggests they're the alt of someone with a serious attitude issue regarding goons wanders into my thread and mouths off, I don't have to bow and scrape in an attempt to get their vote - I can just tell them to shove off.

So, shove off.

Veskrashen wrote:
What needs to be changed to incentivize nullsec industry? If they've already got all the good ore, and all the best ratting, and all the best complexes, and their own stations / industrial poses... what else do they need?


Back to this question.

The issue with building anything in nullsec actually starts with those supposed 'good ores', in that anyone sane avoids mining when they can just rat instead - the money's just not there. Obviously hard to build things if we can't get the minerals... and "just pay enough that it's worth their time" isn't really a solution, as you're then paying double the cost you would to buy the same thing in Empire and ship it in.

Get past that and you run into issues with the stations. Empire is chock full of 50 production slot stations with a perfect refine in everyone one of them. Nullsec, not so much. The best production stations and the best refining stations are two distinctly different things, which means a lot of hauling very bulky minerals between stations (or, to be fair, spending a few dozen billion isk to upgrade my refining station with more build slots and still wind up with fewer than a single station in Empire.) Since it's nullsec, "just AFK autopilot your freighter" isn't really an option. Moving those minerals means a lot more potentially very dangerous work for the producer...and still more work to move the goods to point of sale. So, once again the fairly trivial cost of simply importing finished goods from empire is the preferable option.

The short version here is that while nullsec certainly does have direct access to the top end ores, highsec is where virtually all the advantages for doing the actual production exist, and that's what has to change. That doesn't necessarily mean nerfing highsec into the ground, either, just that nullsec needs its own set of compelling upsides. Ideally, a logistician in nullsec would have the choice of getting ships & equipment at a much lower price locally, or go to Empire and import what he needed, but pay a steep markup to do so.

An example of a set of changes to get there? It's quick, dirty and off the cuff, but:

  • A null-only means to significantly increase rate of mineral gathering in null, low ends especially. Highsec has the advantage of raw manpower, but nullsec could compensate with superior technology.
  • Refactor all blueprints to have 'Extra Materials', the way that post-tiericide ships do. Extra materials are not returned when an item is refined, which is a critical point a little later.
  • Solve the problem of mineral movement. Any number of possibilities here - a null-only supersized mineral freighter with short range jump drives, a POS upgrade or deployable structure that 'teleports' minerals back to a station (this isn't that great of an idea), or the mundane option, co-located production & refining facilities, just like in Empire.
  • Finally, give nullsec production slots a bonus that reduces the extra materials, allowing items to be built at "better than perfect" rates. As mentioned earlier, extra materials aren't returned on refine, so there's no risk of an infinite mineral fountain.


With a bit more time to think on it, I'm sure that could be refined, or taken in a different way entirely, but I think it displays the sort of concept I'd want to aim to achieve.

Member of the Goonswarm Economic Warfare Cabal

Hendrick Tallardar
Doomheim
#33 - 2014-02-28 05:21:24 UTC
Why would you repeat the same hellacious workload and experience of being a CSM member again? Why put yourself through a "thankless job as a contractor" or whatever that quote was by your Autocratic leader?
mynnna
State War Academy
Caldari State
#34 - 2014-02-28 05:41:06 UTC
I'm a masochist. I get off on it.



The real answer is that I am allowed to view things differently than dear leader. I consider eve to be my primary hobby, and I kinda enjoy having the opportunity to directly influence its future development.

Member of the Goonswarm Economic Warfare Cabal

Marlona Sky
State War Academy
Caldari State
#35 - 2014-02-28 06:09:19 UTC
mynnna wrote:
The execution of the siphon in particular, though, is what I've got a beef with. Spend approximately **** all time warping in, deploying siphon, and warp out, and anything short of 23/7 coverage on the part of the moon owner means said owner loses goo, whether or not the person who dropped the siphon comes back - there's very much a "siphoner always wins" element. I'm strongly in favor of changing up the mechanics so that the siphon no longer steals by the hour and no longer passively destroys goo, but tracks how much it should steal, but doesn't actually do anything until someone presses a "steal" button. When that happens, the goo is transferred into the siphon and available to take. On the surface, the overall effect is the same - a negligent moon owner gets screwed. However, to cause that damage, someone has to actually return and press that big red button. On the flip side, dealing with siphons as a moon owner would then be less of a pointlessly tedious task and a variety of new options if you didn't want to deal with them yourself would become available.


You are of course very wrong. A person deploying a siphon does spend time finding a suitable target that would yield a profit. This takes research and there is actual thought process into deploying the siphon on the POS. It does actually take time. You idea would mean the moon owner never has to leave the POS shield. They just man guns, kill the siphon and log off. There is valuable game play to be had by them leaving the POS shield. Unless they want to piece meal it back and forth, it means getting into something to hold all the moon minerals. The longer it was left unattended, the more trips they make or bigger cargo bay required. Again, opening up the opportunity for them to be attacked. You also seem to lump effort into the category of pointless and tedious. This is misplaced.

You also have said 'no notification, no fights.' This of course is false as well. You seem to forget about the combat that takes place surrounding the siphon. Players being attacked trying to get the siphon to a location, leaving a siphon with moon goo. Camps setup based on preventing and protecting siphon deployments. All of this is content triggered by the siphon. Even POS owners and blues of the POS setup traps to catch those who try and take the moon goo out of the siphons. Again, content.

However, I do agree that the destruction of the stuff that is stolen (10% iirc) needs to be removed.
Speedkermit Damo
Republic University
Minmatar Republic
#36 - 2014-02-28 10:50:18 UTC  |  Edited by: Speedkermit Damo
mynnna wrote:
Veskrashen wrote:
Given your association with CFC and CFC's current dominance in sov bloc warfare, I'd like to hear your thoughts on what needs to change in sov warfare and the sov system in general.

What would it take to make coalition / bloc warfare a suboptimal tactic?

What would it take to break the "big blue donut"?

What changes would be needed to sov null to make it feasible for smaller groups to successfully hold territory - without renting or needing "patronage" of larger blocs on the other side of EVE?

What needs to be changed to incentivize nullsec industry? If they've already got all the good ore, and all the best ratting, and all the best complexes, and their own stations / industrial poses... what else do they need?

What needs to change to ensure low sec is not sitting in fear all the time of the sov null bloc powers? What do you change to make it difficult for sov null powers to hold sway over the resources in lowsec?

I'm going to defer on answering basically everything sov related for the moment, as it intertwines with something I've actually been writing lately. More incentive to hurry up and finish it, I guess. I hope to have it finished today and posted tomorrow.

With respect to "smaller groups", I'm all in favor of my more diverse nullsec in concept. That said, I hate the question - it's too ill defined and everyone has a different idea of what they want. First, what's 'small'? In w-space, 200-300 people is considered "large" yet is dwarfed by (for example) Li3 Federation, which is one of the smallest alliances in the CFC at just under 1100 members. Likewise, how little 'patronage' with larger alliances or indeed anyone are we after? There are obviously large differences between mechanics that we have now, mechanics that allow a 300 man alliance to hold some space but will have them wiped out if their 3,000 man neighbor looks at them funny, and mechanics that allow that 300 man alliance to live more or less with impunity alongside that 3,000 man neighbor. And suffice it to say, the solution is further complicated by the fact that like it or not, answers like "just implement handwavey things that eliminate large alliances entirely, problem solved" just won't happen (said space exists already, it's called wormhole space) and so must consider that 300v3000 example. In any case, I'm going to once again defer until I have that article written.

Skipping industry for now - I'm on my iPad at lunch, and that's a topic larger to an I want to tackle on limited time and a small keyboard Big smile I will revisit it tonight when I'm home.

Finally, lowsec resources. Really what you're saying here is 'moons', which are easily exploited by nullsec because current mechanics - primarily the ability to project power - allows it. So that part of the question answers itself, which is convenient because some kind of power projection adjustment is going to be needed anyway. The other approach, though, would be to create new resources which require a local, pilot level presence to utilize and exploit. Level 5 missions are a very soft example of this.


I'd be very interested to see what you have to say sov related. I personally believe the stagnation is mostly to do with how easy it is to project power and cross vast distances almost instantly. is the reason for blueing everyone for 50 jumps is because it's so quick and easy to send huge fleets 51 jumps to crush the dwindling number of non-blues.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Jaun Pacht-Feng
Doomheim
#37 - 2014-02-28 11:29:20 UTC  |  Edited by: Jaun Pacht-Feng
mynnna wrote:
Jaun Pacht-Feng wrote:
Just for a microsecond here let us pretend that you do not have 14,000 mindless drones that have been and will be again told to vote for you.

I know you must be all smug a with the fact that you already have a spot on CSM9.

I was wondering something. Every nullsec alliance worth their 2 cents constantly complain that nullsec is broken and not "safe"enough. Even though nullsec shouldn't be safe in any regard thats what highsec is for.

Now can you actually explain what exactly is broken with nullsec and give at least 1 unbiased opinion on how it should be fixed.


While it's not a bad question, the great thing about "14,000 mindless drones" is that when someone whose character and posting history suggests they're the alt of someone with a serious attitude issue regarding goons wanders into my thread and mouths off, I don't have to bow and scrape in an attempt to get their vote - I can just tell them to shove off.

So, shove off.

Granted, I'm just a random alt of another. This happens alot here and yourself is guilty of this to. I find it funny that you actually wasted more then a second actually trying to find something about. More then likely a way to derail my question.

Now we also get to see your ignorance towards the CSM and EVE in general. As you are suppose to represent the community as a whole not just one portion of it. In this case even less considering that you just admitted the fact you have the vote and dont care what others think.

In other words the CSM is a complete joke as one person can corner the votes needed by applying a socialist state within their alliance in a system that is suppose to be a democratic vote. If the mindless drones voted on their own will the kudos to you! But they're not only told who to vote for but last year and more then likely this year too. They will be given a nice little link and told ÿou guys are stupid and cannot think for yourselves click here as someone wrote a script to fill in your ballots for you.

Now onto my otherpoint here. Are you going to outright refuse to answer my question about how nullsec is exactly broken and give an unbiased opinion on how to fix it? Sure I might be 1 vote that you done care for as you already have 14,000 as you already said. Keep in mind that Im not the only one thinking this and the other couple thousand people might see this too.

"Go Goon or Go Home"

Perfect description of the biggest problem with Eve. 

Malcanis
Vanishing Point.
The Initiative.
#38 - 2014-02-28 12:58:46 UTC
Jaun Pacht-Feng wrote:


In other words the CSM is a complete joke as one person can corner the votes needed by applying a socialist state within their alliance in a system that is suppose to be a democratic vote. If the mindless drones voted on their own will the kudos to you! But they're not only told who to vote for but last year and more then likely this year too. They will be given a nice little link and told ÿou guys are stupid and cannot think for yourselves click here as someone wrote a script to fill in your ballots for you.


I think you have some unusual ideas about how democracy and naked, capitalist self interest work. Can you give an examples of contemporary democracies which don't have political parties? Because that's essentially what the "mindless drones" you keep banging on about are: a group of people who have decided to band together to try and get mutually agreed goals advanced. The reason that every democracy in the world is based on political parties is that it's hugely more effective from a game theory perspective to definitely get 80% of what you want as part of a large group than it is to almost certainly not get 100% of what you want as a lone individual.

So far from being "mindless drones", the CFC voters are making a rational calculation of self interest. Granted, part of their interest lies in making people such as yourself angry, but your own post shows that even this part of their strategy is working well. Also there is strong evidence that CFC members do not universally vote in lockstep with The Party's wishes.

The problem, to be frank, does not lie with the CFC, but with other interest demographics who have failed to organise and motivate themselves. There is nothing stopping them matching or exceeding goon efforts; goons are, what? ~3.5% of the playerbase. If the other 96.5% of players can't find it in themselves to outvote those 3.5%, then who's fault is that?

The CSM isn't a "joke". In fact compared to most real-world democracies, it's almost painfully fair. CSM8 was pretty diverse, and in fact Mynnna was the only active CFC member in it.

With respect to voting list links, the current CSM is pretty much unanimous that they should not only be allowed, but should be directly supported by the voting system itself. Failure to do so merely hands a very significant advantage to large, well-organised groups. You know: "mindless drones".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

mynnna
State War Academy
Caldari State
#39 - 2014-02-28 13:49:55 UTC  |  Edited by: mynnna
Marlona Sky wrote:
You are of course very wrong. A person deploying a siphon does spend time finding a suitable target that would yield a profit. This takes research and there is actual thought process into deploying the siphon on the POS. It does actually take time.

The first time.
Marlona Sky wrote:
You idea would mean the moon owner never has to leave the POS shield. They just man guns, kill the siphon and log off. There is valuable game play to be had by them leaving the POS shield. Unless they want to piece meal it back and forth, it means getting into something to hold all the moon minerals. The longer it was left unattended, the more trips they make or bigger cargo bay required. Again, opening up the opportunity for them to be attacked.

Pretty sure that a) we're by and far the most commonly siphoned party in the game and b) I've never heard of anyone from our logistics team getting attacked at the siphon. Waiting for potentially hours at a siphon, never knowing when someone might come along, doesn't seem to happen.

Marlona Sky wrote:
You also seem to lump effort into the category of pointless and tedious. This is misplaced.

It's not misplaced at all. Stepping back from the specifics for a moment the concept is that achieving an action shouldn't take excessively more action than necessary. Take industry or invention for example. There's a shedload of extra clicking and moving of things that shouldn't really be necessary if the system & interface were better designed. That's all 'effort', but no one sane would say that the activity is better for it - it's pointless tedium. These kinds of examples abound. While we obviously disagree on this particular subject, extra effort can absolutely be pointless and tedious.

Marlona Sky wrote:
You also have said 'no notification, no fights.' This of course is false as well. You seem to forget about the combat that takes place surrounding the siphon. Players being attacked trying to get the siphon to a location, leaving a siphon with moon goo. Camps setup based on preventing and protecting siphon deployments. All of this is content triggered by the siphon. Even POS owners and blues of the POS setup traps to catch those who try and take the moon goo out of the siphons. Again, content.

Trying to get to or from the siphon location doesn't change and as before, given the nature of siphons talking up the notion of either party camping the siphon is silly.

I'm pretty sure your ideal reality around how siphons work and the "content" they create does not at all match the actual reality I see watching our logistics team deal with. An anecdote for sure, but with the size of our team and frequency with which our moons are siphoned, a very large one. More's the pity too, since your ideal reality makes them sound more fun and engaging than they are for either side, but I think they'd need a more extensive revamp to get there.


On the sov front, my little article ought to be up sometime this morning. For anyone hoping for a massive comprehensive fix piece, this ain't it. What it is is commentary on what's missing, not only from null as it exists today, but from virtually every suggestion (some of mine included, admittedly!) for fixing it.

Jaun Pacht-Feng wrote:
Now onto my otherpoint here. Are you going to outright refuse to answer my question about how nullsec is exactly broken and give an unbiased opinion on how to fix it? Sure I might be 1 vote that you done care for as you already have 14,000 as you already said. Keep in mind that Im not the only one thinking this and the other couple thousand people might see this too.

Great! I'm sure some of them are, and when one of them comes and asks - hopefully with a less hostile and less obviously "I don't care what you have to say I'm going to disagree with it anyway" approach - I'll be happy to answer for them. Cool

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#40 - 2014-02-28 14:47:40 UTC
mynnna wrote:

Jaun Pacht-Feng wrote:
Now onto my otherpoint here. Are you going to outright refuse to answer my question about how nullsec is exactly broken and give an unbiased opinion on how to fix it? Sure I might be 1 vote that you done care for as you already have 14,000 as you already said. Keep in mind that Im not the only one thinking this and the other couple thousand people might see this too.

Great! I'm sure some of them are, and when one of them comes and asks - hopefully with a less hostile and less obviously "I don't care what you have to say I'm going to disagree with it anyway" approach - I'll be happy to answer for them. Cool

Ooooh let me try.

Ahem. Hey mynnna-- what's your elevator-pitch version of what's broken in nullsec? Where would you like to see it go, and what fixes would get it there?

For a slightly more concrete version I should probably ask all the other nullsec candidates too: What's the #1 thing CCP could do (as, say, a feature among others in an expansion) to improve the situation? Is there one?

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